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Voiced Gaming

@voicedgaming.bsky.social
276 followers 17 following 176 posts

Researcher of gaming via voice commands. Dual-wields RSI. Other neurological health. (he/him) www.youtube.com/c/VoicedGaming

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Reposted by Voiced Gaming
maura quint @mauraquint.bsky.social · 01/10/2026
Yes every woman has been harassed, many assaulted. But every woman has also experienced invisible loss from moments she avoided harassment. She felt a space becoming unsafe, so she left, while men stayed on. And in leaving, she lost: opportunities, experiences, learning, promotions, even simply fun.
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Voiced Gaming @voicedgaming.bsky.social · 01/10/2026
Majora's Mask 3D voice-controlled (Project Restoration) With voice controls, HD textures and emulator controls, speeding through First Cycle youtu.be/bEmJgJuo9Uc
youtu.be
Majora's Mask 3D voice-controlled First Cycle (Project Restoration)
YouTube video by Voiced Gaming
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Radderss / Lauren R VO 👩‍🦽 | @radderss.bsky.social · 28/09/2026
Only 74 practitioners in the UK have taken the new ME/CFS guidance module, out of tens of thousands of practitioners Sign this petition to help make it mandatory. ME/CFS sufferers in the UK deserve so much better than this utter wilful ignorance of our needs. www.change.org/p/make-me-cf...
change.org
Sign the Petition
Make ME/CFS learning mandatory for NHS staff
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Indoor Animal Games 🏡🐰 Wrenny Lee: Witch-for-Hire OUT NOW! @indooranimal.com · 25/09/2026
🪄🌟Wrenny Lee: Witch-for-Hire is OUT NOW!! Play our short visual novel about a freelance witch trying to find her client's mysteriously missing fiancé! 👉 On Steam for just 5 bucks!! (launch discount) steampowered.com/app/4776970/ Reposts super appreciated ❤️ #indiegame #indiegamedev #gamedev
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Voiced Gaming @voicedgaming.bsky.social · 24/09/2026
5 hours of voice-controlled Picross e (3DS), all Normal levels, using VoiceAttack youtu.be/Ri_ODp8CnXc
youtu.be
Picross e with voice commands, all Normal levels, using VoiceAttack
YouTube video by Voiced Gaming
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Tara Voelker @tarav.bsky.social · 21/09/2026
Well, I finally took my own advice about building accessibility in from the beginning. Rebind Studios is officially underway. I’m excited to help teams solve hard accessibility and production problems and, eventually, to make some games of our own. www.rebindstudios.com
rebindstudios.com
Rebind Studios – More Ways to Play
Rebind Studios helps game developers, publishers, and platforms create more accessible player experiences.
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Can I Play That? @caniplaythat.com · 21/09/2026
Industry accessibility veteran Tara Voelker launched @rebindstudios.com today, providing accessibility and production consultancy to the game industry. As layoffs disproportionately affect accessibility roles, these services are needed now more than ever. caniplaythat.com/2026/09/21/i...
caniplaythat.com
Industry accessibility veteran launches Rebind Studios - Can I Play That?
Industry accessibility veteran Tara Voelker launches Rebind Studios, providing accessibility and production consultancy to the game industry.
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Voiced Gaming @voicedgaming.bsky.social · 17/09/2026
Locomochi demo full voice-controlled playthrough youtu.be/xEuvAj6YPiQ Unedited footage of relaxed gameplay (66 mins). Game developed and published by @littlelanterngames.bsky.social
youtu.be
Locomochi demo full voice-controlled playthrough
YouTube video by Voiced Gaming
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Reposted by Voiced Gaming
Many Cats Studios @manycatsstudios.bsky.social · 10/09/2026
You can catch Cats member, @hfrayling.com as she moderates a panel at GamesNEXT in London this month!
A speaker graphic with text and Harriet's headshot on bottom right. Text reads in green and white, I'm speaking at games next by transperfect. GamesNext will bring together decision-makers from game developers, publishers and selected industry partners to discuss how games are built, scaled, supported and operated in today's market. 24 & 25 September, 2026. QEII Centre Westminster.
