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Untrustedlife

@untrustedlife.bsky.social
446 followers 211 following 723 posts

hiya :p he/they Once a lead Thrive dev,I made RLDR & DR4X & a web TMS & more.Full Stack Engineer(but I don't talk about that ;p) Check out my stuff! untrustedlife.itch.io store.steampowered.com/developer/Un… Header art by @grimwit

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Broadcast Games @broadcastgames.bsky.social · 1h
To the other Indie Game Devs making a game - this is for you #indiegames #gamedev
static.klipy.com
Greys Anatomy: Simone Griffith Makes Heart Hands
ALT: Greys Anatomy: Simone Griffith Makes Heart Hands
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Untrustedlife @untrustedlife.bsky.social · 02/10/2026
Download my game, pic unrelated. untrustedlife.com/pilgrimage/ #queerindiedev #indiedev #gamedev #solodev #godot #godotengine #roguelike #asciiart #retro #indiegamedev #demiboy #cuteboy #femboy
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Untrustedlife @untrustedlife.bsky.social · 30/09/2026
Now im moving onto the much more entertaining problem of how do I interrupt a trouts life to inform it that a seer (Probably a tenacity jelly somewhere) has predicted its death in the Ides of March? #queerindiedev #indiedev #gamedev #solodev #godot #godotengine #roguelike #retro #indiegamedev
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Untrustedlife @untrustedlife.bsky.social · 30/09/2026
I finally finished the big encounter/action/reaction… untrustedlife.com/2026/09/30/i-fina… #queerindiedev #indiedev #gamedev #solodev #godot #godotengine #roguelike #asciiart #retro #indiegamedev
untrustedlife.com
I finally finished the big encounter/action/reaction refactor I’ve been stuck in for the while.
All of the encounter reactions are now decoupled from King's Sea III, which means they can also be run independently by the life/world simulation without needing any cruft. That was the main reason I started this whole thing in the first place. I also cleaned up a bunch of duplicated/old reaction code along the way, especially creature encounters and held-plant interactions.
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Untrustedlife @untrustedlife.bsky.social · 28/09/2026
Two Week Mini Devlog I decided that since I haven't put out a new update yet i should at the very least let you guys know how… untrustedlife.com/2026/09/28/two-we… #queerindiedev #indiedev #gamedev #solodev #godot #godotengine #roguelike #asciiart #retro #indiegamedev
Post Image
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Untrustedlife @untrustedlife.bsky.social · 26/09/2026
I’m enjoying Ultima 3 quite a bit. Got my party equipped with swords, chains and bows.even got the mark of fire on my first attempt at exploring the Perinian Depths (before losing my party to like 20 titans lol, after having not saved for over an hour and losing all my progress) 😂 #retro #ultima
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Untrustedlife @untrustedlife.bsky.social · 25/09/2026
I wonder why i can't see the reply.
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Reposted by Untrustedlife
Grimwit @grimwit.bsky.social · 25/09/2026
Here's the Itcho Banner I created for @untrustedlife.bsky.social 's game, Pilgrimage, available in the link below! untrustedlife.com/pilgrimage/ #art #gamedev #itchio
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Untrustedlife @untrustedlife.bsky.social · 25/09/2026
My itchio page is looking good...:3 untrustedlife.itch.io/pilgrimage #queerindiedev #indiedev #gamedev #solodev #godot #godotengine #roguelike #asciiart #retro #indiegamedev
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Untrustedlife @untrustedlife.bsky.social · 23/09/2026
I Tried to Play Ultima III and Accidentally… untrustedlife.com/2026/09/23/i-trie… #queerindiedev #indiedev #gamedev #solodev #godot #godotengine #roguelike #asciiart #retro #indiegamedev
untrustedlife.com
I Tried to Play Ultima III and Accidentally Printed an Entire RPG Library (Also, Pilgrimage Dev Updates!)
So, I've been working on a lot of stuff in Pilgrimage! :3 Yesterday was mostly a mix of adding more creature sounds, cleaning up old code, and continuing my efforts to make the various game systems less dependent on the "King's Sea III" Mode. Then I decided to play "Ultima III", which somehow resulted in me spending several hours printing books...(More on that later. :p)...
