Tony Wang @wangrenxin.bsky.social · 11/09/2026Debugging a debugger… #gbbasic #gameboy #gbdev #gamedev #indiedev 0193
Tony Wang @wangrenxin.bsky.social · 01/08/2026Now it supports declaring "nonbanked" ASM blocks (in bank 0) in GB BASIC v1.13. #gbbasic #gameboy #gbdev #gamedev #indiedev #ScreenshotSaturday 0143
Tony Wang @wangrenxin.bsky.social · 01/08/2026GB BASIC v1.13 adds a “拼音” input method example, which you can adapt to build “五笔”, Japanese, or any other non-Latin input methods. #gbbasic #gameboy #gbdev #gamedev #indiedev #ScreenshotSaturday 0123
Tony Wang @wangrenxin.bsky.social · 01/08/2026GB BASIC v1.13 now lets you specify a large set of pre-rendered characters to dynamically output arbitrary Unicode at runtime. #gbbasic #gameboy #gbdev #gamedev #indiedev #ScreenshotSaturday 0133
Tony Wang @wangrenxin.bsky.social · 01/08/2026GB BASIC v1.13 is live now! It includes new features like support for `nonbanked` ASM blocks, better and more flexible Unicode text output, a new "拼音" IME example program, and many more. store.steampowered.com/app/2308700/ #gbbasic #gameboy #gamedev #gbdev #indiedev #ScreenshotSaturdaystore.steampowered.comGB BASIC on SteamGameBuilder BASIC (GB BASIC) is a retro Fantasy Console that generates ROMs compatible with the popular handheld game console. 0195
Tony Wang @wangrenxin.bsky.social · 09/07/2026Tutorial for the new "Scene Transfer" kernel in GB BASIC v1.12: paladin-t.github.io/kits/gbb/lea... #gbbasic #gameboy #gbdev #gamedev #indiedev #ScreenshotWednesdaypaladin-t.github.ioGB BASIC TutorialsA tutorial series for learning GB BASIC 0171
Tony Wang @wangrenxin.bsky.social · 09/07/2026New in GB BASIC v1.12: "Scene Transfer" kernel, where `transition_scene` helps achieve scroll scene transitions similar to GB Zelda. #gbbasic #gameboy #gbdev #gamedev #indiedev #ScreenshotWednesday 0131
Tony Wang @wangrenxin.bsky.social · 09/07/2026New in GB BASIC v1.12: "Scene Transfer" kernel, where `blit_scene` helps directly display/clear dialog boxes on the BG layer. #gbbasic #gameboy #gbdev #gamedev #indiedev #ScreenshotWednesday 0131
Tony Wang @wangrenxin.bsky.social · 09/07/2026New in GB BASIC v1.12: Install custom assembly code blocks as LCD/VBL interrupt handlers. #gbbasic #gameboy #gbdev #gamedev #indiedev #ScreenshotWednesday 0121
Tony Wang @wangrenxin.bsky.social · 09/07/2026New in GB BASIC v1.12: i18n dictionary editing, programming, and runtime references. #gbbasic #gameboy #gbdev #gamedev #indiedev #ScreenshotWednesday 0141
Tony Wang @wangrenxin.bsky.social · 09/07/2026GB BASIC v1.12 is live now! It includes new features like ASM ISR overrides, a new i18n dictionary, a new "Scene Transfer" kernel, and many other improvements & bug fixes. store.steampowered.com/app/2308700/ #gbbasic #gameboy #gamedev #gbdev #indiedevstore.steampowered.comGB BASIC on SteamGameBuilder BASIC (GB BASIC) is a retro Fantasy Console that generates ROMs compatible with the popular handheld game console. 0336
Tony Wang @wangrenxin.bsky.social · 10/06/2026The next version will support installing inline assembly as ISRs, enabling things impossible in pure BASIC, like this distortion effect. What a wild direction! #gbbasic #gameboy #gamedev #gbdev #indiedev 0134
Tony Wang @wangrenxin.bsky.social · 08/06/2026GB BASIC v1.11 is live now. It introduces direct calls to assembly instructions. Updated the RAM symbols. Improved the VRAM debugger and graphical editors. It also includes many other optimizations, improvements, and bug fixes. #gbbasic #gameboy #gamedev #gbdev #indiedev 0196
