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Vulkan

@vulkan.fosstodon.org.ap.brid.gy
31 followers 1 following 69 posts

API for High-efficiency Graphics and Compute on GPUs [bridged from fosstodon.org/@vulkan on the fediverse by fed.brid.gy ]

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Vulkan @vulkan.fosstodon.org.ap.brid.gy · 05/10/2026
The Vulkanised 2027 call for submissions has been extended two weeks, to Sunday, October 25. Vulkanised is open to everyone. Anyone can attend and anyone can submit a talk, whether you're an app or engine developer, driver implementer, tools builder, educator […] [Original post on fosstodon.org]
Call for submissions for Vulkanised 2027 has been extended until October 25, 2026
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Vulkan @vulkan.fosstodon.org.ap.brid.gy · 31/07/2026
New Vulkan Tutorial: Opacity Micromaps A focused bonus course tucked inside Building a Simple Engine's "Extra Courses," aimed at one very specific ray tracing performance problem: alpha-tested geometry. Foliage, chain-link fences, and hair force the GPU to run […] [Original post on fosstodon.org]
New Vulkan Tutorial - Micromaps
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Vulkan @vulkan.fosstodon.org.ap.brid.gy · 17/07/2026
*Turn Cloud and Local LLMs into a genuine engineering teammate.* This series is about "Collaborative Engineering" — using AI deliberately and rigorously, not just autocomplete. It sets up an AI-enhanced toolchain, teaches you to pick and specialize models for […] [Original post on fosstodon.org]
New Vulkan Tutorial: AI-Assisted Vulkan Development
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Vulkan @vulkan.fosstodon.org.ap.brid.gy · 16/07/2026
*Stop guessing at barriers. Start reasoning about dependencies.* Vulkan's hardest topic, rebuilt around the modern standard. This series replaces legacy 1.0 barrier soup with `vk::DependencyInfo` and timeline semaphores, then uses that foundation to architect […] [Original post on fosstodon.org]
New Tutorial - Synchronization 2: Mastering the GPU/CPU Handshake
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Vulkan @vulkan.fosstodon.org.ap.brid.gy · 15/07/2026
*Take your Vulkan renderer into stereo, headset, and beyond.* The most expansive series in the collection, walking from the OpenXR/Vulkan 1.3 handshake all the way to multi-GPU CAVE installations and light-field rendering — everything needed to ship real […] [Original post on fosstodon.org]
Vulkan Tutorial: OpenXR and Vulkan 1.3 Spatial Computing
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Vulkan @vulkan.fosstodon.org.ap.brid.gy · 14/07/2026
*From rigged mesh to a living, physically-simulated character* New Advanced glTF tutorial series: GPU compute skinning, ragdoll physics, procedural IK, and bindless facial morph targets — a real production pipeline, not just a demo scene […] [Original post on fosstodon.org]
New Vulkan Tutorial - Advanced glTF: High-Performance Character Pipelines
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Vulkan @vulkan.fosstodon.org.ap.brid.gy · 14/07/2026
Vulkanised 2027, the 9th Vulkan Developer Conference, heads to Kortrijk, Belgium on February 8–10, 2027, hosted by HOWEST University of Applied Sciences. We're looking for talks from application developers, Vulkan implementers, framework builders, and […] [Original post on fosstodon.org]
Call for submissions has opened for Vulkanised 2027 being held in Kortrijk, Belgium February 8-10, 2027.
