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@wirehawk.bsky.social
22 followers 35 following 32 posts

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Trax @wirehawk.bsky.social · 28/09/2026
The new Nightmare mode in Wirehawk is complete and has been tested. An endless arena with ever-increasing difficulty. #indiedev #indiegame #monogame
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Trax @wirehawk.bsky.social · 26/09/2026
store.steampowered.com/app/4985810/...
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Trax @wirehawk.bsky.social · 26/09/2026
The final gameplay trailer for my vector-based retro shoot ’em up! #ScreenshotSaturday #indiegame #retrogaming #indiedev #solodev
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Trax @wirehawk.bsky.social · 23/09/2026
Wirehawk – a neon wireframe shoot 'em up built for one-handed mouse control. Demo out now on Steam, full game Q1 2027. Demo: store.steampowered.com/app/5020210/... Wishlist: store.steampowered.com/app/4985810/... #shmup #indiegame #retrogaming #WishlistWednesday
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Trax @wirehawk.bsky.social · 23/09/2026
Autopilot test in NIGHTMARE mode, streamed live right now: www.youtube.com/live/rktEgak... #indiegame #indiedev #monogame
youtube.com
Wirehawk - NIGHTMARE mode test
YouTube video by Radek Volf
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Trax @wirehawk.bsky.social · 22/09/2026
Just added a new mode to Wirehawk, my neon vector shmup: NIGHTMARE. Endless waves: no stages, no timer, no boss. Hit the kill quota and the next wave rolls straight in. #indiegame #indiedev #monogame
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Trax @wirehawk.bsky.social · 21/09/2026
Of course, during the planning stage of an attack, but distance is taken into account as a factor in the severity of the threat.
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Trax @wirehawk.bsky.social · 21/09/2026
Active attack.
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Trax @wirehawk.bsky.social · 21/09/2026
I set everything up manually.
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Trax @wirehawk.bsky.social · 21/09/2026
Yes, the rating is based on several factors, one of which is attack activity (which is weighted across several enemies attacking simultaneously).
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Trax @wirehawk.bsky.social · 21/09/2026
A weight must also be assigned to each variable.
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Trax @wirehawk.bsky.social · 21/09/2026
Wirehawk is included in this selection. Thanks! www.youtube.com/watch?v=a8LJ... #indiegame #streamer
youtube.com
7 Free Steam Demos You Probably Haven’t Seen
YouTube video by Octobit
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Trax @wirehawk.bsky.social · 21/09/2026
It is a combination of the enemy’s strength (based on HP), direction of movement and distance from the player.
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Trax @wirehawk.bsky.social · 21/09/2026
store.steampowered.com/app/4985810/...
store.steampowered.com
Wirehawk on Steam
Wirehawk is a vertical shmup pairing classic vector-game aesthetics with modern, precise mouse control - a level of control and speed a gamepad simply can't match. Blast asteroids and alien waves, dod...
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Trax @wirehawk.bsky.social · 21/09/2026
Wirehawk devlog: updated debug view of aim assist, hitboxes & threat ranking #indiegame #solodev #gamedev #monogame
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Trax @wirehawk.bsky.social · 19/09/2026
Only Steam: store.steampowered.com/app/5020210/
store.steampowered.com
Wirehawk Demo on Steam
Wirehawk is a retro boomer shmup: a top-down vertical bullet-heaven shooter in pure neon vector wireframe. Blast asteroids and alien waves, grab power-ups, dodge bullet storms and slow time with stasi...
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Trax @wirehawk.bsky.social · 15/09/2026
store.steampowered.com/app/5020210/...
store.steampowered.com
Wirehawk Demo on Steam
Wirehawk is a retro boomer shmup: a top-down vertical bullet-heaven shooter in pure neon vector wireframe. Blast asteroids and alien waves, grab power-ups, dodge bullet storms and slow time with stasi...
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Trax @wirehawk.bsky.social · 15/09/2026
Wirehawk - hitbox visualisation + how auto-aim works + statistics #indiegame #indiedev #monogame
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Trax @wirehawk.bsky.social · 14/09/2026
My game, Wirehawk, has a demo available on #Steam from today. store.steampowered.com/app/5020210/...
store.steampowered.com
Wirehawk Demo on Steam
Wirehawk is a retro boomer shmup: a top-down vertical bullet-heaven shooter in pure neon vector wireframe. Blast asteroids and alien waves, grab power-ups, dodge bullet storms and slow time with stasi...
