Velvet Skeleton @velvetskeleton.com · 19/09/2026If you can see it, join @tolerance.group #screenshotsaturday #indiehorror #gamedev 0103
Velvet Skeleton @velvetskeleton.com · 12/09/2026Sometimes you need a hand packing... #screenshotsaturday #indiehorror #gamedev 1113
Velvet Skeleton @velvetskeleton.com · 11/09/2026Graphics have plateaued for a while, and simultaneously most AAA tools have not focused on optimization at all. The existing hardware is already capable of more than we're seeing from current performance. Progress will look more like efficiency than in higher fidelity, which is long overdue. 120
Velvet Skeleton @velvetskeleton.com · 28/08/2026Watching an early playtester streaming @tolerance.group www.twitch.tv/hxleontwitch.tvHxLeon - Live on TwitchAll Agents, Report For Duty. The Tolerance Group Requires Test Subjects | 18+ | Streaming the tolerance group. 020
Velvet Skeleton @velvetskeleton.com · 27/08/2026Probably the right call. No need to invent whole air pressure systems just for mood setting! 010
Velvet Skeleton @velvetskeleton.com · 26/08/2026Looks really great. Is it a dynamic system, or a loop? 110
Velvet Skeleton @velvetskeleton.com · 22/08/2026If you're visiting the CNE this weekend, come find @tolerance.group in the Gaming Garage and test your abilities as an operative. #toronto #screenshotsaturday #gamedev #indiehorror 063
Velvet Skeleton @velvetskeleton.com · 19/08/2026These definitely stand apart from the way the game action looks, but it's also UI so that might not be a terrible thing? They look pretty clear / communicative. Suppose it depends how sharp it feels in actual play. 010
Velvet Skeleton @velvetskeleton.com · 19/08/2026Yep. Pretty much! Capital drives, and we're all just passengers. 💀 110
Velvet Skeleton @velvetskeleton.com · 19/08/2026Damn, this aesthetic is strong. It's like a turn-based Diablo! Have you shown off much of the UI yet? 110
Velvet Skeleton @velvetskeleton.com · 19/08/2026From one skeleton to another... Stay open and follow whatever feels right. Just takes time, and sometimes working with or learning from others. Even if we never get "good" at least we enjoy the process. 010
Velvet Skeleton @velvetskeleton.com · 19/08/2026There are often large funding grants or tax incentives for big companies doing R&D (using / investing in new technology) which is one part of why they pursue the cutting edge. Folks are often surprised how these kind of weird capital levers can shape what, why, and how games are made. 140
Velvet Skeleton @velvetskeleton.com · 19/08/2026Choice of system can really do a lot of heavy lifting. Picking whether to boost STR vs DEX vs CON feels very different, even if they're going up at linear rates. 000
Velvet Skeleton @velvetskeleton.com · 18/08/2026Perspective is great. We could be just before, or already behind the teeth. 110
Velvet Skeleton @velvetskeleton.com · 17/08/2026This weekend in Toronto, the #CNE opens and will be hosting their annual Gaming Garage to highlight locally made indie titles. Will be showcasing tolerance.group all day on Aug 22 - 23 Come visit, and try the latest demo. We'll be looking for worthy operatives. #gamedev #indiehorror 🎮🩸💀theex.comGaming Garage — The ExGet ready to play! The CNE Gaming Garage will be back at the 2026 CNE with all‑new programming for gamers of all ages. 041
Velvet Skeleton @velvetskeleton.com · 08/08/2026A tolerance break is when reality deviates. Sometimes they are very obvious. Others take a keen eye to notice. Can you spot all 5 captured here? If you can, we have a job for you at tolerance.group #indiehorror #gamedev #screenshotsaturday 083
