tucoff @tucoff.bsky.social · 07/01/2026I loved my result on it! Real Time Relativistic Raytracing Black Hole Simulation made w/ Vulkan using C++ and Compute Shader #Vulkan #Graphics #indie #3D #graphicsprogramming #engine #raytracing #cpp #relativity #physics #gamedev 0123
tucoff @tucoff.bsky.social · 20/10/2025abdu-labs.itch.io/wall-wall-cr... @rollcakestudio.bsky.social Our new game made in Game Jam Plus 25/26 inspired in Fausto Silva Brazilian Gameshow #games #dev #indie #jam #gamejam #2d #art #dance #funny #game #2.5dabdu-labs.itch.ioWall Wall Crazy Pose by abdu-labs, ChainedOgre, Douglas F S Barbosa, スパイス - Supaisu, c a nomadWall Wall Crazy Pose: The Gameshow 051
tucoff @tucoff.bsky.social · 26/09/2025I'm really excited to share: I just finished the Vulkan Tutorial e-book! Next up, I'll be creating and showing off my own original, and much more hype, projects. 🔥 Follow me if you wanna see me do some epic bullshit. #gamedev #vulkan #graphicprogrammer #programming #c++ #engine #indie #phonk 0123
tucoff @tucoff.bsky.social · 26/09/2025The most important one I think is game feel of the click, things must happen when u click anywhere not only in the right place. An other thing also important for me is some silly sounds when these things happens (or suspense music depending on the context) 021
Reposted by tucoffSly Crow - Wishlist on Steam @slycrowgames.bsky.social · 24/09/2025You got it! bsky.app/profile/slyc... 011
Reposted by tucoffSly Crow - Wishlist on Steam @slycrowgames.bsky.social · 24/09/2025Indiana Goose specially for @tucoff.bsky.social =) #indiegame #indiedev #characterdesign 131
Reposted by tucoffJoeveno (AVIÃOZINHO DO TRÁFICO 3 NA STEAM WISHLISTEIE!) @joeveno.bsky.social · 16/09/2025BRAZILIAN DRUG DEALER 3 IS GOING TO BECOME 1.0 !!!!! SEPTEMBER 17TH 2025!! MARK YOUR CALENDARS! NEW HORDE MODE WITH NEW MAPS, NEW CAMPAIGN MAP, WORKSHOP, NEW LANGUAGES, ACHIEVEMENTS AND MUCH MORE!!! store.steampowered.com/app/3191050/ #games #indiedev #gamedev #boomershooter #indie #fps #indiegame 23611
Reposted by tucoff𝐩 𝟑 𝐧 𝐆 𝐮 𝟏 𝐧 𝐙 𝐳 @p3ngu1nzz.bsky.social · 31/08/2025Game engine dev is 90% rabbit holes, 10% naming conventions that save your sanity. Specs, structure, and consistent docs are the only way to stay agent-readable and reproducible. Modular or bust. #gamedev #vulkan #specdriven #agentworkflow #VoidFrontier #BadCat #devlife 093
tucoff @tucoff.bsky.social · 11/09/2025m.youtube.com/playlist?lis... Welcome portifoliom.youtube.comtucoff portfolio - YouTube 000
tucoff @tucoff.bsky.social · 11/09/2025Hi Blue Sky! My name is Artur Raffael aka Tucoff Things I do: - Unity programming (I’m not bad) - Voxel and Pixel art (usually funny) - Some animation - Bad Brazilian shit rap - Random (or/and dumb) things - Some quantum and relativistic stuff (for academy) - Graphics programming (Vulkan HELLL YEA 040