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William Herrera

@williamherrera.bsky.social
214 followers 297 following 23 posts

I'm a Martial Artist 🐉 and Game Designer.🎮 Currently living in Valencia. Student at ESAT. Working on Elysian Siege.

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William Herrera @williamherrera.bsky.social · 23/05/2025
🔁 Something that I was recently taught and really helped me: Prototype early — even if it’s ugly. The sooner it moves, the sooner it teaches you. If you are interested on how to prototype properly take a look at this: www.youtube.com/watch?v=9O9Q... #gamedev #gamedesign #indiedev
youtube.com
Game a Week: Teaching Students to Prototype
YouTube video by Game Developers Conference
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William Herrera @williamherrera.bsky.social · 23/05/2025
If you already red the last book I mentioned then check this one out! "Game Feel" by Steve Swink 🎮🕹️ It explores why controls feel good — and how to design that intentionally. I just started but it's been pretty eye-opening so far. Might be worth a look! #gamedev #gamedesign #IndieDev
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William Herrera @williamherrera.bsky.social · 23/05/2025
Been reading "The Art of Game Design" by Jesse Schell 🎮📘 It’s thoughtful, practical, and full of questions that really shift your perspective about game design. Might be a good one if you’re into making games! #gamedev #gamedesign #indiedev
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William Herrera @williamherrera.bsky.social · 23/05/2025
Ever barely clip a platform and still land while playing a platformer game? That’s corner correction 🪄 — a tiny nudge that pulls you up instead of letting you fall 👣 Subtle, but it makes platformers avoid frustration🎮✨ #gamedev #platformers #IndieDev #GameDesign
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William Herrera @williamherrera.bsky.social · 23/05/2025
🕹️ Ever heard of Coyote Time in game dev? It’s a tiny delay (0.1–0.2s) after leaving a platform where jumps still register — named after cartoon coyotes who hang in mid-air before falling. 🐾 💡 Adds fairness and smoother controls Use it. Players will thank you. #GameDev #IndieDev #IndieGameDev
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William Herrera @williamherrera.bsky.social · 23/05/2025
🛠️ Thinking of level design as a conversation has helped me a lot. Levels ask questions — players answer by playing. Great breakdown about it here: "Anatomy of a Level" by Ludicrous Games weareludicrous.com/blog/2019/an... Hope it helps someone! #IndieDev #LevelDesign #GameDesign
weareludicrous.com
Anatomy of a Level
How levels in Guntastic are built and how we came there.
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Gisela García 🌸 @giselapixel.bsky.social · 22/05/2025
For our survival horror game, we're implementing a Fresnel material to highlight pickups🕯️ Since items in this genre usually don’t stand out much, exploration is key We’ve added a soft blinking effect (still being fine-tuned), to help players identify pickups Made in @ESAT_Valencia #gamedev #ue5
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Elysian Siege - Whislist on Steam! @elysiansiege.bsky.social · 22/05/2025
🎨 Take a look at our ranger in action! Artist: Vivianne Hung Currently bringing Heart to life through animations! Stay tuned for more behind-the-scenes content ✨ #IndieDev #GameDev #CharacterDesign#Animation
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William Herrera @williamherrera.bsky.social · 22/05/2025
Some of these talks blew my mind! Great for understanding how pros think about space, movement, and player psychology. There is still a lot to learn. Would love to hear what helped you learn level design—or feel free to drop your own tips or WIP screenshots! ✨ #IndieDev #GameDev #LevelDesign
youtube.com
Level Design Talks - YouTube
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William Herrera @williamherrera.bsky.social · 22/05/2025
Elysian Siege's current core loop! ⚔️ Fight Enemies! They will try to stop you. Beat them! 🪜 Jump and Avoid Traps! Jump and dodge! Dangers lie everywhere while pursuing your goal. 💎 Explore and Pick Up Rewards! Everything you can find will help along the journey! #GameDev #IndieDev #IndieGameDev
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William Herrera @williamherrera.bsky.social · 21/05/2025
Odyssey Narrative Game –Dev Update! I was about to release it… but decided to take it one step further. To deepen player engagement, Odi’s perception will now shift based on your choices. This means the story changes depending on how he sees things — not just what happens. #GameDev #IndieDev
