TrishaDev @trishadev.bsky.social · 30/07/2026I like it, coz your not "anti-AI" across the board. It's more of a "AI should assist, not replace creators" viewpoint. 110
TrishaDev @trishadev.bsky.social · 30/07/2026Please do write it ~ I’ll definitely read it. You're right, there are a lot of assets available, both paid and free to use. Guess what? Pixel art and 3D modeling are part of my hobbies now 🤭 010
TrishaDev @trishadev.bsky.social · 29/07/2026It's the talk of the town 🤭 AI companies are bulk-buying books, then shredding them after using them to train AI models 😱 100
TrishaDev @trishadev.bsky.social · 29/07/2026They are now burning books even a rare one after scanning them, Jared. 😬 100
TrishaDev @trishadev.bsky.social · 29/07/2026💯 and You've got some wonderfully crazy software over there! 💃💃💃 010
TrishaDev @trishadev.bsky.social · 28/07/2026It would be an awesome experience if you watch The Super Mario Galaxy Movie too. 010
TrishaDev @trishadev.bsky.social · 28/07/2026Yes, that's true, but I still need some information about the impact on gamers buying, using AI-generated content in games. 100
TrishaDev @trishadev.bsky.social · 27/07/2026I'll try to find one in my free time, or, even better, buy a new one. :) 000
TrishaDev @trishadev.bsky.social · 24/07/2026Thanks, Erwin! Nothing serious ~ juz having a little fun with my free time 💃 010
TrishaDev @trishadev.bsky.social · 23/07/2026static.klipy.comHello Kitty Says Thank YouALT: Hello Kitty Says Thank You 000
TrishaDev @trishadev.bsky.social · 23/07/2026Nyaha, in reality, it seems that datagrams are easier to handle since each message arrives as a complete unit or is lost entirely. Unlike streams, I have to assemble the data first, but provide reliable delivery, em testing them both now 💃 030
TrishaDev @trishadev.bsky.social · 23/07/2026When I finally reveal my secret RTS gameplay and style, the entire gaming industry might need a reboot! Coz it'll disrupt the gaming industry! Juz kiddin, but aspiring gamedevs like me need this level of confidence… and maybe a little bit of madness. 🤭 #Gamedev #IndieDev #Gaming 2231
TrishaDev @trishadev.bsky.social · 23/07/2026I think, P2P is only really suitable for short, fast paced game sessions, such as RTS skirmishes or FPS matches like Capture the Flag. Etc... It's great for quick games where occasional connection issues aren't a major problem 🙂 not ideal for long adventure or campaign-style games 🤭 100
TrishaDev @trishadev.bsky.social · 23/07/2026Gray boxes. Gray albedo. Gray normals. Gray metallic. Gray roughness. Gray IBL. Rigid body physics. What could go wrong? Absolutely nothing... it'll be a GRAY-t success 🤭 040
TrishaDev @trishadev.bsky.social · 23/07/2026I just thought you were a mind reader for a second there. 😅 100
TrishaDev @trishadev.bsky.social · 23/07/2026Wait, what?! 😱 How do you even know my RTS game is planned for Kickstarter? I haven't post any details of it yet 😬 100
TrishaDev @trishadev.bsky.social · 23/07/2026Yeah, I've already downloaded those, along with the Tyrian stuff, including his Zelda-like tiles. This dude is a legend. 💃 010
TrishaDev @trishadev.bsky.social · 23/07/2026Yeah, there's a lot to learn and need to test, This is my first time diving into socket programming, but my TCP implementation is working well for now, I'm just too lazy at the moment to implement reliable messaging over UDP : ) 020
TrishaDev @trishadev.bsky.social · 23/07/2026Thank you so much, Mochi! I truly appreciate your kindness and support 🥰 020
TrishaDev @trishadev.bsky.social · 22/07/2026I really appreciate the willingness to help, but I don't want to take up anyone's time for this hobby project of mine ATM😳 Once one of my projects is about 50% complete, I'll reach out for "paid" artwork and sound. 💃🥰 100
TrishaDev @trishadev.bsky.social · 22/07/2026I'm deving my Network Manager in C# and wanted to get some thoughts if TCP is suitable for an RTS. It's always valuable to hear insights from someone in the industry who's willing to share their knowledge and experience. Since R is public, I thought I'd share this here. #GameDev #IndieDev 2161
TrishaDev @trishadev.bsky.social · 22/07/2026💯 Thanks, Jared! I like your work too, especially those amazing shader effects. They look so cool and can hypnotize anyone! 😅 010
TrishaDev @trishadev.bsky.social · 22/07/2026LOL, what kind of vibes are you talking about 😱 Good vibes or bad vibes 🤣 110
TrishaDev @trishadev.bsky.social · 22/07/2026I have two game projects 😄 One is a SHMUP, and the other is an RTS to test my networking library in pure C# using (TCP, UDP, and QUIC). 💃 110
TrishaDev @trishadev.bsky.social · 22/07/2026Hey, that 7genblocks is so cool! 🥰 But ATM, I prefer to use my own custom engine. It works on Windows, Linux, and Android, and I'm currently working on the Blazor side so it can run on the web as well. 000
TrishaDev @trishadev.bsky.social · 21/07/2026Someone stole your RAM ; ) if those two red RAM slots are all you’ve got which are empty. 110
TrishaDev @trishadev.bsky.social · 21/07/2026He could've just said, "I use tabs as part of the language syntax." : ) 110
TrishaDev @trishadev.bsky.social · 19/07/2026Yes, indeed 🥰 but nothing beats using the original controller for a specific console 🎮 120
TrishaDev @trishadev.bsky.social · 18/07/2026Ours is still shiny like this one. Dad really took care of his stuff, and now it's mine : ) tho the controller doesn't charge anymore, it still works with a USB cable. 260
TrishaDev @trishadev.bsky.social · 15/07/2026static.klipy.comAlexis Schitts: One Hundred PercentALT: Alexis Schitts: One Hundred Percent 010
TrishaDev @trishadev.bsky.social · 15/07/2026Stay a while and listen! Another cool tool for gamedev from the legend Erin Catto, pushing Box3D to the limit. When I have some free time, I'll P/Invoke this library for my C#/Vulkan mini engine or create a wrapper 💃 2110
TrishaDev @trishadev.bsky.social · 12/07/2026While tweaking some variables in my default shader, I accidentally created this result. Now I'd like to expose it as an effect parameter ~ a kind of luminance threshold and grayscale, but "without" doing some post-processing. 💃 #GraphicsProgramming #GameDev #IndieDev #Vulkan #PureCSharp #DotNet 0253