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Unemployed Chicken

@unemployedchicken.bsky.social
208 followers 291 following 336 posts

Indie Game Developer. Join me in my journey to learn 3D game development!

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Unemployed Chicken @unemployedchicken.bsky.social · 27/09/2026
My first time sculpting hair. I'm pretty excited with how it turned out! What do y'all think? . #Blender #3D #GameArt #3dModeling #GameDev #IndieGameDev
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Unemployed Chicken @unemployedchicken.bsky.social · 18/07/2026
Giving the Main Menu UI a facelift! 🎨 I've swapped the static background for a more dynamic one and I'm in the middle of redesigning the button system. How's it looking so far? . #GameDev #IndieGameDev #MadeWithUnreal
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Unemployed Chicken @unemployedchicken.bsky.social · 14/07/2026
Spent some more time with #UnrealEngine's Landscape Editor and finished this small jungle level! 🌴 I'm finally getting comfortable with terrain sculpting and foliage painting. What do you think? . #GameDev #IndieGameDev
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Unemployed Chicken @unemployedchicken.bsky.social · 11/07/2026
Finally taking my first steps into the Landscape Editor in #UnrealEngine! Now my goblin has somewhere to explore... and probably cause trouble. 😅 What do you think of the aesthetic so far? . #GameDev #IndieGameDev
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Unemployed Chicken @unemployedchicken.bsky.social · 09/07/2026
Aiming is now in effect! And I can pew pew pew! Time to make the magic happen! 🪄🪄 #GameDev #IndieGameDev #UnrealEngine
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Unemployed Chicken @unemployedchicken.bsky.social · 17/06/2026
First time creating an animation in #UnrealEngine! 🎉 I combined a static pose from #Blender with a premade Unreal animation. Getting the blend right was a bigger challenge than I expected, but I'm really happy with the result. Now I'm ready to make more! #GameDev #IndieGameDev
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Unemployed Chicken @unemployedchicken.bsky.social · 14/06/2026
I was mentally preparing for a long, complicated animation retargeting process in #UnrealEngine... Then, at the last minute, I found a tutorial showing UE5.4 added automatic retargeting. 😅 Turns out it's only about 3 clicks! 🙌 www.youtube.com/watch?v=MxMA... #GameDev #IndieGameDev
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Unemployed Chicken @unemployedchicken.bsky.social · 04/06/2026
One issue I ran into was having no way to return to the Main Menu while testing. It was way more complicated than I expected 😅 Problem solved! I thought it would be a simple feature to add... turns out I was mistaken. 😂 #GameDev #IndieGameDev #UnrealEngine
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Reposted by Unemployed Chicken
STUDIO ATMA | GRAVASTAR @studioatma.com · 04/06/2026
OUR STEAM PAGE IS READY FOR YOUR WISHLISTINGS! Share and tell your friends! store.steampowered.com/app/4384590/... #jrpg #rpg #indiegames #gravastar #videogames #indiedev #gaming
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Unemployed Chicken @unemployedchicken.bsky.social · 31/05/2026
Lazy Sunday #GameDev ☀️ Finally getting the character controls set up! Now we can run freely around the map and get into all sorts of shenanigans 😈 . #IndieGameDev #UnrealEngine #MadeWithUnreal
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Unemployed Chicken @unemployedchicken.bsky.social · 29/05/2026
One thing I’ve struggled with as a #SoloGameDev is retention. There’s so much to learn that sometimes I’ll dive deep into one topic, move to the next, and later realize I forgot a ton of the earlier stuff 😅 Anyone else deal with this? Any tips? . #GameDev #IndieGameDev
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Unemployed Chicken @unemployedchicken.bsky.social · 27/05/2026
My assistant Mani got me some tea! 🍵 Now we are ready to take on some #Blender weight painting! . #GameDev #IndieGameDev #GameArt #MorningGameDev
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Unemployed Chicken @unemployedchicken.bsky.social · 16/04/2026
Be honest Game Dev's… We've all fought this battle a few times. 😉 #GameDev #GameDev #IndieGameDev
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Unemployed Chicken @unemployedchicken.bsky.social · 11/04/2026
Tried exporting my skeletal mesh the free way. But after fighting it for way too long to get it to work, I threw in the towel 😅 Giving Auto Rig a try. I've heard it plays nice with #Blender and #UnrealEngine. #GameDev #IndieGameDev
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Unemployed Chicken @unemployedchicken.bsky.social · 09/04/2026
Anyone else feel this way? . #GameDev #IndieGameDev
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Unemployed Chicken @unemployedchicken.bsky.social · 07/04/2026
Welp… this didn’t go as planned. My goblin’s eyes and teeth refuse to stay in his head 😅 Turns out a rig on top of a rig on top of a mesh doesn’t play nice with simple weight painting. Back to the drawing board. . #GameDev #Blender #UnrealEngine
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Unemployed Chicken @unemployedchicken.bsky.social · 04/04/2026
Ooof… that’s a lot of lines. I would raise this guy’s eyebrow… but I need to find the user manual first 😅 #GameDev #Blender #UnrealEngine
