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Bart // Vertex Rage

@vertexrage.bsky.social
3.3K followers 1.7K following 2K posts

I'm a solo game dev and 3D generalist. Always learning, building, and sharing the process. My assets & work: linktr.ee/vertexrage #IndieDev #SoloDev #b3d #GodotEngine #UE5 #Unity3d #NoAI

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Bart // Vertex Rage @vertexrage.bsky.social · 29/09/2026
The basic bot is basically done. Below Cycles vs Eevee renders. I love how fast Eevee is, but Cycles looks just so much better... Everything made here in Blender, but I wonder if I should repaint the bot in Painter or Toolbag 🤔 #b3d #blender3d
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Bart // Vertex Rage @vertexrage.bsky.social · 28/09/2026
Simple lens material, but it looks quite cool! Everything here made in Blender. Credit for the material to @louisdumont.bsky.social #b3d #blender3d
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Bart // Vertex Rage @vertexrage.bsky.social · 25/09/2026
Baseline material (made in Blender) vs it's roughness mask for the basic bot. #b3d #blender3d
Plastic material with multiple masks for roughness, scratches and dirt. Roughness mask
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Bart // Vertex Rage @vertexrage.bsky.social · 24/09/2026
Some procedural scratches for the bot in Eevee. #b3d #blender3d
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Bart // Vertex Rage @vertexrage.bsky.social · 21/09/2026
More progress on the basic bot. Smooth shading, boolean cleanup and a lot fixing of various shading issues. #b3d #blender3d
Image showing Blender's viewport showing my current progress on the basic bot.
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Bart // Vertex Rage @vertexrage.bsky.social · 17/09/2026
Added some more details to the basic bot... #b3d #blender3d #gamdev #robot
Image showing Blender's viewport showing my current progress on the basic bot.
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Bart // Vertex Rage @vertexrage.bsky.social · 16/09/2026
Back to Robotic Planets for a bit of Blender warm-up. Sometimes an unfinished little project is exactly what you need to get the momentum going again. #blender #b3d #gamedev #robot
Image showing Blender's viewport showing my current progress on the basic bot.
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Bart // Vertex Rage @vertexrage.bsky.social · 09/09/2026
I finally changed a set of my little Blender scripts into an addon. Mostly simple batch operations I keep needing during asset work, but maybe someone else will find them useful too. github.com/Vertex-Rage-... #b3d #blender3d #gamedev
Image showing the panel of the helper addon.
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Bart // Vertex Rage @vertexrage.bsky.social · 07/09/2026
The Fab September Flash Sale is here! Save 50%-70% on my game-ready assets! www.fab.com/sellers/Vert... #3DArt #GameDev #UE5 #IndieDev
Image showing thumbnails of my assets on sale.
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Bart // Vertex Rage @vertexrage.bsky.social · 31/08/2026
Learning a bit of Godot on the side. #GodotEngine #PixelArt #2D #StardewValley
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Bart // Vertex Rage @vertexrage.bsky.social · 25/08/2026
Keyboard question: I've been using a Razer DeathStalker Essential since 2014 and I really like it, but it's showing its age. Any recommendations for a replacement? My main requirements are flat/quiet keys and a solid integrated palm rest.
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Bart // Vertex Rage @vertexrage.bsky.social · 25/08/2026
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Bart // Vertex Rage @vertexrage.bsky.social · 22/07/2026
Fab Summer Mega Sale is live. Save 50% on all my game-ready assets! www.fab.com/sellers/Vert... #GameDev #UE5 #IndieDev
Image showing thumbnails of my assets on sale.
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Bart // Vertex Rage @vertexrage.bsky.social · 19/07/2026
Age-old modular kit question: where do you place walls relative to the grid: in the middle, inside, or outside and why? Same question for floors and ceilings. #GameDev #EnvironmentArt #LevelDesign #ModularDesign
Image showing the three wall placement options.
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Bart // Vertex Rage @vertexrage.bsky.social · 18/07/2026
Continuation of exploration in photo to materials. Checking how it looks in Unreal Engine. #ScreenshotSaturday #GameDev #IndieDev #SoloDev #ue5 #3dart #GameAssets #Materials #Textures
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Bart // Vertex Rage @vertexrage.bsky.social · 18/07/2026
Been touching grass a lot more lately. Naturally, I couldn't resist taking photos of various things. Now I'm testing how to turn them into materials. This is the first result using Affinity and Substance 3D Sampler. #3DArt #GameArt #Blender3D #Materials #Textures #b3d #indiedev
Image showing input photo and output material. Output rendered in Blender/Cycles.
