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Von Pixel

@vonpixel.bsky.social
1.2K followers 1.4K following 2.5K posts

Vague threats of making art. Game dev / 3d artist and head of Dream Feed games. Working on Lost Moon an action adventure game. Love dark room music Toronto based dreamfeedgames.com linktr.ee/Vonpixel #gameart #3dart #environmentart #gamdev

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Von Pixel @vonpixel.bsky.social · 13/10/2026
Can’t believe I’m away this weekend. I need to try to go to this.
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Von Pixel @vonpixel.bsky.social · 09/10/2026
Well well well. So is this the smallest reap what they sew award? Still probably not worth it in the grand scheme of things. Gonna check it out though.
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Von Pixel @vonpixel.bsky.social · 30/09/2026
Yes please
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Von Pixel @vonpixel.bsky.social · 28/09/2026
Mystery solved of where my subconscious came up with one.
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Von Pixel @vonpixel.bsky.social · 18/09/2026
couldnt resist doing a quick in-engine check that quickly got out of control. I like it- but I gotta work that material. Too green!
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Von Pixel @vonpixel.bsky.social · 18/09/2026
Vine day today. Got a decent little tool set up in modo- im going to make some virgina creeper and some hanging spanish moss kits and figure out some different PCG approaches for use in Unreal
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Von Pixel @vonpixel.bsky.social · 18/09/2026
The view port for a little walk. Really feeling like this is coming together and I keep thinking im "done" but I keep thinking of more stuff to add. Im thinking of making some additional particles / iridescent fog bits. Really got to get around to finishing up the shimmer effect tutorial too!
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Von Pixel @vonpixel.bsky.social · 18/09/2026
art test passed! Got a fun project to join for the next few months :D
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Von Pixel @vonpixel.bsky.social · 17/09/2026
Revisions WIP still some passes to do with PCG / graffiti decals
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Von Pixel @vonpixel.bsky.social · 12/09/2026
Heres some more reference Im using. In north Ontario theres basically endless sharp jagged rocky swamps and lakes which is what Im directly trying to channel. I tink you might be right and it needs a bit more context with maybe a river or something.
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Von Pixel @vonpixel.bsky.social · 12/09/2026
Heres a wider shot of the whole scene and my reference. I wonder if I should think about reworking the scale- maybe making it more compact? Also wonder if should tweak the shimmer effect to be more transparent to show whats beyond because i guess it kinda gets cut off.
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Von Pixel @vonpixel.bsky.social · 12/09/2026
You wont believe this but... theres water! I based this on the Canadian Shield and train bridges in Ontario that cross the many flooded / lake areas that pool in it. We got bridges like this everywhere. Maybe I should make the road look more like an access road rather than paved.
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Von Pixel @vonpixel.bsky.social · 12/09/2026
Something is really bugging me about this bridge and I cant quite figure out what it is so Im coming right into your TL and saying- hey you- tell me what you dont like about this bridge. Graffiti? Vines and stuff? Be the art director you always wanted to be.
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Von Pixel @vonpixel.bsky.social · 12/09/2026
Chasing some moods tonight. A little tree shader work + more mesh terrain with some fresh zbrush rock sculpts and some further PCG refining.
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Von Pixel @vonpixel.bsky.social · 11/09/2026
Last time I used unity it was unity 2021. Getting up to speed a bit with Unity 6 for something and checking out one of their new example projects and this happens immediately lmao
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Von Pixel @vonpixel.bsky.social · 08/09/2026
The only criticism I got is I like the way the npcs look more than link and Zelda
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Von Pixel @vonpixel.bsky.social · 31/08/2026
Ok Ive said this before- but Im finally finished the Shimmer effect. Loads of learning on this one. Im recording the tutorial and editing as I go so you can make it yourself- but Ill also put it up on my kofi too. Now to finish up the rest of the scene for some nice portfolio shots.
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Von Pixel @vonpixel.bsky.social · 26/08/2026
1 more for tonight. Wanna add some vines and stuff with PCG to this bridge. Also it desperately needs some graffiti I think
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Von Pixel @vonpixel.bsky.social · 26/08/2026
Got pretty distracted with mesh terrain tonight. Also checking out the nanite voxel foliage stuff a bit. Noticed some weird effects when I did (look at the purple flowers they get extra blurry now at a certain distance?). Mesh terrain + PCG tho- awesome combo!
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Von Pixel @vonpixel.bsky.social · 22/08/2026
Mood hunting. Getting closer to finishing this scene. Also 1/2 way finished recording for the shimmer effect tutorial.
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Von Pixel @vonpixel.bsky.social · 22/08/2026
You know- Nanite displacement is just so worth it.
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Von Pixel @vonpixel.bsky.social · 18/08/2026
You better believe I be ramblin'
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Von Pixel @vonpixel.bsky.social · 14/08/2026
If there isnt even a single Doner shop or a Canal...
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Von Pixel @vonpixel.bsky.social · 13/08/2026
Took a little break tonight to make an intro bumper for the channel stuff Ill be doing soon. Was low key kinda fun doing a little motion again.
