Adwaita 🐋 @waimus.itch.io · 04/09/2026today I learned that if you press I while insetting a bunch of faces it will go to the "individual" mode, instead of insetting all of them as one. OMFG I've been making windows by manually insetting individual faces ONE-BY-ONE this whole time LMAO. 000
Adwaita 🐋 @waimus.itch.io · 11/08/2026I don't typically code because I'm pretty bad at it, but for the sake of a competition I'm making an autobattler with Farkle. Currently everything's pretty rough. #gamedev #indieDev #godot #godotengine 0122
Adwaita 🐋 @waimus.itch.io · 29/07/2026I was involved in this project as a 3D artist for the boat. Please give a vote for our game here: blueoceangames.com/challenge/vo... Thanks! #gamedev #b3d #blender3d 0101
Adwaita 🐋 @waimus.itch.io · 26/07/2026I've just finished my first commission on VGen! I offer building static mesh modelling and 3d prop modelling for game assets on VGen if anyone is interested. - vgen.co/waimus #vgen #vgencomm #blender3d #b3d #gamedev 0112
Adwaita 🐋 @waimus.itch.io · 11/07/2026Rapier sword vgen.co/waimus/produ... #rapier #sword #b3d #blender #vgen #gameart #gameassets 061
Adwaita 🐋 @waimus.itch.io · 06/07/2026Old project (9 years ago) re-rendered in Cycles #blender #b3d www.artstation.com/artwork/ak3XL vgen.co/waimus/portf... 010
Adwaita 🐋 @waimus.itch.io · 03/07/2026I didn't know Shuriken (Unity's default particle system) can do this. 000
Adwaita 🐋 @waimus.itch.io · 23/06/2026I put my printable cat figurine model to itch io: waimus.itch.io/blind-ninja-... #3d #blender #b3d #3dprinting 031
Adwaita 🐋 @waimus.itch.io · 12/06/2026I had a small geonode tool that I used for past project. I made it available for free. It's a pretty simple tool. Check it out here waimus.itch.io/spread-along... #blender3d #geometrynodes #procedural #techart 131
Adwaita 🐋 @waimus.itch.io · 29/05/2026importing my palm trees to #O3DE youtube.com/shorts/q04qn... 000
Adwaita 🐋 @waimus.itch.io · 11/05/2026My work in January can finally be shared. I did a modular kit for historical Southwest Asian buildings for commission. www. artstation.com/artwork/Gv4aa1 I'm still loving making architectural modular kit so far. #b3d #blender #unrealengine 072
Adwaita 🐋 @waimus.itch.io · 08/05/2026Hi, I typically do 3D modelling but a friend gave me a GDD and told to work on it. So we made a game. It's a card game. Builds are available for Windows, Linux, MacOS, and Android. waimus.itch.io/lollypop-bru... #gamedev #indiedev #card #godotengine #csharp 0143
Adwaita 🐋 @waimus.itch.io · 05/05/2026I may try making the interiors, though maybe rather simple. 000
Adwaita 🐋 @waimus.itch.io · 27/04/2026I love people's reaction when I told them what I use to edit videos. But I do really use Blender to edit videos lol. 000
Adwaita 🐋 @waimus.itch.io · 26/04/2026This building itself is just a test mesh for the material. This building isn't important. But I'm getting invested into making it look nicer. The real pieces couldn't probably be exactly like this. 000
Adwaita 🐋 @waimus.itch.io · 18/04/2026Found a way to use gizmo in Geometry Nodes to control faces normal. Useful to make grass look nice. I used to use and addon for this but lol it turns out could be easier 010
Adwaita 🐋 @waimus.itch.io · 17/04/2026Did a quick structure to test the material. Not the same building but just a quick test. 000
Adwaita 🐋 @waimus.itch.io · 17/04/2026Tried making material for Samanid mausoleum walls in Bukhara 100
Adwaita 🐋 @waimus.itch.io · 15/03/2026Hi, I've finished making this palm tree generator. It has advanced mode & basic mode for either better fine-tuning or quick generation. If you are interested, please check it out here waimus.gumroad.com/l/palm-tree-... Thanks you! #b3d #blender #gamedev #procedural 1113
Adwaita 🐋 @waimus.itch.io · 12/03/2026Wayfarers in KCD are a pretty nice practice target for horse archery. As long as you are a bit far away from cities, so they can't reach the guards for help. 100
Adwaita 🐋 @waimus.itch.io · 05/03/2026Fighting with this for the half the day, at the last horizontal index, generated curve UV is circling back to one making this whole face take the entire UV coordinate. Tried so many stuff, but finally found a fix here, by just adding trim curve and later merge again: old.reddit.com/r/blenderhel... 000
Adwaita 🐋 @waimus.itch.io · 03/03/2026But couldn't figure out how to instantiate it along a path where I can iterate the index so then I can use it to modify each scale & rotation given current index in path. I instead end up made it in geometry node. I'm just going to bake it later. #b3d 010
Adwaita 🐋 @waimus.itch.io · 03/03/2026I wanted to create the palm leaf texture in Material Maker, made two base shape and using out-in easing on the vertical UV to make it look variably nicer when scaled. 120
Adwaita 🐋 @waimus.itch.io · 13/02/2026Recent project - October 2025. Havana buildings modular kit. www.artstation.com/artwork/vbvNod #blender3d #b3d #unrealengine 001
Adwaita 🐋 @waimus.itch.io · 13/02/2026Recent project - September 2025. Houses modular kit. www.artstation.com/artwork/XJZqol #blender3d #b3d #unrealengine 000
Adwaita 🐋 @waimus.itch.io · 11/02/2026Toying with light bounce like this is what I've been dreaming for a decade. 010
Adwaita 🐋 @waimus.itch.io · 26/10/2025This is the kind of chair that you can stack and sit to become a king. 010