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Etienne

@txori.com
192 followers 33 following 370 posts

I make the games I wanted to play as a kid: www.txori.com 🌱

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Etienne @txori.com · 30/09/2026
Still working on my boat game while playing guitar. No idea where this is going, but I love it Engine: ZGameEditor. Android build size: 618 KB.
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Etienne @txori.com · 26/09/2026
Dragon Ball Devolution won't be a traditional mobile app (APK), but a progressive web app (PWA). Here is a quick comparison table to explain the main differences:
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Etienne @txori.com · 25/09/2026
Cooking 🐝✨ Already working for beta users.
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Etienne @txori.com · 21/09/2026
A friend gave me his phone to mess around. What do you notice?
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Etienne @txori.com · 19/09/2026
When you're optimizing Dragon Ball Devolution's source code you wrote years ago and you hit a masterpiece 😭
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Etienne @txori.com · 18/09/2026
The next Dragon Ball Devolution update is right around the corner! I’ve focused on squashing bugs and refining gameplay so everything will be ready for the new Dragon Ball Super anime arc 👍
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Etienne @txori.com · 06/08/2026
I'm currently working on something. What do you notice?
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Etienne @txori.com · 04/08/2026
I'm cooking a new mini-game, all while watching "Amsterdamned" 🚤💥
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Etienne @txori.com · 26/07/2026
Still chipping away at BASTON in my free time! Tonight was all about deep-diving into the core hand-to-hand combat mechanics, featuring all the awesome custom fighters made by the Txori forum crew. It’s really starting to come together 😎
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Etienne @txori.com · 13/07/2026
Spent some time optimizing #BASTON to get that buttery-smooth performance: ✅ Efficient object pooling for bullets & particles ✅ Simple yet highly addictive bounce physics ✅ Ground destruction is locked in
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Etienne @txori.com · 06/07/2026
I'm quite happy with the collision type 'bounce' for the Bullet Editor of BASTON 🏀 Maybe I should add another option so that the charging ball is already rotating (ex: Rasengan). It's hard to keep the options simple... While thinking about it, I'm going to replace the canon with the nude guy ✨
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Etienne @txori.com · 01/07/2026
I'm embarking on a new project. A wacky blend of game and reality with TrashGo ⚡😅 www.instagram.com/trashgo_/ #justplay #game #trashgo #playlife #realopenworld #openworld
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Etienne @txori.com · 30/06/2026
One bug or tweak after another, the Bullet Editor in BASTON is taking shape. Here's an incredible Ninja Turtle made by thewei 🐢
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Etienne @txori.com · 28/06/2026
👹 The Rififi family is back!!! New explosion system, bug fixes, and the Bardock story remade for Dragon Ball Devolution, a complete rework for BASTON, including external Bullet files, and a brand-new project joining the fray. Check out what's cooking 👇 www.txori.com/la-famille-r...
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Etienne @txori.com · 24/06/2026
I'm glad I didn't release the next version of Dragon Ball Devolution right away. That leaves me plenty of breathing room to work on the revival of BASTON. I'm currently finishing the bullet editor so fighters can fire whatever creators want. Here's a great video example made by Bosha. I love that ❤️
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Etienne @txori.com · 19/06/2026
Here's a preview of how I drew Frieza's headquarters for Dragon Ball Devolution, based on GKuro-w-'s prototype. Writing takes time. Drawing takes time. Programming takes time. Be kind. #dragonballz #dbz #sprite
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Etienne @txori.com · 16/06/2026
When I was young, I loved playing Terminal Velocity. Now I am old, but still loving it. Thanks to Striker ✨
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Etienne @txori.com · 15/06/2026
While waiting for players to unlock the next Dragon Ball Devolution, I finally have some quiet time to resurrect BASTON. There’s still a ton of tweaking and bug-fixing ahead, but it’s taking shape. Making it great will take time. That’s the difference between copying and trying new things 🧐
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Etienne @txori.com · 14/06/2026
Elon Musk becomes the world's first tril...