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Unemployed Chicken @unemployedchicken.bsky.social · 03/04/2026
#UnrealEngine uses 3 files for texturing. 1st is for color, 2nd for normals. 3rd is a combo of AO (R channel), Roughness (G channel), and Metallic (B channel). #SubstancePainter expects these separated before you can use them. #GameDev . PS: Yes, these are the same image! 🤯
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Unemployed Chicken @unemployedchicken.bsky.social · 02/04/2026
My changes weren't big, but my excitement is! ‼️🤩 I figured out workflow of taking a purchased asset from #UnrealEgine and exporting #Blender and #SubstancePainter for edit. It was exciting to see my changes come to life in the game! . #GameDev #IndieGameDev
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Unemployed Chicken @unemployedchicken.bsky.social · 31/03/2026
#UnrealEngine uses 3 files for texturing. 1st is for color, 2nd for normals. 3rd is a combo of AO (R channel), Roughness (G channel), and Metallic (B channel). #SubstancePainter expects these separated before you can use them. #GameDev . PS: Yes, these are the same image! 🤯
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Unemployed Chicken @unemployedchicken.bsky.social · 28/03/2026
I'm working on bringing #UnrealEngine assets into #SubstancePainter for retexturing! The ability to make purchased assets look cohesive can set a game apart AND speed up the development process. Both are something I as a #SoloGameDev could use! . #GameDev #IndieGameDev
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Unemployed Chicken @unemployedchicken.bsky.social · 26/03/2026
Just got my #UnrealEngine achievements triggering #Steam achievements. Because nothing motivates players like the sweet achievement unlocked pop. 🏆 . #GameDev #IndieGameDev
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Unemployed Chicken @unemployedchicken.bsky.social · 24/03/2026
If you don't unlock a single achievement, did you even play the video game? 😂 Working on hooking up #UnrealEngine to #Steam achievements! . #GameDev #IndieGameDev
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Unemployed Chicken @unemployedchicken.bsky.social · 21/03/2026
I eased back into #GameDev with a toon shader tutorial and loved it. Huge shoutout to Evans Bohl’s guide — highly recommend it if you’re learning shaders in #UnrealEngine. www.youtube.com/watch?v=mzyd... Here’s how mine turned out! 👇 #GameDev
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Unemployed Chicken @unemployedchicken.bsky.social · 19/03/2026
I started building a settings system before I got COVID. I was able to get the implementation to work! You can now open Settings and change how the game feels and sounds. Sadly it is not wired into audio or graphics yet. just saves the values. That's a future me problem😅#GameDev
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Reposted by Unemployed Chicken
ObsidianStack @obsidianstack.bsky.social · 17/03/2026
So, how was your day? Did you encounter any nasty bugs? #gamedev #indiedev #indiegames #indiegames #gamedevlife #codinghumor #programmerhumor #relatable #gamedevelopment #indiegamedev #devlife #gamedevmemes
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Unemployed Chicken @unemployedchicken.bsky.social · 17/03/2026
I managed to finish texturing my goblin and import it into #UnrealEngine during my COVID recovery. Attempt 1: looked nothing like #SubstancePainter 😅 Attempt 2: much better, but it turns out the teeth, body, and eyes import as separate objects as a static mesh. #GameDev
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Unemployed Chicken @unemployedchicken.bsky.social · 16/03/2026
Caught COVID in early Feb and it knocked me out longer than expected. Illness recovery took a week. Motivational recovery took much longer.🦥 Finally back in the saddle and making progress again. I will be posting recent progress soon. Keep an eye out! 🎮 . #IndieGameDev #GameDev
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Unemployed Chicken @unemployedchicken.bsky.social · 14/02/2026
Happy Valentines day all! Thought I'd spready the love and share my goblStill plenty to do, but here’s my progress on texturing the goblin so far. How am I doing? 👀🎨 . #3D #GameArt #3dModeling #GameDev #ScreenShotSaturday
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Unemployed Chicken @unemployedchicken.bsky.social · 12/02/2026
Expected #GameDev Schedule: - 1 hr gameplay - 1 hr animation Reality: - 3 hrs debugging - 2 hrs Googling - 1 hr questioning life choices
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Unemployed Chicken @unemployedchicken.bsky.social · 09/02/2026
Sculpt pass 2 complete. He’s still ugly… but now it’s intentional. 😌 Texturing up next! 🎨🧟‍♂️ Let me know what you think so far! . #Blender #GameDev #IndieGameDev #Blender #3D #GameArt #3dArt #3dModeling #DigitalArt
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Unemployed Chicken @unemployedchicken.bsky.social · 07/02/2026
Welp… tried to start round two of sculpting. Something went very wrong and now I’m giving my goblin a mani-pedi. 🥴 #ScreenShotSaturday #Blender #GameDev
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Unemployed Chicken @unemployedchicken.bsky.social · 05/02/2026
Live look at my brain after a long #GameDev session. 😂
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Unemployed Chicken @unemployedchicken.bsky.social · 02/02/2026