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Bart // Vertex Rage @vertexrage.bsky.social · 14/07/2026
The built in Essential asset library in Blender 5.2 is super cool! #b3d #blender3d
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Bart // Vertex Rage @vertexrage.bsky.social · 13/07/2026
I'm finally going back to this project. I love the retro / PSX aesthetic with low texel density. Going for a small environment now, straight from the 1990s. #3DArt #GameArt #GameDev #EnvironmentArt #Blender3D #RetroTech
Rendered image showing couple of assets (CRT TV, VHS Tape, VCR) textured in retro style, with low texel density.
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Bart // Vertex Rage @vertexrage.bsky.social · 10/07/2026
Was touching grass IRL today... Obviously also gathering reference images 😅. Got to resist and not start another side project... #ReferenceImages
A photo of a foxglove I took today
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Bart // Vertex Rage @vertexrage.bsky.social · 01/07/2026
I got tired of manually adding logos/watermarks in external software, so I made a reusable compositor node group that does this for me. Just drag it in, pick a corner, adjust margin/scale/opacity. Free download on my patreon! #b3d #blender3d #nodes #gamedev #indiedev #3dart #compositor
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Bart // Vertex Rage @vertexrage.bsky.social · 27/06/2026
Recently decided to teach my son how to type properly. And I realized that I mostly use 3 fingers myself. So I decided to re-learn this. Started at around 70 words per minute. Now, after ~2 weeks I'm almost back to speed. It's a bit frustrating to re-learn this. #typing #learning
monkeytype results showing my current typing results at 60WPM with 98% accuracy
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Bart // Vertex Rage @vertexrage.bsky.social · 27/06/2026
I use this addon. It allows for blocking specific videos, channels, people... and shorts. Now YT is less insufferable.
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Bart // Vertex Rage @vertexrage.bsky.social · 26/06/2026
Anybody managed to get Space Mouse working in Godot? I found some long abandoned plugin (for Godot 3) and that's it... #godotengine #spacemouse
Space Mouse photo.
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Bart // Vertex Rage @vertexrage.bsky.social · 26/06/2026
I've updated Retro CRT TV pack to Unreal Engine 5.8. Psst... there are also included formats for other engines and DCCs (blend, fbx, usdz, glb) You can get it here: www.fab.com/listings/4b3... #UE5 #lowpoly #gamedev #indiedev #retro #3dart #pixelart
Retro CRT TV (1990s) - Low-Poly, Game-Ready, PBR, LoFi - Fab Thumbnail showcasing the model.
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Bart // Vertex Rage @vertexrage.bsky.social · 26/06/2026
A few trees procedurally generated with Blender's geometry nodes. I like the render with strong DoF :-) See more renders at www.artstation.com/artwork/lE1brJ #b3d #nodes #gamedev #indiedev #3dart #procedural
Cycles render of a few trees with strong DoF.
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Bart // Vertex Rage @vertexrage.bsky.social · 25/06/2026
I've updated Low Poly Graveyards asset pack to Unreal Engine 5.8. Over 1400 assets: gravestones, coffins, crosses, tools, statues, crypts, modular fences, lighting props and much more. You can get it here: www.fab.com/listings/656... #UE5 #lowpoly #gamedev #indiedev
Low Poly Graveyards - Fab Thumbnail showcasing some of the models in the asset pack.
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Bart // Vertex Rage @vertexrage.bsky.social · 24/06/2026
Calling this done for now. Learnt a lot by making the procedurally generated trees with Blender's geometry nodes. #b3d #nodes #gamedev #indiedev
Example of tree generated with geo nodes in Blender.
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Bart // Vertex Rage @vertexrage.bsky.social · 24/06/2026
Working on procedural roots for geometry nodes based trees (with simple procedural bark material) in Blender. #b3d #nodes #gamedev #3dart
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Bart // Vertex Rage @vertexrage.bsky.social · 24/06/2026
I've updated Doorbells asset pack to Unreal Engine 5.8. Multipe versions of doorbells (static, modular, clean and dirty) with simple interaction blueprint. Get it here: www.fab.com/listings/35d... #UE5 #lowpoly #gamedev #indiedev
Doorbells - Fab Thumbnail showcasing the models.
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Bart // Vertex Rage @vertexrage.bsky.social · 23/06/2026
I've updated Low Poly Nature - Essentials to Unreal Engine 5.8. Free asset pack with 62 models: trees, plants, rocks, mushrooms and more. Get it here for free: www.fab.com/listings/a60... #UE5 #lowpoly #gamedev #indiedev
Low Poly Nature - Essentials Fab Thumbnail
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Bart // Vertex Rage @vertexrage.bsky.social · 23/06/2026
Low Poly Nature has been updated to Unreal Engine 5.8. 800+ models: trees, plants, flowers, mushrooms, modular fences and much more. Get it here: www.fab.com/listings/0ff... #UE5 #lowpoly #gamedev #indiedev
Low Poly Nature Fab Thumbnail
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Bart // Vertex Rage @vertexrage.bsky.social · 22/06/2026
There's a huge difference in making AI central inside the engine and getting some code generated after human carefully reviewed it. Ofc would be lovely to have no-ai policy instead. Btw. here's the actual policy in Godot on this (source: contributing.godotengine.org/en/latest/pu... ).