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William Herrera @williamherrera.bsky.social · 21/05/2025
Just wrapped up a City Builder project to dive into the genre using Unreal Engine! It was a great exercise in learning the core systems behind simulation and resource management. If you have any advice or feedback, I'd love to hear it! #GameDev #IndieDev #IndieGameDev
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William Herrera @williamherrera.bsky.social · 20/05/2025
Here is a little about me! #GameDev #IndieDev #IndieGameDev
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William Herrera @williamherrera.bsky.social · 19/05/2025
Games talk to players. Through sound, lights, animations, movement, even silence — everything is feedback. Good feedback means the player always knows: ✅ What just happened ✅ What it meant ✅ What they can do next That’s what we’re working on now. Making the world respond. #GameDev #IndieDev
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bukkbeek @bukkbeek.github.io · 16/05/2025
I'm developing Godot #effects pack including 60+ #vfx #shader & particle effects - #fire #water #explosions #magic and many more!! UPDATE: #portal and #spaks #electric follow on bukkbeek.itch.io #indie #blender #godot #game #art #3d #lowpoly #stylized #gameart #gamedev #indiedev #PolyBlocks
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William Herrera @williamherrera.bsky.social · 16/05/2025
🚧 Level design update! The world is taking shape, but there’s still plenty of work ahead to polish and refine every corner. Loving how the architecture and atmosphere are coming together in this build — can’t wait to share more progress soon! 🎮✨ ESAT Valencia. #GameDev #IndieGameDev #LevelDesign
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William Herrera @williamherrera.bsky.social · 16/05/2025
🎮 If you saw my recent post about animations, don’t miss this one! It’s a ✍️ clear, well-explained guide that dives into the key details of ⚔️ combat animation design — perfect for achieving a polished, professional feel in your game's combat. #GameDev #IndieDev #IndieGameDev
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William Herrera @williamherrera.bsky.social · 16/05/2025
It's not just about dealing damage! Here’s another great resource I came across—a super concise short on how to animate attacks: 🎬 www.youtube.com/shorts/Zd9fV... It breaks down key principles to make attacks feel snappy and readable. Definitely worth a minute! #GameDev #IndieDev #IndieGameDev
youtube.com
Melee Weapons Animation Tutorial #animation
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William Herrera @williamherrera.bsky.social · 15/05/2025
We’ve hit a classic dev issue lately: enemy feedback isn’t clear enough. To tackle it, I found this great breakdown of Dark Souls 3: 👉 www.gamedeveloper.com/game-platfor... It explains how to clearly signal enemy intent before, during, and after an attack. Sharing it in case it helps others too.
gamedeveloper.com
Anatomy of an Enemy Attack in Dark Souls 3
This article analyzes how Dark Souls 3 achieves combat clarity and fairness by breaking down an enemy attack and applying the interaction model. Moreover, it also tries to establish a framework for co...
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Miguel F. Herráez @koxfa.bsky.social · 15/05/2025
Tumulus of the Valley is out!!!🥳 A short narrative game created in Bitsy where you control an archaeologist🤠 who discovers a site from the Metal Age🏺 Try it!⬇️ #GameDev #IndieGame #NarrativeDesign #Bitsy
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Gisela García 🌸 @giselapixel.bsky.social · 18/04/2025
Thank you all for the support on MERY.EXE! I didn’t expect such positive feedback, especially since it’s my first #bitsy game. I’m thrilled you enjoyed this short narrative! More projects coming soon. 🎮 Haven’t played it yet? Try it here: gisellegr.itch.io/meryexe #indiedev #2d #gamedev
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Gisela García 🌸 @giselapixel.bsky.social · 08/05/2025
Library Level Design #02 Hi! 😊 Today I’m sharing the first dressing pass of the Scriptorium in my Library level You can see the progress from the initial blockout to a more polished space 🎨 Dressing by Celia Heck 📍 Made at ESAT_Valencia #ue5 #gamedev #buildinpublic #horrorgame #leveldesign
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Gisela García 🌸 @giselapixel.bsky.social · 02/02/2025
Hi, I'm Gisela! ✨ Game designer student, passionate about cozy & horror games. Also a fantasy writer (books in spanish) & learning digital art. I love creating unique characters that leave a mark. 💜 I'll be sharing my creative journey here! 🫶 #GameDesign #FantasyWriter #CozyGames #HorrorGames