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Etienne @txori.com · 03/06/2026
Starting september, Google is going to wipe and block all your APKs that aren't installed from the Play Store. Every app. Every device. Worldwide. With no opt-out. Act now: keepandroidopen.org 🫵
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Etienne @txori.com · 25/05/2026
Omeganaut is back for Retaliation! Get the game and try the free demo here: txori.itch.io/omeganaut Here are the major changes: - Dynamic soundtrack by Darvel - Fully reworked menus - Seed-based level generation system - First shaders #gamedev #indiegame #indiedev #starfox
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Etienne @txori.com · 23/05/2026
I finished making the Omeganaut trailer for the new release. But I can't export it unless I subscribe to CapCut, or someone creates a CapCut account using that link: www.capcut.com/capcut_pc_we... Bummer
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Etienne @txori.com · 22/04/2026
I've started working on a brand new explosion system for Dragon Ball Devolution. You can try it out in the beta, along with many bug fixes and optimizations 💥
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Etienne @txori.com · 11/04/2026
As a French wine connoisseur, I know exactly which bottle shape is best suited for a message 🍷 This is ZGameEditor at its best: meshes from nothing, zero compilation time ❤️ #sailing #message #bottle #wine #indiegame #gamedev
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Etienne @txori.com · 11/04/2026
I fought CastoroFurioso in Dragon Ball Devolution with only a few minor bugs. You probably don't realize how challenging it is to sync 25-year-old tech for a game pace this fast. Unless you haven't read the FAQ and still try to connect via school Wi-Fi, you have no excuse not to play online ✨
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Etienne @txori.com · 10/04/2026
I’m back to making things I actually enjoy. I’ve added the flutter of the sail so we know the boat reaches its maximum speed when the sail is properly taut ⛵ #gamedev #indiegame #indiedev #sail
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Etienne @txori.com · 17/03/2026
Dragon Ball Devolution with DLSS 5 by NVIDIA
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Etienne @txori.com · 16/03/2026
Fixed a legacy bug in the Dragon Ball Devolution beta today, where fighters on the right side of the screen had incorrect sprite angles and starting points for their ki waves 😎
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Etienne @txori.com · 14/03/2026
I needed to push a pesky bug fix for Dragon Ball Devolution. Now, you'll have the chance to play with badass mid-size fighters made by Simplemente Yo, with help from Mr. Pacman ❤️
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Etienne @txori.com · 01/03/2026
I managed to reproduce the DBDevolution online game-breaking bug by slowing my connection speed to crap. I’ll see if I can handle the 'loop of death' that freezes the whole page, but I can't patch your slow internet. If you see ERROR portraits for more than a few seconds, it's a warning sign 💀
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Etienne @txori.com · 27/02/2026
New version for Dragon Ball Devolution: - Lobby and stabilization for the online mode - A shitload of bug fixes and optimizations - New/remade fighters, backgrounds and stories - Introduction to mid-size fighters - Transform from normal size to giant Make it count.
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Etienne @txori.com · 25/02/2026
The next version of Dragon Ball Devolution is coming soon! Featuring medium-sized fighters, an online lobby (no more sharing codes), and both new and remade characters, backgrounds and stories, plus a shitload of debugging and general optimization. Make some noise!
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Etienne @txori.com · 24/02/2026
I have a basic scrollable list working for the rooms in the Dragon Ball Devolution lobby. I'm rushing the next release so that players can test the online mode. I need your feedback to continue debugging it. And most of all, I'd like to finish working on the release of Omeganaut 💥
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Etienne @txori.com · 24/02/2026
The year is 2026 and I’m still getting 'fix yo game' messages, all while Apple refuses to support the basic fullscreen API on iOS. They’re blocking it on purpose to force people into the App Store instead of letting them play free web games. caniuse.com/fullscreen
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Etienne @txori.com · 24/02/2026
The online mode of Dragon Ball Devolution (beta) is now idiot-proof: it handles disconnections and rage quits gracefully, so players no longer need to reload the page over and over again! Also, the SP attacks are now fully synchronized 🤘 And Simplemente Yo remade the good old Kame House 🌴
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Etienne @txori.com · 23/02/2026
An excellent bad guy design for a StarFox game 👍 The kind of villain who doesn't just want to rule the Lylat System, he wants to deconstruct it.