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Untrustedlife @untrustedlife.bsky.social · 23/09/2026
I wanted to play Ultima III, but realized I needed the manual to understand literally anything. It’s now 3 AM, and I’ve spent the entire night fighting my HP printer to produce a full-color, 600 DPI manual, map, and two spellbooks. The printer is still going. I haven’t played the game. :3
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Untrustedlife @untrustedlife.bsky.social · 21/09/2026
Website Tweaks This morning i updated the pilgrimage page to include a small mini devlog section where I can post little posts and you can read them or view… untrustedlife.com/2026/09/21/websit… #queerindiedev #indiedev #gamedev #solodev #godot #godotengine #roguelike #asciiart
untrustedlife.com
Website Tweaks
This morning i updated the pilgrimage page to include a small mini devlog section where I can post little posts and you can read them or view all posts. It specificallfy only displays certain posts (tagged a certain way) so that i can exclude them from my home page (which i do). It will allow me to make little posts here and there talking about development without filling up my main mwebsite with sueerlfluous tiny posts.
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Untrustedlife @untrustedlife.bsky.social · 18/09/2026
I’ll be honest,I’m concerned that AI-slop indie games are going to oversaturate the market and make it harder to find games that people put genuine heart and soul into. And most indie devs aren’t great at marketing, so I think that’ll make it even worse and discourage people from making games.
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Reposted by Untrustedlife
daily bunnies 🐇✨ @dailybunnies.bsky.social · 17/09/2026
A small gray bunny sits on a soft blanket. The overlaid text reads: “This bunny wants you to feel better.”
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Untrustedlife @untrustedlife.bsky.social · 17/09/2026
Quick Pilgrimage update: sorry, but the next release may take quite a bit longer than 0.3.4 did. I’ve ended up deep in encounter/Simulation refactors so hist figs can use the same rules as the player, plus Canon cleanup and other systemic work. Progress is good but slow-going :P
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Untrustedlife @untrustedlife.bsky.social · 16/09/2026
“How are you marketing Pilgrimage?” Well, the game has procedural generation and I have thigh highs. #indiedev #queer #enby #nonbinary
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Untrustedlife @untrustedlife.bsky.social · 16/09/2026
I am the marketing strategy now. :3 Please check out Pilgrimage too; I didn’t build an entire persistent simulated world just for cute pictures of me to get more likes… #feelingcute #demiboy #queerindiedev #nonbinary #queer #LGBTQ #indiedev #gamedev #solodev #godot #godotengine #roguelike #asciiart
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Untrustedlife @untrustedlife.bsky.social · 12/09/2026
Released Version 0.3.4 of Pilgrimage! untrustedlife.com/2026/09/12/pilgri… #godot #godotengine #gamedev #indiedev #indiegames #simulationgames #proceduralgeneration #emergentgameplay #worldsimulation #godot #godotengine #Minecraft #DwarfFortress #pilgrimage…
untrustedlife.com
Pilgrimage version 0.3.4 Released
Version 0.3.4 This is a biggen! BIG OLE WARNING: This release fully breaks old worlds unless you go and manually update all the historical figures and generated plants , you will have to abrogate your worlds and make new ones. Sorry! Major Gameplay and Simulation Changes Creatures now grow as they age. Both visually and in the simulation. Size determines what you can eat based on what the adult version of that species is capable of eating.
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Untrustedlife @untrustedlife.bsky.social · 11/09/2026
Actually, I’ve been doing something like that since even Kings Sea II for handling the possibility of old age and poison deaths for arbitrary timestamps.
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Untrustedlife @untrustedlife.bsky.social · 11/09/2026
The funny part about that probability-first Minecraft video I posted about the other day is Pilgrimage has been doing the same annual-probability->arbitrary-timestep trick since August lol. Very cool case of convergent simulation design.