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William Herrera @williamherrera.bsky.social · 06/05/2025
This is the first game I ever made — UFOs' Nightmare! It's a space shooter where you blast aliens in deep space. Please give it a try and let me know what you think! 👉 lithwin.itch.io/ufos-nightmare #gamedev #indiedev #pixelart
lithwin.itch.io
UFO'S Nightmare by William
Play in your browser
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Gisela García 🌸 @giselapixel.bsky.social · 26/04/2025
Here's my first mini game in Construct3: Hamster's Bakery! 🍰 A prototype I made last year for a cute' em up mixing silly, sweet elements. Glaze cakes, score points, buy upgrades. Thinking of polishing the art and adding new mechanics. Should I? #buildinpublic #indiedev #cute #ScreenshotSaturday
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William Herrera @williamherrera.bsky.social · 05/05/2025
Heyy! I'm working on a narrative Odyssey-inspired videogame using Inky! Here’s a sneak peek at the flowchart 👀✨ (Yes, Zeus had to be there for divine inspiration — artwork by the amazing Neal Illustrator!) #gamedev #indiedev #gamedesign
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Elysian Siege - Whislist on Steam! @elysiansiege.bsky.social · 07/04/2025
👍 As part of the level design in Elysian Siege, we have developed layouts from a series of references that we have then built in the engine. ⬇️ Here you can see the transition from the layout to the current situation in the engine. Powered by ESAT Valencia #GameDev #LevelDesign #UnrealEngine
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William Herrera @williamherrera.bsky.social · 10/04/2025
I’d like to share with you a layout glimpse of the level I’m designing for the game we’re developing: Elysian Siege.🛠️ This is the layout stage, a 2D view used to plan the full flow of the level. At this point, I was focusing on pacing, player choices, and elements placement. #Gamedev #leveldesign
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Elysian Siege - Whislist on Steam! @elysiansiege.bsky.social · 10/04/2025
🎭 Meet the Clover ☘️ A master of flair and finesse, Melee strikes with elegance and precision. His mask isn’t just fashion—it hides secrets as sharp as his blade. ✨ Character #ConceptArt from Luisa Albert 🎨 Designed by our team at ESAT #GameDev #IndieDev #CharacterDesign #2D #Platformer
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Gisela García 🌸 @giselapixel.bsky.social · 30/03/2025
Developing my first #PuzzleScript game! A short narrative-driven puzzle where a little witch ventures into the dark forest to find her lost friend. 🌳🧙‍♀️ I’ve designed the game to blend storytelling with puzzle mechanics, adding a unique twist. Stay tunned! ✨ #GameDev #indiedev #2d #puzzlegame
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Relic Abyss ✨EA out now!✨ @relicabyss.bsky.social · 20/10/2024
Hi Bluesky! Meet our Indie game!✨ 🧙‍♂️Play up to 20 adventurers 🐌Battle hordes of amalgamations 👑Discover powerful relics + combinations 🧑‍🍳Min-max your build using stats, equipment, and cards 👨‍👩‍👧‍👦Evolve a HUB of characters & NPCs 🌏Uncover the mysteries of a dying world Wishlist on Steam: s.team/a/3017760
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William Herrera @williamherrera.bsky.social · 11/03/2025
Last year, I began studying game design, and now I’m crafting a 2.5D platformer videogame with my 20 battle-sworn companions. Follow to see how this epic journey unfolds! I’ll be posting progress, design thoughts, and probably some bugs that make me question my life choices. #platformer#GameDesign
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Tatiana Navarro @gominolaatomica.bsky.social · 13/02/2025
New project!🚀 I've been working on a narrative game set on a distant planet, made with Bitsy. It's a short, atmospheric experience about exploration and mystery. 🌌🌑 Coming soon to tatiananav.itch.io Here is a little sneak peek 👾 #IndieGame #GameDev #Narrative
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Javier "Lazarus" Lázaro @lazarusgamedev.bsky.social · 16/02/2025
Thank you so much for having invested your time playing and giving this elaborate feedback! I’m so happy that you enjoyed it! 🫧😁
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Gisela García 🌸 @giselapixel.bsky.social · 16/02/2025
🎉 MERY.EXE is now live on Itch.io! 🖥️ Erase your past... if you can. Mery.exe is a short narrative thriller where you explore someone else's computer, delete every trace, and uncover the truth. 🩸 I'm excited to share it with you ✨ 🔗 Play now: gisellegr.itch.io/meryexe #Bitsy #IndieGame #Horror
gisellegr.itch.io
MERY.EXE by Gisela
Your goal is to erase all evidence of what you did… but can you really escape your past?
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