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Trax @wirehawk.bsky.social · 14/09/2026
store.steampowered.com/app/5020210/...
store.steampowered.com
Wirehawk Demo on Steam
Wirehawk is a retro boomer shmup: a top-down vertical bullet-heaven shooter in pure neon vector wireframe. Blast asteroids and alien waves, grab power-ups, dodge bullet storms and slow time with stasi...
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Trax @wirehawk.bsky.social · 13/09/2026
The Wirehawk demo is live on Steam. World 1 – DEEP SPACE, 9 stages + boss, with its own leaderboard. A vector-arcade shooter you play with the mouse alone — no keyboard needed. Full game (5 worlds, 50 stages) coming Q1 2027. Part of Steam Next Fest in October. #indiegame #SteamNextFest
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Trax @wirehawk.bsky.social · 13/09/2026
WIREHAWK demo drops tomorrow on Steam. 🚀 10 stages of World 1, neon vector shmup, precise mouse control. Free. Wishlist: store.steampowered.com/app/4985810/... #indiegame #SteamNextFest
store.steampowered.com
Wirehawk on Steam
Wirehawk is a vertical shmup pairing classic vector-game aesthetics with modern, precise mouse control - a level of control and speed a gamepad simply can't match. Blast asteroids and alien waves, dod...
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Trax @wirehawk.bsky.social · 10/09/2026
To make the game more accessible to today’s young players, focus laser has a slight auto-aim function. #indiedev #shmup #gamedev #SteamNextFest #monogame #retrogaming #indiegame #TrailerTuesday #screenshotsaturday
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Trax @wirehawk.bsky.social · 08/09/2026
I'd like to ask all of you about YouTubers. Is there even any point in sending emails with Steam keys? I've already sent out quite a few keys, and I haven't even gotten a reply like, “Sorry, we're not interested in your game.” Just nothing. Is my game really that bad? #indiedev #indiegame #solodev
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Trax @wirehawk.bsky.social · 08/09/2026
The latest ‘Fifth World’ isn’t suitable for today’s young gamers; it’s only meant for those who grew up on Project X and Disposable Hero. 😜 #indiedev #shmup #gamedev #SteamNextFest #monogame #retrogaming #TrailerTuesday
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Trax @wirehawk.bsky.social · 08/09/2026
Here’s a wishlist from me.
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Trax @wirehawk.bsky.social · 08/09/2026
WIREHAWK — neon vector shmup, 80s arcade wireframes + modern mouse precision. One hand, no gamepad needed. 🔗 store.steampowered.com/app/4985810 #indiedev #shmup #gamedev #SteamNextFest #monogame #retrogaming #TrailerTuesday #screenshotsaturday
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Trax @wirehawk.bsky.social · 07/09/2026
Wirehawk is built for one hand and a mouse. No keyboard, no gamepad – aim, shoot and dodge with one hand. Precision and speed a stick can't match. Prefer a controller? It works too, and controller players get auto-aim to even the odds. Demo drops 14 Sept. #shmup #shootemup #indiegame #retrogaming
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Trax @wirehawk.bsky.social · 07/09/2026
An experiment with the new Steam capsule. #indiedev #shmup #gamedev #SteamNextFest #monogame
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Trax @wirehawk.bsky.social · 06/09/2026
I'm trying out a new autopilot implementation for a developer stress test. :-) Watch stream now: steamcommunity.com/broadcast/wa...
steamcommunity.com
Steam Community :: Trax :: Broadcast
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Trax @wirehawk.bsky.social · 06/09/2026
A new video from the upcoming demo of my shoot ’em up. store.steampowered.com/app/4985810/... #indiedev #shmup #gamedev #SteamNextFest #monogame
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Trax @wirehawk.bsky.social · 04/09/2026
WIREHAWK public playtest is live on Steam. Neon wireframe shmup, 80s vector arcade style. World 1 (10 stages + boss) fully playable, own leaderboard, no approval needed – just join and fly. store.steampowered.com/app/4985810/... #indiedev #shmup #gamedev #SteamNextFest
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