Unity3D @unity.com · 12hThe update you’ve all been most excited for… Unity 6.6 finally brings native Dictionary serialization! 🥳 No more custom wrappers or boilerplate code - just add [SerializeField] to edit dictionaries directly in a clean two-column Inspector. Slide through to see how it works ➡️ 0141
Unity3D @unity.com · 29/09/2026With Google’s EDM4U winding down, we’re here to ensure project continuity and stability for your mobile games. Meet External Dependency Manager (EDM) - Unity’s official UPM package for managing native Android and iOS dependencies on Unity 2022.3+. 🔗 Learn how to migrate: on.unity.com/EDM_Blog 020
Unity3D @unity.com · 28/09/2026How do you make scratching feel satisfying on PC, mobile, and controller? 🎟️ Discover how Lunch Money Games & Funday Games used Unity’s Input System, GPU instancing, and a single codebase to scale Scritchy Scratchy across platforms! 🔗 Read the full dev interview: on.unity.com/ScritchyScra... 011
Unity3D @unity.com · 25/09/2026How do you bring deep firearm simulation to Quest 3? Learn how RUST LTD used Unity 6.3, ECS ballistics, and custom Editor tooling to build Hot Dogs, Horseshoes & Hand Grenades 2 without blowing the frame budget. 🔗 Read the full dev interview: on.unity.com/H3VR2_Blog #GameDev #IndieGames 0217
Unity3D @unity.com · 25/09/2026Curious about building for Meta VR Glasses? 🥽 Join us to explore what Meta VR Glasses means for creators, see live Unity demos of its capabilities, and learn what Day One support from Unity means. 📅 October 1 | 9am PT / 12pm ET / 5pm GMT 🔗 Set your reminder: on.unity.com/MetaVRGlasse... 130
Unity3D @unity.com · 24/09/2026We’re excited to partner with Meta to deliver day 1 support for Meta VR Glasses 🤝 Add hands support to your Quest title or build something new. One codebase that can be used across multiple devices. Download or upgrade to Unity 6.6 or higher to start creating today. 🔗 on.unity.com/MetaVRGlasses 060
Unity3D @unity.com · 23/09/2026Say goodbye to rigid bundle layouts 👋 Unity 6.6 introduces Content Directories for local content - giving you granular memory loading, and provides easy migration for existing Addressables projects. 🔗 Learn more about Content Directories: on.unity.com/ContentDirec... 1112
Unity3D @unity.com · 23/09/2026Fall into savings! 💰🍂 Score up to 50% off Unity top sellers and up to 85% off daily drops. Upgrade your project for less now through October 7th. 🔗 Shop the sale: on.unity.com/AS_FallSale 010
Unity3D @unity.com · 22/09/2026Take full control of your game's splash screen in Unity 6! 🎨 Customize your background, adjust animations, and swap in your own logos. Plus, the "Made with Unity" logo is now completely optional on all plans, including Personal. 🔗 Learn more: on.unity.com/SplashScreen... #Unity3D #GameDev 0202
Unity3D @unity.com · 21/09/2026How is game tech transforming education? 🎓 Join us live this week to explore inspiring real-world education projects with guest teams from SCAD, KSU, and Limbitless. 📅 September 24 | 12pm ET / 9am PT / 5pm GMT 🔗 Set your reminder: on.unity.com/BuiltToMatte... 020
Unity3D @unity.com · 18/09/2026How do you simulate thousands of enemies on a mobile screen? 📲 Learn how Piktiv ported Deep Rock Galactic: Survivor to mobile: flow field navigation, KD-tree physics queries, GPU vertex animation, and Burst-compiled jobs. 🔗 Read the full dev interview: on.unity.com/DRGS_Blog 060
Unity3D @unity.com · 16/09/2026Entering Play Mode just got significantly faster ⚡ In Unity 6.6, the default setting for entering Play Mode is now reload scene only for all new projects. 🔗 Learn how to upgrade your project code: on.unity.com/CoreCLRUpgra... 071
