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ufffd.com

@ufffd.com
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� @ufffd.com · 17/11/2025
open source gui i just made for volco, a library for simulating 3d prints in voxel space from gcode github.com/kylegrover/v...
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� @ufffd.com · 15/11/2025
some recent generative 3d print experiments coded in javascript on my (free!) website js2g.com
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� @ufffd.com · 11/06/2025
coming pretty dang soon i think
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� @ufffd.com · 07/05/2025
where are the 3d print nerds on here, is there a good list or sumn? here’s what i’ve been working on. also looking for the circus freaks
2 3d printed clubs on wall hangers3 3d printed clubs held in one hand2 3d printed clubs positioned on a rug
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� @ufffd.com · 09/02/2025
crackin up at the accidental gabber kick every time this guy pulls out a chart
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� @ufffd.com · 29/01/2025
i love cubemaps. they’re so good for making graphics shiny on a budget. anybody got some good cubemap resources or tools? i’ll also link some here as i find them
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� @ufffd.com · 26/01/2025
when i say i want avocado i mean this much
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� @ufffd.com · 28/11/2024
these are the high level discussions yall are missing out on btw
lex fridman verbally felating the richest man for using ai and extreme wealth to fuck up an already struggling market
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� @ufffd.com · 28/11/2024
happy yallidays
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� @ufffd.com · 26/11/2024
Show me a picture on your phone that has your energy that isn't a selfie.
a broken broom head tied to a stick with lots of twine
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� @ufffd.com · 26/11/2024
fluid pong with audio reactivity and midi control, built with glsl shaders and js in Synesthesia
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� @ufffd.com · 23/11/2024
i <3 dot(sin(p),(cos(p.zyx))
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� @ufffd.com · 19/11/2024
learning how to make the most of this glsl to ai workflow ... and how to upload quality videos here. this is take 2 of this post, should look nicer 🤞
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� @ufffd.com · 18/11/2024
here's the map function defining the 3d shape, the x and z are just using sin+cos to make circular paths, and then more sine waves for the y and size, all smooth min'd together
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� @ufffd.com · 18/11/2024
okay only one webm per post, i'm slowly learning. this is the depth map, output directly from the glsl shader as an extra buffer and sent to the depth controlnet. the squiggly lines were added after the raymarch so they don't show up here. they could be added in though
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� @ufffd.com · 18/11/2024
okay webm it is until somebody tells me that doesn't work for some reason. here's the depth map and raw shader I used as input. the raw shader is used ~15% influence and the depth map has ~30% influence for the first ~30% of the diffusion.
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� @ufffd.com · 17/11/2024
...no gifs here? let's try a webm
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� @ufffd.com · 17/11/2024
GLSL-to-AI using @patriciogv.bsky.social's ComfyUI GLSL editor node. I render a very basic version and a depth map and send those into AnimateDiffusion, then RIFE it up from 30fps to 60
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