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Víctor Ojuel

@victorojuel.org
3K followers 3K following 2.8K posts

🎮Senior Narrative Designer 🕵‍♀️ #ProjectChamois detective game 🎓 Lecturer @ESAT 🎖Previously: Coloratura, RiotForge, Temtem, Altered Alma, Wildermyth... 🇬🇧 Writers Guild of GB 🤷🏻‍♂️ he/him 🖥️ victorojuel.org 👉 ALWAYS LOOKING FOR NEW PROJECTS!

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Víctor Ojuel @victorojuel.org · 07/09/2026
Let's give it a short, how hard can it be?
Picture of Gertrude Ederle
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Víctor Ojuel @victorojuel.org · 02/09/2026
What the German one-word for "the feeling when one of the plot branches has gotten so long and complex you contemplate making it the main/only branch"?
A painting of Goethe lounging around some Romantic ruins landscape, deep in thought, probably thinking: "what's the German one-word for "the feeling when one of the plot branches has gotten so long and complex you contemplate making it the main/only branch?"
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Víctor Ojuel @victorojuel.org · 08/08/2026
Blame! explained in one panel.
A panel from the Blame! manga with some character (don't even ask me who that's supposed to be) asking "What the hell is going on?"
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Víctor Ojuel @victorojuel.org · 22/07/2026
Enjoying a morning of coffee, sunshine and RenPy scripting. #ProjectChamois
Pic of a café table, with coffee cup, laptop open on the VS Code app with Renpy stuff in it, and a sunlit square visible through the window.
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Víctor Ojuel @victorojuel.org · 19/07/2026
The world champions, and some tangerine piece of shit photombing.
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Víctor Ojuel @victorojuel.org · 19/07/2026
At the Mr. Clean cosplay final
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Víctor Ojuel @victorojuel.org · 12/04/2026
On a different note:
Spanish PM Pedro Sánchez riding a Lego Super Mario Kart kart (real shit, no AI)
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Víctor Ojuel @victorojuel.org · 06/04/2026
Spring is back, and so are pests. Any idea what does this to a lemon tree?
A damaged leaf next to my thumb for comparison
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Víctor Ojuel @victorojuel.org · 09/01/2026
De alguna forma, sigue casada conmigo.
Really dumb joke WhatsApping my wife
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Víctor Ojuel @victorojuel.org · 31/12/2025
"Leggings are not outerwear" 15th century edition (Galleria Nazionale, Perugia)
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Víctor Ojuel @victorojuel.org · 31/12/2025
Going into 2026 like
Renaissance painting of St Peter Martyr, looking sort of unfazed with cleaver in his skull and dagger through his chest.
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Víctor Ojuel @victorojuel.org · 23/11/2025
See you later, London, stay weird.
The Shard
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Víctor Ojuel @victorojuel.org · 23/11/2025
Without giving too many details, I was also lucky enough to be part of a wonderful dev team invited to a certain party at a certain place...
Igloo-style bubbles on a London rooftop, against a backdrop of dark buildings; cyberpunk as all get out.Another view from same rooftop, looking towards Barad-dûr, i.e. the Shard.
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Víctor Ojuel @victorojuel.org · 23/11/2025
Big plot twist time: to make depressing games, make colorful and happy games. Mandatory French quote: "L'humour est la politesse du désespoir". 🇫🇷Now I want to hear that sung by Charles Aznavour...
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Víctor Ojuel @victorojuel.org · 23/11/2025
"We don't make serious games, we make games avoit serious topics. We don't give answers, qe ask questions and let the player answer them."
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Víctor Ojuel @victorojuel.org · 23/11/2025
"Making games takes a long time, so you're not gonna make that many in your lifetime. So you might as well make games that matter to you." Some best practices on how to do your due diligence on researching heavy topics. (Paraphrasing)
Research for Bury Me My Love: conversations with a source, asking questions
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Víctor Ojuel @victorojuel.org · 23/11/2025
Ok, no more jokes, pretty serious stuff here. Appreciate the candid approach and the sincerity on display, things not shown on screen 😬
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Víctor Ojuel @victorojuel.org · 23/11/2025
#relatable, as the kids (used to) say
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Víctor Ojuel @victorojuel.org · 23/11/2025
Let's get depressing! (Or, "The Gamedev 2025 Experience"🥰)
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Víctor Ojuel @victorojuel.org · 23/11/2025
HEAR HEAR
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Víctor Ojuel @victorojuel.org · 23/11/2025
A lot of really good stuff about good procgen narrative in Stark Holborn's talk on the development of Shadows of Doubt, but lemme just focus on the "fuck AI"* slide: * (my wording, not hers. Because, well, fuck LLMs)
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Víctor Ojuel @victorojuel.org · 23/11/2025
Day 2 of #AdventureX2025! Sagar Beroshi on how to cut content without dying in the process (my words; grim reaper imagery might have had an influence). Really clear insights and super mellow energy from this guy. Loved his previous talk (advx 2023?) on history lessons for game dev.
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Víctor Ojuel @victorojuel.org · 22/11/2025
The voice of Guybrush Threepwood, doing the Guybrush method.
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Víctor Ojuel @victorojuel.org · 22/11/2025
At #AdventureX2025, with Jon Ingold dropping pearl after pearl of storytelling wisdom, can't wait to rewatch this one a few times.
LSBU classroom, with the Jon preaching on screen
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Víctor Ojuel @victorojuel.org · 22/11/2025
First man in. #AdventureX2025
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Víctor Ojuel @victorojuel.org · 21/11/2025
Why, hello again.
Gatwick Airport. Plus ça va...
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Víctor Ojuel @victorojuel.org · 11/09/2025
Went hiking. Maybe it's time for new boots.
A pair of muddy trekking boots, the soles worn out and missing a few chunks here and there.
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Víctor Ojuel @victorojuel.org · 22/08/2025
The what did it cost meme:

