vareck.bsky.social @vareck.bsky.social · 30/09/2026#TravellerRPG 's Moot Spire's deliberation chamber (as I imagine it). This is inside the Moot spire just above the ground floor's hall of nobles. Initial frame is black, I turn on the lights a second or so into it. 031
vareck.bsky.social @vareck.bsky.social · 30/09/2026#TravellerRPG - Cleon City, 1533 meters over the Imperial Park: my head canon restaurant that sits just above the wasp-waist near the top of the Moot Spire. Early evening (and then night), early Autumn. 021
vareck.bsky.social @vareck.bsky.social · 28/09/2026#TravellerRPG - Cleon City, Capital, Core - early autumn, early evening. Yet another lighting rework and new Moot Spire geometry. 000
vareck.bsky.social @vareck.bsky.social · 26/09/2026v4: 20 banners. The pillars can be lit or unlit. The room is inside the palace so the lancet windows are 'artificially lit'. At the end there's the 'night scene' version, no light from the windows behind the throne, the lancet windows dark, but the pillars lit to provide light. 010
vareck.bsky.social @vareck.bsky.social · 25/09/2026#TravellerRPG - WIP - my take on the Leshandi Mekharm of Capital's Cleon City. 040
vareck.bsky.social @vareck.bsky.social · 23/09/2026More Cleon City / Capital: trying to make the Imperial Park more like a park. Terrain, denser grass. #TravellerRPG 130
vareck.bsky.social @vareck.bsky.social · 12/09/2026WIP on a WIP: implementing a ring system and rendering (as well as redoing the atmosphere shading). Yes, Capital doesn't have canonical rings but it looks kind of cool. 021
vareck.bsky.social @vareck.bsky.social · 27/08/2026#dailyTLDscreenshot - fanartized (my own engine, path traced, real astronomy, 2027 NH Solstice) 000
vareck.bsky.social @vareck.bsky.social · 22/08/2026#TravellerRPG and #TheLongDark crossover fan fiction (I suppose): this is one of the levels from TLD rendered as if it were set on Regina, looking toward Assiniboia and its inner moons. 020
vareck.bsky.social @vareck.bsky.social · 15/08/2026#TravellerRPG - #TLD crossover. Vaguely. I loaded my interpretation of TLD's mystery lake region and set it to around 52.697 degrees N. This is the winter solstice, solar decl -23.5 or so. Someone should be able to orient themselves at least somewhat by the location of the stars. Orion and Vega here 020
vareck.bsky.social @vareck.bsky.social · 02/08/2026#TravellerRPG Cleon City - more winter WIP. Core Sector wintertime colors. 010
vareck.bsky.social @vareck.bsky.social · 02/08/2026#TravellerRPG 's Cleon City, hypothetical winter scene, from the Grand Promenade of Arbellatra's Palace. (the snow cover and effect are early WIPs here) 010
vareck.bsky.social @vareck.bsky.social · 18/07/2026Good morning, Cleon City #TravellerRPG (these scenes are still really hard to do without HDR. Tone mapper doing what it can). 030
vareck.bsky.social @vareck.bsky.social · 18/07/2026#TravellerRPG vs D&D: Cleon City sitting on the Desert of Desolation Hex map. It becomes obvious that I have used three different city generator techniques and have not yet merged them - and this is only a tiny fraction of the canonical Cleon City. 010
vareck.bsky.social @vareck.bsky.social · 18/07/2026#TravellerRPG 's Arbellatra's Palace interior atrium, updated (but still very much WIP. I'm still in the phase that every authoring change requires an in-engine code change) 041
vareck.bsky.social @vareck.bsky.social · 17/07/2026Moving around #TravellerRPG 's Palace of Arbellatra's Grand Promenade (in my version, open to the sky) at walking speed (1.4 m/s) to get a sense of scale. Night, with flashlight. Slightly updated surface shader for the palace, and city extended further out to the horizon. 000
vareck.bsky.social @vareck.bsky.social · 16/07/2026#TravellerRPG 's palace of Arbellatra interior. DGP Digest 9 has hanging gardens and a >250 meter tree in the interior core of the spherical palace. So, what better use for the vine generator than to see if they can make for at least stand-in hanging gardens. 021
vareck.bsky.social @vareck.bsky.social · 15/07/2026And another early morning at Arbellatra's Palace #TravellerRPG - I'd been attempting to reproduce the time of day and pose from Mongoose's page 153 image from the Third Imperium sourcebook, but the layout implied by their image does not match DGP geometry or layout 010
vareck.bsky.social @vareck.bsky.social · 14/07/2026#TravellerRPG - Grand Promenade, Palace of Arbellatra, Celon City, Capital - in this version I have the width canonical (25 meters) but it is open to the sky. 040
vareck.bsky.social @vareck.bsky.social · 14/07/2026Core Sector, World of Capital, Cleon City, Imperial Park - on the walkway to the east of the reflecting pool, looking south toward the Moot Spire. Early evening. Deneb is visible to the right (west) of the Spire, vmag -3.1, and the star just to the left (east) is Shaaram, vmag -1.8. #TravellerRPG 030
vareck.bsky.social @vareck.bsky.social · 13/07/2026#TravellerRPG preflight: whittling on two things, the simulated dark-adapt/light-adapt rate of the human eye and poking at what might be a SHaRC bug or some kind of quantization bug (you see the square light response areas on the ground). I still think I've got an error in how I'm using MetalFX. 000
vareck.bsky.social @vareck.bsky.social · 13/07/2026an inferior moon casting a shadow across the primary surface 010