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Von Pixel @vonpixel.bsky.social · 11/08/2026
Ok- I think this might finally be ready for me to record the tutorial and package up as an asset. But you knows im gonna get distracted finishing up the scene.
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Von Pixel @vonpixel.bsky.social · 11/08/2026
Honestly sometimes stuff is just right in front me for years until I actually notice it. Its turned into muscle memory for me now in the space of a week and i never thought ctrl c ctrl v could be made better.
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Von Pixel @vonpixel.bsky.social · 10/08/2026
pov you just made a scalar value using the hot key
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Von Pixel @vonpixel.bsky.social · 08/08/2026
Back working on this scene / tutorial. Hope to have it up in a few weeks! Im trying loads of approaches and techniques.
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Von Pixel @vonpixel.bsky.social · 04/08/2026
I want to make this tree but thinking about in a UE5 nanite - every needle needs to be modelled has got me going cross eyed. Is this a speed tree thing? I’m trying to not just keep throwing new subscription apps into the mix.
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Von Pixel @vonpixel.bsky.social · 04/08/2026
I think Im going to tackle the trees next. They were always just place holder that I made in treeit quickly
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Von Pixel @vonpixel.bsky.social · 04/08/2026
Made some telephone poles tonight and set up a procedural BP to connect them.
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Von Pixel @vonpixel.bsky.social · 04/08/2026
Every year Ari's Unreal fest talk drops so much knowledge on you. Input latency is absolutely not what I thought it was! Which makes sense because sometimes its very high but the actual button inputs is clearly not what that stat has said. youtu.be/dKSHw_8vz3I?...
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Von Pixel @vonpixel.bsky.social · 03/08/2026
Train bridge WIP
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Von Pixel @vonpixel.bsky.social · 02/08/2026
Officially back from touching grass for a week and working on this train bridge. Going much higher poly than Im used too. Really trying to embrace nanite but without getting ridiculous.
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Von Pixel @vonpixel.bsky.social · 01/08/2026
Whenever I run into annoying rendering issues in Unreal its always this. Everytime almost. Forever disabled.
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Von Pixel @vonpixel.bsky.social · 29/07/2026
Fire pit round 3.
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Von Pixel @vonpixel.bsky.social · 26/07/2026
This fire pit is so good
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Von Pixel @vonpixel.bsky.social · 23/07/2026
I find the shader complexity debug view a little baffling sometimes. This is looking at my single master material for terrain. Its 1 material that does bog standard typical terrain stuff with 5 total layers inside it. The foliage is about as simple as you can possibly make a wind system.
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Von Pixel @vonpixel.bsky.social · 22/07/2026
Reference gathering for a very important piece in my next portoflio environement.
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Von Pixel @vonpixel.bsky.social · 21/07/2026
POV: you are looking for work as a 3d or game artist in 2026.
Recruiter has been sending me more and more listings like this lately. lol
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Von Pixel @vonpixel.bsky.social · 20/07/2026
Got extremely distracted with the annihilation tutorial by noticing very very strange shadow behavior with unreal 5.8. Im pretty sure I know whats happening- but I cant seem to actually do anything about it. Like look at the shadows on the base of the trees. Also the black shadows over the foliage
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Von Pixel @vonpixel.bsky.social · 17/07/2026
I knew from the first time I ever saw a tie dye shirt it was going to effect my life in a core way but who knew that would manifest in packed RGB noise textures for shaders
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Von Pixel @vonpixel.bsky.social · 16/07/2026
heres a cleaner look at the graph without compression so you can read the nodes better
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Von Pixel @vonpixel.bsky.social · 16/07/2026
A simple node set up to oscillate your texture values. Going to use this in the Annihilation shimmer shader and the tutorial im making for it. From here I will use this to calculate normals and do some other fun things.
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Von Pixel @vonpixel.bsky.social · 16/07/2026
I saw this cool plant. I could look it up and see what it is but that would spoil the mystery.
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Von Pixel @vonpixel.bsky.social · 16/07/2026
Imagine touching this grass. But I can’t. It’s not real.
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Von Pixel @vonpixel.bsky.social · 16/07/2026
Little peak at how my substance files always look.
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Von Pixel @vonpixel.bsky.social · 16/07/2026
low key kinda wanna smoke some weed here i dunno bout you.
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Von Pixel @vonpixel.bsky.social · 16/07/2026
First pass on my little nanite friendly foliage kit complete! Need to tweak some stuff further. Some of the subsurface scattering is a bit strong. Might use a vertex channel for that. Also need to knock some of the colors around a bit more. Love colourful stuff so much right now!
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Von Pixel @vonpixel.bsky.social · 15/07/2026
Thats 10 foliage and plant assembly set ups and theres still room on the UVs. Tempted to keep going but 10 is enough. Ill leave that space so I can expand this little foliage kit in the future.
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