Tony Wang @wangrenxin.bsky.social · 08/06/2026Bitty Engine v1.9.1 is live now! This update includes Quality-of-Life improvements, including a new repeat pattern filling feature for image assets, as well as better editor zoom and shortcuts. store.steampowered.com/app/1386180/ #BittyEngine #GameEngine #gamedev #indiedev #luastore.steampowered.comBitty Engine on SteamBitty Engine is an itty bitty 2D game engine, with built-in editors, programmable in Lua. 1162
Tony Wang @wangrenxin.bsky.social · 27/05/2026Faster than BASIC. Faster than C. I'm building a CPU assembler for GB BASIC. #gbbasic #gameboy #gamedev #gbdev #GameEngine 0258
Tony Wang @wangrenxin.bsky.social · 22/05/2026A virtual keyboard example program for text input is now live with GB BASIC v1.10! This feature is provided as easy-to-modify example project. #gbbasic #gameboy #gamedev #indiedev #gbdev 0112
Tony Wang @wangrenxin.bsky.social · 22/05/2026The cartridge rumble driver is now live with GB BASIC v1.10! Powered by a dedicated native function, it supports MBC5 compatible cartridges with rumble. #gbbasic #gameboy #gamedev #gbdev #indiedev 1269
Tony Wang @wangrenxin.bsky.social · 22/05/2026The speech synthesis module is now live with GB BASIC v1.10! Provided as a standalone external kernel, it fully supports all GB compatible models. #gbbasic #gbdev #gamedev #gameboy #indiedev 0206
Tony Wang @wangrenxin.bsky.social · 22/05/2026The SFC/SNES mouse driver is now live with GB BASIC v1.10! Provided as a standalone external kernel, requires the mouse plugged into Port 2 and SGB features enabled in your project. Fully supports SGB1&2. Thanks to @bbbbbr.bsky.social for the open-source code! #gbbasic #gbdev #gamedev #indiedev 0329
Tony Wang @wangrenxin.bsky.social · 15/05/2026The newly released Bitty Engine v1.9 introduces an Automation Server mechanism, enabling integration with your AI workflows or other external toolchains. store.steampowered.com/app/1386180/ #BittyEngine #GameEngine #gamedev #indiedev 182
Tony Wang @wangrenxin.bsky.social · 30/04/2026Check out my new webcam setup from 1998📸 #gameboy #pocketcamera #gbcam 140
Tony Wang @wangrenxin.bsky.social · 29/04/2026A realtime speech synthesizer for Game Boy that outputs gibberish voice: tonywang.itch.io/gb-speech github.com/paladin-t/gb... #gameboy #gbdev #gamedev #gbdk #gbbasictonywang.itch.ioGame Boy Speech Synthesizer by Tony WangPlay in your browser 1207
Tony Wang @wangrenxin.bsky.social · 24/04/2026GB BASIC v1.9 is live. The compiler gains constant folding, improved macros, optimized expressions, conditional compilation, compile‑time diagnostics, single‑line loop, plus misc fixes store.steampowered.com/app/2308700/ #gbbasic #gameboy #gamedev #gbdev #indiedevstore.steampowered.comGB BASIC on SteamGameBuilder BASIC (GB BASIC) is a retro Fantasy Console that generates ROMs compatible with the popular handheld game console. 1307
Tony Wang @wangrenxin.bsky.social · 20/04/2026(Threaded) [1/4] Preview of upcoming GB BASIC features: Conditional compilation preprocessor support for compile-time branch selection via macros. #gbbasic #gameboy #gamedev #gbdev #indiedev 1225
Tony Wang @wangrenxin.bsky.social · 13/04/2026Remade "C64 one-liner wave" in GB BASIC. github.com/paladin-t/ci... #gbbasic #gameboy #gbdev #basic 152
Tony Wang @wangrenxin.bsky.social · 09/04/2026GB BASIC v1.8.3 is live now! It introduces a number of enhancements to the syntax and compiler, adds a mechanism for passing macros via build command line arguments, and includes various bug fixes. store.steampowered.com/app/2308700/ #gbbasic #gameboy #gamedev #gbdev #indiedev #gameenginestore.steampowered.comGB BASIC on SteamGameBuilder BASIC (GB BASIC) is a retro Fantasy Console that generates ROMs compatible with the popular handheld game console. 0268
