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Tony Wang

@wangrenxin.bsky.social
125 followers 70 following 65 posts

Creator of GameBuilder BASIC, BASIC8, Bitty Engine, The Legend of Pomodoro... Makes video games and dev tools, projects: paladin-t.github.io

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Tony Wang @wangrenxin.bsky.social · 11/09/2026
Debugging a debugger… #gbbasic #gameboy #gbdev #gamedev #indiedev
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Tony Wang @wangrenxin.bsky.social · 01/08/2026
Now it supports declaring "nonbanked" ASM blocks (in bank 0) in GB BASIC v1.13. #gbbasic #gameboy #gbdev #gamedev #indiedev #ScreenshotSaturday
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Tony Wang @wangrenxin.bsky.social · 01/08/2026
GB BASIC v1.13 adds a “拼音” input method example, which you can adapt to build “五笔”, Japanese, or any other non-Latin input methods. #gbbasic #gameboy #gbdev #gamedev #indiedev #ScreenshotSaturday
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Tony Wang @wangrenxin.bsky.social · 01/08/2026
GB BASIC v1.13 now lets you specify a large set of pre-rendered characters to dynamically output arbitrary Unicode at runtime. #gbbasic #gameboy #gbdev #gamedev #indiedev #ScreenshotSaturday
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Tony Wang @wangrenxin.bsky.social · 01/08/2026
GB BASIC v1.13 is live now! It includes new features like support for `nonbanked` ASM blocks, better and more flexible Unicode text output, a new "拼音" IME example program, and many more. store.steampowered.com/app/2308700/ #gbbasic #gameboy #gamedev #gbdev #indiedev #ScreenshotSaturday
store.steampowered.com
GB BASIC on Steam
GameBuilder BASIC (GB BASIC) is a retro Fantasy Console that generates ROMs compatible with the popular handheld game console.
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Tony Wang @wangrenxin.bsky.social · 09/07/2026
Tutorial for the new "Scene Transfer" kernel in GB BASIC v1.12: paladin-t.github.io/kits/gbb/lea... #gbbasic #gameboy #gbdev #gamedev #indiedev #ScreenshotWednesday
paladin-t.github.io
GB BASIC Tutorials
A tutorial series for learning GB BASIC
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Tony Wang @wangrenxin.bsky.social · 09/07/2026
New in GB BASIC v1.12: "Scene Transfer" kernel, where `transition_scene` helps achieve scroll scene transitions similar to GB Zelda. #gbbasic #gameboy #gbdev #gamedev #indiedev #ScreenshotWednesday
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Tony Wang @wangrenxin.bsky.social · 09/07/2026
New in GB BASIC v1.12: "Scene Transfer" kernel, where `blit_scene` helps directly display/clear dialog boxes on the BG layer. #gbbasic #gameboy #gbdev #gamedev #indiedev #ScreenshotWednesday
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Tony Wang @wangrenxin.bsky.social · 09/07/2026
New in GB BASIC v1.12: Install custom assembly code blocks as LCD/VBL interrupt handlers. #gbbasic #gameboy #gbdev #gamedev #indiedev #ScreenshotWednesday
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Tony Wang @wangrenxin.bsky.social · 09/07/2026
New in GB BASIC v1.12: i18n dictionary editing, programming, and runtime references. #gbbasic #gameboy #gbdev #gamedev #indiedev #ScreenshotWednesday
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Tony Wang @wangrenxin.bsky.social · 09/07/2026
GB BASIC v1.12 is live now! It includes new features like ASM ISR overrides, a new i18n dictionary, a new "Scene Transfer" kernel, and many other improvements & bug fixes. store.steampowered.com/app/2308700/ #gbbasic #gameboy #gamedev #gbdev #indiedev
store.steampowered.com
GB BASIC on Steam
GameBuilder BASIC (GB BASIC) is a retro Fantasy Console that generates ROMs compatible with the popular handheld game console.
