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vanChoko

@vanchoko.bsky.social
12 followers 17 following 4 posts

Belgian Indie game developer based in Japan. Former AAA UI & Motion Designer. Currently building my own game, one stream at a time. Twitch (FR): www.twitch.tv/vanchoko

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Reposted by vanChoko
17 @dyseath.bsky.social · 11/10/2026
Today, I'd like to share a method for making your UI elements look properly disabled, whether they're items, buttons, or anything else. #godot #gamedev
A comparison showing an object (a hand-drawn watch) in its original color, in grayscale, and in the “disabled” state (the effect is explained in this thread)
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Reposted by vanChoko
17 @dyseath.bsky.social · 09/10/2026
How to spawn particles at specific locations on a texture? #godot #gamedev
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vanChoko @vanchoko.bsky.social · 08/10/2026
Enemy animations are finally done! It’s aliiiiiiiiiive! Godot’s Skeleton2D takes some getting used to. #gamedev #indiedev #GodotEngine
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vanChoko @vanchoko.bsky.social · 03/10/2026
While I’m waiting for the Steam page to go live, I should probably start sharing a bit more of this little project. So here’s a sneak peek at the first stage. The animations are slowly coming together, and it’s finally starting to feel like an actual game. #gamedev #indiedev #shmup
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vanChoko @vanchoko.bsky.social · 03/08/2026
The scoring system ended up being much smoother to implement than expected, although it's local-only for now. The boss, on the other hand... I'm still not completely happy with it, and it will probably need some rework. Finding attack patterns that are genuinely fun to play can be challenging.
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vanChoko @vanchoko.bsky.social · 03/08/2026
One month of game development progress! Lots of visual improvements, optimization, new stages, a boss fight, a high score system, and much more. Still a long way to go, but at this pace I'm aiming to have a playable demo by the end of the month! #gamedev #indiedev #GodotEngine #shmup
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