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Untrustedlife @untrustedlife.bsky.social · 10/09/2026
"When you're a worm, everything looks like a leviathan." #godot #godotengine #gamedev #indiedev #indiegames #simulationgames #proceduralgeneration #emergentgameplay #worldbuilding #worldsimulation #godot #godotengine #Minecraft #DwarfFortress #pilgrimage
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Untrustedlife @untrustedlife.bsky.social · 08/09/2026
#godot #godotengine #gamedev #indiedev #indiegames #simulationgames #proceduralgeneration #emergentgameplay #worldbuilding #worldsimulation #godot #godotengine #Minecraft #DwarfFortress #pilgrimage
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Untrustedlife @untrustedlife.bsky.social · 08/09/2026
Probabilistic SImulations Are The Future Probability-first simulation might be the future of simulation games I recently saw a video where someone simulated an entire Minecraft world primarily through probability....
untrustedlife.com
Probabilistic SImulations Are The Future
Probability-first simulation might be the future of simulation games I recently saw a video where someone simulated an entire Minecraft world primarily through probability. Instead of literally running every creature’s movement and every tiny action in the background, the simulation determines what is likely to have happened based on the state of the world at any given timestep. I realized that I already do the same thing in…
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Untrustedlife @untrustedlife.bsky.social · 08/09/2026
It also means I can give an event a yearly probability and evaluate it for every important figure,regardless of the simulation’s timestep, ust like the video. If say, starvation, has a 3% annual chance,it’s adjusted for elapsed time,then various simulationist factors contrian what actually happens.
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Untrustedlife @untrustedlife.bsky.social · 08/09/2026
By “probability-first simulation,” I mean designing a world around likely outcomes rather than constantly simulating every action. When something becomes relevant, the game weighs the possibilities using its current state and history, chooses one, and makes it a permanent part of the world.
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Untrustedlife @untrustedlife.bsky.social · 08/09/2026
I saw a video where someone used probability to simulate a MC world,I do similar things in my own game. I think probability-first simulation is the future:it lets games model worlds in crazy detail without constantly running every movement and action in the background. #indie #gamedev #indiegamedev
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Untrustedlife @untrustedlife.bsky.social · 08/09/2026
Itchio Page is up for my new game Pilgrimage untrustedlife.itch.io/pilgrimage you can also download it free on my website untrustedlife.com/pilgrimage/ #IndieGame #RPG #IndieDev #GameDev
untrustedlife.itch.io
Pilgrimage by Untrustedlife
Pilgrimage is an in depth, retro, ascii world-simulation game made in Godot that doesn't take itself too seriously.
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Untrustedlife @untrustedlife.bsky.social · 04/09/2026
#godot #godotengine
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Untrustedlife @untrustedlife.bsky.social · 04/09/2026
I added earthbound style background effects to Pilgrimage's Kings Sea III mode :3 It looks veyr watery now :3 #gamedev #indiedev #indiegame #simulationgame #lifesim #roguelike #roguelikedev #proceduralgeneration #worldbuilding #pilgrimage #earthbound #indie #gamedev #shaders #aesthetic
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Untrustedlife @untrustedlife.bsky.social · 30/08/2026
Oh, the player entered your cave and you haven’t been collapsed yet? Okay, are you there? That’s the player-facing part.The rest happens in the sim,and it lets me get really specific about where creatures can be at any given moment without constantly tracking all of it. :3 no npc schedule, quantom.