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Tony Wang @wangrenxin.bsky.social · 10/06/2026
The next version will support installing inline assembly as ISRs, enabling things impossible in pure BASIC, like this distortion effect. What a wild direction! #gbbasic #gameboy #gamedev #gbdev #indiedev
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Tony Wang @wangrenxin.bsky.social · 08/06/2026
GB BASIC v1.11 is live now. It introduces direct calls to assembly instructions. Updated the RAM symbols. Improved the VRAM debugger and graphical editors. It also includes many other optimizations, improvements, and bug fixes. #gbbasic #gameboy #gamedev #gbdev #indiedev
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Tony Wang @wangrenxin.bsky.social · 08/06/2026
Bitty Engine v1.9.1 is live now! This update includes Quality-of-Life improvements, including a new repeat pattern filling feature for image assets, as well as better editor zoom and shortcuts. store.steampowered.com/app/1386180/ #BittyEngine #GameEngine #gamedev #indiedev #lua
store.steampowered.com
Bitty Engine on Steam
Bitty Engine is an itty bitty 2D game engine, with built-in editors, programmable in Lua.
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Tony Wang @wangrenxin.bsky.social · 27/05/2026
Faster than BASIC. Faster than C. I'm building a CPU assembler for GB BASIC. #gbbasic #gameboy #gamedev #gbdev #GameEngine
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Tony Wang @wangrenxin.bsky.social · 22/05/2026
A virtual keyboard example program for text input is now live with GB BASIC v1.10! This feature is provided as easy-to-modify example project. #gbbasic #gameboy #gamedev #indiedev #gbdev
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Tony Wang @wangrenxin.bsky.social · 22/05/2026
The cartridge rumble driver is now live with GB BASIC v1.10! Powered by a dedicated native function, it supports MBC5 compatible cartridges with rumble. #gbbasic #gameboy #gamedev #gbdev #indiedev
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Tony Wang @wangrenxin.bsky.social · 22/05/2026
The speech synthesis module is now live with GB BASIC v1.10! Provided as a standalone external kernel, it fully supports all GB compatible models. #gbbasic #gbdev #gamedev #gameboy #indiedev
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Tony Wang @wangrenxin.bsky.social · 22/05/2026
The SFC/SNES mouse driver is now live with GB BASIC v1.10! Provided as a standalone external kernel, requires the mouse plugged into Port 2 and SGB features enabled in your project. Fully supports SGB1&2. Thanks to @bbbbbr.bsky.social for the open-source code! #gbbasic #gbdev #gamedev #indiedev
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Tony Wang @wangrenxin.bsky.social · 15/05/2026
The newly released Bitty Engine v1.9 introduces an Automation Server mechanism, enabling integration with your AI workflows or other external toolchains. store.steampowered.com/app/1386180/ #BittyEngine #GameEngine #gamedev #indiedev
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Tony Wang @wangrenxin.bsky.social · 30/04/2026
Check out my new webcam setup from 1998📸 #gameboy #pocketcamera #gbcam
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Tony Wang @wangrenxin.bsky.social · 29/04/2026
A realtime speech synthesizer for Game Boy that outputs gibberish voice: tonywang.itch.io/gb-speech github.com/paladin-t/gb... #gameboy #gbdev #gamedev #gbdk #gbbasic
tonywang.itch.io
Game Boy Speech Synthesizer by Tony Wang
Play in your browser
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Tony Wang @wangrenxin.bsky.social · 24/04/2026
GB BASIC v1.9 is live. The compiler gains constant folding, improved macros, optimized expressions, conditional compilation, compile‑time diagnostics, single‑line loop, plus misc fixes store.steampowered.com/app/2308700/ #gbbasic #gameboy #gamedev #gbdev #indiedev
store.steampowered.com
GB BASIC on Steam
GameBuilder BASIC (GB BASIC) is a retro Fantasy Console that generates ROMs compatible with the popular handheld game console.
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Tony Wang @wangrenxin.bsky.social · 20/04/2026
(Threaded) [1/4] Preview of upcoming GB BASIC features: Conditional compilation preprocessor support for compile-time branch selection via macros. #gbbasic #gameboy #gamedev #gbdev #indiedev
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Tony Wang @wangrenxin.bsky.social · 13/04/2026
Remade "C64 one-liner wave" in GB BASIC. github.com/paladin-t/ci... #gbbasic #gameboy #gbdev #basic
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Tony Wang @wangrenxin.bsky.social · 09/04/2026
GB BASIC v1.8.3 is live now! It introduces a number of enhancements to the syntax and compiler, adds a mechanism for passing macros via build command line arguments, and includes various bug fixes. store.steampowered.com/app/2308700/ #gbbasic #gameboy #gamedev #gbdev #indiedev #gameengine
store.steampowered.com
GB BASIC on Steam
GameBuilder BASIC (GB BASIC) is a retro Fantasy Console that generates ROMs compatible with the popular handheld game console.
