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van800

@van800.bsky.social
22 followers 45 following 41 posts

Developer at JetBrains Rider, working on gamedev integrations.

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van800 @van800.bsky.social · 09/09/2026
May I ask to report with logs? In Rider via main menu | Help | Report a bug, agree to attack logs?
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JetBrains Rider @rider.jetbrains.com · 24/08/2026
Drag @godotengine.org scene nodes from the Scene Preview tree directly into the code editor, and #Rider will insert the right node path or variable declaration for you. It follows #Godot editor conventions too! Learn more and download the latest Rider release here 👉  jb.gg/rdc61g #gamedev #GDScript
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van800 @van800.bsky.social · 28/07/2026
One of the two interns, who worked on improving the @rider.jetbrains.com @godotengine.org integration, got hired as a regular employee to continue the works. I am happy and satisfied.
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van800 @van800.bsky.social · 22/07/2026
Works great for @godotengine.org and gdextensions. blog.jetbrains.com/dotnet/2026/...
blog.jetbrains.com
Natvis Comes to Linux and macOS: Visualize Your C++ Types Without Writing a Single Data Formatter - The JetBrains Blog
If you've ever debugged your own C++ containers, strings, or hash tables on Linux or macOS, you know the deal: to see anything useful in the debugger, you have to write a custom data formatter. And wr
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van800 @van800.bsky.social · 17/07/2026
blog.jetbrains.com/dotnet/2026/...
blog.jetbrains.com
JetBrains GameDev Days 2026 – Call for Speakers - The JetBrains Blog
JetBrains GameDev Day is back! Join us online on September 28, 2026, for a day dedicated to game development, practical engineering, tools, workflows, and the people building games across the world. W...
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van800 @van800.bsky.social · 01/07/2026
One interesting refactoring github.com/JetBrains/go... I did a couple of days ago workarounds the issue multiple @godotengine.org project block each other usage over LSP port.
github.com
fix RIDER-140286 GDScript LSP/DAP: multiple Godot editors conflict over one LSP/DAP port by van800 · Pull Request #618 · JetBrains/godot-support
Also dispose notification, when we connect successfully Fixes #608
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van800 @van800.bsky.social · 16/06/2026
While polishing @godotengine.org GDExtensions project template for @rider.jetbrains.com I created around 200 projects. It turned out each of them was around 2Gb on disc. Came to it a lot later, when all the space got consumed.
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van800 @van800.bsky.social · 28/05/2026
I was thinking about this proposal for a long while until it got formulated nicely github.com/godotengine/...
github.com
Unified external editor configuration for all file types · Issue #14924 · godotengine/godot-proposals
Problem or limitation Godot's external editor configuration is fragmented across three independent subsystems, with no shared concept of "which editor handles this file type": GDScript uses text_ed...
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van800 @van800.bsky.social · 26/05/2026
I put big effort for this to happen. :yay godotengine.org/article/part...
godotengine.org
JetBrains Rider brings support for Godot Asset Store addons – Godot Engine
Developers building add-ons for the new Godot Asset Store can now benefit from new and improved support from JetBrains Rider.
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van800 @van800.bsky.social · 23/05/2026
In most cases the project only needs a reference - like manifest entry, or version requirement - while the actual addon is stored outside of the project. I have done an experiment in that direction in the CMake template of Godot project, which comes with Rider 2026.2 eap3.
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van800 @van800.bsky.social · 10/05/2026
Find a way to get paid for the tools work. Good luck!
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van800 @van800.bsky.social · 21/04/2026
Looking forward to GodotCon AMS!
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van800 @van800.bsky.social · 25/03/2026
Yeah, not really.
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JetBrains Rider @rider.jetbrains.com · 26/01/2026
Attention, #UnrealEngine developers! Rider's expression evaluator has been rewritten, and the results are 🤯: 📍 Variable inspection is 87x faster on warm runs and 16x faster on cold ones. 📍 Debugger memory usage is over a third of what it was. Get the full story 👉 jb.gg/rd-261-new-l...
jb.gg
How We Made Variable Inspections 87 Times Faster for Unreal Engine in Rider | The .NET Tools Blog
If you've ever expanded a complex Unreal Engine variable in Rider's debugger and had time to contemplate your life choices, this post is for you. We've rewritten our expression evaluator, and the r
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van800 @van800.bsky.social · 12/01/2026
When the gdscript build-in classes are unresolved, it is likely something wrong with the SDK reference. Try to remove the file on the screenshot and close-open project.
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van800 @van800.bsky.social · 14/12/2025
godotengine.org/asset-librar... I'm on vacation for a couple of days and managed to finish the submission 😅. And haven't forgotten to fix all the appliances around the house either.
godotengine.org
JetBrains Rider Integration - Godot Asset Library
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van800 @van800.bsky.social · 08/12/2025
Yeah, that would be nice. I remember you shared bsky.app/profile/sand... Or maybe any type of package manager for GDScript projects. Similar to Nuget or Unity packages. So that referencing an addon would mean a reference instead of another editable copy inside the project.
