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2DHypersphere

@twodeehypersphere.bsky.social
36 followers 45 following 20 posts

[Warning] Highly spherical content

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2DHypersphere @twodeehypersphere.bsky.social · 07/03/2026
I finally did it, I locked in. We have barely functional shadows! It only took me 2 months or something compared to a few hours for any smart dev
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2DHypersphere @twodeehypersphere.bsky.social · 20/12/2025
In order to fit as much as possible in within a short time, for now the map will be the map of Ravenholm I downloaded from some random guy of Sketchfab, which isn't too bad seeing as a few Half-Life fan games seem to use Ravenholm for their demo? I have a lot to fix under the hood as well...
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2DHypersphere @twodeehypersphere.bsky.social · 18/12/2025
Tried making Half-Life 2 style mipmaps, ended up with this somehow
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2DHypersphere @twodeehypersphere.bsky.social · 14/12/2025
Closer to the deadline I'm realising that the features I planned for stage 1 will most likely be ready for the Christmas release. However, the models may not all be ready. I'm not even sure I can produce a map in time, we'll see...
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2DHypersphere @twodeehypersphere.bsky.social · 06/12/2025
This may be my first full project in LWJGL and may also very well be an ambitious goal, but I'm fairly confident in my abilities that I will be able to make something good. This last week I've managed to figure a lot of things out just with my own intuition and I feel like I'm learning quite quickly
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2DHypersphere @twodeehypersphere.bsky.social · 04/12/2025
I've already got the classic purple and black 'missing textures' texture implemented, the next step would obviously be to add this guy as well. Unfortunately, I have a feeling I may be using this a lot...
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2DHypersphere @twodeehypersphere.bsky.social · 02/12/2025
I gave it another go, verdict: I still really hate transparency, good news however, I managed to implement GUI and weapons overlay
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2DHypersphere @twodeehypersphere.bsky.social · 26/11/2025
Been ages since my last update progress is slow, spent way too much time working out GUI and HUD, and have had to switch operating systems 6 times this week. Still fighting the curse, pretty sure still on track for Christmas...
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2DHypersphere @twodeehypersphere.bsky.social · 08/11/2025
Finished PCV! Super proud but... I still have to retopologize it... ugh
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2DHypersphere @twodeehypersphere.bsky.social · 05/11/2025
Hmmmm....
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2DHypersphere @twodeehypersphere.bsky.social · 02/11/2025
I have to remember how to do basic trigonometry again... this feels weird
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2DHypersphere @twodeehypersphere.bsky.social · 31/10/2025
4 day long weekend! I'm hoping to be able to get quite a bit done by then. I'm thinking finish player movement, HUD, some models, and have a good looking environment.
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2DHypersphere @twodeehypersphere.bsky.social · 19/10/2025
I'm really going to have to make a map editor soon...
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2DHypersphere @twodeehypersphere.bsky.social · 19/10/2025
Too tired to implement player and game physics rn. Trying to get as much of necessary modelling and concept art done as possible.
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2DHypersphere @twodeehypersphere.bsky.social · 18/10/2025
Mouse movement is harder than I thought. Implementing a first person camera took me all day...
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2DHypersphere @twodeehypersphere.bsky.social · 14/10/2025
I think the plan is to start making the simple free demo, make it really basic, and add newer features in stages and release each stage of the demo. For this first stage I'm hoping to implement basic walking, weapons, PCV, crawling, charging/healing, HUD and decals. Working on the basic map atm.
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2DHypersphere @twodeehypersphere.bsky.social · 13/10/2025
I think from now on, I'm going to make regular updates on what I'm working on, what I've achieved, and future goals. It'd be nice just to have a log of my progress. So here goes, first update: transparency fucking sucks
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2DHypersphere @twodeehypersphere.bsky.social · 30/09/2025
The Half-Life: Catalyst engine now looks semi-professional! Features include: - Normal mapping, models made by RegularSanwich - Audio, soundtrack by hexagonopus - a skybox - terrain - object selection - fog -shadows It's not much, but it's something! As always, any contribution is welcome! #halflife
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2DHypersphere @twodeehypersphere.bsky.social · 31/08/2025
Progress on HLC's game engine #halflife
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2DHypersphere @twodeehypersphere.bsky.social · 24/07/2025
HL: Catalyst is a HL fan game in development featuring Shephard using a custom-made assets and an LWJGL game engine. Anyone who is interested in helping out please feel free to register your interest. Help is appreciated! Full credit to @regularsandwich.bsky.social‬ for the cover art #halflife
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