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Voiced Gaming @voicedgaming.bsky.social · 10/09/2026
Locomochi demo voice-controlled, using VoiceAttack youtu.be/RC-dAsub8DY A cosy train-based puzzle game, including toying with some physics-glitching in the last level. Developed and published by @littlelanterngames.bsky.social Part of the @wholesomegames.com celebration
youtu.be
Locomochi demo voice-controlled, using VoiceAttack
YouTube video by Voiced Gaming
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Voiced Gaming @voicedgaming.bsky.social · 09/09/2026
I welcome adding voice commands to games, though only 9 voice commands for Pikmin 4 looks like Nintendo splashed out for the trial version of VoiceAttack.
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Arevya - Gaming is for EVERYONE 💕♿️ @arevya.bsky.social · 08/09/2026
Cosplayers! You have one job, and one job only! Sincerely and thank you - All Zelda fans
Picture from the new Ocarina of Time Remake trailer, showing the great fairy
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Radderss / Lauren R VO 👩‍🦽 | @radderss.bsky.social · 07/09/2026
Just know, if you're struggling with chronic illness right now, with feeling left behind or the grief of all the things you could do if you were well... Know that you're not alone. Know that you are talented and brilliant, still Know that you're worth loving
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Radderss / Lauren R VO 👩‍🦽 | @radderss.bsky.social · 07/09/2026
My brain: You've not been able to do much lately, I'm sure nobody likes you anymore Me when I recover: people like me, wow It's this never-ending cycle anytime my chronic illnesses flare up that because I can't show up, I'll be left behind. But, we're still worthy of friendship when ill
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Voiced Gaming @voicedgaming.bsky.social · 03/09/2026
Picross e (3DS) Easy levels voice-controlled, using VoiceAttack Completing the first 15 puzzles, just comfy puzzling youtu.be/0d5x3skekho
youtu.be
Picross e (3DS) Easy levels voice-controlled, using VoiceAttack
YouTube video by Voiced Gaming
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Reposted by Voiced Gaming
🌑 @fell.energy · 01/09/2026
i want games made by people who get to keep their jobs
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The Game Accessibility Conference @gaconf.bsky.social · 31/08/2026
📢 First speakers announced for GAConf USA 2026! @chichisribbons.bsky.social, @missfire.bsky.social @ianhamilton.bsky.social, @chadbouton.bsky.social, @satanherself.bsky.social, and Eric Blackburn - www.gaconf.com/speakers/ Lots more to come! FREE registration at www.gaconf.com
GAConf, advancing accessibility for disabled players. Online conference, Oct 18th - 19th 2026. Seattle social, Oct 2026.
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Voiced Gaming @voicedgaming.bsky.social · 28/08/2026
Incretyper voice-control tutorial and gameplay, using Dragon NaturallySpeaking An incremental typing game that led to me speaking a bunch of word salad, and works straightaway with Dragon on Windows 10. youtu.be/7h_i3NXmL8M
youtu.be
Incretyper voice-control tutorial and gameplay, using Dragon NaturallySpeaking
YouTube video by Voiced Gaming
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Bree Lundberg @breelundberg.com · 25/08/2026
In honor of Dolly, get your annual COVID booster if you can. You can save lives too.
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Laura Kate Dale - LauraKBuzz @laurakbuzz.bsky.social · 14/08/2026
Consoles Need to Add Native Voice Command Support For Games - Access-Ability Text: access-ability.uk/2026/08/14/c... Video: www.youtube.com/watch?v=5k1f...
youtube.com
Consoles Need to Add Native Voice Command Support For Games - Access-Ability
YouTube video by LauraKBuzz
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Arevya - Gaming is for EVERYONE 💕♿️ @arevya.bsky.social · 13/08/2026
Just want to make it crystal clear, now that Twitch has introduced an AI that learns from the stream and chat: I have turned OFF everything I can! You are safe from crap like that in my community and it is a shame that Twitch made it opt out and not opt in!