Tony Wang @wangrenxin.bsky.social · 07/04/2026Bitty Engine v1.8.0 is now live with: new file buttons, native Apple Silicon support, and other improvements #BittyEngine #GameEngine #GameEngineDev #GameDev #IndieDev #Lua 095
Reposted by Tony Wangformamac @formamac.bsky.social · 06/04/2026Planning stream semaine 14 (2026) 🗓️ À noter : nouveau contenu, op, interview, jeu vidéo et l'anniversaire des 5 ans de la chaîne Twitch formamac. ➡️ twitch.tv/formamac @freecashcom.bsky.social @keymailer.bsky.social @defold.com @wangrenxin.bsky.social @raspberrypiorg.bsky.social @raspberrypi.com 052
Tony Wang @wangrenxin.bsky.social · 04/04/2026RAM MON is a GB BASIC program runs on GameBoy, which allows it to read and write to the memory bus directly github.com/paladin-t/ra... #gbbasic #gbdev #gameboy #gamedev #homebrew 1176
Tony Wang @wangrenxin.bsky.social · 24/03/2026The Legend of Pomodoro v2.1.0 is now available. This version introduces a new STOPWATCH mode to better accommodate focus sessions that may often be interrupted. store.steampowered.com/app/1799520/ #TLOP #TheLegendOfPomodoro #Pomodoro #WFH #gamedev #indiedev 252
Tony Wang @wangrenxin.bsky.social · 24/03/2026beGUI v1.7.1 is now available. This release introduces a new DropdownComboBox widget, adds a Calc structure for layout to support expressions like "100%-10px", along with numerous improvements and bug fixes. #BittyEngine #GameEngine #gamedev #indiedev #Lua 072
Tony Wang @wangrenxin.bsky.social · 24/03/2026Bitty Engine v1.7.1 now live! Enhancements: TextBox & DocumentViewer improvements, new Engine module, Sprite.animationSpeed property, plus many other improvements. store.steampowered.com/app/1386180/ #BittyEngine #gameengine #gamedev #indiedev #gameenginedevstore.steampowered.comSave 50% on Bitty Engine on SteamBitty Engine is an itty bitty 2D game engine, with built-in editors, programmable in Lua. 084
Tony Wang @wangrenxin.bsky.social · 24/03/2026GB BASIC v1.8.1 is live now. This update enhanced the map editor, along with tiles and actor assets analysis features. It also improves editor usability and fixes known issues. store.steampowered.com/app/2308700/ #gbbasic #gameboy #gbdev #gamedev #indiedevstore.steampowered.comGB BASIC on SteamGameBuilder BASIC (GB BASIC) is a retro Fantasy Console that generates ROMs compatible with the popular handheld game console. 12814
Tony Wang @wangrenxin.bsky.social · 10/03/2026GB BASIC v1.8 is now live. With new local palette, and edit-as-image features for map assets, you can now edit map assets pixel by pixel in an intuitive way. #gbbasic #gamedev #gameboy #gbdev #indiedev #gameengine 0238
Tony Wang @wangrenxin.bsky.social · 10/03/2026Bitty Engine v1.7 is now live. With a new DocumentViewer module for viewing markdown (.md) documents, copying code snippets from context menu of assets, and other improvements. #BittyEngine #GameEngine #gamedev #indiedev #GameEngineDev 062
Tony Wang @wangrenxin.bsky.social · 21/02/2026Map Editor (Bitty Engine) created by Animagic3D animagic3d.itch.io/animagic-map... #bitty #bittyengine #gameengine #gamedev #indiedevanimagic3d.itch.ioAnimagic Map Editor by animagic.3DA map editor for bitty engine 083
Tony Wang @wangrenxin.bsky.social · 14/02/2026GB BASIC v1.7.0 is out! This release features new `load dialog` syntactic sugar, improved VRAM Debugger, kernel optimizations (boosting performance by 12%-14% in some cases), and critical bug fixes! Check it out: store.steampowered.com/app/2308700/ #gbbasic #gbdev #gameboy #gamedev #indiedevstore.steampowered.comGB BASIC on SteamGameBuilder BASIC (GB BASIC) is a retro Fantasy Console that generates ROMs compatible with the popular handheld game console. 0409