Screenshot of https://contributing.godotengine.org/en/latest/pull_requests/pull_request_guidelines.html#doc-ai-assisted-contributions
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Bart // Vertex Rage @vertexrage.bsky.social · 21/06/2026
Happy accident while working on leaves material for this generated tree in Blender. #b3d #nodes #gamedev #3dart #ScreenshotSaturday
A render with "happy accident" making the leaves look really cool.
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Bart // Vertex Rage @vertexrage.bsky.social · 21/06/2026
Hello Godot World! :-) I'm looking for (up to date) tutorial recommendations for making great looking 3D scenes in Godot #godot #gamedev
I'm looking for (up to date) tutorial recommendations for making great looking 3D scenes in Godot
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Bart // Vertex Rage @vertexrage.bsky.social · 14/06/2026
First try of scattering of twigs onto the tree (Blender geometry nodes). Still a lot could be improved, but those results are already promising. #b3d #nodes #gamedev #3dart
A render of a few generated trees with geo nodes.
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Bart // Vertex Rage @vertexrage.bsky.social · 14/06/2026
Simple procedural twigs in Blender's geometry nodes. Now to scatter them on the tree :-) #b3d #nodes #gamedev #3dart
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Bart // Vertex Rage @vertexrage.bsky.social · 13/06/2026
For this #ScreenshotSaturday WIP of procedural tree in Blender's geometry nodes. Now working on better leaves. #b3d #nodes #gamedev #3dart
WIP of procedural tree in Blender's geometry nodes
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Bart // Vertex Rage @vertexrage.bsky.social · 13/06/2026
First leaves grew on the geo-nodes tree in Blender. Testing a simple distribution of leaves distributing them randomly at the branches. #b3d #nodes #gamedev #3dart
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Bart // Vertex Rage @vertexrage.bsky.social · 12/06/2026
Improved branching in that geo-nodes based tree generator. Mostly focused on branches. #b3d #nodes
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Bart // Vertex Rage @vertexrage.bsky.social · 10/06/2026
It begins to look like an actual tree. Learning geo nodes continued :-) #b3d #nodes
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Bart // Vertex Rage @vertexrage.bsky.social · 09/06/2026
Nodes learning continued.... #b3d #nodes
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Bart // Vertex Rage @vertexrage.bsky.social · 06/06/2026
A small procedural meadow study in Blender. Most of the work is in the grass: procedural blades, materials and scattering built with nodes. I used the red poppies as the focal point and handled all post-processing directly in Blender’s compositor. #b3d #nodes #gamedev #ScreenshotSaturday
Crimson in the Grass - Procedural Meadow rendered in Blender
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Bart // Vertex Rage @vertexrage.bsky.social · 03/06/2026
And from grass clumps to a grass field. I really like the end result here. Now I need to figure out how to export that kind of grass to game engines 😅 #b3d #nodes #gamedev
Grass field render.
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Bart // Vertex Rage @vertexrage.bsky.social · 03/06/2026
From simple grass blades to grass clumps. Now they are a bit semi realistic, but are looking decent. #b3d #nodes
Grass clumps render.
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Bart // Vertex Rage @vertexrage.bsky.social · 03/06/2026
Trying to make stylized grass with nodes... #b3d #nodes #gamedev
A few grass blades made with nodes (WIP)
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Bart // Vertex Rage @vertexrage.bsky.social · 03/06/2026
My Fab Flash sale, 30-50% off! www.fab.com/sellers/Vert... #UE5 #GameDev
Image showing my asset on Fab Flash Sale
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Bart // Vertex Rage @vertexrage.bsky.social · 01/06/2026
Another version that's a bit more sinister ;-)
More "sinister" render
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Bart // Vertex Rage @vertexrage.bsky.social · 01/06/2026
Let's call those experiments with geo nodes done, at least for now😅. Changed the feel to spring, added some bushes, tweaked some nodes, improved lighting a bit. #b3d #lowpoly
Final (😅) render of the geo nodes experiments.
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Bart // Vertex Rage @vertexrage.bsky.social · 30/05/2026
Another experiments with geo nodes + lighting + compositor nodes in low poly settings. #b3d #lowpoly #gamedev #nodes
Render of low poly vegetation scattered with geo nodes.
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Bart // Vertex Rage @vertexrage.bsky.social · 27/05/2026
Today's experiments: scattering with geo nodes + lighting + compositor nodes in low poly settings. What do you think? #b3d #nodes #lowpoly #gamedev
Render of low poly forest made scattered with geo nodes
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