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Tytaneum

@tytaneum.bsky.social
1.2K followers 3.4K following 112 posts

game dev and fighting game player Currently working on #ProjectFiGHtem tytaneum.itch.io/project-fightem

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Reposted by Tytaneum
Tomoka @tomokadev.bsky.social · 21/01/2026
Did another art trade/crossover project with folks from an indie fgc discord, and was paired with the awesome @tytaneum.bsky.social once again! It seems Snow is a popular fanart character already ahaha Go check out their project, FiGHtem, it's super cool! #digitalart #indie #fgc
Character teamup art in the style of Sonic Advance. In the foreground is a dark skinned character with a white coat, green shirt, and black shorts and boots holding a fan towards the viewer. Beside them is a skeleton with a red headband striking a dramatic pose, blue flames emitting from its hands. In the background, a faceless figure wearing a red sentai helmet and gi eats ramen alongside another version of the dark skinned character from the front. The text at the top reads "CLONE WARS" while the bottom reads "SNOW & FIGHTEM GUY"
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Tytaneum @tytaneum.bsky.social · 22/03/2025
fighter's wraps + skeleton scroll reverse corner combo #ProjectFiGHtem #indiegamedev #godot #fgc
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Tytaneum @tytaneum.bsky.social · 21/03/2025
made a #ProjectFiGHtem public discord discord.gg/BaVaCMg6Jh
discord.gg
Join the Project FiGHtem Discord Server!
Check out the Project FiGHtem community on Discord - hang out with 10 other members and enjoy free voice and text chat.
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Tytaneum @tytaneum.bsky.social · 02/03/2025
v1.6.0 is out! tytaneum.itch.io/project-figh... #ProjectFiGHtem #indiegamedev #godot #fgc
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Tytaneum @tytaneum.bsky.social · 23/02/2025
horrifying
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Tytaneum @tytaneum.bsky.social · 23/02/2025
ARE YOU OKAY? #ProjectFiGHtem #indiegamedev #fgc #godot
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Tytaneum @tytaneum.bsky.social · 30/01/2025
sentry can punch warp ball now #ProjectFiGHtem #indiegamedev #godot
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Tytaneum @tytaneum.bsky.social · 22/01/2025
new skeleton scroll move wip #ProjectFiGHtem #indiegamedev #godot
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Tytaneum @tytaneum.bsky.social · 20/01/2025
new beam blade move wip #ProjectFiGHtem #indiegamedev #godot
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Tytaneum @tytaneum.bsky.social · 20/01/2025
shine square + beam blade combo #ProjectFiGHtem #indiegamedev #godot #fgc
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Tytaneum @tytaneum.bsky.social · 18/01/2025
v.1.5.1 is out! tytaneum.itch.io/project-figh... #ProjectFiGHtem #indiegamedev #godot #fgc
tytaneum.itch.io
v.1.5.1 Patch Notes (Jan. 17, 2025)
v.1.5.1 (Jan. 17, 2025) Updated move list text You can unpause by hitting esc instead of having to press resume Increased invulnerability on Dragon Punch (12 frames -> 22) Fixed glitch where transitio...
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Tytaneum @tytaneum.bsky.social · 18/01/2025
slightly updated Midnight Beach (sand looks better now) #ProjectFiGHtem #pixelart #indiegamedev #godot
old stagenew stagenew stage in game
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Reposted by Tytaneum
Myles @myles.redplanetgames.co · 17/01/2025
Quick #GodotEngine tutorial 🤖 Did you know that there are more ways to export properties in GDScript than just the base `@export var`? See image for several examples! 👀 more here 👇 docs.godotengine.org/en/stable/tu... ♡s & ⟳s much appreciated 😅💙 #Godot #GameDev #IndieDev #SoloDev #Tutorial
An image macro format tutorial for the Godot Engine showing different ways you can export variables/properties to the editor to achieve several different outcomes
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Tytaneum @tytaneum.bsky.social · 17/01/2025
😨
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Tytaneum @tytaneum.bsky.social · 17/01/2025
patch 1.5.1 dropping soon. finally figured out extra hurtboxes so certain moves are no longer insanely disjointed (also buffering moves in frame by frame works now it doesn't feel terrible anymore) #ProjectFiGHtem #indiegamedev #godot
updated forward tiltupdated down tiltupdated forward airupdated down air
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Tytaneum @tytaneum.bsky.social · 12/01/2025
that's interesting feedback i haven't heard before! i'll see if i can do something about the sand texture to make it more clear
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Tytaneum @tytaneum.bsky.social · 12/01/2025
beam blade loops #ProjectFiGHtem #indiegamedev #godot
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Tytaneum @tytaneum.bsky.social · 12/01/2025
shine square + warp ball combo i think this kit might have the highest skill ceiling in the game. both items have a ton of weird tech and synergize extremely well with each other #ProjectFiGHtem #indiegamedev #godot #fgc #pixelart
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Tytaneum @tytaneum.bsky.social · 11/01/2025
do y'all want snapshots when I add stuff like this or should I just wait and exclusively release full patches? #ProjectFiGHtem #indiegamedev #godot
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Tytaneum @tytaneum.bsky.social · 10/01/2025
you can drop through platforms now #ProjectFiGHtem #indiegamedev #godot
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Tytaneum @tytaneum.bsky.social · 08/01/2025
warp ball + beam blade combo #ProjectFiGHtem #indiegamedev #godot
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Tytaneum @tytaneum.bsky.social · 07/01/2025
I think the next patch will be heavily focused on adding new moves. I got a lot of ideas I've been sitting on for a while
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Reposted by Tytaneum
MrMKL is Melting 🫠 @mrmkl.bsky.social · 06/01/2025
🕹Niche Fighter Monday 🕹 Let's chat about ComboBreaker and speculate about fighting game trends for 2025. I will also be playing the Project fIGHTem Alpha( @tytaneum.bsky.social ) and Counter Curse Caster Cecilia ( @monochromesoft.bsky.social ) See yall in chat at 2pm ET!
