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UntarcticaGame

@untarctica.bsky.social
88 followers 14 following 71 posts

Fast-paced shooter/platformer

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UntarcticaGame @untarctica.bsky.social · 20/11/2025
Avoiding true one-way tiles in #untarctica as a nod to Super Metroid. #IndieDev #GameDev #GodotEngine #Metroidvania
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UntarcticaGame @untarctica.bsky.social · 19/11/2025
In #untarctica, some doors require all buttons to be pushed at the same time #IndieGame #IndieDev #GameDev #GodotEngine
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UntarcticaGame @untarctica.bsky.social · 19/11/2025
yeah, there isn't :\
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UntarcticaGame @untarctica.bsky.social · 18/11/2025
Oh, thank you so much for saying this! @hexanyives.bsky.social is to blame for all this juice. Both the frame-by-frame explosion and the sfx are spot on
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UntarcticaGame @untarctica.bsky.social · 18/11/2025
#untarctica emulates melee attacks by having enemies that can only be defeated with a point-blank shotgun hit #IndieGame #IndieDev #GameDev #GodotEngine
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UntarcticaGame @untarctica.bsky.social · 15/11/2025
If you time well, you can chain several [ground pound] -> [recoil-dash] -> [double jump] and cross even wider gaps. (obviously not mandatory anywhere in the game) #IndieGame #IndieDev #GameDev #GodotEngine #ScreenShotSaturday
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UntarcticaGame @untarctica.bsky.social · 14/11/2025
yay, victory! Thank you for thos valuable two cents, and hope you do great at your big demo tomorrow
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UntarcticaGame @untarctica.bsky.social · 14/11/2025
Indeed snappier! I ran across a small complication, bc, by design, this state can be recalled from itself by button-mashing. That was causing the "new" animation to appear stuck in the first frame. I then made a second animation that only plays if you enter this state from itself (right wall).
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UntarcticaGame @untarctica.bsky.social · 13/11/2025
Thank you for the dossier. I got what you mean, i think. Will try killing some of those BILLION initial frames before the animation reaches the key pose and record a video for you. The "rambling" just made it evne more entertaining btw.
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UntarcticaGame @untarctica.bsky.social · 13/11/2025
thank you so much for saying this. There's still so much to be done on this game, reading this really makes the journey a lot more enjoyable. Regarding the wall-climb animation, do you have any example (either some other games, or a napkin drawing) of what you'd suggest?
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UntarcticaGame @untarctica.bsky.social · 13/11/2025
#Untarctica oddity #2: you can stick to walls indefinitely, with no slide. Also, "wall jump" and "wall climb" are two different states #IndieGame #IndieDev #GameDev #GodotEngine
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Reposted by UntarcticaGame
Hexany Ives 🦎 @hexanyives.bsky.social · 12/11/2025
Looting random junk. (Player character is still a blue creature for now) #WIP #Godot #RPG #Lowpoly #Gamedev #Indiedev
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UntarcticaGame @untarctica.bsky.social · 12/11/2025
Glad you also value that! Got this from meat boy and VVVVVV. Iit kinda feels like learning an instrument by focused repetition. It allows for a more demanding skill floor, prevents players from having to re-do parts they already beat, and its also way more satisfying to see the progress
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UntarcticaGame @untarctica.bsky.social · 12/11/2025
#Untarctica oddity #1: Instant respawn after death; invisible checkpoints everywhere; no "lives" #IndieGame #IndieDev #GameDev #GodotEngine #metroidvania
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UntarcticaGame @untarctica.bsky.social · 11/11/2025
A 3-state combo to clear large gaps that uses a wall jump at the start #IndieGame #IndieDev #GameDev #GodotEngine #trailertuesday
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UntarcticaGame @untarctica.bsky.social · 11/11/2025
kaizo*
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UntarcticaGame @untarctica.bsky.social · 11/11/2025
Its way easier to locate the fun -- in this case by trying to make a kayzo level with your game elements -- than to craft it from ground up.
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UntarcticaGame @untarctica.bsky.social · 11/11/2025
Thank you! Wanna give it a go? we have a demo on itch (soon making the steam page also). untarctica.itch.io/demo
untarctica.itch.io
Untarctica (Vertical Slice) by Untarctica, Hexany Ives, caiolopez
Something is rotten in the South Pole.
