Rumor @unsettlingrumor.bsky.social · 20/08/2025But this GMTK Game Jam prototype already shows that our lessons, instincts, and little creative “signature” are pointing in the right direction. That’s how it feels to us. What do you think? 🧶[4/4] 000
Rumor @unsettlingrumor.bsky.social · 20/08/2025The image we’re sharing today gives me a strange kind of comfort. Beyond the symbolism, it feels like we’re getting closer to the thing we set out to build. There’s still a long road ahead, and we know we’ll keep improving it for the final PC/console version. 🧶[3/4] 100
Rumor @unsettlingrumor.bsky.social · 20/08/2025I’ve always loved moody, atmospheric games, and so has my friend, so this feels like coming full circle from our first project together. Five years later, we’re finally taking the risk. 🧶[2/4] 100
Rumor @unsettlingrumor.bsky.social · 20/08/2025We’ve never made a 3D game quite like this. The closest was Veil back in 2021, where my friend and I jumped in mostly as support. With Yellow Protocol, it’s our first real attempt at 3D with atmospheric horror. 🧶[1/4] 100
Rumor @unsettlingrumor.bsky.social · 14/08/2025In the full game, we want to add more elements, including a photo feature so players can capture moments and write what they feel or think about each one. 🧶[5/5] 030
Rumor @unsettlingrumor.bsky.social · 14/08/2025The “?????” were added to create space for expectation and future reveals. For example: imagine those question marks appearing mid-year in a scene with no obvious “object” in sight, hinting at something supernatural. 🧶[4/5] 110
Rumor @unsettlingrumor.bsky.social · 14/08/2025In this scene you can also see the main mechanic: a tool (think a camcorder with AI) that highlights points of interest for the player, who can then scan them to learn more. 🧶[3/5] 110
Rumor @unsettlingrumor.bsky.social · 14/08/2025During the game jam we couldn’t explore the narrative as much as we wanted, but we added small details (signs and landmarks) to show the place was used by people in the past. 🧶[2/5] 110
Rumor @unsettlingrumor.bsky.social · 14/08/2025One of our early goals was to build an atmosphere that feels strange and abandoned, yet still recognizable as natural and real. We leaned into the idea of an abandoned forest park. 🧶[1/5] 120
Reposted by Rumorthiaguera @thiagojat.bsky.social · 05/08/2025opaa, vou mandar aqui um jogo que fiz com meus amigos é um jogo sobre fofoca e embaixadinha com estética inspirada em HYLICS! tem alguns bugs mas ficamos muito felizes com o resultado! link: ratariaabsoluta.itch.io/out-of-the-loop 133
Reposted by Rumorlucaju @handle.invalid · 07/08/2025Out of the Loop jogo do @thiagojat.bsky.social e galera da rataria absoluta. com um visual e estilo absurdo, aqui vc vai de porta em porta se informando das fofocas do prédio e cumprindo missões 373
Reposted by Rumormarina - wishlist Oscar's Day Off! @parinamais.bsky.social · 07/08/2025Last week, I participated in GMTK Jam with my friends, and we made a short game called INFINITY BALL! YOU CAN PLAY IT ON PC OR MOBILE, just click this link: parinamais.itch.io/infinity-ball feel free to let me know what you think! #GMTKJam #indiegame #unity #gamedev 0157
Rumor @unsettlingrumor.bsky.social · 13/08/2025If you enjoy atmospheric games, existential vibes, exploration, and that quiet, dark mystery, come along for the ride. And if you can, share with a friend. 💛 🧶[3/3] 000
Rumor @unsettlingrumor.bsky.social · 13/08/2025This is our first post. Step one in a series we will share over the next months. We are aiming to release later this year. It is early days, but we are starting the work to make it real. 🧶[2/3] 100
Rumor @unsettlingrumor.bsky.social · 13/08/2025A while back we were talking about a project we wanted to make. Mixing photography and exploring natural places. During the GMTK Game Jam, that idea became Yellow Protocol. 🧶[1/3] 122