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Voiced Gaming @voicedgaming.bsky.social · 13/08/2026
Fireblight Ganon beaten with voice commands in Breath Of The Wild youtu.be/hzn1B_ynPu0 Using infinite durability, facing off against the boss.
youtu.be
Fireblight Ganon beaten with voice commands in Breath Of The Wild
YouTube video by Voiced Gaming
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Voiced Gaming @voicedgaming.bsky.social · 07/08/2026
Lara Croft GO voice-controlled, using VoiceAttack youtu.be/x2m1s06o73I A comfy turn-based puzzle game (which while released in 2016, was not about collecting Lara Crofts). The movement mechanic was reasonable to code because it worked on relative mouse movements, wherever the cursor happened to be.
youtu.be
Lara Croft GO voice-controlled, using VoiceAttack
YouTube video by Voiced Gaming
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The Game Accessibility Conference @gaconf.bsky.social · 03/08/2026
GAConf USA date is set! Two days of accessibility talks and networking, October 19th & 20th. Fully online across Zoom and Discord. FREE registration open now at www.gaconf.com. Speaker announcements coming soon!
GAConf, advancing accessibility for disabled players. Online conference, Oct 18th - 19th 2026. Seattle social, Sept 2026.
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OneBGS - Bethesda Game Studios Union @bethesdaunion.bsky.social · 31/07/2026
User researchers like Elisabeth Whyte made sure players' voices were heard in your favorite Xbox games. On July 6th, Elisabeth and her entire team at Zenimax were laid off. Now, make your voice heard and #SaveGameWorkers by telling Microsoft to end their cycles of layoffs: shorturl.at/5ruBE
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Voiced Gaming @voicedgaming.bsky.social · 30/07/2026
DenshaVoiceAttack! (Denshattack! demo voice controlled) youtu.be/NCRtfekWfiM Playing the wild train-tricks game by voice. It's very intense, like having lots of QTEs. Game developed by: Undercoders Published by: @fireshinegames.bsky.social, Boltray Games
youtu.be
DenshaVoiceAttack! (Denshattack! demo voice controlled)
YouTube video by Voiced Gaming
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Grant Stoner @supercrip1994.bsky.social · 28/07/2026
For seven years, I've had the privilege of reporting on accessibility and the disabled perspective. And now, during my seventh Disability Pride Month in this industry, I'm left wondering if this beat is coming to an end. Read my first @skyboxcritics.com piece here: skyboxcritics.com/2026/07/28/t...
skyboxcritics.com
The vanishing art of disability reporting
As the games industry contracts, disability reporting is facing an extinction-level crisis.
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Voiced Gaming @voicedgaming.bsky.social · 23/07/2026
Kuru Kuru Kururin training & first five levels played with voice commands, using VoiceAttack youtu.be/84hOTH81l-U A challenging GBA game where you steer a constantly-turning propeller; I used Easy mode and later NSO-included save states.
youtu.be
Kuru Kuru Kururin (GBA/NSO) training & first five levels played with voice commands
YouTube video by Voiced Gaming
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Voiced Gaming @voicedgaming.bsky.social · 16/07/2026
4-ish hours of driverless-driving in Mario Kart World. youtu.be/nFDbMni_glQ After a big day, a second go at 'Slow TV', seeing Cow freeroaming without a care for roads, walls, deserts, or oceans, applying Smart Steering and Auto Acceleration, and a loop that reactivates acceleration after void-outs.
