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🫖 𝐕𝐀𝐋𝐄𝐍𝐓𝐈𝐍

@vwgame.dev
773 followers 655 following 701 posts

🧭 3D Artist, 🕹️Game Developer and 🧮Programmer. 🌊Working on an IndieGame and many other projects. 🍿 love Retro Movies and Vintage Stuff. 💬 Open for Work and GameJam's. 💼 Founder of @va.ax 🌍 Web: vwgame.dev 🚫 NOAI

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🫖 𝐕𝐀𝐋𝐄𝐍𝐓𝐈𝐍 @vwgame.dev · 26/08/2026
Ha! That crab is so cute 🦀!
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🫖 𝐕𝐀𝐋𝐄𝐍𝐓𝐈𝐍 @vwgame.dev · 31/05/2026
Brilliant game with stunning visuals. Played it together with my mom.
static.klipy.com
Sons Of The Forest Kelvin Dancing
ALT: Sons Of The Forest Kelvin Dancing
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🫖 𝐕𝐀𝐋𝐄𝐍𝐓𝐈𝐍 @vwgame.dev · 30/04/2026
✏️ 📐 that will be a cool adventurers Homebase... Hopefully 🤞 🚢
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🫖 𝐕𝐀𝐋𝐄𝐍𝐓𝐈𝐍 @vwgame.dev · 29/04/2026
That looks interesting 🗺️
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🫖 𝐕𝐀𝐋𝐄𝐍𝐓𝐈𝐍 @vwgame.dev · 28/04/2026
Modelling something new in @nomadsculpt.com 🚢 🌊 #3D #3DArt #NomadSculpt #DigitalArt #Sculpting #IndieGameDev #GameDev
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🫖 𝐕𝐀𝐋𝐄𝐍𝐓𝐈𝐍 @vwgame.dev · 28/04/2026
Yeah and the animation is procedurally done in Unity so the legs react to the movement of the root body and enviroment. A very fun technique. Don't know If that would doable directly in cinema4D via xpresso 🤔
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🫖 𝐕𝐀𝐋𝐄𝐍𝐓𝐈𝐍 @vwgame.dev · 25/04/2026
🧭Some more props for a Globe-trotting Adventure with Mr.Moustache!🛶 #DigitalArt #IndieGameDev #3DArt #Sculpting #NomadSculpt @nomadsculpt.com
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🫖 𝐕𝐀𝐋𝐄𝐍𝐓𝐈𝐍 @vwgame.dev · 23/04/2026
🐟 This will be a fun boat trip 🛶 🎣 #nomadsculpt #sculpting #DigitalArt #GameArt #IndieGameDev #3DArt @nomadsculpt.com
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🫖 𝐕𝐀𝐋𝐄𝐍𝐓𝐈𝐍 @vwgame.dev · 23/04/2026
🧭 An adventure together is doubled fun 🛶
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🫖 𝐕𝐀𝐋𝐄𝐍𝐓𝐈𝐍 @vwgame.dev · 23/04/2026
SDF is a really useful feature in C4D; I usually use it as part of my retopology workflow, but here I modelled the legs of my tank entirely in SDF.
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🫖 𝐕𝐀𝐋𝐄𝐍𝐓𝐈𝐍 @vwgame.dev · 23/04/2026
🛶 Preparing something for Mr.Moustache in @nomadsculpt.com and #SpeedTree #DigitalArt #IndieGameDev #Nomadsculpt
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🫖 𝐕𝐀𝐋𝐄𝐍𝐓𝐈𝐍 @vwgame.dev · 10/04/2026
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🫖 𝐕𝐀𝐋𝐄𝐍𝐓𝐈𝐍 @vwgame.dev · 10/04/2026
🧑🏼‍🔬I spent last week helping my nephew with his school biology project about plant cells. 🧫He had the idea of modelling the whole thing as a 3D model and then printing it. So I teaching him how to use @nomadsculpt.com and how 3D printing works. #NomadSculpt #3DArt #School #Biology #3DPrinting
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🫖 𝐕𝐀𝐋𝐄𝐍𝐓𝐈𝐍 @vwgame.dev · 24/03/2026
I'm working on a small kitbash set in @nomadsculpt.com 🧱 #DigitalArt #GameDev #IndieGameDev #3D #Sculpting
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🫖 𝐕𝐀𝐋𝐄𝐍𝐓𝐈𝐍 @vwgame.dev · 22/03/2026
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🫖 𝐕𝐀𝐋𝐄𝐍𝐓𝐈𝐍 @vwgame.dev · 22/03/2026
🐟 I painted this picture 15 years ago. Perhaps I should recreate it in 3D. #Drawing #DigitalArt #TraditionalArt #NomadSculpt @nomadsculpt.com
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🫖 𝐕𝐀𝐋𝐄𝐍𝐓𝐈𝐍 @vwgame.dev · 04/03/2026
Ha, I'm glad you like him 🤖.