Tony Wang @wangrenxin.bsky.social · 14/02/2026The Legend of Pomodoro v2.0.0 is out! This major milestone update introduces new notes and music player utilities, upgraded data progression, and bug fixes. Check it out: store.steampowered.com/app/1799520/ #TLOP #TheLegendOfPomodoro #pomodoro #gamedev #WFH 072
Tony Wang @wangrenxin.bsky.social · 14/02/2026beGUI v1.6.0 is out! It includes TextBox enhancements, new APIs, and adaptation for the latest Bitty Engine. Check it out: github.com/paladin-t/be... #bitty #GameEngine #gamedev #GameDevelopment #indiedev 062
Tony Wang @wangrenxin.bsky.social · 14/02/2026Bitty Engine v1.6.0 is out! It brings improvements and optimizations to TextBox and Music modules, new features like setting the mouse cursor via string, and numerous bug fixes. Check it out: store.steampowered.com/app/1386180/ #bitty #GameDevelopment #GameEngine #indiedev #gamedev 062
Tony Wang @wangrenxin.bsky.social · 27/01/2026GB BASIC v1.6 is available now, VRAM debugger lets you verify and debug graphics allocation in real time. Upgraded GBDK-2020 and SDL2 libraries to latest versions, with bug fixes for improved stability and Linux compatibility. #gbbasic #gameboy #gbdev #gamedev #indiedev 1227
Tony Wang @wangrenxin.bsky.social · 27/01/2026The GB BASIC Tutorials are fully available now. It covers all engine concepts and is integrated with the latest GB BASIC v1.6 runtime environment for quick validation. #gbbasic #gamedev #gbdev #gameboy 083
Tony Wang @wangrenxin.bsky.social · 27/01/2026The open-source GUI framework for Lua (Bitty Engine) - beGUI - has been upgraded and adapted to the latest Lua 5.5, incorporating the newest features of Bitty 1.5. #BittyEngine #beGUI #Lua #gamedev #indiedev #GameEngine 0103
Tony Wang @wangrenxin.bsky.social · 27/01/2026Bitty Engine v1.5.0 is live. It includes a new SQLite-based Database module, and a new TextBox module that enables a multiline text editor in-game. Also improves Japanese and Cyrillic text rendering, and more. #BittyEngine #gamedev #indiedev #GameEngine 082
Tony Wang @wangrenxin.bsky.social · 22/01/2026The GB BASIC VRAM viewer/debugger feature in development. #gameboy #gbdev #gamedev #indiedev #gbbasic 082
Tony Wang @wangrenxin.bsky.social · 26/12/2025New GB BASIC tutorial chapters are now available. #gbbasic #gameboy #gamedev #gbdev #indiedev #screenshotsaturday 0112
Tony Wang @wangrenxin.bsky.social · 26/12/2025With the new Scroll Shooting kernel, GB BASIC now supports creating shooter games! tonywang.itch.io/gbb-scroll-s... #gbbasic #gameboy #gamedev #indiedev #gbdev #screenshotsaturday 0209
Tony Wang @wangrenxin.bsky.social · 26/12/2025Merry Christmas! GB BASIC v1.5 is now live! Featuring a kernel customization, new Scroll Shooting kit, added tutorials, and more. Come and explore! #gbbasic #gameboy #gbdev #gamedev #indiedev 02310
Tony Wang @wangrenxin.bsky.social · 28/11/2025GB BASIC v1.4 is out now🚀This release adds key features, QOL improvements, and bug fixes: 🔹SGB support 🔹One-click preview for maps, scenes & actors 🔹Memory statements can get asset banks/addresses 🔹New tutorials chapters #gbbasic #gameboy #gbdev #gamedev #indiedev 0157
Tony Wang @wangrenxin.bsky.social · 10/11/2025Quality of life improvements: instant map, scene, and actor preview by just one click. #gbbasic #gbdev #gameboy #gamedev #indiedev 1175