Seamless travel's working! Forgive my friend... his computer was not built for speed 🐌😂 Implementing was far from seamless 😭 Lesson learned: be cautious with GameModes. Setting seamless travel up too early creates a host of problems. . #gamedev #UE5 #IndieGameDev
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Unemployed Chicken @unemployedchicken.bsky.social · 31/01/2026
From sculpting disaster to optimized king. 👑 My goblin got the retopo glow-down of a lifetime. He went from 10 million polys of chaos to a sleek, animation-ready 10k. Still ugly. But now he's efficient ugly. And that's what matters.💚✨ #GameDev #CharacterArt #IndieGameDev
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Unemployed Chicken @unemployedchicken.bsky.social · 29/01/2026
When I finally leave the dev cave and sunlight hits me for the first time in 48 hours... ☀️💀 Any other #GameDev know the feeling? 🤚 #IndieGameDev
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Unemployed Chicken @unemployedchicken.bsky.social · 26/01/2026
This retopo is the adult version of shoving my mess into the closet.😂 The face? Looks great at first glance! Limited poles, clean flow, looks like I have my life together. Just don't look too hard… Who else is guilty of this? 🙋‍♂️ #3DModeling #Blender3D #IndieGameDev
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Unemployed Chicken @unemployedchicken.bsky.social · 24/01/2026
Redemption arc complete! 🐔 Rearranged the lobby UI and fixed the map display bugs. Now, when the host picks a level, it actually syncs for everyone. It’s clean, it works, and I’m not touching it again. (For today). 😅 #indiedev #gamedev #UnrealEngine #multiplayer
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Unemployed Chicken @unemployedchicken.bsky.social · 22/01/2026
Menu rework in progress! 🛠️ It looked great with a full lobby, but felt off once I tested it solo. So… back to the drawing board on layout. 😅 On the bright side: Map thumbnails are working now! I’ll take the win. 🐔✨ #indiedev #gamedev #UE5
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Unemployed Chicken @unemployedchicken.bsky.social · 19/01/2026
My "Junior Dev Team" is officially on strike until the temperature rises. They’re huddled for warmth and refusing to do any code reviews until further notice. Tough working conditions here in Florida! Send help (or a heated blanket)! ❄️🐈 . #indiedev #gamedev #studioassistants
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Unemployed Chicken @unemployedchicken.bsky.social · 17/01/2026
Working on pop-ups today. Blueprints got it done fast, but I challenged myself to rebuild it in C++. It took way longer than expected, but I learned a ton in the process. Painful? Yes. Worth it? Also yes. #GameDev #UnrealEngine
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Unemployed Chicken @unemployedchicken.bsky.social · 15/01/2026
“Just one small change,” I said. 6 hours later… 😭 . #GameDev #IndieGameDev
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Reposted by Unemployed Chicken
Flavour Edge @flavouredge.bsky.social · 11/01/2026
Check this new update. I am making 2D DOP. You can see the lamp there have the effects ✨ #indiedev #stardewvalley #solodev #pixelart #cozygame
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Unemployed Chicken @unemployedchicken.bsky.social · 12/01/2026
Took the time to learn to make a Toon Outline Shader! Touched on Material Functions, Post Processing, Custom Depth Buffers, pixel depth, normals… lots of new stuff for me. The tutorial’s still holds up in #UE 5.6. Highly recommend! www.youtube.com/watch?v=9KvU... #GameDev #GameArt
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Unemployed Chicken @unemployedchicken.bsky.social · 10/01/2026
I’ve been laying the foundation before diving into the gameplay. The multiplayer lobby is up and running! It took longer than expected, but I learned a ton about #UnrealEngine session workflow and am happy with the progress so far! . #gamedev #indiedev
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Unemployed Chicken @unemployedchicken.bsky.social · 08/01/2026
It’s not officially an #UnrealEngine project until you’ve deleted Binaries, Intermediate, and Saved… then regenerated your Visual Studio files 😂 If you know, you know. . #GameDev
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Unemployed Chicken @unemployedchicken.bsky.social · 05/01/2026
Level 1 goblin sculpt is done! Ugly, grumpy, and full of hate!👹 Time to remesh… send help!😩 #GameDev #Blender
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Unemployed Chicken @unemployedchicken.bsky.social · 03/01/2026
Did you know #UnrealEngine introduced a new logging macro in #UE 5.2? 🤯 I only just discovered it while refactoring my logs. I break down the differences in this video! Learn more here: dev.epicgames.com/documentatio... . #GameDev #IndieGameDev
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Unemployed Chicken @unemployedchicken.bsky.social · 01/01/2026
This goblin hasn’t slept in 300 years and still woke up angry. 😠 Honestly? Same. 😴😴😴 Happy New Year from my #Blender Goblin 🎉👹
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Unemployed Chicken @unemployedchicken.bsky.social · 29/12/2025
One thing I worked on during my time away was importing a rigged and animated character from #Blender into #UnrealEngine. Seeing it move in-engine feels like real progress. . #Animation #GameDev #IndieGameDev
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