Sign in

The Vulkan Working Group

@vulkan.org
588 followers 234 following 71 posts

Vulkan is a cross-platform industry standard enabling developers to target a wide range of devices with the same graphics API. Official bsky account. 🦋 Official account: vulkan.org

PostsRepliesMedia
The Vulkan Working Group @vulkan.org · 31/07/2026
A focused course aimed at one very specific ray tracing performance problem: alpha-tested geometry. Foliage, chain-link fences, and hair force the GPU to run an any-hit shader on every BVH intersection, and that cost explodes exactly where scenes look best. docs.vulkan.org/tutorial/lat... #vulkan
New Vulkan Tutorial - Opacity Micromaps
020
The Vulkan Working Group @vulkan.org · 17/07/2026
This series is about "Collaborative Engineering" — using AI deliberately and rigorously, not just autocomplete. It sets up an AI-enhanced toolchain, teaches you to pick and specialize models for graphics work, and shows where multimodal vision models can be trusted. docs.vulkan.org/tutorial/lat...
New Vulkan Tutorial: AI-Assisted Vulkan Development
251
The Vulkan Working Group @vulkan.org · 16/07/2026
Vulkan's hardest topic, rebuilt around the modern standard. This series replaces legacy 1.0 barrier soup with `vk::DependencyInfo` and timeline semaphores, then uses that foundation to architect an engine-grade frame loop. docs.vulkan.org/tutorial/lat... #vulkan #gpu #cpu #synchronization
New Vulkan Tutorial - Synchronization 2: Mastering the GPU/CPU Handshake
092
The Vulkan Working Group @vulkan.org · 15/07/2026
New Tutorial - OpenXR and Vulkan 1.3 Spatial Computing Walking from the OpenXR/Vulkan 1.3 handshake all the way to multi-GPU CAVE installations and light-field rendering — everything needed to ship real spatial computing applications. docs.vulkan.org/tutorial/lat... #Vulkan #OpenXR #spatial #3D
New tutorial on OpenXR and Vulkan 1.3 spatial computing
163
The Vulkan Working Group @vulkan.org · 14/07/2026
*From rigged mesh to a living, physically-simulated character* New Advanced glTF tutorial series: GPU compute skinning, ragdoll physics, procedural IK, and bindless facial morph targets — a real production pipeline, not just a demo scene. docs.vulkan.org/tutorial/lat... #Vulkan #glTF #GameDev
New Vulkan Tutorial - Advanced glTF: High-Performance Character Pipelines
0141
The Vulkan Working Group @vulkan.org · 14/07/2026
Vulkanised 2027, the 9th Vulkan Developer Conference, heads to Kortrijk, Belgium on February 8–10, 2027, hosted by HOWEST University of Applied Sciences. Call for Submission is now open. Learn more: vulkan.org/events/vulka... #Vulkanised2027 #Vulkan #GraphicsProgramming #GPU #CallForSubmissions
Call for submissions now open for Vulkanised 2027 being held in Kortrijk, Belgium February 8-10
021
The Vulkan Working Group @vulkan.org · 08/07/2026
Vulkan is deprecating host-side ray tracing acceleration structure build commands in favor of a single, device-address-based path. This aligns #Vulkan Ray Tracing with the direction of DirectX Raytracing, modern engine architecture, and hardware trends. www.khronos.org/blog/vulkan-... #RayTracing
Vulkan Ray Tracing deprecating host-side acceleration structure builds
074
The Vulkan Working Group @vulkan.org · 25/02/2026
The Vulkan Working Group has published, Building a Simple Game Engine, a new in-depth tutorial for developers ready to move beyond the basics and into professional-grade engine development. Learn more: www.khronos.org/blog/new-vul... #vulkan #tutorial #programming #gpu #gameengine
Vulkan releases game engine tutorial
1024237
The Vulkan Working Group @vulkan.org · 19/02/2026
We are excited to share that the session videos and presentation slides from Vulkanised 2026 are now available online! All files linked on the event page: vulkan.org/events/vulka... Huge thanks to all the speakers, organizers, sponsors, and contributors! #Vulkan #API #Graphics #Developer #GPU
Proceedings from Vulkanised 2026 now available
030
The Vulkan Working Group @vulkan.org · 16/02/2026
Happy birthday Vulkan!
0233
The Vulkan Working Group @vulkan.org · 05/02/2026
In this blog, Vulkan Strategy Officer, Tobias Hector, explains how the new extension fundamentally changes how Vulkan applications interact with descriptors. The working group is looking for feedback before making it part of the core specification. Learn more: khr.io/1n5 #vulkan #gpu #programming
Vulkan Descriptor Heap extension
0133
The Vulkan Working Group @vulkan.org · 20/01/2026
Register now for Vulkanised 2026, the largest event dedicated to developers using the Vulkan API, and bring your questions to be answered by our world-leading panel of experts! Explore the agenda and register today: vulkan.org/events/vulka... #vulkan #api #Vulkanised2026 #graphics #developer
Join us at Vulkanised 2026 and ask your questions to our world-leading panel of experts
093
The Vulkan Working Group @vulkan.org · 07/01/2026
Early Bird pricing for Vulkanised 2026 ends on January 18. Register now to attend the largest event dedicated to developers using the Vulkan API. vulkan.org/events/vulka... #Vulkanised2026 #Vulkan #API #graphics #GPU
050
The Vulkan Working Group @vulkan.org · 04/12/2025
