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Tuatara

@tuataragames.com
1.4K followers 11 following 224 posts

Creative studio. Founded by klemen.bsky.social

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Tuatara @tuataragames.com · 13h
Steam's Autumn Sale is here! 🍂 Get 30% off Let Them Come: Onslaught, our sci-fi survival roguelite: store.steampowered.com/app/2050800/... And in other news, Bare Butt Boxing just got a permanent price drop, with an extra discount during the sale! store.steampowered.com/app/1186660/...
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Tuatara @tuataragames.com · 29/09/2026
A look at some of the VFX we contributed to Robot in Invincible VS. It was a pleasure collaborating with the talented team at Quarter Up on this project. Check out more Invincible VS work: tuataragames.com/work/Invinci... #InvincibleVS #gamedev #realtimevfx #vfx
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Tuatara @tuataragames.com · 24/09/2026
Here’s a quick look at how we generated spherical UVs using a simple material setup. Combined with noise , this can be used to create a gas giant or a range of other dynamic spherical effects #gamedev #VFX #realtimeVFX #UnrealEngine
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Tuatara @tuataragames.com · 17/09/2026
In collaboration with Riot Games, we contributed VFX work to the Blackthorn Collection in #VALORANT for the Classic, Marshal and Guardian. See more of the work here: tuataragames.com/work/valorant #realtimevfx #gamedev
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Tuatara @tuataragames.com · 15/09/2026
A look at some of the enemy VFX we contributed to Hunt: Showdown 1896, working alongside Crytek and their talented team. Learn more about our work: tuataragames.com/work/Hunt-sh... #vfx #realtimevfx #HuntShowdown
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Tuatara @tuataragames.com · 08/09/2026
A look at some of the VFX we contributed to Powerplex in Invincible VS. It was a pleasure collaborating with the talented team at Quarter Up on this project. Check out more Invincible VS work: tuataragames.com/work/Invinci... #InvincibleVS #gamedev #realtimevfx #vfx
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Tuatara @tuataragames.com · 03/09/2026
Join us next week at XDS 2026! Meet our client services manager Yann Dory, in Vancouver from September 8 to 11. If you're at the show, We'd love to connect! #XDS2026
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Tuatara @tuataragames.com · 01/09/2026
Take a look at our VFX support on the Deathwish Chainsaw, part of the Bubblegum Deathwish collection in #VALORANT developed alongside Riot Games. See the full collection and our work here: tuataragames.com/work/valorant #realtimevfx #gamedev
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Tuatara @tuataragames.com · 27/08/2026
A great way to cheaply fake lighting on particles is with a sphere mask in world space. Using a Vector3 instead of an Actor Position node lets you offset the lighting to any desired position in the world #gamedev #VFX #realtimeVFX #UnrealEngine5 #UnrealEngine
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Tuatara @tuataragames.com · 20/08/2026
Gamescom is just around the corner! Our Head of Services @matt-ostertag.bsky.social will be in Cologne from August 24 to 28, If you're heading to Gamescom, come say hi. We'd love to meet and chat. See you in Cologne! #Gamescom2026
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Tuatara @tuataragames.com · 18/08/2026
We provided VFX and lighting support for GOALS, helping bring its fast, responsive football gameplay to life. Take a closer look at our collaboration with the GOALS team: tuataragames.com/work/GOALS #GOALS #gamedev #realtimeVFX #VFX #UnrealEngine
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Tuatara @tuataragames.com · 13/08/2026
Smooth swipes using a simple gradient mask. In this case, a sine wave drives the gradient for continuous motion, creating a full-range sweep that works great for wipes, transitions, and directional reveals... #gamedev #VFX #realtimeVFX #UnrealEngine5 #unrealengine
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Tuatara @tuataragames.com · 11/08/2026
A look at some of the VFX we contributed to Rex Splode in Invincible VS It was a pleasure collaborating with the talented team at Quarter Up on such an exciting project. Learn more about our work: tuataragames.com/work/Invinci... #InvincibleVS #gamedev #realtimevfx #vfx
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Tuatara @tuataragames.com · 06/08/2026
We'll be attending Gamescom 2026! Catch our Head of Services @matt-ostertag.bsky.social in Cologne from August 24 to 28. If you're at Gamescom, come say hi. We'd love to connect. See you there! #Gamescom2026
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Tuatara @tuataragames.com · 05/08/2026
Using the Quantize node is a simple way to reduce a smooth 0-1 gradient into discrete steps. It's a great technique for achieving stylized toon shading and other stepped effects #realtimeVFX #unrealengine5 #gamedev #VFX #UE5
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Tuatara @tuataragames.com · 30/07/2026
We're excited to be attending @xdsummit.bsky.social 2026! Join us in Vancouver from September 8 to 11. If you're heading to XDS, let's meet! In the meantime, check out our XDS Spark profile: www.xds-spark.com/serviceprovi... See you in Vancouver! #XDS2026
