Vidya Games @vidayogamsu.bsky.social · 12/08/2026You can see more and play the jam version on s&box today. sbox.game/vidya/swolec...sbox.games&box 010
Vidya Games @vidayogamsu.bsky.social · 12/08/2026#SWOLECEROR COVER ART JUST DROPPED Artist: breekio.com - support her! #sbox #s&box #s8box #art #coverart #indiedev #gamedev 197
Reposted by Vidya GamesIvan Kuzmenko @rndtrash.bsky.social · 09/01/2025The folks at Vidya Games (sbox.game/vidya) have invited me to add scripting support for their upcoming Tech Jam entry, "Vidya Editor." I've decided to make a shrimple AST interpreter for Scratch-like blocks thing. Lots of allocations, but hey, as long as it works! #sbox #csharp 1123
Vidya Games @vidayogamsu.bsky.social · 11/06/2026Decided to work on(not done yet) a dance machine to show off how all of it could be done in-scene with a Source-like entity suite without touching any code whatsoever. Expect scoring with timed presses. #SWOLECEROR #indiedev #gamedev #sbox #s&box #s8box 0122
Vidya Games @vidayogamsu.bsky.social · 09/06/2026Added custom methods to my infinite node network that has recursive state machine support. Nodes are now basically components with Hammer-esque I/O. Easy to implement, all without touching any game code. Next up: a DDR machine with actual scoring. #SWOLECEROR #gamedev #indiedev #sbox #s&box #s8box 0154
Vidya Games @vidayogamsu.bsky.social · 08/06/2026i wanted to make a funny/interesting video so i used the vine boom sound effect and ive been hearing it for an hour while testing and fixing a couple things. so you don't get an explanation. im taking a break. fuck this shit. but still.. #SWOLECEROR #indiedev #gamedev #sbox #s&box #s8box 0143
Vidya Games @vidayogamsu.bsky.social · 07/06/2026Infinitely branching state machines using nodes that can execute scripts and Hammer-esque I/O all without writing any game code whatsoever. Entities include counters, timers, math operations, conditional logic and advanced triggers. #SWOLECEROR #indiedev #gamedev #sbox #s&box 0142
Vidya Games @vidayogamsu.bsky.social · 06/06/2026Almost done turning my limited state machine into a practically infinite network of very capable logical nodes with powerful custom functions that you can easily configure just like Hammer entities. A brilliant networking professional taught me today. #SWOLECEROR #indiedev #gamedev #sbox #s&box 0103
Vidya Games @vidayogamsu.bsky.social · 05/06/2026The root of the state machine that drives the states is at the top. The bottom left state("State A") is selected, so the line is highlighted. Because it's selected it is constantly ticking at 10tps. I define the tick function live to delete various stuff. Also, please ignore the ring of hotdogs.. 110
Vidya Games @vidayogamsu.bsky.social · 05/06/2026Made a simple enumerated state machine logic entity. It selects states to run powerful, easily defined custom functions. Tomorrow I'm reworking it to be an infinite network of nodes; think of Source 2 AnimGraph except it makes any fuckin' sense. #SWOLECEROR #indiedev #gamedev #programming #sbox 1154
Vidya Games @vidayogamsu.bsky.social · 03/06/2026Added a timer entity(like "logic_timer") that can randomly delay and repeatedly execute logic similar to Hammer I/O and even run scripts. This video demonstrates how it can be set up and used by mappers. We full-on #programming now. #SWOLECEROR #gamedev #indiedev #sbox #s&box 0102
Vidya Games @vidayogamsu.bsky.social · 02/06/2026Made a sound entity(like "ambient_generic") supporting all engine-compatible file types, specific overrides, weighted randomness and inputs from my Hammer I/O-esque logic system. #SWOLECEROR #gamedev #indiedev #sbox #s&box 0112
Vidya Games @vidayogamsu.bsky.social · 01/06/2026Here's a quick overview of the state of #SWOLECEROR including a couple looks at our logic system. It has counters, math operations and conditions so IIRC it really is a Turing complete #programming language.. with MS Paint ultraviolence. #gamedev #sbox #s&box 091