Newly released VK_EXT_present_timing extension combines two fundamental features: -The ability to receive timing feedback about previous presentation requests -The ability to explicitly specify a target presentation time for each request Learn more: khr.io/1m8 #vulkan
093
The Vulkan Working Group @vulkan.org · 18/11/2025
The Khronos Group has announced that Shader Execution Reordering in #Vulkan has advanced from a vendor-specific extensionto a multi-vendor Vulkan extension, reducing issues with divergence in ray tracing workloads. Learn more: www.khronos.org/blog/boostin... #ray #tracing #shader
0123
The Vulkan Working Group @vulkan.org · 18/11/2025
The Khronos Group has announced that Shader Execution Reordering in #Vulkan has advanced from a vendor-specific extensionto a multi-vendor Vulkan extension, reducing issues with divergence in ray tracing workloads. Learn more: www.khronos.org/blog/boostin... #ray #tracing #shader
051
The Vulkan Working Group @vulkan.org · 06/11/2025
The Vulkanised 2026 program has been released! The 2026 program includes keynote presentations & technical talks spanning a wide range of topics that matter to everyone using Vulkan Explore the program and register today! vulkan.org/events/vulka... #vulkan #api #programming #gpu #raytracing
Announcing Vulkanised 2026 Full Conference Program
072
The Vulkan Working Group @vulkan.org · 08/10/2025
This Sunday is the deadline for submissions to Vulkanised 2026. Submit your title and short abstract today! Vulkanised 2026 submissions: vulkan.org/events/vulka... #vulkan #vulkanised #GPU #API
072
The Vulkan Working Group @vulkan.org · 16/09/2025
Less than a month before the deadline for Vulkanised submissions passes on Sunday, October 12th. Vulkanised provides a great opportunity to share your work, your ideas, and unique perspectives with your peers in the Vulkan ecosystem. www.vulkan.org/events/vulka... #vulkan #api
073
The Vulkan Working Group @vulkan.org · 04/08/2025
We are excited for next week's SIGGRAPH in Vancouver, Canada! Come see our Birds of a Feather (BOF) session, panels, Forging Forward with Vulkan. Don’t miss your chance to connect with us and the wider developer community. www.khronos.org/events/siggr... #SIGGRAPH2025 #vulkan #api
083
The Vulkan Working Group @vulkan.org · 09/07/2025
Today, with the release of version 1.4.321 of the #Vulkan specification, Vulkan Video is once again being expanded for encoding operations with the introduction of the Encode Intra-refresh extension—the second advanced feature extension for encoding. khr.io/1l7
0113
The Vulkan Working Group @vulkan.org · 07/07/2025
Vulkanised is coming to San Diego on February 9-11, 2026, and we are pleased to announce the call for submissions is now open until October 12! We are seeking submissions from Vulkan experts eager to share their work. Learn more: www.vulkan.org/events/vulka...
062
The Vulkan Working Group @vulkan.org · 26/06/2025
Synchronization in Vulkan has been a frustrating challenge for many developers. So, in order to simplify, we present the VK_KHR_unified_image_layouts extension which aims to eliminate the need for most layout transitions entirely. Learn more: khr.io/1ky #vulkan #synchronization #API
042
The Vulkan Working Group @vulkan.org · 09/06/2025
New Vulkan Video Decode VP9 extension! With the release of version 1.4.317 of the Vulkan specification, this set of extensions is being expanded with the introduction of VP9 decoding. khr.io/1j2 #vulkan #vulkanVideo #video
092
The Vulkan Working Group @vulkan.org · 29/05/2025
This new sample demonstrates one of the functionalities of VK_EXT_extended_dynamic_state3, allowing dynamic change sampling without the need to swap pipelines. github.com/KhronosGroup...
061
The Vulkan Working Group @vulkan.org · 10/02/2025
Vulkanised 2025 kicks off tomorrow! This sold-out event is the premiere Vulkan event of the year, and we are super excited to bring you an incredible slate of talks & panels in Cambridge. We especially want to thank our incredible sponsors!
Thank you to Vulkanised Sponsors: arm, LunarG, NVIDIA, Samsung, and Verisilicon
072
The Vulkan Working Group @vulkan.org · 16/01/2025
This new sample demonstrates how to use the VK_KHR_dynamic_rendering_local_read extension in conjunction with the VK_KHR_dynamic_rendering extension. This combination can replace core render and subpasses. github.com/KhronosGroup...
0164
The Vulkan Working Group @vulkan.org · 20/12/2024
Vulkan Chair, Ralph Potter, hosted a wonderful Vulkan Birds of a Feather at SIGGRAPH Asia. The slides and video are available on the event page: www.khronos.org/events/siggr...
022
The Vulkan Working Group @vulkan.org · 02/12/2024
Vulkan 1.4 integrates and mandates support for many proven features into its core specification, expanding the functionality that is consistently available to developers, greatly simplifying application development and deployment across multiple platforms. Learn more: khr.io/vulkan14
075
The Vulkan Working Group @vulkan.org · 25/11/2024
Agenda and Early-Bird Registration is now available for Vulkanised 2025, the largest annual event dedicated to developers using Vulkan! vulkan.org/events/vulka...
Banner listing Vulkanised dates of February 11-13, 2025 in Cambridge, UK with the Title, Full Program Published and Early Bird Registration Open
184