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Untrustedlife @untrustedlife.bsky.social · 30/08/2026
Did another creature roll to fight this guy? Cool, collapse his possibility state. Oh, he’s not there? Okay, check the next guy,that’s who you fight. :3 Oh, you want to fight something today? Collapse your possibility state -> oh, you’re actually in this cave today. Anything in here to fight? :3
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Untrustedlife @untrustedlife.bsky.social · 30/08/2026
Brainstorming POIs somehow turned into me designing coherent quantum mechanics for my world sim lmao. Creatures can exist in unresolved possibility states until the player or sim needs to know where they are, then the possibility collapses, and can recursively resolve from region->poi->room->tile :3
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Untrustedlife @untrustedlife.bsky.social · 29/08/2026
#gamedev #indiedev #indiegame #simulationgame #lifesim #roguelike #roguelikedev #proceduralgeneration #worldbuilding #emergentgameplay #pilgrimage #screenshotsaturday
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Untrustedlife @untrustedlife.bsky.social · 29/08/2026
This guy is crazy i can't believe how good my sim is at spitting out crazy stories like this now! :3
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Untrustedlife @untrustedlife.bsky.social · 26/08/2026
My game pilgrimage eventually be like: :3 This is the one axis on which i can defeat you Tarn! #gamedev #indiedev #indiegame #simulationgame #lifesim #roguelike #roguelikedev #proceduralgeneration #worldbuilding #emergentgameplay #frog #frogs #tadpole #amphibian #pilgrimage
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Untrustedlife @untrustedlife.bsky.social · 17/08/2026
I am so ambitious, my current plan for Pilgrimage is to eventually have 2 completely different RPG modes using the same generated world: One Heroes of Ardania-style RPG mode where everything is buttons/choices and travel works kinda like Oregon Trail,with encounters along the journey and minigames.
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Untrustedlife @untrustedlife.bsky.social · 12/08/2026
Got called a f****t 3 times last night while getting ice cream with the nb I’m dating and other people from pride in motion.But the funny thing is I have gotten way more pussy and dick and see more butts and tits on a regular basis then that person will ever see in their entire sad homophobic life.
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Untrustedlife @untrustedlife.bsky.social · 01/08/2026
Generated plant names now align more closely with what the plants do.For example, Sapphire Root is poisonous,while the Lili of Black can suffocate creatures. The names are generated using Dwarf Fortress-style spheres extracted from DF’s public-domain raw files,combined with my own custom spheres.
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Reposted by Untrustedlife
Archfey of SLAY 🔪💋 (MechaSatan Occult Heresy) 🐊🐺🏳️‍⚧️🏳️‍🌈 @spicyfey888.bsky.social · 30/07/2026
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Untrustedlife @untrustedlife.bsky.social · 25/07/2026
Me realizing I could probably save money by buying a decent camera and wandering around taking my own stock photos instead of paying Getty Images every time I need one.
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Untrustedlife @untrustedlife.bsky.social · 21/07/2026
lol
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Untrustedlife @untrustedlife.bsky.social · 21/07/2026
“Degree of Protagonism: Demigod” Actual survival time: 14 seconds
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Untrustedlife @untrustedlife.bsky.social · 21/07/2026
The game ive been developing is becoming increasingly absurd. #indie #gamedev #whatamidoing
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Untrustedlife @untrustedlife.bsky.social · 20/07/2026
I’m so fucking tired of being alone. Why can’t I find someone who: 1. Is attracted 2. Is safe. 3.Doesn’t want to move things at lightning speed. I’ve been without a major mutual partnership for 6 years. I can wait longer but this is wearing me down and making me want to cry. I’m going to bed.
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Untrustedlife @untrustedlife.bsky.social · 20/07/2026
I reached for someone first when I felt nervous I see this person as having stronger potential then another person. I feel safer inviting this person into my private space then the other person. With the other person,I feel attraction and intensity, but also nervousness. And I don't like my brain rn
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Untrustedlife @untrustedlife.bsky.social · 16/07/2026
Genuine question: how do other people with dogs handle spending the night at someone else's place? Do you just... leave your dog alone overnight? I have a situation where I can't really meet someone physically unless I visit them, but I don't want to leave my dog alone overnight. Ughhhh.
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Untrustedlife @untrustedlife.bsky.social · 16/07/2026
DR4X is wild because (spoilers) it’s a haunted 4X game built into a diegetic haunted terminal, built into a simulated haunted operating system, built into a hidden haunted FNAF, style game. Its arussian nesting doll of scope and most people havent even seen a quarter of it. :3
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Untrustedlife @untrustedlife.bsky.social · 16/07/2026
UH WHERE DID MY GAME GET MENTIONED
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Untrustedlife @untrustedlife.bsky.social · 14/07/2026
SS is just my baseline. #beatsaber
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