Velvet Skeleton @velvetskeleton.com · 07/08/2026Operative Report: THERE IS A COW. THERE IS NO HOPE. // Follow @tolerance.group if you wanna find out more.tolerance.groupTHE TOLERANCE GROUPContinuity must be maintained. Apply for field assignment. 010
Velvet Skeleton @velvetskeleton.com · 07/08/2026Yeah. Agree. Love the typewriter-ness though. Presume it's the difference between characters being added in to the element, rather than being 'revealed' as it goes. 120
Velvet Skeleton @velvetskeleton.com · 07/08/2026Considering how poorly received the older one was, it's definitely possible they underestimated its demand. 110
Velvet Skeleton @velvetskeleton.com · 07/08/2026It looks really, really good. The UI has us curious, though. What's the light on the top of the crosshair for? What's that reloading panel thingie do? 110
Velvet Skeleton @velvetskeleton.com · 07/08/2026No signal for the debit machine in the dungeon... 110
Velvet Skeleton @velvetskeleton.com · 06/08/2026Imagine you spend 20 hours of gameplay walking there, and then a meteor crashes into it just before you reach the door. 010
Velvet Skeleton @velvetskeleton.com · 06/08/2026Very nice. Yes, good. And, crunch for developers? 100
Velvet Skeleton @velvetskeleton.com · 06/08/2026🤔 Will consider it.... What's your stance on loot boxes, and aggressive microtransactions targeting gambling addicts? 110
Velvet Skeleton @velvetskeleton.com · 06/08/2026It really is crazy how much work goes into enabling other people to have a good time... ...and then we gotta beg them to! 000
Velvet Skeleton @velvetskeleton.com · 06/08/2026Worst part of an obvious bug is how testers halt at it, and then you get 50 reports of the same thing instead of a spread. 000
Velvet Skeleton @velvetskeleton.com · 06/08/2026Jesting, of course! Love your work. Excited for the next. 020
Velvet Skeleton @velvetskeleton.com · 06/08/2026If they don't automatically accept Mr. Hypnospace Outlaw then there's no hope for any of us, is there? 😅 110
Velvet Skeleton @velvetskeleton.com · 06/08/2026Heh. It's a grind. Keep the good spirit. The world's not waiting for any of us! 000
Velvet Skeleton @velvetskeleton.com · 06/08/2026Correct answer is usually to build what you want to play. Though, how do you decide what's easy / hard to make? 110
Velvet Skeleton @velvetskeleton.com · 06/08/2026Do different characters have different types of clicky? Keyboard vs Typewriter vs Phone Tapper? 000
Velvet Skeleton @velvetskeleton.com · 06/08/2026Carmy is a creative director who crashed out of AAA. Sydney being the indie-hopeful lead programmer. Richie, quintessential idea guy / community manager. All while Marcus, Ebraheim, and Tina on that asset grind. Uncle Jimmy is Fork Parker? 000
Velvet Skeleton @velvetskeleton.com · 06/08/2026Stay in school, kids! 🍎 Okay, now that that's out of the way... Their portfolio will be more important than any degree, so the best advice is to download a game engine and start working on prototypes, demos, or even ship a small game right now. 040
Velvet Skeleton @velvetskeleton.com · 05/08/2026Sometimes you gotta hit 'em with a real scare. MOOOOOOO! 🐮 #indiehorror #gamedev 172
Velvet Skeleton @velvetskeleton.com · 05/08/2026Turned up the audio, and the slow typewriter sound for dialogue is like the inverse of cutesy Animal Crossing gibberish. Perfect fit. 👍 110
Velvet Skeleton @velvetskeleton.com · 05/08/2026Is this close to the end-goal? Feels like a color shift and some particles, it'd make a great snowy set as well. 100
Velvet Skeleton @velvetskeleton.com · 05/08/2026Looks nice. What did you do to get the hazy effect? 110
Velvet Skeleton @velvetskeleton.com · 05/08/2026"We have 35 folks, but need another 50 to make..." Oh, it doesn't say? 🤔 Hmmm... 010