Sign in

Wispbound

@wispbound.bsky.social
18 followers 10 following 11 posts

Embark on a treacherous journey in Wispbound, a challenging Game Boy roguelike where survival is earned. Collect the three orbs of power, unlock the ancient tomb, and confront the evil lurking within. Will you be the one to restore balance? ⚔️✨

PostsRepliesMedia
Wispbound @wispbound.bsky.social · 12h
Back from a break and Wispbound (my Game Boy roguelike/metroidvania) is moving fast: six bosses with final art, plus Morvane, the ice temple and the tomb isle in the overworld. Trailer recorded straight from the ROM 🎮🐢 #gamedev #gameboy #retrogamedev
072
Wispbound @wispbound.bsky.social · 28/08/2026
DHH with @lexfridman.bsky.social "The fact that there’s still people writing new old games is awesome" ! You are very welcome 👏 I can confirm the constraints are part of the appeal. Having limited resources available forces you to think differently. #retrogames #retrogamedev #gamedev #solodev
080
Wispbound @wispbound.bsky.social · 16/08/2026
The viking warrior greets you with "Heill ok sæll", an old nordic greeting. But also a nudge to my previous game "Hnefatafl" which had it on the box art. You can play for free or pay what you want to support development of Wispbound. #retrogames #indiedev sebastianproost.itch.io/hnefatafl-vi...
sebastianproost.itch.io
Hnefatafl - Viking Chess by sebastian.proost
The Viking king's game on the original Game Boy — three historical tafl variants in one ROM
040
Wispbound @wispbound.bsky.social · 09/08/2026
Picked up these two this weekend... They'll need some patching up, but I've got original hardware to test the game on! #solodev #retrogames #nintendo #gameboy #indiedev #indiegames
0122
Wispbound @wispbound.bsky.social · 02/08/2026
Got side-tracked and found out using AI to generate 3D assets is entirely doable now, and in some ways easier than a 16x16 animated sprite and tiles. Cool experiment, now I need to convert this to four-color 8x8 tiles ... #voxelart #blender3d #proceduralart #gamedev #indiedev #aiart #b3d #solodev
0122
Wispbound @wispbound.bsky.social · 24/07/2026
Working on making this DMG world feel alive with small environment details: footprints, flickering torches, and floating ice sheets. 🥶 #solodev #gamedev #indiedev #indiegamedev #retrogames #gbdev #gameboy
1185
Wispbound @wispbound.bsky.social · 18/07/2026
Built out the world map editor for WISPBOUND and just created the first location: Viking Bay 🥶 The DMG tile budget is brutal, my engine supports 176 unique 8x8 tiles per area, and this one is using 175 of them! #pixelart #retrogames #indiedev #gamedev #solodev #indiegames
Screenshot of a pixel art game world editor showing the Maps tab, with a tile-based overworld map named "viking_bay" open in the Map Editor. The map displays a green four-shade Game Boy palette scene featuring a longship on a river, grass, bushes, and rocky cliff tiles, with two warp markers placed near the top right edge. The sidebar shows map properties (64x64 tile size) and a list of two warp events transporting the player to coordinates on the "demo map."
0226
Wispbound @wispbound.bsky.social · 15/07/2026
The Wanderer takes their first steps 👣 First sprites for WISPBOUND: a walk cycle, a Mystic, an Innkeeper, a Blacksmith. Everything in four greens. #pixelart #indiedev #solodev #indiegame #retrogame
182
Wispbound @wispbound.bsky.social · 10/07/2026
All tools are set up and we can start development! Pretty happy with how the title screen and dialog interface looks already. #IndieGame #RetroGame #GameDev #Gameboy
1135