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🫖 𝐕𝐀𝐋𝐄𝐍𝐓𝐈𝐍 @vwgame.dev · 03/03/2026
Working on a little GERTY like robot inspired by the movie "Moon". #GameDev #3DArt #DigitalArt #VRay #Cinema4D
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🫖 𝐕𝐀𝐋𝐄𝐍𝐓𝐈𝐍 @vwgame.dev · 28/02/2026
Happy Birthday 🎉
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🫖 𝐕𝐀𝐋𝐄𝐍𝐓𝐈𝐍 @vwgame.dev · 26/02/2026
I decided to completely rebuild the entire colony subsystem as a Unity Dots hybrid entity approach. While the entire task colony system are managed in entities and jobs, and the items are even rendered by Entities Graphics, NPCs get classic GameObjects, even with a dynamic IK pickup system.
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🫖 𝐕𝐀𝐋𝐄𝐍𝐓𝐈𝐍 @vwgame.dev · 20/02/2026
Excuse accepted🐬, I feel the same way. Visually, everything is the same at the moment, but I am making massive changes to my game code architecture.
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🫖 𝐕𝐀𝐋𝐄𝐍𝐓𝐈𝐍 @vwgame.dev · 17/02/2026
I have spent the last few days expanding my colony system and adding item production and NPC needs. NPCs have individual 24-hour shift schedules (working, freetime, sleeping) and individual work priority overrides. #IndieGameDev #GameDev #MadeWithUnity @unity.com
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🫖 𝐕𝐀𝐋𝐄𝐍𝐓𝐈𝐍 @vwgame.dev · 08/02/2026
LOL cog porn ⚙️
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🫖 𝐕𝐀𝐋𝐄𝐍𝐓𝐈𝐍 @vwgame.dev · 06/02/2026
👨🏻‍🔬🧪 After countless hours of coding on our own Colony system, the task and logistics planning and reservation system is now ready to finally execute tasks without getting in each other's way and competing for each other's tasks. #IndieGameDev #GameDev #MadeWithUnity @unity.com
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🫖 𝐕𝐀𝐋𝐄𝐍𝐓𝐈𝐍 @vwgame.dev · 01/02/2026
Its walk animation is very charming 😊!
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🫖 𝐕𝐀𝐋𝐄𝐍𝐓𝐈𝐍 @vwgame.dev · 01/02/2026
Beautiful!!!
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🫖 𝐕𝐀𝐋𝐄𝐍𝐓𝐈𝐍 @vwgame.dev · 29/01/2026
Thankyou very much😁 but at the moment it's indeed primarily a prototype stuff.
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🫖 𝐕𝐀𝐋𝐄𝐍𝐓𝐈𝐍 @vwgame.dev · 28/01/2026
Thank-you very much 😊!!
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🫖 𝐕𝐀𝐋𝐄𝐍𝐓𝐈𝐍 @vwgame.dev · 26/01/2026
🖼️ I love game UIs that consist of 3D elements, so I'm experimenting with a fake light shader approach in which a PBR-like principle and Lambert/Phong from a pre-baked normal map accept a shader global normal vector from which the light is calculated. #IndieGameDev #GameDev #GameArt @unity.com
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🫖 𝐕𝐀𝐋𝐄𝐍𝐓𝐈𝐍 @vwgame.dev · 26/01/2026
bsky.app/profile/vwga... love it!!
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🫖 𝐕𝐀𝐋𝐄𝐍𝐓𝐈𝐍 @vwgame.dev · 26/01/2026
there are beautiful! love the colors!
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🫖 𝐕𝐀𝐋𝐄𝐍𝐓𝐈𝐍 @vwgame.dev · 26/01/2026
Show me your range as an artist 👀🧡🧡
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🫖 𝐕𝐀𝐋𝐄𝐍𝐓𝐈𝐍 @vwgame.dev · 26/01/2026
I don't know what it is, but these retro graphics have a lot of character, and I prefer interacting with faces like these rather than with some Metahuman.
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🫖 𝐕𝐀𝐋𝐄𝐍𝐓𝐈𝐍 @vwgame.dev · 26/01/2026
This looks beautiful!
