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simon says

@vertexpos.bsky.social
48 followers 460 following 12 posts

Technical Artist in Games and 3D Things shader dev account of @weltraumimport.bsky.social for more curated postings and funnsies yayy vertexpos.carrd.co

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Reposted by simon says
lex luddy needs a nap @lexluddy.xyz · 03/09/2026
*taps sign*
ign.com
Sony Isn't Marketing the PS5 As Aggressively Anymore Because It's Making More PlayStation Money Off of You in the PS5 Era, Analyst Says
Sony is making 59% more money per active PlayStation user now than they were during the PS4 era, according to new data compiled by Niko Partners Director of Research and Insights Daniel Ahmad, who cov...
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Reposted by simon says
Nels Anderson @nelsanderson.zone · 02/09/2026
If you too would like to stop using increasingly shitty software made by bad people who make the world worse, I wrote a guide for how to lessen/end your small team's dependence on US-based tech services: nelsanderson.zone/a-guide-to-d...
nelsanderson.zone
A Guide to Ditching US Tech (for Game Developers)
This post is based on a guide from Paris Marx, host of Tech Won't Save Us, author of one excellent book and upcoming (likely also excellent) book last updated September 2nd, 2026 At this point, it's...
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simon says @vertexpos.bsky.social · 31/08/2026
ff7 nia first colour pass
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Reposted by simon says
Freya Holmér @freya.bsky.social · 11/07/2026
older games often have a display centric approach to real-time rendering, like, painting lighting into object textures was very common, or straight up using photographs as textures this lets you take very direct control over the look! modern rendering is different (short thread)
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simon says @vertexpos.bsky.social · 07/07/2026
i've only ever rigged in maya before but the license is stupid money price so i'll grind through blender guides soon probably
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simon says @vertexpos.bsky.social · 30/06/2026
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simon says @vertexpos.bsky.social · 30/06/2026
shooting ff7 lowpoly overworld beam onto my warrior of light
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simon says @vertexpos.bsky.social · 25/06/2026
constantly fascinated by funky audioviz lights in touchdesigner some ppl do crazy light ray affects and i'm still craving to find out how they do it
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Reposted by simon says
🐱🎃 simon 🧙🔮🧿 @weltraumimport.bsky.social · 22/04/2025
⚠️Flashing and Volume ⚠️ i've worked on this a while ago but i built a funky audioreactive system in touch designer to try things out and i've finally gotten around to capturing it in a short clip
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Reposted by simon says
🐱🎃 simon 🧙🔮🧿 @weltraumimport.bsky.social · 09/05/2025
i never 🐟 posted my 🐟 sparkly fishies 🐟 here 🐟
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Reposted by simon says
🐱🎃 simon 🧙🔮🧿 @weltraumimport.bsky.social · 05/05/2026
i've gambled with blender geometry nodes again for noise generated cube structures
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simon says @vertexpos.bsky.social · 21/06/2026
new account yay! this is gonna be more of a public frontend for dev posting and sharing because having art, hobby, crafts, and shader things fused in one account was really limiting with who i share my social media to. 💧spheres
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