youtu.be
4-ish hours of driverless-driving in Mario Kart World (Slow TV)
YouTube video by Voiced Gaming
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Rosie (she/her) @airfriedrosie.bsky.social · 15/07/2026
Remember Streeting's review into whether young people are being overdiagnosed with ADHD, autism, and mental health issues? Well, the interim report is out, and there's a reason the media are silent on it (spoiler: it proves what a lot of us have been saying all along)
In others, notably ADHD and autism, rising diagnoses and referrals appear to exceed changes in underlying epidemiological prevalence and are likely to reflect a combination of:

improved recognition
changing help-seeking behaviour
institutional incentives
pressures within existing service pathways
Across both ADHD and autism, best currently available population-based estimates remain relatively stable, while administrative diagnoses, self-identification and recorded service demand have increased substantially. In autism, the evidence also points to particularly rapid growth in identified need within educational systems, including increasing identification among girls and among young people without learning disability.These patterns suggest that rising demand is not simply the result of increasing prevalence, but of several processes operating simultaneously, including:

real increases in distress in some groups
improved recognition of previously unmet need
changing expectations about support
systems that frequently rely on formal diagnosis as the primary route to assistance
Across the system, support is too often accessed through pathways that are slow, fragmented and heavily dependent on diagnostic categorisation. While diagnosis remains essential for some forms of clinical decision-making, the evidence suggests that current arrangements do not always provide the most effective or efficient way of identifying and responding to need. In particular, where access to support depends heavily on formal diagnosis, demand for diagnostic assessment can increase more rapidly than systems are able to respond, generating long waiting times, duplication of assessment and pressure on specialist services.

The next phase of the review will therefore focus on clarifying the relationship between distress, diagnosis and need, and on examining how systems might respond more effectively to these patterns. A central objective will be to identify opportunities for developing more coherent, evidence-informed care pathways that enable support to be provided earlier and more proportionately, while ensuring that specialist services are available in a timely and appropriate manner for those whose needs are most complex.
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Voiced Gaming @voicedgaming.bsky.social · 09/07/2026
4 Nintendo consoles voice-controlled at once (with Zelda/Metroid/Mario/Picross/Tetris/MarioKart) A tech demo of 7 lots of 4 simultaneous games, across Switch 2/Switch/3DS/Wii U [7.5 mins] youtu.be/WailL-_jO-c
youtu.be
4 Nintendo consoles voice-controlled at once (with Zelda/Metroid/Mario/Picross/Tetris/MarioKart)
YouTube video by Voiced Gaming
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Game A11y Gathering @ga11ygathering.bsky.social · 08/07/2026
Adam Russell - one of our incredible speakers from last year - started a cake business! 🧁 This year we're so excited to have cupcakes (incl. vegan and gf) for the Gathering from Adam. Don't they look delicious?? 🤤 (Obviously these are not the exact ones for next week, we're just excited!)
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The Game Accessibility Conference @gaconf.bsky.social · 26/06/2026
Reminder that we offer free tickets to any developers who have recently been laid off. If this is you, drop us a message for the promo code! #DevelopConf #GAConf
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The Game Accessibility Conference @gaconf.bsky.social · 08/07/2026
GAConf By The Sea is a week today!! Hang out with a bunch of cool accessibilibuddies, with drinks, snacks, trinket swap, swag, quiz with prizes.. have you got your tickets yet? #DevelopConf #DevelopBrighton
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derek achoy 🐰🏡 indoor animal @derekachoy.bsky.social · 08/07/2026
Paraphrased instructions: open the app, tap your profile, tap the three lines in the top-right corner of the screen. Scroll down to the Sharing and reuse tab. You'll see a section labeled "Allow people to use your content on Instagram and with AI features..." with a toggle for Posts and Reels.
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Kolo @helloitskolo.com · 07/07/2026
Did a hard thing today then joked to my partner about how adulthood sucks because you don't get a gold star when you do hard things. Just found this on my desk 🥹
A hand drawn gold star on lined paper. The words "YOU DID IT" above the star in upper case letters.
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Laura Kate Dale - LauraKBuzz @laurakbuzz.bsky.social · 06/07/2026
God, it looks like a LOT of Accessibility specialists were hit by today's layoffs at Xbox, inclusing some of their most senior accessibility folks. This feels like a REALLY bad sign for accessibility at Xbox going forward. A huge amount of skilled talent being thrown out as part of this "shake up".