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Tony Wang @wangrenxin.bsky.social · 07/04/2026
Bitty Engine v1.8.0 is now live with: new file buttons, native Apple Silicon support, and other improvements #BittyEngine #GameEngine #GameEngineDev #GameDev #IndieDev #Lua
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Reposted by Tony Wang
formamac @formamac.bsky.social · 06/04/2026
Planning stream semaine 14 (2026) 🗓️ À noter : nouveau contenu, op, interview, jeu vidéo et l'anniversaire des 5 ans de la chaîne Twitch formamac. ➡️ twitch.tv/formamac @freecashcom.bsky.social @keymailer.bsky.social @defold.com @wangrenxin.bsky.social @raspberrypiorg.bsky.social @raspberrypi.com
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Tony Wang @wangrenxin.bsky.social · 04/04/2026
RAM MON is a GB BASIC program runs on GameBoy, which allows it to read and write to the memory bus directly github.com/paladin-t/ra... #gbbasic #gbdev #gameboy #gamedev #homebrew
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Tony Wang @wangrenxin.bsky.social · 24/03/2026
The Legend of Pomodoro v2.1.0 is now available. This version introduces a new STOPWATCH mode to better accommodate focus sessions that may often be interrupted. store.steampowered.com/app/1799520/ #TLOP #TheLegendOfPomodoro #Pomodoro #WFH #gamedev #indiedev
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Tony Wang @wangrenxin.bsky.social · 24/03/2026
beGUI v1.7.1 is now available. This release introduces a new DropdownComboBox widget, adds a Calc structure for layout to support expressions like "100%-10px", along with numerous improvements and bug fixes. #BittyEngine #GameEngine #gamedev #indiedev #Lua
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Tony Wang @wangrenxin.bsky.social · 24/03/2026
Bitty Engine v1.7.1 now live! Enhancements: TextBox & DocumentViewer improvements, new Engine module, Sprite.animationSpeed property, plus many other improvements. store.steampowered.com/app/1386180/ #BittyEngine #gameengine #gamedev #indiedev #gameenginedev
store.steampowered.com
Save 50% on Bitty Engine on Steam
Bitty Engine is an itty bitty 2D game engine, with built-in editors, programmable in Lua.
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Tony Wang @wangrenxin.bsky.social · 24/03/2026
GB BASIC v1.8.1 is live now. This update enhanced the map editor, along with tiles and actor assets analysis features. It also improves editor usability and fixes known issues. store.steampowered.com/app/2308700/ #gbbasic #gameboy #gbdev #gamedev #indiedev
store.steampowered.com
GB BASIC on Steam
GameBuilder BASIC (GB BASIC) is a retro Fantasy Console that generates ROMs compatible with the popular handheld game console.
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Tony Wang @wangrenxin.bsky.social · 10/03/2026
GB BASIC v1.8 is now live. With new local palette, and edit-as-image features for map assets, you can now edit map assets pixel by pixel in an intuitive way. #gbbasic #gamedev #gameboy #gbdev #indiedev #gameengine
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Tony Wang @wangrenxin.bsky.social · 10/03/2026
Bitty Engine v1.7 is now live. With a new DocumentViewer module for viewing markdown (.md) documents, copying code snippets from context menu of assets, and other improvements. #BittyEngine #GameEngine #gamedev #indiedev #GameEngineDev
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Tony Wang @wangrenxin.bsky.social · 21/02/2026
Map Editor (Bitty Engine) created by Animagic3D animagic3d.itch.io/animagic-map... #bitty #bittyengine #gameengine #gamedev #indiedev
animagic3d.itch.io
Animagic Map Editor by animagic.3D
A map editor for bitty engine
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Tony Wang @wangrenxin.bsky.social · 14/02/2026
GB BASIC v1.7.0 is out! This release features new `load dialog` syntactic sugar, improved VRAM Debugger, kernel optimizations (boosting performance by 12%-14% in some cases), and critical bug fixes! Check it out: store.steampowered.com/app/2308700/ #gbbasic #gbdev #gameboy #gamedev #indiedev
store.steampowered.com
GB BASIC on Steam
GameBuilder BASIC (GB BASIC) is a retro Fantasy Console that generates ROMs compatible with the popular handheld game console.
