Vincent Nicopolsky @vincent-nicopolsky.com · 29/09/2026Reading high quality content this morning in a cafe ✨📕 @othatsraspberry.com 130 3
Vincent Nicopolsky @vincent-nicopolsky.com · 21/09/2026This is the most capitalist way to measure something. 062 6
Vincent Nicopolsky @vincent-nicopolsky.com · 22/07/2026Just learned that the studio behind two of my favorite JRPG ever (Golden Sun) is THE Mario sport game maker. Just look at this: - Mario sport game - Mario sport game ... - 2 freaking awesome JRPGs - Mario sport game - Mario sport game ... Thank you @cnicollrun.bsky.social for this fun fact❤️ 260 6
Vincent Nicopolsky @vincent-nicopolsky.com · 13/07/2026I understand why I’m able to live a happy life with my partner (Scorpio) and child (Gemini), But for the life of me, I cannot grasp why these colors look like this together 😭🫠 100 1
Vincent Nicopolsky @vincent-nicopolsky.com · 08/07/2026I think posting this type of photos is appropriate here ❤️🦋✨ 010 1
Vincent Nicopolsky @vincent-nicopolsky.com · 18/06/2026Hell yes! kojira.github.io/bluesky-lice... 040 4
Vincent Nicopolsky @vincent-nicopolsky.com · 09/06/2026My son wasn't scarified in vain!!!! www.youtube.com/watch?v=r8eM... 130 3
Vincent Nicopolsky @vincent-nicopolsky.com · 05/06/2026So proud to have our game @riyogames.bsky.social showcased like this on @steampowered.com for the #SummerGamesFest 😭✨ store.steampowered.com/sale/Dayofth... 010 1
Vincent Nicopolsky @vincent-nicopolsky.com · 30/05/2026Love this moment when life sparks everywhere ✨❤️ 031 3
Vincent Nicopolsky @vincent-nicopolsky.com · 17/01/2026My last personal post was about a sad news of helping a dear friend to leave this plane peacefully. This post is about to celebrate the presence of my other family member that is still there. Love you Sirius ❤️ 040 4
Vincent Nicopolsky @vincent-nicopolsky.com · 29/12/2025Had to say goodbye to one of my best friend today. It was such a difficult decision to take. Thank you for everything Link. 464486 448
Vincent Nicopolsky @vincent-nicopolsky.com · 15/11/2025Can you tell which one is made by me vs my 2.5 yo? 🤔 0120 12
Vincent Nicopolsky @vincent-nicopolsky.com · 05/08/2025One of my favorite art I made a long time ago. I love using soft pink and blue 🏳⚧. I feel bad that's not video game related, but I really wanted to share it ❤️ #transrightsarehumanrights 191 9
Vincent Nicopolsky @vincent-nicopolsky.com · 31/07/2025My little victory of the day: going out to my favourite coffee shop and read a book for one hour. It was difficult to go there because of my “you don’t deserve that” voices. But in the end, it was quite relaxing. 370 7
Vincent Nicopolsky @vincent-nicopolsky.com · 23/05/2025I don't know why I'm here but I got a cute little flag. ✨🍁🇨🇦 120 2
Vincent Nicopolsky @vincent-nicopolsky.com · 23/03/2025Just found out that there is an awesome plugin on #unrealEngine named "UMG Widget Preview" (doing what it says) BUT after enabling it, you must enter this in the console command: UMG.EnablePreviewMode 1 Close all your opened widgets, and reopen them and you should see an new Preview Button! ✨ 1104 10
Vincent Nicopolsky @vincent-nicopolsky.com · 04/03/2025I have a similar box and sometimes I have this: 020 2
Vincent Nicopolsky @vincent-nicopolsky.com · 08/02/2025Awesome tool that would be great to have natively on your profile! I got 59.26% 😭 I'll be better ✨ 030 3
Vincent Nicopolsky @vincent-nicopolsky.com · 30/01/2025I just want to make mods for Hogwarts Legacy T_T #UnrealEngine #shaders 181 8
Vincent Nicopolsky @vincent-nicopolsky.com · 30/01/2025Finally had the mental energy to work on my horror game! Here a demo of my main feature interacting with the fog. This gave me a ton of idea that I have to test later. But I'm pretty happy as a first draft 😁. #UE #UnrealEngine #UE5 #UnrealEngine5 #Fog #Gamedev #indie 5548 54
Vincent Nicopolsky @vincent-nicopolsky.com · 22/01/2025You can keep ONLY ONE console and one game. Me: 130 3
Vincent Nicopolsky @vincent-nicopolsky.com · 12/01/2025Tried to make churros for the first time. The look: good 👌 The taste: not churros 😭 Partner taste evaluation: "it's ok" 😭🫠 2110 11
Vincent Nicopolsky @vincent-nicopolsky.com · 10/01/2025In order to improve my UX/UI skills, I decided to work on a new UI for a game I really liked in my childhood : Star Wars: Bounty Hunter 030 3
Vincent Nicopolsky @vincent-nicopolsky.com · 23/12/2024I really hope that you'll have a good time during this holiday. You matter. You are loved. ❤️ 010 1
Vincent Nicopolsky @vincent-nicopolsky.com · 27/11/2024I want to take the time to thank you all the new people that followed me. Thank you being their and for your patience! The last weeks have been rough for me. I don't have much mutuals that I know from Twitter. I'm here to meet new awesome people. Do not hesitate to engage with me 💖 1171 17
Vincent Nicopolsky @vincent-nicopolsky.com · 14/11/2024If you're using the #UnrealEngine plugin Motion made by Kia Armani and you want to add some inertia to the camera rotation, you could do it like this: gist.github.com/Plimsky/925aacdcad0… #UE5 #gamedev #indiedev #code #cpp 060 6
Vincent Nicopolsky @vincent-nicopolsky.com · 14/11/2024Amd here the material! We assign the RenderTarget texture to the TextureSample and we use the Distance node to help us to determine what to draw and what to keep transparent. Since the RenderTarget Clear Color is black, then we use that data to draw only what is not this color. 130 3
Vincent Nicopolsky @vincent-nicopolsky.com · 14/11/2024After that, the last steps are UI related: I have my UI that will be displayed when I interact with the object. I add an image and I assign a Material to the Brush. I also set the Image Size as the same as the RenderTarget. 110 1
Vincent Nicopolsky @vincent-nicopolsky.com · 14/11/2024Then, in my PlayerController (for you it could be wherever you feel it has its place), I add the actor that I’m interacting with into the ShowOnlyActors array of the SceneCaptureComponent2D. 110 1
Vincent Nicopolsky @vincent-nicopolsky.com · 14/11/2024Then I open my character blueprint and I add a SceneCaptureComponent2D (screenshot 1) and I assign the RenderTarget to the Texture Target and I change the Primitive Render Mode to Use ShowOnly List. With this, only the specified actors will be rendered into the texture. 110 1
Vincent Nicopolsky @vincent-nicopolsky.com · 14/11/2024Let’s explain in more details how I made this! First, I created a new RenderTarget in a folder of my project and I set the paremeters as such. #UnrealEngine #UE5 #gamedev 1222 22
Vincent Nicopolsky @vincent-nicopolsky.com · 13/11/2024Pretty happy with the transition to the inspection UI 👌🏻✨ I'm using a Render Target texture and put the Scene Capture Component 2D into my Character (as a child to the camera). Then I use the Use ShowOnly List render mode in order to get only my inspected object being captured. #UnrealEngine #UE5 1283 28