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Uillyth

@uillyth.bsky.social
107 followers 396 following 57 posts

Trying not to get !CURSED! Working on Game Dev stuff try out my prototype - uillyth.itch.io/verdigris-valley I draw, make music and play video games. 🏳️‍⚧️ They/Them/She/Her | 🇨🇦 Maritimer

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Uillyth @uillyth.bsky.social · 13/06/2026
Another video of my Prototype now available on itch! Quick race into a small tour in daylight. #GameDev #GodotEngine #Godot
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Uillyth @uillyth.bsky.social · 11/06/2026
Uploaded my prototype to Itch, my first ever release! uillyth.itch.io/verdigris-va... Now you can check out the fast and smooth antigrav vehicle controls and the beautiful environment without all the encoding artifacts. Also includes a radio with songs I made :) #GameDev #GodotEngine #Godot
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Uillyth @uillyth.bsky.social · 31/03/2026
Since it's Trans Day of Visibility, thought I might as well be visible. Been on HRT for 4 months now. Still got plenty ahead of me but damn it feels good to openly be an Enby
Selfie of me with a dark sweater and pendant necklaces looking my enby bestSelfie of me in a light sweater with a skeleton covered with pink flowers on it
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Uillyth @uillyth.bsky.social · 31/07/2025
Updated the camera to stay more centered behind the vehicle and look more upwards/forwards. Will likely need some more tweaking but the sense of speed seems better overall and you can more clearly see the lovely sky which is a nice bonus. #GameDev #GodotEngine #Godot
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Uillyth @uillyth.bsky.social · 30/07/2025
The other cars are still pretty dumb but it's still fun to race against them or force them into a tree #GameDev #GodotEngine #Godot
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Uillyth @uillyth.bsky.social · 27/07/2025
Changed my tree models to use quad billboarding, I had wanted to get this kind of shader working for other kinds of trees and bushes mainly but I like how it turned out with these ones. May mix in my old models too for variation but we'll see #GameDev #GodotEngine #Godot
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Uillyth @uillyth.bsky.social · 20/07/2025
The gritty details in a debugging HUD
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Uillyth @uillyth.bsky.social · 20/07/2025
Got an initial NPC Car controller together. Definitely will need a lot of tweaking but it's looking like a solid base starting point #GameDev #GodotEngine #Godot
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Uillyth @uillyth.bsky.social · 19/07/2025
Added more environmental details. Added some rocks, more varied terrain textures and some forest ground cover. Did a longer tour of the scene this time as I might be moving on from it soon with the lessons learned but I may try to get some early NPC cars working first #GameDev #GodotEngine #Godot
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Uillyth @uillyth.bsky.social · 15/07/2025
Cleaned up the Car controller and tweaked physics. Also added downforce and direction specific air drag values. Made this force visualizer debug tool to help troubleshoot and tune the forces and its pretty fun to watch. Might add some form of it to the dashboard #GameDev #GodotEngine #Godot
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Uillyth @uillyth.bsky.social · 09/07/2025
Video with them set to be visible to see them in action
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Uillyth @uillyth.bsky.social · 09/07/2025
The hidden secret of my hovercar controller. Many invisible frintionless VehicleWheel3D nodes 😅 #GameDev #GodotEngine #Godot
Screenshot of the hovercar scene in the Godot Editor. On the left is the list of nodes which contains 12 separate VehicleWheel3D nodes and on the left is the car model with those wheels now set to be visible.
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Uillyth @uillyth.bsky.social · 08/07/2025
Was in the shader mines updating the look of the environment, lighting and post processing. Was inspired by how some Ukiyo-e art depicts distant landscapes features with simple gradients/single colours with just a few additional lines to imply more detail. #GameDev #GodotEngine #Godot
sunset landscape from the ground, a large sun peaks over the hillsA large blue and red moon hangs in the sky over a calm lake at the top of a mountainaerial view of the forest at night, dotting the landscape are peculiar glowing treesView of a mountain range, the peaks fading in the distance
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Uillyth @uillyth.bsky.social · 03/07/2025
Also tried creating a holo oversized t-shirt but I'm not sure how I feel about it yet. By itself I think it came out well enough but I'm not sure how well it suits the character design
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Uillyth @uillyth.bsky.social · 03/07/2025
Some additional detail shots
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Uillyth @uillyth.bsky.social · 03/07/2025
Got a character model somewhat rigged and in game now. Seeing @holographic.pink's use of gradient textures inspired me to use one for the body texture which was a huge help and I am very happy with how it turned out, worked really well for creating the blackout tattoos as well.
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Uillyth @uillyth.bsky.social · 03/07/2025
Testing a new car placeholder model to see how I like the general shape and details. Also did more environmental work, creating more roads and adding bushes to better fill out the forest. #GameDev #GodotEngine #Godot
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Uillyth @uillyth.bsky.social · 16/06/2025
Sped up view of the current day night cycle made with Sky3D. I also updated how I handle non tree foliage to be more procedural and less manually painted which will help a lot. Created a Lily of the Valley asset to place around procedurally in clusters as well. #GameDev #GodotEngine #Godot
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Uillyth @uillyth.bsky.social · 25/05/2025
After a lot of headaches, I finally got collision working for the tens of thousands of trees without slowing things down to a crawl. They also shatter If you hit them hard enough, which can potentially open up shortcuts. #GameDev #GodotEngine #Godot
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Uillyth @uillyth.bsky.social · 01/05/2025
Did more work on the environment/shaders and made some sound effects for the car #GameDev #GodotEngine #Godot
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Uillyth @uillyth.bsky.social · 24/04/2025
Getting my head around the Terrain3D and Proton Scatter add-ons for Godot. Like how it turned out but still have lots to figure out to get things how I want them
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Uillyth @uillyth.bsky.social · 19/03/2025
Maybe a bunch of small red grass for a compressed video was a bad idea (also being lazy with encoding options). Here's another in a different part of my test scene that I put together using iCity.
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Uillyth @uillyth.bsky.social · 19/03/2025
Really like how the movement controller is coming along for the gamedev project I'm working on. Really need to know what I want to do for Level/World Design and find or create the tools to accomplish it. #GameDev #GodotEngine #Godot
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Uillyth @uillyth.bsky.social · 20/01/2025
Can't quite put my finger on why...
Screenshot of the Propagandhi song "The Only Good Fascist Is a Very Dead Fascist"
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Uillyth @uillyth.bsky.social · 31/12/2024
Current progress on the model I've been working on in Blender. Still a lot left to do but I'm pleasantly surprised I got it to this point
3d viewport view from blender of a wip character model
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Uillyth @uillyth.bsky.social · 26/11/2024
I haven't touched this WIP since April so I think its time to accept that I'm likely not getting back to it. Will probably revisit some of the ideas at some point at least
A demon-esque individual with pierced and decorated antlers, leans against railing over a river with a pair of hover sneakers draped over their shoulder
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Uillyth @uillyth.bsky.social · 11/09/2024
Might as well post some recent art I made for a first post
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