Unity3D @unity.com · 15/09/2026Is your Unity 6 game eating up too much memory? 🎮 The updated Rendering Statistics window gives you a real-time breakdown of your project's performance, so you can stop guessing and start optimizing. #Unity3D #GameDev #UnityTips #UnityLearn 1202
Unity3D @unity.com · 11/09/2026Want to optimize your graphics pipeline? 🎨 Join us live for a deep dive into the single render pipeline setup, Mecha Hangar demo, Surface Cache GI, and Neural Texture Compression. 📅 September 17 | 12pm ET / 9am PT / 5pm GMT 🔗 Set your reminder: on.unity.com/Graphics_Liv... 170
Unity3D @unity.com · 11/09/2026From seeing this in the Engine for years on social media to finally seeing it on our own screens... We can't wait to jump in ❤️ 000
Unity3D @unity.com · 10/09/2026In case you missed it, Unity 6.6 launched last week! 💥 From faster Enter Play Mode and Dictionary serialization to an upgraded Hierarchy window & WebGPU support, here’s a full rundown of what’s new. 🔗 Watch the full video: on.unity.com/NewFeaturesi... #Unity #Unity6 #UnityEngine #GameDev 2221
Unity3D @unity.com · 09/09/2026How do you take a classic game and build it anew for modern devices? ⚾ Mega Cat Studios breaks down how they brought Backyard Baseball to life, from lean Unity architecture and event-driven input to 3D rendering at scale. 🔗 Read the full series breakdown: on.unity.com/MegaCatStudi... 120
Unity3D @unity.com · 08/09/2026Render far, simulate near. ⚔️ Learn how 2-person dev team Garage Collective used Unity ECS & smart physics trickery to build the open-world VR RPG DrakkenRidge for mobile VR. 🔗 Read the full dev interview: on.unity.com/DrakkenRidge... #MadeWithUnity #IndieGames #Drakkenridge #GameDev 0112
Unity3D @unity.com · 08/09/2026Stop manually swapping scenes for different platform builds 🚫 Build Profiles let you automate scene lists and feature flags per target, so you can ship a light web demo and a full PC build effortlessly from one project. #Unity3D #GameDev #UnityTips #UnityLearn 2110
Unity3D @unity.com · 07/09/2026Join us live this week as we get real about burnout, self-imposed expectations, and the mental weight of making games. 🎙️ Featuring: CodeMonkey, @sonderingemily.bsky.social, @latinxingaming.bsky.social, and GregLane 📅 September 10 | 9 am PT / 12pm ET / 5pm GMT 🔗 on.unity.com/BurnOut_Live... 062
Unity3D @unity.com · 03/09/2026Congratulations to the Gamescom IAB 2026 Made With Unity Award Winner: Morbid Metal 🏆 We couldn't be prouder to see the Unity community constantly raising the bar for indie innovation! 050
Unity3D @unity.com · 03/09/2026If you like cozy exploration and crafting games - check out Lou’s Lagoon today, available on all platforms 🌴✨ #MadeWithUnity #LousLagoon #IndieGames #GameDev | @tinyroargames.bsky.social 1296
Unity3D @unity.com · 02/09/20266.6 launched yesterday, want to learn more? ⚙️ Join us live tomorrow as we chat with the core engine team about CoreCLR, fast enter playmode, scripting modernization, and entities integration - plus what's coming in 6.7 and beyond! 📅 Sep 3 | 9am PT / 12pm ET / 5pm GMT 🔗 on.unity.com/CoreCLR_Live... 060
Unity3D @unity.com · 01/09/2026Unity 6.6 is here⚡️ From accelerated scene testing with Fast Enter Play Mode by default to smarter asset management with content directories, 6.6 is packed with upgrades built to speed up your workflow and lay the groundwork for Unity 7. 🔗 Learn what else is new: on.unity.com/6-6_Discussi... 0100
