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VnH

@vnhgame.bsky.social
43 followers 18 following 96 posts

In this bullet hell super hero RPG, make the choice to play the villain and take the powers of heroes you beat or stay on the path of a hero and fight with your own power. Made in Godot

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VnH @vnhgame.bsky.social · 24/08/2026
Wow it's been a sec. Amazing what little gets done when work life starts being incredibly busy. Sometimes an enemy can fly out of the battle area and onto a comic panel for an attack. Figured out what a shader actually was and used it for the tiling background. 😸 #godot #gamedev #indiedev
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VnH @vnhgame.bsky.social · 28/06/2026
Back at it again! You ever play a Deltarune Chapter 5 and it gives you ideas Decided I can just mess with the bounds of the play space and the direction you attack whenever I want. Enemies can now "shift" into a comic panel for special attacks. #screenshotsaturday #godot #gamedev #indiedev
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VnH @vnhgame.bsky.social · 01/06/2026
Battle start! Made the proper "hero" version of the intro battle sprite and battle idle. Very happy with how it looks now! Nothing like transforming your arm into an arm cannon, probably doesn't hurt that much. #gamedev #indiedev #pixelart
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VnH @vnhgame.bsky.social · 30/05/2026
Great progress today! Was able to finish up another cutscene and I'm pretty satisfied with how it turned out so far. Like always tons of WIP work, but getting closer to visual pass. #gamedev #indiedev #screenshotsaturday #godot
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VnH @vnhgame.bsky.social · 28/05/2026
And done! Quite happy with it! Some quick maneuvers to dodge an incoming attack. #gamedev #pixelart
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VnH @vnhgame.bsky.social · 26/05/2026
Starting a new animation #aseprite #gamedev
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VnH @vnhgame.bsky.social · 25/05/2026
This weekend was full of progress! Amazing what gets done when you have focused days back to back. Another cutscene done and second save point made right before the first major fight. Only 2 more scenes til I do a full visual polish pass. 🫡 #gamedev #indiedev #godot
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VnH @vnhgame.bsky.social · 23/05/2026
Got a bit done today, a look at another cutscene. As usual ton of WIP work (did you know if you want a sprite of a character facing a different direction you need to draw it?) The song playing in the cutscene is from @moonana.bsky.social 80 song pack! #screenshotsaturday #gamedev #indiedev #godot
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VnH @vnhgame.bsky.social · 16/05/2026
Big coding day! Created the system that determines if NPCs/objects appear depending on flags set, and got first overworld event working aka you can watch an NPC move away as you approach. No new visual so here is an old animation slowed down! #gamedev #indiedev #godot
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VnH @vnhgame.bsky.social · 10/05/2026
Back to work this weekend. Finishing basic mapping for the first inside area with temp assets and did some code work for cutscenes and overworld triggered events. Hopefully life slows down a bit and I can get more time in for game dev 🫡 #gamedev #indiedev
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VnH @vnhgame.bsky.social · 26/04/2026
Oops almost went a whole month without posting. Been incredibly busy at work and was struggling to do any gamedev work. Was able to code up a cutscene today and again expand the tools I have to make future ones quicker. Progress! Also here is Zero in Tomodachi Life :)
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VnH @vnhgame.bsky.social · 28/03/2026
"What does a completely work in progress map and cutscene look like?" Well let me show you. I assume this is what 90% of video games look like while being made. Trying to focus more on implementing things ASAP and worrying about finished assets later. #gamedev #indiedev #screenshotsaturday #godot
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VnH @vnhgame.bsky.social · 21/03/2026
Ooops almost 3 weeks without posting. Life has been busy and the games have been good. Anyway here is the most WIP thing i've probably drawn. Doing some menu work and coding and hopefully will get back to working frequently on VnH. #gamdev #indiedev
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VnH @vnhgame.bsky.social · 01/03/2026
Just to make sure I don't go 2 weeks without posting, been busy with IRL stuff the last week and also Leon and Grace need me this weekend. Was able to get some work done today, some basic set up for character menu and UX design work. Here is a sprite of SeeSaw that I may not use. #pixelart #gamedev
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VnH @vnhgame.bsky.social · 15/02/2026
After yesterday's slow progress, got everything working! Calling home to save works and being able to choose options in dialogue also works! That's progress baby. I think next should be making a character menu? Last feature before just making content... #gamedev #indiedev #godot
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VnH @vnhgame.bsky.social · 14/02/2026
Some days you work all day, and have very little show for it. Working on a "choose menu" where you can choose an option, such as being asked if you want to save. Bloated in places where it shouldn't be to play dialogue afterwards when I should have just reused my cutscene work. Live and learn!
