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jamme05

@wask.me
87 followers 95 following 15 posts

A random 20yo guy Programming n shit

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Reposted by jamme05
Jonas Sjöstedt @jonassjostedt.bsky.social · 01/09/2025
Stoppa all handel, inför sanktioner och grip ministrarna. Det är nog nu. Detta livesända folkmord måste få ett slut. omni.se/tung-forskar...
omni.se
Tung forskargrupp: Israels krig i Gaza utgör folkmord
Israels krigföring i Gaza efter terrorattentatet 7 oktober 2023 uppfyller de juridiska kriterierna för folkmord. Det konstaterar organisationen IAGS. Gruppen beskrivs av Reuters som världens främsta f...
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jamme05 @wask.me · 27/07/2025
And that combined with the previous post is pretty much the current state of the engine! My long term plan is to either have this as my main portfolio piece, or if it becomes good enough try to make it a competitive engine! If you came this far thank you for reading and have a great day!! (5/5)
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jamme05 @wask.me · 27/07/2025
Now this may seem like a curse but it was a blessing in disguise, thanks to it being broken I had plenty of time to iterate over how the infrastructure would look before I got it running. I also explored lots into how to get a class reflection system working. (4/5)
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jamme05 @wask.me · 27/07/2025
But the school year was coming near its end, and I realized that I wanted to work on it from home, which wouldn't be possible due to the NDA. So I ripped my engine in two, and once the school ended I was left with half an engine and a broken mess. (3/5)
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jamme05 @wask.me · 27/07/2025
I came up with the name QWARP mostly due to it sounding cool and thanks to qw being next to one another, which would make an engine namespace easy. Anyhow, I got the basics up and running and I had an ECS, event manager and rendering. (2/5)
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jamme05 @wask.me · 27/07/2025
Also! The backstory for the game engine, it won't have many technical details due to an NDA and to keep this shorter. The school I go to has access to ps5 develop tools, which gave me the thought after working a bit with it to make a game engine for the ps5. (1/5)
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jamme05 @wask.me · 27/07/2025
Currently what's missing is a wrapper for frame buffers and some sort of pipeline. After that it's rebuilding my mesh component and plenty of debugging.
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jamme05 @wask.me · 27/07/2025
Recovery took more days than expected... BUT I've been working on getting the rendering (using opengl) functional Probably 1-2 days of working left so I estimate about 3-4 days until I have it done
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jamme05 @wask.me · 27/07/2025
As a man, same
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jamme05 @wask.me · 19/07/2025
Alright my current plan is to flip my sleeping schedule, after that I'll post a backstory as well as what the state of the engine is. It'll probably be in around 3 days. Meanwhile here's the git! (README is out of date due to priorities) github.com/jamme05/QWar...
github.com
GitHub - jamme05/QWarp-Engine at Windows-Modules
Guess it's my own engine. Contribute to jamme05/QWarp-Engine development by creating an account on GitHub.
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jamme05 @wask.me · 18/07/2025
Yeah! It was what I thought you asked with frameworks
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jamme05 @wask.me · 18/07/2025
It's made in c++23 and it's mostly based on unreal. My overall goal is usually summarized as "lightweight unreal". But I'm also taking ideas from my school's engine (lightweight and more like the good old days kind of engine) as well as unity (plugins and UI) and godot (possibly nodes and UI)
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jamme05 @wask.me · 18/07/2025
Maybe I should start posting about my game engine progress 🤔
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jamme05 @wask.me · 24/11/2024
PRETTY AF
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jamme05 @wask.me · 24/11/2024
I kinda have the urge to post the stuff I'm doing, then again, idk what I'm allowed to show 🤷
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jamme05 @wask.me · 23/11/2024
Holy shit I should've gone here a long time ago
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