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van800 @van800.bsky.social · 08/12/2025
> Finds installed Rider instances so I don't have to enter the path to text_editor/external/exec_path yes, exactly this. I have ideas of other nice features, which can be added later. So I consider it not as just one feature, which adds 2 MB to the plugin, but also as a foundation for more things.
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van800 @van800.bsky.social · 07/12/2025
If anyone curious to try or just to see how it is done. github.com/JetBrains/go... here is the first v0.0.1 pre-release on github.
github.com
Editor Plugin Build · JetBrains/godot-support@ab48872
Contribute to JetBrains/godot-support development by creating an account on GitHub.
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van800 @van800.bsky.social · 06/12/2025
Finally, I am more satisfied with the functionality of my @godotengine.org plugin. Briefly tested it on Win/Linux/Mac. Need to sort out the CI – to compile the GDExtension part. github.com/JetBrains/go... It helps with @jetbrains-rider.bsky.social as an external editor.
github.com
Godot editor plugin to easily enable settings recommended for Rider integration by van800 · Pull Request #426 · JetBrains/godot-support
fixes https://youtrack.jetbrains.com/issue/RIDER-131535/Provide-a-GodotEditor-plugin-for-setting-up-Rider Provides: selector in UI to choose one of the Rider installations found on the system to ...
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van800 @van800.bsky.social · 14/11/2025
1. In Rider, add a plugin "Python Community" 2. Customize Python FileType in Rider settings to match `SConstruct` file 3. Make sure both your SConstruct and scons_hints.py are either in the vcxproj or in the IJ Index. 4. Enjoy! I'll see about automating steps (2) and (3).
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van800 @van800.bsky.social · 14/11/2025
At the #GodotFest I was asked about editing SConstruct in Rider. ~6h of investigation, just to understand it was already supported 😅. Currently requires the following to work in @jetbrains-rider.bsky.social 🧵
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van800 @van800.bsky.social · 12/11/2025
I’ve created a proposal about improving the selection of external editors in @godotengine.org: github.com/godotengine/... It also includes a design idea for supporting alternative mechanisms for opening files in an external editor, not just by calling the command line.
github.com
Make external editor selection easier with a discoverable list of installed editors · Issue #13615 · godotengine/godot-proposals
Describe the project you are working on Currently working on a Godot editor plugin targetted to simplify integration with Rider Describe the problem or limitation you are having in your project I h...
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van800 @van800.bsky.social · 12/11/2025
1. Yesterdays #GodotFest recodings are already on youtube. Wow, this is sonic speed! 2. Brilliant www.youtube.com/watch?v=pVLz... when it comes to coding for @godotengine.org GDScript, C# and C++ @jetbrains-rider.bsky.social is a great tool. 3. Impressed with the @godot-rust.bsky.social community.
youtube.com
Matt Ellis: Godot meets JetBrains: Building IDE tools for a growing engine #GodotFest2025
YouTube video by GodotFest
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van800 @van800.bsky.social · 11/11/2025
Today #GodotFest I realized that IRL suggesting to run `scons vsproj=yes dev_build=yes` is not the same as suggesting it on discord. Just coded automatic in-Rider suggestion to simply run it without googling.
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van800 @van800.bsky.social · 06/11/2025
Digged a while today about bringing the Godot game window to front, when debugging from Rider. Turns out not possible with current architecture on Mac, but works fine on Windows. youtrack.jetbrains.com/issue/RIDER-...
youtrack.jetbrains.com
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Matt Ellis @citizenmatt.bsky.social · 04/11/2025
Come see me talk about using @jetbrains-rider.bsky.social as your Godot IDE on Tuesday! godotfest.com/talks/godot-...
godotfest.com
Godot meets JetBrains: Building IDE tools for a growing engine
JetBrains Rider is a great IDE for Godot. But how does it work? In this talk, we'll take a behind the scenes look at how we build the Godot features in Rider.
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van800 @van800.bsky.social · 28/10/2025
We have code for searching Rider installations in Cpp, but perspective of building it in a gdextension for a set of GodotEditor versions makes me wonder of a better way.
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van800 @van800.bsky.social · 28/10/2025
Got a simple Godot Plugin to simplify setting recommended set of settings on and off. github.com/JetBrains/go... Curious of WDYT. I have more plans for it, like search Rider installations.
github.com
Godot editor plugin to easily enable settings recommended for Rider integration by van800 · Pull Request #426 · JetBrains/godot-support
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van800 @van800.bsky.social · 27/10/2025
Reflecting on my yesterdays gdextension development chatgpt.com/share/68ff0a...
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van800 @van800.bsky.social · 23/10/2025
The idea sounds very promising youtrack.jetbrains.com/issue/RIDER-... I plan to look at it on vacation 😅 credit @sandorhq.bsky.social for the first part of it.
youtrack.jetbrains.com
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van800 @van800.bsky.social · 21/10/2025
Just checked the problem with detecting type from the right side new() is fixed in the 2025.3 EAP.