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VnH @vnhgame.bsky.social · 11/02/2026
Today's work was some minor bug fixes introduced and discovered thanks to loading and adding in this little sprite which needed caused me to edit the first cutscene so it doesn't show up until after it's done. #gamedev #indiedev #godot
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VnH @vnhgame.bsky.social · 10/02/2026
Now that I finally implemented saving, you may ask how do you save. Well you have to make a call to your robot butler Bo of course! Wherever you see this icon you can give him a quick call to save. He just really wants to hear from Zero to make sure he's okay... #gamedev #indiedev #pixelart
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VnH @vnhgame.bsky.social · 08/02/2026
As I was hoping to get done today, got basic saving and loading working! Lots of things need to be touched and have more than one save point, but was able to save the game after the first cutscene and load it up past it. Godot made it very easy thankfully. Progress! #gamedev #indiedev #godot
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VnH @vnhgame.bsky.social · 07/02/2026
Today's work was something I probably should have done a long time ago, implemented a main menu! Lot of time spent on making sure it could actually start a new game properly and linking the opening scene to first gameplay scene. Progress! #screenshotsaturday #gamedev #indiedev #godot
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VnH @vnhgame.bsky.social · 02/02/2026
After finishing SeeSaw's fight today, decided "why not design a logo so I can make a proper start menu". Here is the current WIP idea. I hope conceptually it's interesting enough to draw you in and make you more curious about VnH. #gamedev #indiedev #aseprite
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VnH @vnhgame.bsky.social · 01/02/2026
Progress update, the whole fight is playable from beginning to end now! Other than some slight tweaking of numbers and overall visual polish, very happy with it! It's fun! Making a fun game!
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Reposted by VnH
VnH @vnhgame.bsky.social · 31/01/2026
Designing fights is the fun part of working on VnH. The thing I'm most happy about is that when playtesting I'm having fun playing it so I'm doing something right! also not going to lie it took multiple attempts to record this hitless lmao #gamedev #indiedev #godot #screenshotsaturday
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VnH @vnhgame.bsky.social · 31/01/2026
Designing fights is the fun part of working on VnH. The thing I'm most happy about is that when playtesting I'm having fun playing it so I'm doing something right! also not going to lie it took multiple attempts to record this hitless lmao #gamedev #indiedev #godot #screenshotsaturday
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VnH @vnhgame.bsky.social · 30/01/2026
Now here it is, properly timed as an actual attack! (forget that i'm still testing it as I load into the fight) Next, actual attack patterns! Also this may be inspired by Undertale but you gonna be dodging half room cleaves like FFXIV lmao #godot #gamedev #indiedev
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VnH @vnhgame.bsky.social · 28/01/2026
Testing out how some attacks will look visually before implementing them. Also put in SeeSaw's idle animation. Yay for working. #gamedev #indiedev #godot
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VnH @vnhgame.bsky.social · 28/01/2026
Testing out how some attacks will look visually before implementing them. Also put in SeeSaw's idle animation. Yay for working. #gamedev #indiedev #godot
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VnH @vnhgame.bsky.social · 22/01/2026
And done with the idle animation! Meet See Saw, a hero who just wants to make rent. #gamedev #indiedev #pixelart #aseprite
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VnH @vnhgame.bsky.social · 20/01/2026
Was trying to figure out how he gets around, and came to the conclusion: Man absolutely would not walk. #gamedev #indiedev #pixelart
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VnH @vnhgame.bsky.social · 17/01/2026
Happy #screenshotsaturday A lot of today was spent working on battle dialogue, setting it up so different characters can talk during the battle to have a back and forth. (I have not created any of the rest of the fight other than implementing the battle loop lol) #godot #gamedev #indiedev
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VnH @vnhgame.bsky.social · 11/01/2026
"You have obtained a new AP." Incredibly happy with this work. This is one of the most important animations I wanted to get right. Just exported to show off so a bit faster than planned. #pixelart #gamedev #indiedev #aseprite #screenshotsaturday
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VnH @vnhgame.bsky.social · 11/01/2026
"You have obtained a new AP." Incredibly happy with this work. This is one of the most important animations I wanted to get right. Just exported to show off so a bit faster than planned. #pixelart #gamedev #indiedev #aseprite #screenshotsaturday
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VnH @vnhgame.bsky.social · 10/01/2026
I've been working all week! I got a large burst of inspiration to work on a later part of the script as I try and solidify some ideas. Everything is obviously far too spoilery too post and everybody would have 0 context so idk have one line I liked