Unity3D @unity.com · 31/08/2026Tell me you're a Unity developer without telling me you're a Unity developer... 780
Unity3D @unity.com · 27/08/2026Art first, puzzles second, story last 🎨🧩📚 See how Joe Richardson built The Immortal John Triptych (which launched today!) completely backwards, merged a decade of game projects into one Unity project and made it work. 🔗 on.unity.com/TIJT_Blog #MadeWithUnity @akuparagames.bsky.social 071
Unity3D @unity.com · 26/08/2026How do you build an extraction game around giant walking fortresses and scale it for live ops? Learn how Hologryph combined custom architecture, Unity’s C# Job System, Addressables, and Vivox to power SAND: Raiders of Sophie. 🔗 Read the full interview: on.unity.com/Hologryph_Blog 030
Unity3D @unity.com · 25/08/2026Want to speed up your shader workflow in Unity 6? 🎨 With the Shader Graph template browser, you can skip the initial setup entirely and start with prebuilt templates for Lit Shaders, 2D Sprites, and Fullscreen Effects, or turn your own Shader Graphs into reusable templates. 070
Unity3D @unity.com · 24/08/2026Meet Piñata Pop, a 100% free Unity sample project you can play, inspect, and build on top of! Learn how to implement: 🎨 Mobile-optimized UI and localization 💰 Simple monetization (Ads + IAP) 📱 Touch controls, local notifications 🔗 on.unity.com/PinataPop_As... 070
Unity3D @unity.com · 24/08/2026Want to launch your indie game globally? 🌍 Join us live this week as Fusion Forge Productions share how they crowdsourced 11 languages for Blast Ships, built custom localization tools, & expanded their reach. 📅 August 27 | 9am PT/ 12pm ET / 5pm GMT 🔗 on.unity.com/BlastShips_L... 050
Unity3D @unity.com · 20/08/2026You asked for it, we delivered it! Unity Cloud Collaboration Tools (experimental) brings threaded comments into the Editor: pin notes on scenes and GameObjects, @ mention teammates, attach files or sketches, and drop spatial markers in Scene view. 🔗 Learn more: on.unity.com/UnityCloudCo... 0130
Unity3D @unity.com · 19/08/2026Stop wiring up UI references by hand💡 Because prefabs can't reference non-existent scene objects, a simple CLI command creates the scene, instantiates your prefabs, and connects everything automatically. 🔗 Connect your project today: on.unity.com/UnityCLI_Docs #UnityCLI #Unity6 320
Unity3D @unity.com · 18/08/2026How do you ship new maps, cosmetics, and gameplay modes every two weeks without dropping frames? 🦍🎮 Learn how Another Axiom relies on the Unity Profiler, Addressables, and Cloud Build Automation to keep Gorilla Tag running smoothly. 🔗 Read the full conversation: on.unity.com/GorillaTag_B... 050
Unity3D @unity.com · 18/08/2026Unity 6.5 uGUI features you should be using: 1️⃣ CanvasGroup Alpha slider 2️⃣ RaycastReceiver (no draw calls) 3️⃣ IsPressed() & IsHighlighted() on Selectables #Unity #GameDev #UnityTips #Unity3D #UnityLearn 0182
Unity3D @unity.com · 17/08/2026Heading to Gamescom next week? We’re hosting 5 Made With Unity titles at the Indie Arena Booth: 🕹️ There Are No Ghosts at the Grand, Friday Sundae 🕹️ Cairn, @thegamebakers.com 🕹️ Nomori, @enchantedworks.nl 🕹️ @paralives.com, Alex Massé and team 🕹️ Outbound, Square Glade Games 0151
Unity3D @unity.com · 17/08/2026Did you know you can build multi-timeline games in Unity? ⏳ Join us live this week with Whiteboard Games to see how they built Tempus Vitae using a custom SRP where actions in the present change the future! 📅 Aug 20 | 12pm ET / 9am PT / 5pm GMT 🔗 on.unity.com/TempusVitae_... 021