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Wayne Imlach

@wimlach.bsky.social
38 followers 47 following 14 posts

Game Designer wimlach.com

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Wayne Imlach @wimlach.bsky.social · 04/09/2026
There's always a few exceptions to the rule though (some great satire in this one if you watch through). Based on the vamps from 'Blindsight', hard sci-fi novel. www.rifters.com/blindsight/V...
rifters.com
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Wayne Imlach @wimlach.bsky.social · 14/08/2026
If anything, some aspect of design is the ability to *predict* problems, and either avoid them or come up with novel solutions via the design itself. Note that those problems can exist outside the raw design itself - logistics, timelines, technology etc.
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Wayne Imlach @wimlach.bsky.social · 14/08/2026
"Between the time when the oceans drank Atlantis and the rise of the sons of Aryas, there was an age undreamed of."
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Wayne Imlach @wimlach.bsky.social · 20/07/2026
Another corvette from the archives. "Anvil Infantry Support". This one is quite compact, but still practical for actual play. Inspiration was monster trucks and military vehicles. #NMS #NoMansSky
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Wayne Imlach @wimlach.bsky.social · 19/07/2026
Correction - it was 'NeoChrome', not 'Neopaint'! Doh!
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Wayne Imlach @wimlach.bsky.social · 19/07/2026
Bit of really old pixel art I found in the archives - made with neopaint on the Atari ST, probably around '89 or '90 (long while back!). 12 colours if I recall. The subject is Kate Bush. #pixelart #katebush #atarist
320x200 pixel art image of kate bush created on the atari st using neopaint.
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Wayne Imlach @wimlach.bsky.social · 26/06/2026
Corvette Post. Hornet Interceptor. This was one of the first corvettes where I used offset tricks to place the narrow curved cowlings. Par for the course in more recent builds, but at the time I had just previously only used standard building techniques. #NMS #NoMansSky
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Wayne Imlach @wimlach.bsky.social · 24/06/2026
Here's a little mock up I created a good few years back for testing character sprites in Moonring (retro inspired RPG from Fluttermind, find it on Steam). Constraints were small sprite dimensions and very limited palette (4 colours). #gamedev #moonring #pixelart wimlach.itch.io/mannequins
wimlach.itch.io
Mannequins by wimlach
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Wayne Imlach @wimlach.bsky.social · 23/06/2026
Another chunky corvette build from the archives. System Command Corvette. I tweaked the final build after taking these pics by moving the outboard engines forward slightly, as seen in the last pic. #NMS #NoMansSky
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Wayne Imlach @wimlach.bsky.social · 22/06/2026
Another recent corvette build - The Zephyr Twin. #NMS #NoMansSky
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Wayne Imlach @wimlach.bsky.social · 21/06/2026
Another #NMS corvette from the wimlach shipyards - Command Cruiser. This one is a sizeable vessel and feels true to the 'corvette' ship class. #nomanssky
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Wayne Imlach @wimlach.bsky.social · 20/06/2026
Here's an article I wrote a few years ago for The Casket of Fays (Dragon Warriors Fanzine). It was an expansion on one of the 'monsters' listed in the original Dragon Warriors rules. Mix of historical and contemporary inspiration (Jack Skellington). Casket of Fays can be found on Drivethru & Itch.
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Wayne Imlach @wimlach.bsky.social · 19/06/2026
I'm going to try and actually engage with social media apps a bit more, so as a start I'll be simply highlighting silly things I have made over the past while. First up - a corvette from No Man's Sky (I have several, so this will provide content for a few weeks!).
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Wayne Imlach @wimlach.bsky.social · 22/05/2026
I'm not an AI fanboy, but the original context was 'look how we can remove an entire object but everything else remains consistent' & 'then we can move the camera and stuff doesn't turn horrific'. Admittedly it is funny to presume the violin 'disappearing' was unintentional though. 😅
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