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VnH @vnhgame.bsky.social · 03/01/2026
What the kid doing I like animating the little floating eyes, it's fun to try and make small expressions with them #gamedev #indiedev #pixelart #aseprite
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VnH @vnhgame.bsky.social · 03/01/2026
First post of the new year! I present a very defeated slug of a man. Starting work on a very important animation. Goal for this year is to get a very private prologue demo out and then a proper demo late this year. Working! #gamedev #indiedev #pixelart #aseprite
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VnH @vnhgame.bsky.social · 27/12/2025
Working on the initial fight and aaaaaa this is starting to look like a real game that you play! Coming up with attacks is fun! The indicator and sound made the feedback on the attack a lot better. #gamedev #indiedev #godot
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VnH @vnhgame.bsky.social · 24/12/2025
Getting closer to finally making this freak's fight. The robots you fight will be common enemies but the real star are the hero/villain fights throughout the game. #gamedev #indiedev #pixelart #aseprite
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VnH @vnhgame.bsky.social · 24/12/2025
Another almost 3 gap between posting but my excuse is that I had the flu. Today was getting all the post battle stuff working. So now I can go from field to cutscene to field to battle and back to field. That's like all the game states! Real progress! #gamedev #indiedev #godot
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VnH @vnhgame.bsky.social · 07/12/2025
Tons of work done today. Lots of bug fixes and touching up cutscene related tools. Nobody is randomly teleporting anymore in the scene and I can't skip whole parts of it. We call that progress baby. Now to properly make the first fight and make more bullet patterns #godot #gamedev #indiedev
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VnH @vnhgame.bsky.social · 02/12/2025
Trying to concept out the generic NPCs you will see around the city. Just another faceless person you would walk right by, but I'm sure they have thoughts on the new villain who just showed up. #gamedev #indiedev #aseprite
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VnH @vnhgame.bsky.social · 30/11/2025
Been busy today, 2nd cutscene had some extensive work done on it and now it plays from start to end. WIP as things are teleporting, the timings of a lot of animations are off, and art is not final but proud of the work so far! (Music by Elektrobear) #screenshotsaturday #gamedev #indiedev #godot
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VnH @vnhgame.bsky.social · 28/11/2025
"I'm just going to hard code a string while testing" - Someone who is going to have to refactor all those hard coded strings later Today was a good code clean up day, and instead of 2 weeks between updates it was 13 days which is impressive.
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VnH @vnhgame.bsky.social · 15/11/2025
Boy I should really stop doing the "work once every 2 weeks" thing Anyway 2nd cut scene finally in progress. #godot #screenshotsaturday #gamedev #indiedev
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VnH @vnhgame.bsky.social · 01/11/2025
Went from Silksong obsession straight into Pokemon obsession. Back to working on VnH though! The comic cutscene I was working on is all in and can be played through but still need to do a lot of camera work to make it look right. Progress is progress! #gamedev #indiedev
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VnH @vnhgame.bsky.social · 09/10/2025
Back from Silksong jail (damn what a good game) Currently sketching out the other early comic style cutscene tonight, will try and get it implemented in game this weekend. It's all temp art for now but it feels good to get it in. Love a good inciting event! #gamedev #indiedev
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VnH @vnhgame.bsky.social · 26/09/2025
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VnH @vnhgame.bsky.social · 19/09/2025
And as a note, will basically keep journaling work until I reach a certain point I already know, and then after that, it will be more heads down while working on a demo. I hope it is interesting to see progress on a game like this.
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VnH @vnhgame.bsky.social · 19/09/2025
Decided to touch up the main character's sprite since I kept thinking "wait how does his hair actually work". The mask design came first so it's been working backwards from there. Also since I don't think I've ever said it, meet Zero, the protagonist of VnH.
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VnH @vnhgame.bsky.social · 14/09/2025
Working on tile sets and testing details for the environment. Having fun drawing and making assets, especially when I end up liking how it looks. #aesprite #gamedev #indiedev
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Reposted by VnH
VnH @vnhgame.bsky.social · 12/09/2025
"Maybe this is why they think I'm a villain? Aagh forget it! Hey hunk of junk, let's go!" Been working on this animation every night in between Silksong sessions and I'm quite proud of how it ended up! #aesprite #pixelart #gamedev #indiedev
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