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Vulkan @vulkan.fosstodon.org.ap.brid.gy · 10/07/2026
*Run trained neural networks on the GPU — your way, your pipeline.* A pragmatic, three-path series: integrate battle-tested libraries (TensorFlow Lite, ONNX Runtime, PyTorch Mobile, DirectML), compile models through an ML compiler (IREE, TVM, OpenXLA), or […] [Original post on fosstodon.org]
New Tutorial - Machine Learning Inference with Vulkan
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Vulkan @vulkan.fosstodon.org.ap.brid.gy · 08/07/2026
Vulkan is deprecating host-side ray tracing acceleration structure builds. #Vulkan is consolidating around a single, device-address-based path for acceleration structure builds, moving away from the host-side commands introduced back in 2020. If you're still […] [Original post on fosstodon.org]
Vulkan Ray Tracing deprecates host-side acceleration structure builds
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Vulkan @vulkan.fosstodon.org.ap.brid.gy · 06/07/2026
"Unlock the GPU as a general-purpose engine, not just a rasterizer." This series takes you past `vkCmdDispatch` and into how compute actually executes on real hardware — occupancy, latency hiding, the Vulkan memory model, and subgroup operations that let […] [Original post on fosstodon.org]
Advanced compute: the power of parallelism
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Vulkan @vulkan.fosstodon.org.ap.brid.gy · 16/03/2026
New blog: how FFmpeg uses Vulkan Compute shaders to accelerate professional codec workflows — FFv1, ProRes, ProRes RAW, APV and more — on any Vulkan-capable GPU, with no fixed-function hardware required. Fully GPU-resident, no CPU hand-offs, and portable […] [Original post on fosstodon.org]
Video Encoding and Decoding with Vulkan Compute Shaders in FFmpeg
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Vulkan @vulkan.fosstodon.org.ap.brid.gy · 25/02/2026
The Vulkan Working Group has published, Building a Simple Game Engine, a new in-depth tutorial for developers ready to move beyond the basics and into professional-grade engine development. Learn more […] [Original post on fosstodon.org]
Vulkan releases new game engine tutorial
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Vulkan @vulkan.fosstodon.org.ap.brid.gy · 19/02/2026
We are excited to share that the session videos and presentation slides from Vulkanised 2026 are now available online! The full set of technical videos and downloadable slides covering keynotes, deep-dives, case studies, and panel sessions is now ready for the […] [Original post on fosstodon.org]
Proceedings from Vulkanised 2026 are now available
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Vulkan @vulkan.fosstodon.org.ap.brid.gy · 16/02/2026
Happy birthday Vulkan!
Celebrating 10 years of Vulkan!
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Vulkan @vulkan.fosstodon.org.ap.brid.gy · 05/02/2026
Vulkan has completely revamped the Vulkan subsystem with the release of the VK_EXT_descriptor_heap extension. In this blog, Vulkan Strategy Officer, Tobias Hector, explains how the new extension fundamentally changes how Vulkan applications interact with […] [Original post on fosstodon.org]
Vulkan Descriptor Heap extension blog
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Vulkan @vulkan.fosstodon.org.ap.brid.gy · 23/01/2026
Today the Vulkan Working Group has released two important updates to the API and ecosystem: an entirely new Descriptor system and the Vulkan Roadmap 2026 Milestone. Initial support for these features is expected in the next Vulkan SDK release planned for Q1 […] [Original post on fosstodon.org]
Vulkan Roadmap 2026 and new Descriptor Heap extension
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Vulkan @vulkan.fosstodon.org.ap.brid.gy · 20/01/2026
Register now for Vulkanised 2026, the largest event dedicated to developers using the Vulkan API, and bring your questions to be answered by our world-leading panel of experts! Explore the agenda and register today: vulkan.org/events/vulkanised-2026 […] [Original post on fosstodon.org]
Join us at Vulkanised 2026 and bring your questions to be answered by our world-leading panel of Vulkan experts
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Vulkan @vulkan.fosstodon.org.ap.brid.gy · 07/01/2026
Khronos Group Welcomes Lisuan Technology as Contributor Member Lisuan Technology is a company dedicated to the research and development of graphics rendering GPUs. Founded by leading figures in the GPU industry, it possesses capabilities in large-scale chip […] [Original post on fosstodon.org]
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Vulkan @vulkan.fosstodon.org.ap.brid.gy · 07/01/2026
Early Bird pricing for Vulkanised 2026 ends on January 18. Register now to attend the largest event dedicated to developers using the Vulkan API. Learn from leading Vulkan experts and gain real-world insights into the latest Vulkan developments, extensions […] [Original post on fosstodon.org]
Early Bird pricing ends January 18
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Vulkan @vulkan.fosstodon.org.ap.brid.gy · 04/12/2025
Newly released VK_EXT_present_timing extension combines two fundamental features: -The ability to receive timing feedback about previous presentation requests -The ability to explicitly specify a target presentation time for each request Learn more: khr.io/1m8 #vulkan
Blended frames of an animated circle. Top half is animated using CPU time and bottom half using predicted display time, showing improved frame pacing consistency