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GameSpot @gamespot.com · 06/07/2026
dlvr.it
Xbox Layoffs “Heavily Impact” The Accessibility Team, Too
As part of the 1,600 people being let go by Xbox during its big reset on July 6, it appears that the company's Accessibility division has been hit pretty heavily as well. According to a July 6 Bluesky post, the senior user researcher for accessibility at ZeniMax Media, Elisabeth Whyte, shared that she was caught in the blast zone, too. Whyte also revealed that the "accessibility staff overall seems heavily impacted," with "multiple people on the Bethesda User Research Team" getting laid off. On LinkedIn, Whyte reshared a post by Zach Clothier, the accessibility test lead for the Microsoft gaming accessibility testing service, who announced his departure after nearly three years in his role. It's unclear how many other people have been affected, but according to Whyte, it sounds like the team has been decimated amidst these layoffs. This comes during Disability Pride Month, which is supposed to honor the history, achievements, and experiences of the disability community. A Microsoft spokesperson told GameSpot over email that despite the restructuring, the company plans to continue its work in making gaming more accessible for all. "Accessibility remains a priority for Xbox," the spokesperson said. "While we've made changes across the team, creating more accessible gaming experiences for players has not changed." Xbox's Accessibility Team is responsible for some wonderful features and technologies that make gaming easier for all players. This includes things like the Adaptive Controller and its various attachments, as well as accessibility options in games such as Forza Horizon 6 to change everything from the way it looks to the way it plays. 1,600 people will lose their jobs on July 6, while another 1,600 will lose their jobs over the next 12 months. These cuts make up about 20% of Microsoft's staff. Some studios have been cut loose, with Ninja Theory and Undead Labs being sold to a mysterious buyer. Meanwhile, the fate of Arkane Studios is still unknown, and both Id Software and ZeniMax have lost staff so that those studios could shift toward focusing on bigger franchises.
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Steve Saylor @stevesaylor.net · 02/07/2026
Well, this is a MAJOR blow to accessibility. Fortnite has nerfed the Visual Audio wheel, which was designed for deaf and hard-of-hearing players. It makes the game almost unplayable for those players. Plus it helped a ton of other disabled players, including myself www.linkedin.com/posts/cdspow...
linkedin.com
Fortnite sound effects wheel visualizer removed for accessibility | Christopher Power posted on the topic | LinkedIn
After investigating what I thought was a Fortnite glitch, I have found that Epic have severely changed and made nearly useless for accessibility purposes the sound effects wheel visualizer. It is not...
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Spoonie the Ghoulie 🎃 @spoonienet.com · 27/06/2026
I will be about the general Develop vibe area doing a talk at @ga11ygathering.bsky.social on the 15th about puzzles! I'll also be at the @gaconf.bsky.social By The Sea! mixer afterwards if you want to catch me to chat or ask me your burning questions (www.eventbrite.com/e/gaconf-by-...)
eventbrite.com
#GAConf By The Sea 2026
Evening social mixer, for people interested in making games accessible to disabled players.
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Game A11y Gathering @ga11ygathering.bsky.social · 27/06/2026
Lastly, we're very excited to be swapping our roundtable for a panel of industry experts! This panel will discuss Getting Started with Accessibility Consultancy, and aims to help both studios new to accessibility and aspiring consultants. Tickets: www.eventbrite.com/e/game-acces...
A purple image with white text that reads Panel: Getting Started with Consultancy. As a studio, where do you start with finding and hiring lived experience experts? As an aspiring consultant, how do you get started and what key skills do you need? At the top are the logos for Many Cats Studios, Unity, PlayStation, PlaytestCloud and Scopely.
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Game A11y Gathering @ga11ygathering.bsky.social · 26/06/2026
Very excited to welcome @metafora09.bsky.social to give a talk on her game Oppidum, which won Best Accessibility Award at Iris Games Awards last year! The talk focuses on understanding we all have different needs and a game adapting to them feels GOOD. Tickets: www.eventbrite.com/e/game-acces...