"Does AI actually work?"
"It makes 14-fingered titty girls, but in a few years..."
"What did it cost?"
"The videogames industry"
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Víctor Ojuel @victorojuel.org · 22/08/2025
Driving home from Galicia was fun... (An extra 200 km detour worth of fun...)
Google Maps screenshot, showing roads leading east from Galicia (NW Spain) closed by multiple, freakishly huge wildfires.
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Víctor Ojuel @victorojuel.org · 08/08/2025
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Víctor Ojuel @victorojuel.org · 06/08/2025
When Ren'Py syntax is too close to Ink but still not Ink.
Screenshot of the last line of a Ren'Py game in the Visual Studio console, reading: "FUCKING REMINDER OF VARIABLE HANDLING IN RENPY!!!!!", followed by a fucking reminder of how RenPy handles variables (i.e. too similarly to Ink not to give Yours Truly serious brain static)
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Víctor Ojuel @victorojuel.org · 01/08/2025
🥰Por reviews así me alegro de haberme dejado convencer en su momento para hacer este curso de Domestika...
Pantallazo de una review de mi curso de diseño narrativo en Domestika, que dice así: "Un curso muy bien estructurado, dinámico y con muy buenas explicaciones. Soy un completo novato en todo lo que es narrativa y escritura y gracias a este curso ya pude escribir mi primera historia de un videojuego."
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Víctor Ojuel @victorojuel.org · 12/07/2025
Thank you! Apparently it's been bad in some zones (pic is the city of Tarazona), special army units are activated but so far no lives lost.
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Víctor Ojuel @victorojuel.org · 12/07/2025
Comic fans! Hit me with your recs for Euro comics? I have been re-reading Giardino and I crave more.
Cover of ¡No Pasarán! by Vittorio Giardino
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Víctor Ojuel @victorojuel.org · 12/07/2025
Here we go again,
Screenshot of a civil protection phone alert for heavy rain and flooding, stay away from underground floors and riversides, etc
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Víctor Ojuel @victorojuel.org · 11/07/2025
With fellow gamescribblers @ipsen.bsky.social and Danni Rissech at the @bcngamecreators.bsky.social networking thing, Or, Hot Narrative Designers in Your Area
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Víctor Ojuel @victorojuel.org · 06/07/2025
Rare sighting of Yours Truly all tarted up, in the company of the loveliest lady.
What it says in the box
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Víctor Ojuel @victorojuel.org · 06/07/2025
Friend's wedding.
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Víctor Ojuel @victorojuel.org · 01/07/2025
Battleship Potemkin is a hundred years old. Think about that.
The famous Odessa Stairs scene from Battleship Potemkin (Eisenstein, 1925).
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Víctor Ojuel @victorojuel.org · 01/07/2025
Very, very grateful for AC these days. Very, very much but looking forward to the next electricity bill.
Screenshot of the weather app, showing maxes of 35 and mins of 23 for the whole week ahead, until max 28 min 20 AND RAIN for Monday. Best Monday ever.
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Víctor Ojuel @victorojuel.org · 25/06/2025
Here we fucking go
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Víctor Ojuel @victorojuel.org · 28/05/2025
Yes:
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Víctor Ojuel @victorojuel.org · 21/05/2025
#gamedev #wisdom from a note file I hadn't opened in years:
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Víctor Ojuel @victorojuel.org · 18/05/2025
Doing things the old fashioned way: mapping out Raymond Chandler's "Lady in the Lake" to teach myself how to write that kind of thing stylistically. Then, more importantly, to decide where are the key decision nodes where Chandler's Marlowe does A and my Kitty might have tried B instead.
Notebook page with, duh, notes.
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Víctor Ojuel @victorojuel.org · 17/05/2025
Day 2 of #Guadalindie2025 @missgameaudio.bsky.social on how to build and present a game audio portfolio
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Víctor Ojuel @victorojuel.org · 16/05/2025
Here we gooooo #Guadalindie2025
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Víctor Ojuel @victorojuel.org · 16/05/2025
Inclusivity in game events, the Andalusian version #Guadalindie2025
Elle/ella/él badges for event attendants.  Not just NB-friendly, but also using the Andalusiam dialectal "ille/illa/illo". Very cute.
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Víctor Ojuel @victorojuel.org · 16/05/2025
Just here listening to @missgameaudio.bsky.social talking sound design at @guadalindie.bsky.social 🥰
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Víctor Ojuel @victorojuel.org · 16/05/2025
If you see this guy at Guadalindie, do engage.
Me, riding to the games event, with flowey shirt and a cool lens flare
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Víctor Ojuel @victorojuel.org · 12/05/2025
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