Collage of fighting game characters Screenshot of Project fIGHTem gameplay.Title screen of counter curse caster cecilia
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Tytaneum @tytaneum.bsky.social · 05/01/2025
finally finished the move list! I also released a build of #ProjectFiGHtem on itch: tytaneum.itch.io/project-figh... #indiegamedev #pixelart #fgc #godot
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Tytaneum @tytaneum.bsky.social · 01/01/2025
happy new year!
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Tytaneum @tytaneum.bsky.social · 31/12/2024
gonna rework the item select ui some time in the future #ProjectFiGHtem #indiegamdev #pixelart
current uirough sketch of new plan. very subject to change im just doing stuff
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Tytaneum @tytaneum.bsky.social · 31/12/2024
Ring of Fire stage
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Tytaneum @tytaneum.bsky.social · 31/12/2024
NEW STAGE!!: Ring of Fire spent a long time drawing this. happy with how it came out #ProjectFiGHtem #indiegamedev #godot #fgc #pixelart
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Tytaneum @tytaneum.bsky.social · 30/12/2024
everyone from metal saga scales to gingka for some reason so they just need like 10 people and the tournament of power is cooked
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Tytaneum @tytaneum.bsky.social · 30/12/2024
i love powerscaling
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Tytaneum @tytaneum.bsky.social · 29/12/2024
my favorite character Rice Roberts
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Tytaneum @tytaneum.bsky.social · 29/12/2024
fighting game boss who's super crashes the game (he's very strong)
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Tytaneum @tytaneum.bsky.social · 27/12/2024
even then though remember not to get too caught up in theory because whatever you're planning will 100% be different in some way once it's in game. a lot of balance is accidental and you can't account for every possible interaction.
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Tytaneum @tytaneum.bsky.social · 27/12/2024
a lot of balance philosophy likely just depends on your specific game rules though. the structure of a wiki page like that probably works better if you're planning a game with very deliberate rules and mechanics. my game has really loose rules so the more retroactive balancing style works for me.
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Tytaneum @tytaneum.bsky.social · 27/12/2024
not really i kinda just vaguely plan out ideas that i think are cool and then implement them to see how they work out with other parts of the game. the biggest balancing tool for me has just been getting it in the game, finding what part of it is fun, adding to it, and removing what isn't.
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Tytaneum @tytaneum.bsky.social · 19/12/2024
reasonable TOD 👍🏿 #ProjectFiGHtem #indiegamedev #godot #fgc
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Tytaneum @tytaneum.bsky.social · 16/12/2024
the move list is now accessible in game :D #ProjectFiGHtem #indiegamedev #godot #fgc
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Tytaneum @tytaneum.bsky.social · 15/12/2024
increased the max height of the camera by 150px. combos with high vertical carry should be more visible now :D #ProjectFiGHtem #indiegamedev #godot #fgc
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Tytaneum @tytaneum.bsky.social · 08/12/2024
fighter's wraps + warp ball combo warp ball is probably my favorite item rn you can do so much with it #ProjectFiGHtem #indiegamedev #fgc #godot #screenshotsaturday
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Tytaneum @tytaneum.bsky.social · 06/12/2024
yo is that a backwards electric????
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Tytaneum @tytaneum.bsky.social · 04/12/2024
updated the font to be more readable
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Tytaneum @tytaneum.bsky.social · 04/12/2024
move list works now! i just need to add a lot more information and some minor cleanup #ProjectFiGHtem #indiegamedev #fgc #godot
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Tytaneum @tytaneum.bsky.social · 01/12/2024
extreme WIP but i started working on move lists #ProjectFiGHtem #indiegamedev #fgc #godot
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Tytaneum @tytaneum.bsky.social · 30/11/2024
oh yeah items are also tied to a meter lol the game becomes EXTREMELY evil without that restriction 💀
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Tytaneum @tytaneum.bsky.social · 30/11/2024
still ironing this system out. burst is extremely volatile due to the nature of how you build it. fast multihits have strange implications now because they let you farm a ton of meter with minimal effort
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Tytaneum @tytaneum.bsky.social · 30/11/2024
i also added a weird burst system where you have to parry attacks to fill it. other defense options require the same meter
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Tytaneum @tytaneum.bsky.social · 30/11/2024
in the current patch i kept it the same on the first use, but the knockback angle flips on the second and the damage/knockback increases with each successive shine square clip just shows the same corner context but it feels like a way more interesting move in general now
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Tytaneum @tytaneum.bsky.social · 30/11/2024
shine square was another problem move early on (this clip was like 3 months ago) it hits in a similar way to dair but is technically different in a bunch of extra ways. it basically just enabled extremely repetitive feeling loops in the corner and didn't really allow for much else
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Tytaneum @tytaneum.bsky.social · 30/11/2024
in my game i kinda just stapled a bunch of systems together and hoped that it works lol. dair was the main problem when it came to infinites so i made the hard knockdown / ground bounce system based around it
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Tytaneum @tytaneum.bsky.social · 30/11/2024
just learned about dead zones in Godot. the direction inputs were set to 0.5 by default so hitting diagonals on controller joystick was barely possible I set them to 0.35 and it feels so much better now
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