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Tuatara @tuataragames.com · 28/07/2026
A look back at the VFX support we provided for the Big Bang live event in #Fortnite Chapter 4, working alongside the incredibly talented team at Epic Games www.artstation.com/artwork/WB4B2y #realtimevfx #VFX #gamedev
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Tuatara @tuataragames.com · 23/07/2026
Take a look at some of the VFX support we contributed to Patch 1.2.3 for 2XKO, working alongside the incredibly talented team at Riot Games 🔥 tuataragames.com/work/2XKO #vfx #realtimevfx #2XKO
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Tuatara @tuataragames.com · 21/07/2026
Take a look at some of the enemy VFX support work we contributed to for Hunt: Showdown 1896. A huge thank you to Crytek and their talented team. Learn more: tuataragames.com/work/Hunt-sh... #VFX #RealtimeVFX #HuntShowdown
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Tuatara @tuataragames.com · 16/07/2026
The Rotator node is a simple way to add a spiral distortion to your texture UVs. Drive it with a sphere mask and a time parameter to precisely control the effect's speed, radius, and falloff #gamedev #VFX #realtimeVFX #UnrealEngine5 #UnrealEngine
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Tuatara @tuataragames.com · 13/07/2026
The Invincible VS Art Blast is live! Working closely with the talented team at Quarter Up, we're proud to have contributed VFX support to the project. Check out our work: tuataragames.com/work/Invinci... #InvincibleVS #realtimeVFX #VFX
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Tuatara @tuataragames.com · 09/07/2026
We're excited to be attending Gamescom 2026! Catch our head of services @matt-ostertag.bsky.social in Cologne from August 26 to 30. If you're at the show, come say hi. We'd love to connect! See you there! #Gamescom2026
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Tuatara @tuataragames.com · 07/07/2026
Take a look at some of the environment VFX we created in collaboration with Counterplay Games for Godfall #realtimeVFX #VFX #Gamedev #Godfall #Unrealengine
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Tuatara @tuataragames.com · 02/07/2026
Hotfix 2 is now live for Let Them Come: Onslaught 🛠️ This update fixes an issue that could cause the game to freeze when returning to Level Select from the Level Up screen. Grab the game at 30% off during the Steam Summer Sale: store.steampowered.com/app/2050800/... #IndieGames #BulletHeaven
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Tuatara @tuataragames.com · 30/06/2026
We had a fantastic time providing VFX support for Invincible VS. It was a pleasure collaborating with the talented team at Quarter Up on such an exciting project. Learn more: tuataragames.com/work/Invinci... #InvincibleVS #gamedev #realtimevfx #vfx
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Tuatara @tuataragames.com · 25/06/2026
The Steam Summer Sale is live! 🔥 Get Let Them Come: Onslaught at 30% off from June 25 - July 9 and dive into our latest Endless Mode update. How long can you survive? store.steampowered.com/app/2050800/... #SteamSummerSale #Roguelike #IndieGame #BulletHeaven #IndieGames
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Tuatara @tuataragames.com · 23/06/2026
🌸 Spirit Blossom Yasuo 🌸 Take a look at some of the VFX work we contributed to Yasuo cosmetics in 2XKO, alongside the incredibly talented team at Riot Games. tuataragames.com/work/2XKO #2XKO #vfx #RealtimeVFX #gamedev
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Tuatara @tuataragames.com · 18/06/2026
A useful depth-buffer trick: combine depth masking with a bump offset function to project sprites onto geometry and preserve scene depth. Works well for fake lighting, UI indicators, impact effects, and character damage overlays #realtimeVFX #UnrealEngine #gamedev #vfx
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Tuatara @tuataragames.com · 16/06/2026
We're heading to Game Camp this week! If you're attending and want to chat, be sure to reach out to @matt-ostertag.bsky.social from our services team. See you there! #GameCamp #gamedev
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Tuatara @tuataragames.com · 11/06/2026
Congratulations to GOALS on the release! We're proud to have provided VFX and lighting support for this fast, responsive football game built around pure skill, real competition, and a global community. Learn more: tuataragames.com/work/GOALS #gamedev #realtimevfx #vfx
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Tuatara @tuataragames.com · 10/06/2026
We'll be at Game Camp next week! If you're attending on June 18-19, be sure to catch up with our services team, @matt-ostertag.bsky.social and Médi Camborde. See you at #GameCamp
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Tuatara @tuataragames.com · 09/06/2026
Never bring too few bullets to an onslaught 👽 Let Them Come: Onslaught is 30% off for Steam’s Bullet Fest, running through June 15. Jump in now and try the latest Endless update store.steampowered.com/app/2050800/... #bulletheaven #Indiegames
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Tuatara @tuataragames.com · 04/06/2026
They’ll never know what hit them 💀 In collaboration with Riot Games, we contributed VFX work to the Bubblegum Deathwish collection in #VALORANT for the Melee, Operator, Sheriff, and Stinger. See more of the work: tuataragames.com/work/valorant #realtimevfx #gamedev
