VisualInk @visualink.bonfire.mavnn.eu.ap.brid.gy · 26/09/2026The fun thing about running the same course more than once is that you get to see how differently the same ideas turn out based on questions asked, how quickly people work, delays from technical issues, skills growing... So now we have multiple orcs and […] [Original post on bonfire.mavnn.eu] 062 6
VisualInk @visualink.bonfire.mavnn.eu.ap.brid.gy · 16/09/2026New term, new Bob the orc! He's a little surprised a human has come into his cafe, but that's not going to stop him offering a professional service. First lesson of our #gamedev courses for teenagers (regardless of which skillset they focus on): start with […] [Original post on bonfire.mavnn.eu] 054 5
VisualInk @visualink.bonfire.mavnn.eu.ap.brid.gy · 17/06/2026Teaching early teens how to create their own game assets for #VisualNovels (and #GameDev in general) and today we were talking about using layers to speed up art creation (alpha locking, filters on layer groups), to give characters different expressions, or […] [Original post on bonfire.mavnn.eu] 071 7
VisualInk @visualink.bonfire.mavnn.eu.ap.brid.gy · 09/06/2026 * Physics based game play? Check * Stack programming based magic system? Check * Ink plugged in for narrative? Check * ... * Profit? Probably not. Fun though! #GameDev #godot #inkle #ConcatenativeProgramming 031 3
VisualInk @visualink.bonfire.mavnn.eu.ap.brid.gy · 20/05/2026For our next trick from the course: create a character by quickly learning how to trace a reference image in #Krita . Take some selfies with the facial expressions you want, and go to town. Bonus tip: Wikimedia Commons has lots of great art that is no […] [Original post on bonfire.mavnn.eu] 152 5
VisualInk @visualink.bonfire.mavnn.eu.ap.brid.gy · 14/05/2026Fixing bugs by adding errors: previously VisualInk was hiding some of the runtime errors in your #visualnovel. Although Ink checks a lot of things as you're writing (and VisualInk prevents you running a broken script), some errors only occur when you're […] [Original post on bonfire.mavnn.eu] 001 1
VisualInk @visualink.bonfire.mavnn.eu.ap.brid.gy · 14/05/2026So, what kind of things will be covered in our new "Making 2D Game Assets" course for 11-16 year olds? Example 1: Use layers and a simple art style (pixel art is great for this) to quickly create expressive characters in #krita. Is this just a prototype? Or […] [Original post on bonfire.mavnn.eu] 100 1
VisualInk @visualink.bonfire.mavnn.eu.ap.brid.gy · 30/04/2026Ideas for the new course starting to solidify, with the plan being a five week knee intro to creating #visualnovel assets of your own for under 18s with no budget (above and beyond having a computer) using tech you probably have around the house and open […] [Original post on bonfire.mavnn.eu] 041 4
VisualInk @visualink.bonfire.mavnn.eu.ap.brid.gy · 17/04/2026Rapid fire character with multiple emotes practice. #krita is looking a great tool for this kind of work, although its huge power and flexibility might make it hard to introduce to some of our younger #visualnovel authors. 010 1
VisualInk @visualink.bonfire.mavnn.eu.ap.brid.gy · 20/03/2026One of the **most** frustrating things when learning text based coding for the first time is just knowing whether you have typed what the computer expects. Should that be a `{` or a `[`? Do I need a new line here, or must I put this on the same line? To […] [Original post on bonfire.mavnn.eu] 101 1
VisualInk @visualink.bonfire.mavnn.eu.ap.brid.gy · 23/02/2026Even great stories start from humble beginnings. In the first session of a new round of Coding Games with a Story, some of our authors (9-11 year olds) successfully got a story up and running with a scene, background music, images of the person speaking […] [Original post on bonfire.mavnn.eu] 001 1
VisualInk @visualink.bonfire.mavnn.eu.ap.brid.gy · 20/02/2026VisualInk now lets you swap seemlessly between cinematic and our new illustrated screenplay format while you're playing your #visualnovels . This allows readers to quickly check the history of the story so far, and authors to view parts of the story with […] [Original post on bonfire.mavnn.eu] 100 1
VisualInk @visualink.bonfire.mavnn.eu.ap.brid.gy · 18/02/2026Prototyping a new view for allowing readers to view their history, and authors to quickly got an overview of the script. It's not quite ready for release yet, but it is starting to get there. Just needs a bit more love to get it formatted more like an […] [Original post on bonfire.mavnn.eu] 001 1
VisualInk @visualink.bonfire.mavnn.eu.ap.brid.gy · 12/01/2026And we're off! First class of 2026 saw three pre-teens starting their first #visualnovel with its first choice point, visuals for the speakers and scene backgrounds, and background music. Not bad for one hour! 021 2
VisualInk @visualink.bonfire.mavnn.eu.ap.brid.gy · 19/12/2025Coding is a lot more fun when you don't have to keep jumping around to check you've used _exactly_ the right names for things. Which means we're constantly trying to up our game with the VisualInk editor to make the suggestions it gives as fast, context […] [Original post on bonfire.mavnn.eu] 011 1