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🫖 𝐕𝐀𝐋𝐄𝐍𝐓𝐈𝐍 @vwgame.dev · 23/01/2026
Well that starts to look like something ⛄ #IndieGameDev #GameDev #MadeWithUnity #Unity @unity.com
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🫖 𝐕𝐀𝐋𝐄𝐍𝐓𝐈𝐍 @vwgame.dev · 22/01/2026
🛠️Flat surfaces are pretty boring, so I expanded my Ground Plane generator to make it compatible with Unity Terrains and generate intermediate sections between my building areas and the terrain surface. ⛷️#IndieGameDev #GameDev #MadeWithUnity @unity.com
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🫖 𝐕𝐀𝐋𝐄𝐍𝐓𝐈𝐍 @vwgame.dev · 20/01/2026
ohh this is beautiful work! 👏🏻
media.tenor.com
a cartoon character says oh this this is beautiful while looking at a painting
ALT: a cartoon character says oh this this is beautiful while looking at a painting
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🫖 𝐕𝐀𝐋𝐄𝐍𝐓𝐈𝐍 @vwgame.dev · 20/01/2026
🛠️ Finnaly the the elevator works 🛗🫠 #IndieGameDev #GameDev #MadeWithUnity @unity.com
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🫖 𝐕𝐀𝐋𝐄𝐍𝐓𝐈𝐍 @vwgame.dev · 20/01/2026
To make the ground plane look much more interesting i add some vertex information to the generated ground plane mesh for fake shadow, surface distance and building distance. #IndieGameDev #GameDev #MadeWithUnity #Unity @unity.com
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🫖 𝐕𝐀𝐋𝐄𝐍𝐓𝐈𝐍 @vwgame.dev · 20/01/2026
Oh, this visual vintage style is exactly what's lacking in VR. It looks great!
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🫖 𝐕𝐀𝐋𝐄𝐍𝐓𝐈𝐍 @vwgame.dev · 18/01/2026
More stable logic for the roof generator and much better 3D Modells for it #IndieGameDev #GameDev #MadeWithUnity #Unity @unity.com
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🫖 𝐕𝐀𝐋𝐄𝐍𝐓𝐈𝐍 @vwgame.dev · 17/01/2026
🛠️Optional rule-based roof generation, but also works at the bottom or on the sides. But that's enough for today.😴 #GameDev #IndieGameDev #MadeWithUnity @unity.com
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🫖 𝐕𝐀𝐋𝐄𝐍𝐓𝐈𝐍 @vwgame.dev · 17/01/2026
That could indeed harmonize very well. 🤔🛠️ #IndieGameDev #UnityEngine #MadeWithUnity #GameDev @unity.com
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🫖 𝐕𝐀𝐋𝐄𝐍𝐓𝐈𝐍 @vwgame.dev · 17/01/2026
Ohh thanks for 500 followers 🥳 here is more of my art 🖼️ www.artstation.com/valentinwink...
artstation.com
Valentin Winkelmann
Freelancer | Game Artist | Programmer
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🫖 𝐕𝐀𝐋𝐄𝐍𝐓𝐈𝐍 @vwgame.dev · 17/01/2026
This looks good... I often have far too much fun developing custom Unity inspectors than my actual game 🥴
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🫖 𝐕𝐀𝐋𝐄𝐍𝐓𝐈𝐍 @vwgame.dev · 17/01/2026
👋 my portfolio is on www.artstation.com/valentinwink...
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🫖 𝐕𝐀𝐋𝐄𝐍𝐓𝐈𝐍 @vwgame.dev · 30/12/2025
That gave me stranded 2 vibes, love it!
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🫖 𝐕𝐀𝐋𝐄𝐍𝐓𝐈𝐍 @vwgame.dev · 29/12/2025
⚡ A few more integrations into Unity's spline system with cute plugs and sockets. 🔌#IndieGameDev #GameDev #Unity #MadeWithUnity @unity.com
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🫖 𝐕𝐀𝐋𝐄𝐍𝐓𝐈𝐍 @vwgame.dev · 28/12/2025
⚡And here it is, the first implementation of an electric solver (which currently sets grounding automatically). The battery is not yet burning out from the generator, but it shows when it is overloaded💡 #IndieGameDev #MadeWithUnity #GameDev @unity.com
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🫖 𝐕𝐀𝐋𝐄𝐍𝐓𝐈𝐍 @vwgame.dev · 27/12/2025
⚡This is going to be fun... The electricity is already set up so that a generator can be hooked up soon, and there will be batteries, switches, fuses, and burn-through wires.🚂#IndieGameDev #GameDev #Unity #MadeWithUnity @unity
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