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van800 @van800.bsky.social · 20/10/2025
🔜 GodotFest
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van800 @van800.bsky.social · 20/10/2025
I can drop such code in the doc near www.jetbrains.com/help/rider/G... if you like to share.
jetbrains.com
Godot support | JetBrains Rider
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van800 @van800.bsky.social · 20/10/2025
I don’t see any problem with that. Commercial work with EAP build is allowed. www.jetbrains.com/legal/docs/t... If you have specific concerns, please contact sales@jetbrains.com (Their advice would be more official then mine)
jetbrains.com
Early Access Program (EAP) - User Agreement
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van800 @van800.bsky.social · 20/10/2025
And some debugging improvements are unfortunately stuck on the godot side github.com/godotengine/...
github.com
Extend DAP to allow debug main/current/specific_scene/secondary_editor and also commanline arguments by van800 · Pull Request #109637 · godotengine/godot
Closes godotengine/godot-proposals#12121 Required for https://youtrack.jetbrains.com/issue/RIDER-115995 There is a continuation to this pull request #109987, which helps with debugging on devices.
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van800 @van800.bsky.social · 20/10/2025
Are you on the 2025.3 EAP? I made many fixes there compared to 2025.2. > I should write a Godot plugin to toggle external code editor from GUI. do you mean to let it be switched on/off easier?
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JetBrains Rider @rider.jetbrains.com · 17/09/2025
The Rider 2025.3 Early Access Program is now open!🎊 The first build in the series comes with: 👾 A host of improvements to game development 🆕 ".slnx" solution templates Check out this blog post to learn about the updates included in the first build: 👉 jb.gg/rd-253-eap-bs
jb.gg
The Early Access Program for Rider 2025.3 Is Now Open! | The .NET Tools Blog
We’re excited to kick off the Early Access Program (EAP) for Rider 2025.3!With the first preview build now available, you can try out the new features we’ve been working on and let us know what you th
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van800 @van800.bsky.social · 05/09/2025
For me this was a pretty intense shaping @godotengine.org support in a minor @jetbrains-rider.bsky.social release 2025.2.1. youtrack.jetbrains.com/issues/RIDER...
youtrack.jetbrains.com
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van800 @van800.bsky.social · 21/08/2025
GDExtension and a @godotengine.org demo game in one @jetbrains-rider.bsky.social solution. Possible with github.com/godotengine/...
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van800 @van800.bsky.social · 16/08/2025
Made a couple of debugging improvements in the @godotengine.org. Adds features to DAP server. So all external editor may benefit from it, not limited to @jetbrains-rider.bsky.social github.com/godotengine/... github.com/godotengine/...
github.com
Support debugging Godot editor plugins with DAP by van800 · Pull Request #109665 · godotengine/godot
When DAP is used for debugging, GodotEditor plays the DAP server role, so we need to run a second Godot with the same project and --remote-debug flags wire it with DAP server similar way as we do f...
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van800 @van800.bsky.social · 15/08/2025
Yesterday added everything to comfortably work on a @godotengine.org GDExtension in @jetbrains-rider.bsky.social github.com/godotengine/... Now I am asking for a battle test.
github.com
everything required to work on a GDExtension in Rider x-plat by van800 · Pull Request #95 · godotengine/godot-cpp-template
Automatically resolves C++ standard libraries. I have tested on Mac and Windows. Just need to Build once to have gen code appear.
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Godot Engine @godotengine.org · 05/08/2025
JetBrains is sponsoring the work we do for all of you! If you are working in GDScript or C#, you should give Godot + Rider a go. We would like to thank them for becoming a Platinum Sponsor of the project! godotengine.org/article/jetb... @jetbrains-rider.bsky.social
godotengine.org
Godot Foundation welcomes JetBrains as Platinum Sponsor – Godot Engine
The Godot Foundation is thrilled to welcome JetBrains as a Platinum Sponsor! We’re very grateful for the support, and hope you’ll give them a warm welcome too.
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van800 @van800.bsky.social · 05/08/2025
Not limited to C#
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GameFromScratch @gamefromscratch.bsky.social · 05/08/2025
The #GodotEngine just got a major new supporter... @jetbrains.com - one of the biggest creator of developer software, including Rider, the #gamedev IDE. Excellent news! gamefromscratch.com/jetbrains-sp...
gamefromscratch.com
JetBrains Sponsors Godot at Platinum Level – GameFromScratch.com
The Godot foundation now has another platinum level backer, developer tool, language and IDE maker, JetBrains, creators of the Rider IDE.
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van800 @van800.bsky.social · 29/01/2025
noone votes for it youtrack.jetbrains.com/issue/RIDER-...
youtrack.jetbrains.com
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van800 @van800.bsky.social · 27/01/2025
For Unity with Rider either dotnetcore or mono msbuild should be fine. If you've seen some unexpected complication, please reach out to JetBrains with Help->Report a Bug, agree to attach logs.
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