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Philippe Weier

@weiphil.bsky.social
60 followers 50 following 7 posts

PhD student at graphics.cg.uni-saarland.de working on light transport simulation. Ex rendering researcher at Weta Digital.

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Philippe Weier @weiphil.bsky.social · 16/05/2025
🚀 The source code for our #SIGGRAPH2025 paper "Practical Inverse Rendering of Textured and Translucent Appearance" is now available! 🔗 GitHub: github.com/google/pract...
github.com
GitHub - google/practical-inverse-rendering-of-textured-and-translucent-appearance: SIGGRAPH 2025 "Practical Inverse Rendering Of Textured And Translucent Appearance"
SIGGRAPH 2025 "Practical Inverse Rendering Of Textured And Translucent Appearance" - google/practical-inverse-rendering-of-textured-and-translucent-appearance
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Philippe Weier @weiphil.bsky.social · 12/05/2025
Inverse rendering has become a standard tool for 3D reconstruction problems. However, recovering high-frequency appearance textures is challenging. In our SIGGRAPH 2025 paper, we propose several techniques to robustly reconstruct complex appearances (e.g., human skin). 1/n
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