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UncertainFish

@uncertainfish.bsky.social
15 followers 20 following 52 posts

Learning game dev. Got lots of ideas, let's see where this goes! YouTube: www.youtube.com/@UncertainFishGames

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UncertainFish @uncertainfish.bsky.social · 25/04/2026
I've been getting distracted by shiny new interesting projects. This is the latest game I've been working on! (Still very buggy and messy) #Gamedev #Indiedev #Godot #GodotEngine
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UncertainFish @uncertainfish.bsky.social · 04/02/2026
Rather chaotic update: Probably won't be an RPG, but might have elements of one. Exploring lots of ideas for interesting gameplay and world! #Gamedev #Indiedev #Godot #GodotEngine
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UncertainFish @uncertainfish.bsky.social · 18/01/2026
This is supposed to become an RPG, got a bit sidetracked...👍 #Gamedev #Indiedev #Godot #GodotEngine
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UncertainFish @uncertainfish.bsky.social · 21/11/2025
I've implemented wave based combat and extended the scripting (more like event) system. It can trigger combat, create teleporters and turn them on/off when combat starts and ends. It's surprisingly easy to use for how powerful it is. (Ignore the slimes...) #Gamedev #Indiedev #Godot #GodotEngine
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UncertainFish @uncertainfish.bsky.social · 18/11/2025
A game of this style needs basic scripting as well, no doubt! Might even add cutscenes later, but I'm not sure. Maybe if I expand this "scripting" system. #Gamedev #Indiedev #Godot #GodotEngine
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UncertainFish @uncertainfish.bsky.social · 17/11/2025
I'm playing SNES and calling it research! Naturally, I need to make my own SNES type game now... alongside all the other games. This is my last side project, I swear! #Gamedev #Indiedev #Godot #GodotEngine
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UncertainFish @uncertainfish.bsky.social · 15/11/2025
Still working on my main game, but I remembered a fever dream I had many years ago and felt inspired. Might become my side project! #Gamedev #Indiedev #Godot #GodotEngine
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UncertainFish @uncertainfish.bsky.social · 17/10/2025
Turns out the old upgrade system doesn't work. I'm currently rewriting it, which is mostly backend work. I don't have much to show, but check this out! Oh yeah, btw: Use Godots build in UI controls. They are really good! Don't try to roll your own, lmao. #Gamedev #Indiedev #Godot #GodotEngine
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UncertainFish @uncertainfish.bsky.social · 10/10/2025
Done with the prototype upgrade screen. I'm only going to show 3 revolver upgrades, though. I will not spoil the final revolver upgrade or any of the other weapon upgrades. Those will remain a mystery for ya'll to unlock later! #Gamedev #Indiedev #Godot #GodotEngine
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UncertainFish @uncertainfish.bsky.social · 08/10/2025
I've been really struggling to come up with a good looking and well functioning upgrade screen. So now I've decided to just come up with a concept today, make it work tomorrow and look good later. I'm posting this to tell my perfectionism to go fuck itself. #Gamedev #Indiedev #Godot #GodotEngine
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UncertainFish @uncertainfish.bsky.social · 08/10/2025
Alright, I couldn't help myself... I had to add a double barrel shotgun! #Gamedev #Indiedev #Godot #GodotEngine
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UncertainFish @uncertainfish.bsky.social · 07/10/2025
Got distracted by an idea for enemy health bars. They disappear after the enemy has not been hit for at least 6 seconds. I feel like adding this information component to the combat could make it more interesting. #Gamedev #Indiedev #Godot #GodotEngine
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UncertainFish @uncertainfish.bsky.social · 07/10/2025
I'm working on the upgrade system and realized that it's going to take a while. In the meantime enjoy this footage of the result of me implementing the gold sucking radius. Feels a lot better than having to pick up each individual bar. That's for sure. 💰 #Gamedev #Indiedev #Godot #GodotEngine
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UncertainFish @uncertainfish.bsky.social · 06/10/2025
I've decided to add reloading again, after all. I feel like it adds tension to the combat. It's quick 'n painless, especially with upgrades! Which I'm going to work on next. Weapon spinning is still in the game, BUT it will be up to ya'll to find out where! 😎 #Gamedev #Indiedev #Godot #GodotEngine
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UncertainFish @uncertainfish.bsky.social · 05/10/2025
