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witchpixels

@witchpixels.dev
184 followers 848 following 166 posts

🇬🇧 it/its, they/them 🇩🇪 es/ihm 🖤🩶🤍💜 I'm an non-binary game developer and jaywalking punk anarchist from Canada. Game Dev Stuff witchpixels.dev No AI, my bad code is of my own making, thanks.

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witchpixels @witchpixels.dev · 17/09/2026
Share a television show that raised you
020
witchpixels @witchpixels.dev · 19/05/2026
Posterization and dithering effects are so cool. #godot #gamedev
Rough forest scene with a palette-controlled posterization effect and heavy dithering.Another rough forest scene with a palette-controlled posterization effect and heavy dithering, this time with a slightly more sophisticated shader, some coloured lights.
181
witchpixels @witchpixels.dev · 03/03/2026
#vanpoli
In Pokopia font: "I called councillor orr and apologized for my comments." In reference to the only thing that Vancouver mayor Ken Sim is able to say to the press after a witch placed a curse on him.
010
witchpixels @witchpixels.dev · 21/11/2025
Ah nice and clean property registration in #GodotEngine #cpp... Just... don't F12 on this macro. Like really, you don't wanna know.
Method stub in C plus plus

reads void Handshake Message method bind methods.

The following line is a macro in all caps add auto property.

This looks nice and simple. The actual macro in question is probably in violation of some convention or another.
020
witchpixels @witchpixels.dev · 24/10/2025
Someone at Lenovo has my exact sense of humour. Installing coreboot on a thinkpad, I assume this is in reference to removing part of IntelME.
picture of a laptop screen while it is booting. The terminal text reads "Unconfiguration in progress..."

Someone at Lenovo is very funny.
120
witchpixels @witchpixels.dev · 30/07/2025
I've become the stereotype. #Godot
Graph showing percentage of code in a project I am working on

Rust 78.5%, GD Script 21.5%
160
witchpixels @witchpixels.dev · 27/11/2024
Incidentally this lives forever free in my head
beultra warrior posts:

"AI accidentally made me believe in the concept of a human soul by showing me what art looks like without it."

user kimberly quotes it saying Oof, which is then quoted by a user cat sandbox adding This quote goes so hard.

Yes, indeed, it does go so hard.
010
witchpixels @witchpixels.dev · 20/11/2024
Sometimes I type a variable name and just need to pause at the morbid out-of-context interpretation... #godot #gameDev #csharp #noChildrenWereHarmed
A Code snippit, which reads:  

var deadChildren = _pathsByProp.Keys
            .Where(k => !validChildrenNames.Contains(k));
        
        foreach (var deadChild in deadChildren)
        {
            _pathsByProp.Remove(deadChild);
        }

It's pretty normal suff, removing invalid 3d props that are place along a curve because that asset type has been removed from the kinds of props that need to be placed.
3201
witchpixels @witchpixels.dev · 11/09/2023
Today was a bunch of asset work if it wasn't obvious. Going to work a bit on tank controls since I do have the original code from the godot 3.5 version. But I'm going things a little differently this go around.
A pair of goofy wooden toy tanks that are shaded in different colours to visually differentiate their types.An overview of a level in a wii tanks clone that I am making. It had pits and stacked wooden blocks
021
witchpixels @witchpixels.dev · 09/09/2023
Back on the wii tanks train, this is tank v2. Obviously you'll never see it this close since the game is top-down but I wanted something a little cuter than the last attempt. Sorta going for a dorky interwar kinda vibe. Next up this baby needs some texturing, but a simple triplanar will do for now.
WIP 3d model of a goofy little toy tank for a wii tanks clone I am working on.
020
witchpixels @witchpixels.dev · 07/09/2023
Once more into the breach! (wii tanks clone, but now in godot4)
A view of the Godot editor where I am making the set dressing for a clone of wii tanks
020