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Ugis Brekis

@ugisb.bsky.social
59 followers 337 following 22 posts

Tech Art Director. Unity at work, Godot in my heart. Longtime Blender fan. Obsessed with everything tech art. 🕹️

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Ugis Brekis @ugisb.bsky.social · 29/04/2026
It’s wild how many people seem to think good vibes actually pay developer salaries
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Ugis Brekis @ugisb.bsky.social · 24/04/2026
Went to a comedy show last night and discovered they sell actual double-pints. Naturally, I will now exclusively be referring to this as a "megapint" for the rest of my life.
media.tenor.com
a man in a suit is sitting in front of a computer screen that says a mega pint .
ALT: a man in a suit is sitting in front of a computer screen that says a mega pint .
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Ugis Brekis @ugisb.bsky.social · 19/04/2026
We don’t know each other, but when I see a bloody mary I have to join the chat. Yes, pickle juicy is life 🥒
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Ugis Brekis @ugisb.bsky.social · 12/02/2026
I love using export var and the inspector but there are times when I really don't want to load everything into memory right away, so I tend to use UIDs, however good luck understanding which resource is it by looking at "uid://skdhfkjsab", so I created essentially a UID wrapper with the inspector UX
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Ugis Brekis @ugisb.bsky.social · 12/02/2026
I built a Godot addon called #LazyResource. It’s like a soft reference but with a better personality. You get the nice Inspector drag-and-drop workflow, but the actual resource only loads when you explicitly tell it to. It’s efficient. It’s lazy. 🔗 github.com/UgisBrekis/l... #Godot #addon #plugin
github.com
GitHub - UgisBrekis/lazy-resource: Efficient lazy loading for Godot 4.x. Reference resources without loading them into memory until you actually need them.
Efficient lazy loading for Godot 4.x. Reference resources without loading them into memory until you actually need them. - UgisBrekis/lazy-resource
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Ugis Brekis @ugisb.bsky.social · 03/02/2026
I imagine Rive getting very busy after this
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Reposted by Ugis Brekis
Godot Engine @godotengine.org · 26/01/2026
#Godot 4.6 is out, and all about your flow! This release puts you and your workflow first with a new theme, flexible docks, and dozens of UX improvements. And Jolt Physics by default, revamped IK, better reflections, and more. Less wrestling with UI. More making games. godotengine.org/releases/4.6
godotengine.org
Godot 4.6 Release: It's all about your flow
With the stability gained over the past five releases, it's time for polish and quality of life improvements for everyday development.
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Reposted by Ugis Brekis
〽️ɪɢᴜᴇʟ 🔜 GodotFest @bitbra.in · 17/11/2025
Hey #Godot #London people! i created a user group for us to hang out somewhat soon. Feel free to join: www.meetup.com/godot-user-group-lon… #meetup #london #gamedev #godotengine
meetup.com
Godot User Group London | Meetup
Welcome to the Godot User Group London! This meetup is dedicated to bringing together game developers, designers, and enthusiasts who are interested in learning and sharing knowledge about the open-source game development platform, Godot Engine. Whether you are a seasoned developer or just starting
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Ugis Brekis @ugisb.bsky.social · 17/11/2025
Awesome! I was literally thinking about starting a group last night, didn’t know there’s one already. We should do a meetup!
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Ugis Brekis @ugisb.bsky.social · 09/11/2025
Exactly just that! Usually you’d use SDF shape functions, e.g circle, rectangle, to morph, but it also works with flipbook
e.circle
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Ugis Brekis @ugisb.bsky.social · 09/11/2025
Also, I present THE WOBBLER! Basically if you've used Blender's F-curve modifiers then this will feel familiar- it's a node that lets you animate any value over time and then add sine wave on top of that, super helpful when you wanna iterate on jiggles/bounces/etc
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Ugis Brekis @ugisb.bsky.social · 09/11/2025
A sprite sheet of a lightning bolt would work, but it looks cooler when you lerp between SDFs- you get visually interesting transitions between frames, AND because it's SDFs you don't need as many frames
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Ugis Brekis @ugisb.bsky.social · 09/11/2025
A little demo for the team about sprite sheets and SDFs #vfx #realtimevfx #gamedev #techart #godot
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Ugis Brekis @ugisb.bsky.social · 01/10/2025
That’s what I was going for. I imagined the the “trick” would’ve been cubemap or smth already baked to avoid transparent pipeline 🤭
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Ugis Brekis @ugisb.bsky.social · 01/10/2025
No transparency?
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Ugis Brekis @ugisb.bsky.social · 30/09/2025
Some time ago I played with a similar concept in GDScript for the same reason- too many manual steps to set up a custom inspector. At the same time I just love how simple writing a solution to that problem is, Godot is so hackable
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Ugis Brekis @ugisb.bsky.social · 28/09/2025
Last night I watched Superman and it felt like an episode of Peppa Pig
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Ugis Brekis @ugisb.bsky.social · 24/09/2025
Sharing a little preview from my upcoming tech art talk which will cover scrolling textures #vfx #realtimevfx #gamedev #techart
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Ugis Brekis @ugisb.bsky.social · 09/05/2025
I’m impressed how this article managed to use so many words to tell absolutely nothing
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Ugis Brekis @ugisb.bsky.social · 12/01/2025
Just stumbled upon a bunch of mobile puzzle games about nuts and bolts, you unscrew them to free the shape that they hold which gives you access to the next shape, etc. Basically what I'm saying is that my evening is booked now. Step 1, open #Godot
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Ugis Brekis @ugisb.bsky.social · 31/10/2024
So crisp!
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Ugis Brekis @ugisb.bsky.social · 28/10/2024
Don’t be silly, of course people are interested! (Blog post)
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Ugis Brekis @ugisb.bsky.social · 22/10/2024
@gameengines.bsky.social could I get Godot and Unity labels please 🙏
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Ugis Brekis @ugisb.bsky.social · 19/10/2024
Bsky so far feels amazing- feed is on point, it’s so refreshing to see the content I’m actually interested in, and feels “stickier” than mastodon prob due to the more straightforward UX
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