vareck.bsky.social @vareck.bsky.social · 12/07/2026I imagine the upscale Broadswords have a Carbon Fiber wrap to look cool. This is with Capital's canon atmosphere (Dense, world size 6 - which affects scale height) #TravellerRPG 000
vareck.bsky.social @vareck.bsky.social · 12/07/2026And now populating #TravellerRPG 's Cleon City with the various shrines (and my interpretation / remix of Cleon City) 160
vareck.bsky.social @vareck.bsky.social · 12/07/2026More #TravellerRPG exploring the tomb: Capital (remixed) - late afternoon 030
vareck.bsky.social @vareck.bsky.social · 10/07/2026And part 2: #TravellerRPG 's Capital (but in Pandora's place in the universe). Dense atmosphere, ~0.68g surface gravity and that propagating to terminal velocity. 032
vareck.bsky.social @vareck.bsky.social · 10/07/2026#TravellerRPG Capital Remix: Capital in the place of Pandora (gas giant primary, triple star system, Capital->GG->Alpha Centauri A hierarchy). Also feeling out tomb placement. (Cleon City, Imperial Park) 043
vareck.bsky.social @vareck.bsky.social · 07/07/2026Perhaps a single image will do better - #TravellerRPG 's capital around a close binary. Jpeg+gain map (fingers crossed) 030
vareck.bsky.social @vareck.bsky.social · 07/07/2026#TravellerRPG - you'll have to forgive the low frame rate, this is debugging. Much of the code had still assumed a single sun in the illumination model. I've updated it. Unfortunately BSKY has trouble with HDR, so this is tone mapped SDR (Khronos PBR neutral) and by eye EV adjustments - binary star 030
vareck.bsky.social @vareck.bsky.social · 04/07/2026#TravellerRPG - working near a comet, now with rendering pipeline 32-bit floating point. Needed for nuke flash dynamic range - though we're still limited to the carrier format here. 071
vareck.bsky.social @vareck.bsky.social · 04/07/2026School and Flashlights: Clearing out room for Karbiili (and/or University of Sylea) - GURPS canonical items The bright stars overhead are the bright giants past the spinward marches. Pretty sure not canonical, though on travellermap. Probably removable. 031
vareck.bsky.social @vareck.bsky.social · 03/07/2026#TravellerRPG visualization project: equipment add for flashlights (travellers need flashlights). Cleon City with Jeddah Tower (at 1km tall) as a stand-in for a sci-fi skyscraper. The frame rate is only about 8 fps, some of that ghosting that you see is Compressor, some of it is me 021
vareck.bsky.social @vareck.bsky.social · 03/07/2026#TravellerRPG - Tigress working near a Comet. Starfield background is for that of Capital 020
vareck.bsky.social @vareck.bsky.social · 01/07/2026Calibration shot, #TravellerRPG 's Capital placed at Earth's location. Looking in the direction of Orion. (the overly brilliant object in the left of the scene is Sirius, I think I overboost bright stars) 261
vareck.bsky.social @vareck.bsky.social · 01/07/2026Alien skies - more of #TravellerRPG 's Capital - predawn 000
vareck.bsky.social @vareck.bsky.social · 29/06/2026This is just a test to see if bsky can handle HDR video ( #TravellerRPG 's capital city, with apologies to DGP) 010
vareck.bsky.social @vareck.bsky.social · 28/06/2026It's nice that Bluesky has an API that's easy to use. 000
vareck.bsky.social @vareck.bsky.social · 27/06/2026While I'm busy filing the serial numbers off for my more legitimately own take on #TravellerRPG capital world, Capital, I have a bunch of engine things to do: performance is getting bad. Making the skyline a bit more varied. Better season transitions. 030
vareck.bsky.social @vareck.bsky.social · 23/06/2026#TravellerRPG mapping - clickable route finding 080
vareck.bsky.social @vareck.bsky.social · 20/06/2026"Final approach" to Capital by Broadsword, establishing orbit for #TravellerRPG - starfield background is a 3d-ized version of the traveller database. Traveller has an overabundance of bright supergiants compared to reality - and you see them here 071
vareck.bsky.social @vareck.bsky.social · 20/06/2026A different control law for the #TravellerRPG torpedos (these are more original LBB inspired - the torpedoes have 5g acceleration for 12000 seconds, simulated warheads are 1 megaton (there is an 8-rod bomb pumped laser mode too - but these are raw detonations) 030
vareck.bsky.social @vareck.bsky.social · 20/06/2026Naturally we need #TravellerRPG planet generation too 031
vareck.bsky.social @vareck.bsky.social · 20/06/2026LLMs fighting the fifth frontier war against each other - Sonnet 4.6 instances (one per polity - Vargr, Domain of Deneb, Darrian, Sword Worlds and Zhodani each get an independent controller). In this case, there was a broad Zhodani frontal collapse. 153
vareck.bsky.social @vareck.bsky.social · 20/06/2026Fleet disposition, mail route time query, route finding with timestamps along the route, J-1 mains detection #TravellerRPG 010
vareck.bsky.social @vareck.bsky.social · 20/06/2026Mapping - still working on deeper levels of zoom #TravellerRPG 130
vareck.bsky.social @vareck.bsky.social · 20/06/2026Information propagation simulation vs the flight of Windhook and Dulinor from Capital. Windhook, of course, would be trying to keep ahead of the wave of information spreading from Capital. 150
vareck.bsky.social @vareck.bsky.social · 20/06/2026#TravellerRPG (inspired-ish) kind of Beltstrike themed. Still WIP. I have the exposure control simulating human vision. Gravity is very low ~ 0.2 mm/s^2 and not always "down". I added a lidar into the visual field so the character can get a sense of the object they are on even when in heavy shadow. 030