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Tuatara @tuataragames.com · 02/06/2026
The long-requested official soundtrack for Let Them Come: Onslaught is now streaming on all major platforms! 🎵 Listen now: ffm.to/let-them-com... 💥 Join the fight on PC, Xbox, and PlayStation: linktr.ee/Tuatara_Games
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Tuatara @tuataragames.com · 28/05/2026
We'll be attending this year's Game Camp! Catch our services team @matt-ostertag.bsky.social and Médi Camborde on June 18 & 19, and come say hi if you're around. See you there! #GameCamp
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Tuatara @tuataragames.com · 26/05/2026
Too slow… 👊 We had an amazing time providing VFX support for Invincible VS, collaborating closely with the talented team at Quarter Up. Learn more: tuataragames.com/work/Invinci... #InvincibleVS #gamedev #realtimevfx #vfx
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Tuatara @tuataragames.com · 21/05/2026
Let Them Come: Onslaught has been nominated for Best Audio at the @developconference.com #DevelopStars Awards! Huge congratulations to @cartridge1987.bsky.social for creating such an incredible OST. If you'd like to support us, you can vote here: www.developconference.com/voting
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Tuatara @tuataragames.com · 19/05/2026
In collaboration with Riot Games, we contributed VFX work to the SplashX Collection in #VALORANT for the Melee, Vandal, and Operator skins. See more of the work here: tuataragames.com/work/valorant #realtimevfx #gamedev
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Tuatara @tuataragames.com · 14/05/2026
Animate UVs with adjustable wave motion. Control frequency, amplitude, and speed on both X and Y axes to create everything from subtle distortion to complex flowing patterns #realtimeVFX #UnrealEngine #gamedev #VFX
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Tuatara @tuataragames.com · 12/05/2026
Check out the visual effects for the Underworld Dash in #Fortnite Huge credit to Epic Games for their leadership and creative direction #realtimevfx #VFX
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Tuatara @tuataragames.com · 05/05/2026
Invincible VS is out, Huge congrats to the Skybound crew! Working closely with the talented team at Quarter Up, we provided VFX support on the project, helping define the VFX art style throughout development. Learn more: tuataragames.com/work/Invinci... #gamedev #VFX #InvincibleVS
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Tuatara @tuataragames.com · 30/04/2026
Let Them Come: Onslaught Update 4 brings two new tracks by the amazing @cartridge1987.bsky.social 🎧 Final Rush 🎧 The Last Fight More on Update 4: store.steampowered.com/news/app/205... Listen to the full OST: www.youtube.com/watch?v=-PPZ... #gamedev #indiegames
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Tuatara @tuataragames.com · 28/04/2026
A look at some of the flipbook work from our VFX support on Hunt: Showdown 1896. Huge thanks to Crytek and their team for the collaboration. Learn more: tuataragames.com/work/Hunt-sh... #vfx #realtimevfx #HuntShowdown
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Tuatara @tuataragames.com · 23/04/2026
In case you missed it: a deep dive into the lighting behind Derelict Office. From blockout to final mood, our lighting artists walk through the full process: tuataragames.com/news/Derelic... #lighting #gamedev #UnrealEngine5
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Tuatara @tuataragames.com · 21/04/2026
Take a look at some of the VFX support work we contributed to the finishers in 2XKO Season 1, alongside the incredibly talented team at Riot Games 🔥 tuataragames.com/work/2XKO #vfx #realtimevfx #2XKO
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Tuatara @tuataragames.com · 16/04/2026
Layered parallax in action 🔧 By transforming the view direction into tangent space, we can offset UVs with precision, giving full control over depth and blending #gamedev #VFX #realtimeVFX #UnrealEngine5
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Tuatara @tuataragames.com · 14/04/2026
Building VFX assets with procedural variation in mind is a great way to optimize production time while enabling a wide range of effects. This approach was key for the meteor effects on #Godfall developed in collaboration with Counterplay Games #realtimevfx #vfx #gamedev
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Tuatara @tuataragames.com · 09/04/2026
Take a look at our work on Valorant’s SplashX Collection. In collaboration with Riot Games, we delivered VFX for the Melee, Vandal, and Operator. Learn more: tuataragames.com/work/valorant #Valorant #realtimevfx #gamedev
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Tuatara @tuataragames.com · 07/04/2026
We helped craft environmental FX for chests and quest interactions in Chapter 5 of #Fortnite Huge credit to Epic for their creative direction and leadership. Learn more: tuataragames.com/work/fortnite #realtimevfx #VFX
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Tuatara @tuataragames.com · 02/04/2026
Procedural lighting!💡 Using the Red & Green channels of a low resolution unfiltered noise texture, we can control the X & Y position coordinates of a sphere mask and fake dynamic lighting #gamedev #VFX #realtimeVFX #UnrealEngine #UnrealEngine5
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