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Vulkan @vulkan.fosstodon.org.ap.brid.gy · 06/11/2025
The Vulkanised 2026 program has been released! The 2026 program includes keynote presentations, technical talks, a panel discussion, a developer tools roundtable, and application case-studies spanning a wide range of topics that matter to everyone using Vulkan […] [Original post on fosstodon.org]
Vulkanised 2026 conference program announced
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Vulkan @vulkan.fosstodon.org.ap.brid.gy · 14/10/2025
Autodesk VRED 2026 has introduced new Vulkan renderer alongside the traditional OpenGL real-time pipeline, addressing fundamental limitations while introducing hybrid ray tracing capabilities that significantly enhance visual quality in real-time scenarios on […] [Original post on fosstodon.org]
Autodesk VRED 2026: How Autodesk revolutionized visualization with Vulkan
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Vulkan @vulkan.fosstodon.org.ap.brid.gy · 08/10/2025
This Sunday is the deadline for submissions for Vulkanised 2026. Submit your title and short abstract today! Vulkanised 2026 submissions: vulkan.org/events/vulkanised-call-f… #vulkan #gpu #api
Call for submission to Vulkanised 2026 closes Sunday, October 12
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Vulkan @vulkan.fosstodon.org.ap.brid.gy · 24/09/2025
Next week at X.Org Developer's Conference there will be a half dozen sessions on the Vulkan API including tips and tricks for Vulkan Conformance Test Suite, KosmicKrisp - a Vulkan to Metal layered driver, and more. Check out all the Vulkan sessions at […] [Original post on fosstodon.org]
XDC 2025 - Vienna, Austria - September 29 through October 1
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Vulkan @vulkan.fosstodon.org.ap.brid.gy · 05/08/2025
As we approach SIGGRAPH 2025, a new blog post has been posted that previews the key Vulkan developments, initiatives, and events that will take center stage at the Vulkan BOF, including: an update on Vulkan 1.4 adoption, recent extensions, a proposed new […] [Original post on fosstodon.org]
Vulkan BOF: Forging Forward with Vulkan
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Vulkan @vulkan.fosstodon.org.ap.brid.gy · 04/08/2025
We are excited for next week's SIGGRAPH in Vancouver, Canada! Come see our Birds of a Feather (BOF) session, panels, Forging Forward with Vulkan. Don’t miss your chance to connect with us and the wider developer community […] [Original post on fosstodon.org]
Forging Forward with Vulkan BOF at SIGGRAPH 2025
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Vulkan @vulkan.fosstodon.org.ap.brid.gy · 09/07/2025
Today, with the release of version 1.4.321 of the #Vulkan specification, Vulkan Video is once again being expanded for encoding operations with the introduction of the Encode Intra-refresh extension—the second advanced feature extension for encoding. khr.io/1l7
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Vulkan @vulkan.fosstodon.org.ap.brid.gy · 07/07/2025
Vulkanised is coming to San Diego on February 9-11, 2026, and we are pleased to announce the call for submissions is now open until October 12! We are seeking submissions from Vulkan experts eager to share their work. Learn more: www.vulkan.org/events/vulkanised-ca…
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Vulkan @vulkan.fosstodon.org.ap.brid.gy · 26/06/2025
Synchronization in Vulkan has long been one of its most notorious challenges. The Vulkan Working Group has been steadily working to simplifying the synchronization model. One of the most frequent developer frustrations has been the complexity of managing image […] [Original post on fosstodon.org]
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Vulkan @vulkan.fosstodon.org.ap.brid.gy · 09/06/2025
New Vulkan Video Decode VP9 extension! With the release of version 1.4.317 of the Vulkan specification, this set of extensions is being expanded once again with the introduction of VP9 decoding. VP9 was among the first royalty-free codecs to gain mass adoption […] [Original post on fosstodon.org]
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Vulkan @vulkan.fosstodon.org.ap.brid.gy · 29/05/2025
This new sample demonstrates one of the functionalities of VK_EXT_extended_dynamic_state3, allowing dynamic change sampling without the need to swap pipelines. github.com/KhronosGroup/Vulkan-Samp…
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Vulkan @vulkan.fosstodon.org.ap.brid.gy · 10/02/2025
Vulkanised 2025 kicks off tomorrow! This sold-out event is the premiere Vulkan event of the year, and we are super excited to bring you an incredible slate of talks & panels in Cambridge. We especially want to thank our incredible sponsors!
Thank you to Vulkanised sponsors: arm, LunarG, NVIDIA, Samsung, and VeriSilicon
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Vulkan @vulkan.fosstodon.org.ap.brid.gy · 16/01/2025
This new sample demonstrates how to use the VK_KHR_dynamic_rendering_local_read extension in conjunction with the VK_KHR_dynamic_rendering extension. This combination can replace core render and subpasses […] [Original post on fosstodon.org]
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Vulkan @vulkan.fosstodon.org.ap.brid.gy · 02/12/2024
The Khronos Group has announced the release of Vulkan 1.4. Vulkan 1.4 integrates and mandates support for many proven features into its core specification, expanding the functionality that is consistently available to developers, greatly simplifying […] [Original post on fosstodon.org]
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