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UntarcticaGame @untarctica.bsky.social · 10/11/2025
i sometimes do it the other way around: i make the enemy i'm testing basically impossibly hard (fast, tough, nasty) and then see what kinds of player actions i, as a player, end up using to try to survive the encounter. Then i go back and fine tune the challenge.
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UntarcticaGame @untarctica.bsky.social · 10/11/2025
Oh, 2d plats are very consuming to develop. Reenforcing a "fun zone" mechanics is hard on itself, but when the game aims to have several competing ones, if becomes kinda exponentially harder to make content. Its disheartening when an enemy works great with gameplay "a" but then breaks gameplay "b".
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UntarcticaGame @untarctica.bsky.social · 10/11/2025
What kind of game are you developing in the back burner?
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UntarcticaGame @untarctica.bsky.social · 10/11/2025
That’s probably the best thing a game designer can hear about their game — thank you so much, Eric! For Untarctica, we’re going with a slower walk speed and keeping the agility for more deliberate acrobatic combos, kind of what Mario 64 does i think. I can post more about that if it’s interesting!
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UntarcticaGame @untarctica.bsky.social · 10/11/2025
Thank you so much! We indeed have a demo, and would be super cool to watch you give it a go live for charity! untarctica.itch.io/demo Let me know the stream schedule and address then!
untarctica.itch.io
Untarctica (Vertical Slice) by Untarctica, Hexany Ives, caiolopez
Something is rotten in the South Pole.
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Reposted by UntarcticaGame
Hexany Ives 🦎 @hexanyives.bsky.social · 09/11/2025
Some more WIP stuff. Testing out LightmapGI and making some janky trees and psx style, cardboard cutout bushes. Please, ignore the blue creature. (I haven't made a character model, yet.) #WIP #Godot #RPG #Lowpoly #Gamedev #Indiedev #Trenchbroom #Blockbench #ScreenshotSaturday
Screenshot of a WIP outdoors map: foggy cliffside area with broken staircase and a cobblestone road leading from the cave's entrance, to a rocky outcrop. The blue creature illuminates the scene with a yellow-green light.
Screenshot of a WIP outdoors map: a cliffside area atop the previous one. Thick vegetation and dead trees block the path to the right. In the background, there are stone cauldron torches, burning with a light blue flame; a crucifix, and some more wooden stakes. The blue creature is hiding in the bushes, quite poorly.
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UntarcticaGame @untarctica.bsky.social · 10/11/2025
You can jump again during the recoil-dash window (hero becomes red) #IndieGame #IndieDev #GameDev #PixelArt #GodotEngine #DemoMonday
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UntarcticaGame @untarctica.bsky.social · 08/11/2025
Is there a good genre name for 2D platformers with a bunch of bullets on screen? Technically it's not quite a "bullet hell" like Touhou or Ikaruga. Would it still make sense to use #bullethell as a Steam tag anyway? #IndieGame #IndieDev #GameDev #PixelArt #GodotEngine #ScreenshotSaturday
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UntarcticaGame @untarctica.bsky.social · 07/11/2025
It behaves internally like a ledge-climb assist, aligning the character to the top of the block they're pushing against -- in code we even call this state "vaulting". But we're not making any ledge-grab animations especifically for it, so its analogous to a quick ledge-climb, but without the looks.
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UntarcticaGame @untarctica.bsky.social · 07/11/2025
Here are some of the character state changes involved in crossing this small pool. The most novel one being the recoil-dash, during which you can perform a double jump #Untarctica #IndieGame #IndieDev #GameDev #PixelArt #GodotEngine #DevLog
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UntarcticaGame @untarctica.bsky.social · 06/11/2025
Excellent little project from the very same @hexanyives.bsky.social behind all the awesome graphics/writing/sfx in #untarctica bsky.app/profile/hexa...
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UntarcticaGame @untarctica.bsky.social · 04/11/2025
So #trailerTuesday huh? (still trying to get the hang of this social media everybody is talking about)
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UntarcticaGame @untarctica.bsky.social · 01/11/2025
Thank you!! I intend to place more of these (with unique faces) in different places of the map, and change the level design to make interesting variations. Hope it doesnt get boring!