A purple image with white text that reads Jen Barba, she/her, Oppidum - a survival adventure with accessibility in mind. To the right is a circular photo of Jen, and at the top are the logos for Many Cats Studios, Unity, PlayStation, PlaytestCloud and Scopely.
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Game A11y Gathering @ga11ygathering.bsky.social · 25/06/2026
JoAnn Sproule will be joining us to give a talk about inclusivity in gaming communities. 💜 Accessibility in gaming extends into the accessibility of communities built around gaming, and whether every player genuinely feels they belong. Tickets: www.eventbrite.com/e/game-acces...
A purple image with white text that reads JoAnn Sproule, she/her, Inclusive Gaming Communities. To the right is a circular photo of JoAnn, and at the top are the logos for Many Cats Studios, Unity, PlayStation, PlaytestCloud and Scopely.
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Voiced Gaming @voicedgaming.bsky.social · 25/06/2026
Wii U & Switch & Switch 2: Breath Of The Wild, beating 3 Great Plateaus with voice control at the same time youtu.be/QJwEo3E3jpA
youtu.be
Wii U & Switch & Switch 2: Breath Of The Wild, beating 3 Great Plateaus with voice at the same time
YouTube video by Voiced Gaming
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Game A11y Gathering @ga11ygathering.bsky.social · 24/06/2026
Thrilled to welcome Anni Pekie with a talk all about Subtitles! There is a surprising number of details that contribute to the perfect closed caption! Come along for Anni's subtitle implementation checklist. ✅️ Tickets: www.eventbrite.com/e/game-acces...
A purple image with white text that reads Anni Pekie, she/her, Not all captions are created equal: Dos and Don'ts for subtitle implementation in your game. To the right is a circular photo of Anni, and at the top are the logos for Many Cats Studios, Unity, PlayStation, PlaytestCloud and Scopely.
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Laura Kate Dale - LauraKBuzz @laurakbuzz.bsky.social · 23/06/2026
An example of audio descriptions, into playing a minigame. Nintendo, this is pretty grerat. Not perfect in execution, but a huge step forward, and not something I anticipated seeing Nintendo attempt with this game. Huge congrats!
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Game A11y Gathering @ga11ygathering.bsky.social · 23/06/2026
We're welcoming back @spoonienet.com to give a talk on Accessibility in Video Game Puzzles! 🧩 Covering barriers presented by puzzles, and tips to help devs challenge their approach to designing and implementing puzzles in their games. Get tickets: www.eventbrite.com/e/game-acces...
A purple image with white text that reads Li Brady, they/them, What's the answer? Approaching Accessibility in Video Game Puzzles. To the right is a circular photo of Li, and at the top are the logos for Many Cats Studios, Unity, PlayStation, PlaytestCloud and Scopely.
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Game A11y Gathering @ga11ygathering.bsky.social · 22/06/2026
This week we're kicking off our speaker spotlights! First up is a talk by @voicedgaming.bsky.social all about custom voice commands. 🎙️ Discussing their practicalities, useful command ideas, and techniques for some types of games. Get tickets on Eventbrite: www.eventbrite.com/e/game-acces...
A purple image with white text that reads Victor Golf, he/him, Say Yes to start: How custom voice commends affect gameplay. To the right is a circular photo of victor holding his hand up to a headset, and at the top are the logos for Many Cats Studios, Unity, PlayStation, PlaytestCloud and Scopely.
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Voiced Gaming @voicedgaming.bsky.social · 18/06/2026
PicoHot full voice-controlled playthrough, using VoiceAttack www.youtube.com/watch?v=snRh... Playing a quick Pico-8 game made by @lexaloffle.bsky.social and friends.
youtube.com
PicoHot full voice-controlled playthrough, using VoiceAttack
YouTube video by Voiced Gaming
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Game A11y Gathering @ga11ygathering.bsky.social · 15/06/2026
It's been two weeks since our tickets went live (link in bio!) 🎟️ Remember to check out all the other events listed on the Unofficial Develop Brighton Calendar 🗓️
docs.google.com
The Unofficial Develop Brighton Events Calendar
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