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Aubrey Dominik

@unholybrie.bsky.social
666 followers 338 following 74 posts

Dev making games, engines & tools from scratch (she/they|🏳️‍⚧️) ✦ Making a narrative/horror game about an evil flower - WIP

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Aubrey Dominik @unholybrie.bsky.social · 11/09/2026
I made a short Narrative game about self-care for the #pico1k jam in exactly 1024 bytes. You can click/tap the petals to pluck them and progress the story. Hope you enjoy <3 #gamedev #pico8
Main menu for a game. There's a huge white title saying "LOVE ME NOT", below in red there's a prompt to "click to pluck". Made by: Aubrey DominikFlower bundle with 3 different petal colors (all shades of pink). Above there's a title for the game "LOVE ME NOT".Yellow text, black background saying "-you are needed-".Lone red heart in the center of screen with text below saying "* What's this?". Above there's a title for the game "LOVE ME NOT".
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Aubrey Dominik @unholybrie.bsky.social · 29/06/2026
I'm trying to get back into drawing for fun again, need to de-rust. Made this sketch using a reference to focus on contours. Really proud of how it turned out :) #art #pen
A ~30 minute sketch made with a black-inked ballpoint pen. The focus of the drawing was to learn about drawing contours, so it depicts a zoomed in view of a woman wearing a chunky knit sweater and some denim pants.
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Aubrey Dominik @unholybrie.bsky.social · 19/06/2026
I'm working on my point & click idea, and game design is just soo much harder than everything else I do. I feel like I have theoretical skills, applying them in practice is a different beast entirely. I'll try and get something decent I'm willing to share soon. Just have to stop scrapping things :/
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Aubrey Dominik @unholybrie.bsky.social · 17/06/2026
Explain ur @ When I was younger I played a lot of pures in Old School Runescape (pvp builds in an mmo), but I thought "Holy" was too pretentious thus the opposite. Brie's just my name :3
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Aubrey Dominik @unholybrie.bsky.social · 29/05/2026
Movement, Interactions & Flower Picking. #gamedev #indiegame #pixelart
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Aubrey Dominik @unholybrie.bsky.social · 19/05/2026
Every garden holds a secret. #gamedev #indiegame #pixelart
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Aubrey Dominik @unholybrie.bsky.social · 31/03/2026
Being yourself is really fun! It's a slow and difficult process for me, but so worth it. Happy trans day of visibility 🏳️‍⚧️✨ #pixelart #tdov
Pixel art of Blåhaj and a small bouquet with speech bubble that says "tdov <3".
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Aubrey Dominik @unholybrie.bsky.social · 19/03/2026
Sprite-stacked flower turret and auto attacking enemies. #gamedev #indiedev #indiegame
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Aubrey Dominik @unholybrie.bsky.social · 16/03/2026
I really want to add some sprite-stacking to my game, but I have no tools to support that kind of workflow in-engine. Implementing it seems easy enough, but I realized that making art for it was going to be a headache.
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Aubrey Dominik @unholybrie.bsky.social · 13/03/2026
Spent an hour adding in the main cursor interaction I had in mind, turns out I don't like it. I'll spend the rest of the day/weekend thinking about some design pivots :P
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Aubrey Dominik @unholybrie.bsky.social · 11/03/2026
Spent the day building a debug menu and implementing some basic fly movement. The renderer keeping up with everything is really satisfying, honestly way more performance than I actually need :) #gamedev #indiedev #indiegame
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Aubrey Dominik @unholybrie.bsky.social · 10/03/2026
While working on some basic creatures I realized they can be seen outside the "circle", which makes no sense. I got sidetracked and spent the rest of the day on this instead (my engine doesn't support stencil buffers lol). I'll likely scrap it and try to implement the rest properly tomorrow. #wip
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Aubrey Dominik @unholybrie.bsky.social · 09/03/2026
Playing around with some 3D Simplex noise today (using 2 dims for the border and 1 for time). Love how the breathing effect turned out! #gamedev #indiedev #indiegame
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Aubrey Dominik @unholybrie.bsky.social · 09/03/2026
Hey! It's been a hot minute. Last year just flew by. Hope everyone's doing well despite everything <3 I burnt out hard, but I did get lots done as things felt better. I rewrote my engine from the ground up (now C++), made some bad prototypes, and more importantly, decided on a game I want to make.
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