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UntarcticaGame @untarctica.bsky.social · 01/11/2025
Hope this footage helps!
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UntarcticaGame @untarctica.bsky.social · 01/11/2025
thank you so much for saying this! The general idea of the game is that everything must look super hard until you make it. That's why we have such benevolent checkpoint placement (i'll probably post about it soon too). Again thanks for the support!
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UntarcticaGame @untarctica.bsky.social · 01/11/2025
We wanted one of these "pushback" bosses like Crocomire or Belcha for #Untarctica. Only, instead of an actual boss, this one will probably be a recurring puzzle/environment element. #IndieGame #IndieDev #GameDev #ScreenshotSaturday
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UntarcticaGame @untarctica.bsky.social · 30/10/2025
New playable demo! - Untarctica (Vertical Slice) untarctica.itch.io/demo/devlog/...
untarctica.itch.io
New playable demo!
Hello, everybody! After several months working in silence, we're glad to inform that a brand new build of our game is out! Aside from entertaining our players, we hope this demo can validate some of t...
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Reposted by UntarcticaGame
Hexany Ives 🦎 @hexanyives.bsky.social · 05/06/2025
Testing the important feature, GIBS! #Gamedev #IndieDev #Godot #PixelArt
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UntarcticaGame @untarctica.bsky.social · 29/10/2025
Untarctica new demo is out! www.youtube.com/watch?v=w3Ut... Play it on untarctica.itch.io/demo Join discord discord.gg/U24GrA7RxM #Shooter #Platformer #BulletHell #Godot #IndieDev #GameDev
youtube.com
untarctica reel 03/10/2025
YouTube video by Caio
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UntarcticaGame @untarctica.bsky.social · 28/10/2025
We're about to release a second demo with more bosses and regions! This week, probably
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UntarcticaGame @untarctica.bsky.social · 30/05/2025
www.youtube.com/watch?v=RmmK... Speedrunning my own game and sucking at it #wip #shooter #bulletHell #godot #indiedev #gamedev #platformer
youtube.com
Untarctica Gameplay 6/2025
YouTube video by Caio
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UntarcticaGame @untarctica.bsky.social · 22/05/2025
Quite flattering!
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UntarcticaGame @untarctica.bsky.social · 22/05/2025
Thank you!!
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UntarcticaGame @untarctica.bsky.social · 22/05/2025
Force-field sprite for tough enemies #wip #shooter #bulletHell #godot #indiedev #gamedev #platformer #pixelComposer
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UntarcticaGame @untarctica.bsky.social · 27/04/2025
New title screen for our demo! What you think? Play demo: untarctica.itch.io/demo #wip #demo #shooter #BulletHell #metroidvania #godot #indiedev #gamedev #platformer
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UntarcticaGame @untarctica.bsky.social · 27/04/2025
I forgot to post for two months. Here's a secret shortcut spoiler (in glorious 60hz now, thanks to OBS): Play demo: untarctica.itch.io/demo #wip #demo #shooter #BulletHell #metroidvania #godot #indiedev #gamedev #platformer
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UntarcticaGame @untarctica.bsky.social · 07/02/2025
It's that time of the day! @godot @indiedev @gamedev
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UntarcticaGame @untarctica.bsky.social · 03/02/2025
Wow that's awesome!
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UntarcticaGame @untarctica.bsky.social · 03/02/2025
Any other important accessibility feature I might have missed? #accessibility #gamedev #indiedev #indiegames #godot
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UntarcticaGame @untarctica.bsky.social · 02/02/2025
When I left Twitter, it was basically just bots trying to scam me. That and hate.
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UntarcticaGame @untarctica.bsky.social · 02/02/2025
Two down! I guess twitter might turn out to be necessary then
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UntarcticaGame @untarctica.bsky.social · 01/02/2025
Quick question from a total social network noob: how important/mandatory is it to also post to twitter and threads/instagram for indie devs? I'm not dying to post stuff there tbh, but am willing to if it's be beneficial enough. #gamedev #indiedev #indiegames
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