Reposted by vanChoko17 @dyseath.bsky.social · 11/10/2026Today, I'd like to share a method for making your UI elements look properly disabled, whether they're items, buttons, or anything else. #godot #gamedev 2234
Reposted by vanChoko17 @dyseath.bsky.social · 09/10/2026How to spawn particles at specific locations on a texture? #godot #gamedev 2205
vanChoko @vanchoko.bsky.social · 08/10/2026Enemy animations are finally done! It’s aliiiiiiiiiive! Godot’s Skeleton2D takes some getting used to. #gamedev #indiedev #GodotEngine 1188
vanChoko @vanchoko.bsky.social · 03/10/2026While I’m waiting for the Steam page to go live, I should probably start sharing a bit more of this little project. So here’s a sneak peek at the first stage. The animations are slowly coming together, and it’s finally starting to feel like an actual game. #gamedev #indiedev #shmup 0177
vanChoko @vanchoko.bsky.social · 03/08/2026The scoring system ended up being much smoother to implement than expected, although it's local-only for now. The boss, on the other hand... I'm still not completely happy with it, and it will probably need some rework. Finding attack patterns that are genuinely fun to play can be challenging. 100
vanChoko @vanchoko.bsky.social · 03/08/2026One month of game development progress! Lots of visual improvements, optimization, new stages, a boss fight, a high score system, and much more. Still a long way to go, but at this pace I'm aiming to have a playable demo by the end of the month! #gamedev #indiedev #GodotEngine #shmup 1224