tyzone.bsky.social @tyzone.bsky.social · 12/06/2025ABDEC, LOK, and other Letibus games can be found over at www.blazgracar.com/letibus. 120
tyzone.bsky.social @tyzone.bsky.social · 12/06/2025Been spending some time making puzzles in the styles of LOK and ABDEC, two puzzle systems developed by @letibus.bsky.social. Here's a 9-puzzle collection, titled Language Barrier, which combines both of their mechanics! (spoilers for late ABDEC/LOK mechanics in there) 1103
tyzone.bsky.social @tyzone.bsky.social · 01/04/2025Been working on a level editor for my game! While working on the prototype I was... making levels in minecraft and then writing a JSON file by hand to import them to the game. Now that I'm actually implementing a bunch of stuff at once it's nice to have a much faster workflow lmao #godot #gamedev 162
tyzone.bsky.social @tyzone.bsky.social · 17/03/2025Camera was made a little smoother. I've also added directional keys around the map so you know which key will make you fall in which direction. This would get confusing sometimes when rotating the same level a bunch of times, and I feel like it's much less of a problem now. #gamedev #godot 061
tyzone.bsky.social @tyzone.bsky.social · 14/03/2025Added falling object previews to make the logic easier to follow. Also you choose which direction to fall with WASD now, instead of with the camera; this solves the issue of objects always falling "behind" themselves from your POV, making it hard to see where they'll land. #gamedev #godot 141
tyzone.bsky.social @tyzone.bsky.social · 13/03/2025Working on a perspective-based puzzle game, hoping to get a demo out soon enough #gamedev #godot 093