Vidya Games @vidayogamsu.bsky.social · 31/05/2026Made a `logic_case`-like entity supporting complex conditions and number comparison(==, >= etc). You can basically make your own computer in-scene now. So, uh.. SWOLCEROR is now officially Turing complete! #SWOLECEROR #sbox #s&box 020
Vidya Games @vidayogamsu.bsky.social · 29/05/2026Here's what it looks like in the editor. Really simple stuff so non-programmers can easily add their own gameplay logic like in the good old days. 020
Vidya Games @vidayogamsu.bsky.social · 29/05/2026Made a basic calculator using Game Fish's logic system with Hammer-like entities configured in-scene. I imagine he's headbutting the wall to press the buttons. #SWOLECEROR #sbox #s&box 120
Vidya Games @vidayogamsu.bsky.social · 29/05/2026Added logic counters(like the "math_counter" Hammer entity) that can "write" their value to a text renderer. The logic system currently is like a limited Hammer I/O. #SWOLECEROR #sbox #s&box 020
Vidya Games @vidayogamsu.bsky.social · 28/05/2026Pictured here is how simple it is to toggle the goblin spawner on/off when you enter/exit the trigger. 000
Vidya Games @vidayogamsu.bsky.social · 28/05/2026Engineered an automatic goblin golfing machine using Game Fish's logic system. It makes it super easy to configure activating, toggling, destroying and running scripts on targets from the inspector. It's a bit limited otherwise but I do plan to have it be similar to Hammer. #SWOLECEROR #sbox #s&box 110
Vidya Games @vidayogamsu.bsky.social · 27/05/2026im liking my own post because i believe in myself 020
Vidya Games @vidayogamsu.bsky.social · 27/05/2026SWOLECEROR: Chapter 1 Coming soon™(in Valve time). #SWOLECEROR #sbox #s&box 150
Vidya Games @vidayogamsu.bsky.social · 27/05/2026think i'll get a strike? maybe if my computer doesn't ignite.. #SWOLECEROR #sbox #s&box 000
Vidya Games @vidayogamsu.bsky.social · 27/05/2026made it so that killing enemies with melee while they're being hooked towards you or not on the ground lets you aim where to launch them. first one to kill an enemy with a goblin that exited the lower atmosphere gets a prize 000
Vidya Games @vidayogamsu.bsky.social · 27/05/2026one door opens, another goblin dies #SWOLECEROR #sbox #s&box 130
Vidya Games @vidayogamsu.bsky.social · 26/05/2026Why don't you grapple you some goblins? #swoleceror #sbox #s&box 010
Vidya Games @vidayogamsu.bsky.social · 26/05/2026get rotated smelly goblin idiots #SWOLECEROR #sbox #s&box #ifuckinghategoblins 020
Vidya Games @vidayogamsu.bsky.social · 25/05/2026We heard you like punching goblins. #swoleceror #sbox #s&box 030
Vidya Games @vidayogamsu.bsky.social · 25/05/2026The game jam version of SWOLECEROR had raving reviews. Our players might be excited learn we're revamping it with a full first chapter planned and a proper new codebase. There will be blood. Goblins must die. sbox.game/vidya/swolec... #sbox #s&box 182
Vidya Games @vidayogamsu.bsky.social · 01/07/2025Now playable on "main"! Post-jam polish inbound! - SWOLECEROR: MUSCLE WIZARD vidayogamsu.itch.io/swoleceror/d...vidayogamsu.itch.ioNow playable on🥳 TL;DR: You can now play SWOLECEROR: MUSCLE WIZARD without having to select the 000
Vidya Games @vidayogamsu.bsky.social · 30/06/2025SWOLECEROR: MUSCLE WIZARD "Duplicate crap into your enemies faces.. or punch them into SUPERVIOLENT GORE EXPLOSIONS" Just released for the s&box June 2025 game jam! sbox.game/vidya/swolec... #sbox #gamedev #buff #wizard #punches #goblins 0102
Vidya Games @vidayogamsu.bsky.social · 28/03/2025www.youtube.com/shorts/lACOt...youtube.comA Nap #vidyagames #sbox #s&boxYouTube video by Mungus 000
Vidya Games @vidayogamsu.bsky.social · 28/03/2025www.youtube.com/shorts/sy9Gy...youtube.comVidya Bossa #sbox #vidyagamesYouTube video by Mungus 010