0409
Tony Wang @wangrenxin.bsky.social · 14/02/2026
The Legend of Pomodoro v2.0.0 is out! This major milestone update introduces new notes and music player utilities, upgraded data progression, and bug fixes. Check it out: store.steampowered.com/app/1799520/ #TLOP #TheLegendOfPomodoro #pomodoro #gamedev #WFH
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Tony Wang @wangrenxin.bsky.social · 14/02/2026
beGUI v1.6.0 is out! It includes TextBox enhancements, new APIs, and adaptation for the latest Bitty Engine. Check it out: github.com/paladin-t/be... #bitty #GameEngine #gamedev #GameDevelopment #indiedev
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Tony Wang @wangrenxin.bsky.social · 14/02/2026
Bitty Engine v1.6.0 is out! It brings improvements and optimizations to TextBox and Music modules, new features like setting the mouse cursor via string, and numerous bug fixes. Check it out: store.steampowered.com/app/1386180/ #bitty #GameDevelopment #GameEngine #indiedev #gamedev
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Tony Wang @wangrenxin.bsky.social · 27/01/2026
GB BASIC v1.6 is available now, VRAM debugger lets you verify and debug graphics allocation in real time. Upgraded GBDK-2020 and SDL2 libraries to latest versions, with bug fixes for improved stability and Linux compatibility. #gbbasic #gameboy #gbdev #gamedev #indiedev
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Tony Wang @wangrenxin.bsky.social · 27/01/2026
The GB BASIC Tutorials are fully available now. It covers all engine concepts and is integrated with the latest GB BASIC v1.6 runtime environment for quick validation. #gbbasic #gamedev #gbdev #gameboy
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Tony Wang @wangrenxin.bsky.social · 27/01/2026
The open-source GUI framework for Lua (Bitty Engine) - beGUI - has been upgraded and adapted to the latest Lua 5.5, incorporating the newest features of Bitty 1.5. #BittyEngine #beGUI #Lua #gamedev #indiedev #GameEngine
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Tony Wang @wangrenxin.bsky.social · 27/01/2026
Bitty Engine v1.5.0 is live. It includes a new SQLite-based Database module, and a new TextBox module that enables a multiline text editor in-game. Also improves Japanese and Cyrillic text rendering, and more. #BittyEngine #gamedev #indiedev #GameEngine
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Tony Wang @wangrenxin.bsky.social · 22/01/2026
The GB BASIC VRAM viewer/debugger feature in development. #gameboy #gbdev #gamedev #indiedev #gbbasic
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Tony Wang @wangrenxin.bsky.social · 26/12/2025
New GB BASIC tutorial chapters are now available. #gbbasic #gameboy #gamedev #gbdev #indiedev #screenshotsaturday
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Tony Wang @wangrenxin.bsky.social · 26/12/2025
With the new Scroll Shooting kernel, GB BASIC now supports creating shooter games! tonywang.itch.io/gbb-scroll-s... #gbbasic #gameboy #gamedev #indiedev #gbdev #screenshotsaturday
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Tony Wang @wangrenxin.bsky.social · 26/12/2025
Merry Christmas! GB BASIC v1.5 is now live! Featuring a kernel customization, new Scroll Shooting kit, added tutorials, and more. Come and explore! #gbbasic #gameboy #gbdev #gamedev #indiedev
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Tony Wang @wangrenxin.bsky.social · 28/11/2025
GB BASIC v1.4 is out now🚀This release adds key features, QOL improvements, and bug fixes: 🔹SGB support 🔹One-click preview for maps, scenes & actors 🔹Memory statements can get asset banks/addresses 🔹New tutorials chapters #gbbasic #gameboy #gbdev #gamedev #indiedev
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Tony Wang @wangrenxin.bsky.social · 10/11/2025
Quality of life improvements: instant map, scene, and actor preview by just one click. #gbbasic #gbdev #gameboy #gamedev #indiedev
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