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Etienne @txori.com · 18/02/2026
While I'm debugging the online mode of Dragon Ball Devolution, Simplemente Yo, Jo4kyx, GKuro, and the others are working their sprite magic to allow totally legit and well-balanced fights 🐻✨ #DragonBall #DBDevolution #Sprite
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Etienne @txori.com · 17/02/2026
Four days of non-stop debugging later, the Dragon Ball Devolution Online Mode is fast and furious 🔥 ✅ NO MORE game-breaking bugs 🟧 Minor desyncs remaining 🟥 Position problem during close combat & SP KI attacks not syncing The grind continues 😎 #DragonBall #DBDevolution #IndieDev
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Etienne @txori.com · 14/02/2026
Online mode for Dragon Ball Devolution is getting rock solid: ✅ Lobby is working ✅ Position / HP / KI syncing fast & reliably BUGS: 0:15 - Event desync: only one player in close combat. Need to rework event synchronization 1:11 - no idea what happened 😅 #gamedev #indiedev #networking #DragonBall
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Etienne @txori.com · 13/02/2026
Cairn is back with a new prisoner for the upcoming animated arc 😍 #DragonBallSuper #DragonBallDevolution
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Etienne @txori.com · 09/02/2026
Think of the sheer amount of data that’s about to be lost forever behind those private 'servers'... Let's return to the era of blogs and forums where we actually own our content! www.txori.com/renju-of-my-...
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Etienne @txori.com · 09/02/2026
The new online lobby is live for beta testers ♥️ Please bear with me as there might be a few bugs. Debugging the online mode of a fighting game alone is absolute hell, but we’re getting there.
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Etienne @txori.com · 09/02/2026
Started working on an online lobby for Dragon Ball Devolution. I’m honestly fed up with people barging into the chat just to spam connection numbers without so much as a 'hello'.
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Etienne @txori.com · 03/02/2026
A quick video before I go out and enjoy this rare sunny day: I’m pausing my sailing game's development for a bit to finish polishing the Omeganaut release and free demo. Wish me luck ♥️ BTW, 3 seconds is the compilation time to produce an exe or an apk in ZGameEditor 🤫 #gamedev #indiegame #indiedev
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Etienne @txori.com · 02/02/2026
Sorting the z-order, fixing the wake texture transparency, and stopping the water from passing through the bottom of the cockpit was NOT simple. And I still don’t understand why the wake is now rendering when viewed from underneath 🙃 Any tricks, someone? #gamedev #indiegame #indiedev #opengl #glsl
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Etienne @txori.com · 31/01/2026
I genuinely believe Discord is one of the worst things that has happened to the internet, along with Facebook and Musk buying Twitter 💀
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Etienne @txori.com · 30/01/2026
There's a new passenger 🐶 #gamedev #indiegame #indiedev #goodboy
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Etienne @txori.com · 29/01/2026
I have no idea why the wake texture is pixelated... Let's watch another episode and solve this mystery 🪵 #gamedev #indiegame #indiedev #twinpeaks #arte
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Etienne @txori.com · 29/01/2026
Turns out the wake does the exact opposite of what I coded: born at the bow, widening as it dissolves into the sea ⛵🌊 Observation > imagination 😅
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Etienne @txori.com · 29/01/2026
The wake is taking shape ✨ And there’s still a lot of room for improvement. An ocean of it. Should the foam start from the bow, the keel, or the stern? #indiedev #indiegame #gamedev
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