Reposted by simon sayslex luddy needs a nap @lexluddy.xyz · 03/09/2026*taps sign*ign.comSony Isn't Marketing the PS5 As Aggressively Anymore Because It's Making More PlayStation Money Off of You in the PS5 Era, Analyst SaysSony is making 59% more money per active PlayStation user now than they were during the PS4 era, according to new data compiled by Niko Partners Director of Research and Insights Daniel Ahmad, who cov... 3243
Reposted by simon saysNels Anderson @nelsanderson.zone · 02/09/2026If you too would like to stop using increasingly shitty software made by bad people who make the world worse, I wrote a guide for how to lessen/end your small team's dependence on US-based tech services: nelsanderson.zone/a-guide-to-d...nelsanderson.zoneA Guide to Ditching US Tech (for Game Developers)This post is based on a guide from Paris Marx, host of Tech Won't Save Us, author of one excellent book and upcoming (likely also excellent) book last updated September 2nd, 2026 At this point, it's... 16578276
Reposted by simon saysFreya Holmér @freya.bsky.social · 11/07/2026older games often have a display centric approach to real-time rendering, like, painting lighting into object textures was very common, or straight up using photographs as textures this lets you take very direct control over the look! modern rendering is different (short thread) 5916208
simon says @vertexpos.bsky.social · 07/07/2026i've only ever rigged in maya before but the license is stupid money price so i'll grind through blender guides soon probably 000
simon says @vertexpos.bsky.social · 30/06/2026shooting ff7 lowpoly overworld beam onto my warrior of light 200
simon says @vertexpos.bsky.social · 25/06/2026constantly fascinated by funky audioviz lights in touchdesigner some ppl do crazy light ray affects and i'm still craving to find out how they do it 010
Reposted by simon says🐱🎃 simon 🧙🔮🧿 @weltraumimport.bsky.social · 22/04/2025⚠️Flashing and Volume ⚠️ i've worked on this a while ago but i built a funky audioreactive system in touch designer to try things out and i've finally gotten around to capturing it in a short clip 1126
Reposted by simon says🐱🎃 simon 🧙🔮🧿 @weltraumimport.bsky.social · 09/05/2025i never 🐟 posted my 🐟 sparkly fishies 🐟 here 🐟 052
Reposted by simon says🐱🎃 simon 🧙🔮🧿 @weltraumimport.bsky.social · 05/05/2026i've gambled with blender geometry nodes again for noise generated cube structures 081
simon says @vertexpos.bsky.social · 21/06/2026new account yay! this is gonna be more of a public frontend for dev posting and sharing because having art, hobby, crafts, and shader things fused in one account was really limiting with who i share my social media to. 💧spheres 0153