Feeling a bit bored implementing combat, BUT I came up with a new enemy anyway. Still not sure how to balance the bug/lizard aesthetic, but that's a job for future me. Might work on upgrades next, have some variety - the spice of game dev! #Gamedev #Indiedev #Godot #GodotEngine
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UncertainFish @uncertainfish.bsky.social · 02/10/2025
I also gave this guy an attack, check this out: #Gamedev #Indiedev #GameDevelopment #Godot
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UncertainFish @uncertainfish.bsky.social · 02/10/2025
I have added yet another enemy! Graphics are a bit rough, because I want to focus on getting the combat system done, so I can balance it. Combat is the highest priority task right now and I gotta resist feature creeeep...! Also: changed animations! #Gamedev #Indiedev #GameDevelopment #Godot
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UncertainFish @uncertainfish.bsky.social · 01/10/2025
I gave bullets a fixed life time, increased bullet damage and BOOM: combat is a lot more interesting already. Just because of these two changes! Now I gotta find a way to reward aggressive players with loot. Firing speed can be upgraded later with gold! #Gamedev #Godot #IndieDev #StrangeGames
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UncertainFish @uncertainfish.bsky.social · 01/10/2025
I have created a rather rough sketch of a new enemy. You can shoot its legs off, no problem. It's quite resilient! Side note: I never expected how much work animation would be... wow! It's intense but also quite enjoyable and rewarding. I like it! #Gamedev #Godot #Godot4.5 #Indiedev
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UncertainFish @uncertainfish.bsky.social · 29/09/2025
I'm going to tackle combat next, so I'm going to need enemies. I feel like I'm way out of my depth doing animation, but so far it's been quite rewarding! He's still missing his combat behavior and animations, but check this guy out! #Gamedev #Indiedev #Godot #Godot4.5
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UncertainFish @uncertainfish.bsky.social · 28/09/2025
Yesterday I was kinda scared of finishing the fly logic, because I felt like I bit off way more than I can chew (which I did), but I decided to chomp down hard and this is the product of my labor! I'll fine tune it later. Right now it's just awesome to see!😎 #Gamedev #Godot #IndieDev #StrangeGames
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UncertainFish @uncertainfish.bsky.social · 27/09/2025
The flies behavior is not quite what I want it to be just yet and its projectile is way too hard to see, but wow... I feel like this is slowly starting to become an actual game! Feels great! 💪 #Gamedev #Godot #Indiedev #HardWork
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UncertainFish @uncertainfish.bsky.social · 27/09/2025
Today's been rather slow. I'm trying to implement an interesting enemy, which turns out to be surprisingly complex. I'll get it done either way, just wanted to share the progress along the way. #Gamedev #Godot #Indiedev #StrangeGames
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UncertainFish @uncertainfish.bsky.social · 27/09/2025
I gave the merchant a humble shed, which he promptly locks down as soon as bullets hit it. I also added cacti giving gold bars as loot (it will be 50/50 enemy/gold), but something didn't quite go right. I might add this as a secret/easter egg. #Godot #Gamedev #Indiedev #WorkingHard
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UncertainFish @uncertainfish.bsky.social · 26/09/2025
The rare upgrade merchant. One of few! Some kind of strange bird creature. It has a friendly disposition, as long as you strictly talk business... although the creature doesn't talk, it just takes your gold and gives you upgrades, but... nonetheless. #Gamedev #Godot #IndieDev #StrangeGames
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UncertainFish @uncertainfish.bsky.social · 26/09/2025
I've decided against reloading. Instead you can now spin your gun and turn a rifle or machine gun basically into a shotgun. Combat is going to be fast and frantic. You need at least something to defend yourself against all the evil monsters are trying to eat you, no?! #Gamedev #Indiedev #Godot
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UncertainFish @uncertainfish.bsky.social · 26/09/2025
I overhauled the loot system. It's now way easier to add new items and weapons. When you pick up a new weapon, your current one gets dropped on the ground, so you can pick it up later. Also: Gold! Because upgrade merchants need to live too! #Godot #Gamedev #IndieDev #IndieGameDev #StrangeGames
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UncertainFish @uncertainfish.bsky.social · 24/09/2025
Instead of working on the reload system, I procrastinated by working on this poke sword 🪡as well as enemy stunning. #Godot #Godot4 #Gamedev #IndieDev #StrangeGames
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