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Cedric Pinson

@trigrou.bsky.social
52 followers 216 following 1.4K posts

Real-time 3D since 2005. OpenGL, WebGL WebGPU, @Sketchfab (co-founder/CTO), @EpicGames. Building something new. Jazz piano, handstands, demoscene leftovers. cedricpinson.com

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Cedric Pinson @trigrou.bsky.social · 06/10/2026
Working on thumbnail framing. One of the reasons I started this project: saving people time managing their 3D assets. Small tasks like this add up. Goal: a good thumbnail in 1:1, 4:3 or 16:9 without nudging the camera by hand. Framing uses the model's silhouette, Still work in progress.
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Cedric Pinson @trigrou.bsky.social · 11/09/2026
Lightning talk at @threejsconf - A few months of work, not public yet, close to alpha. Still building 3D tools after all these years, this time to put some love into how we manage 3D assets. Let's see where it leads. Yes, the video has a poor LOD, sorry for that. thanks to @threejs #threejs
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Cedric Pinson @trigrou.bsky.social · 02/09/2026
I am currently experimenting with a model versioning system. It handles models, materials and scene parameters. Still early, but the direction feels right. More to come. #threejs Models by nika.tendetnik and dark_igorek (CC-BY) sketchfab.com/3d-models/g... sketchfab.com/3d-models/i...
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Cedric Pinson @trigrou.bsky.social · 14/08/2026
Sampling cost for ground occlusion, with and without variance guidance. The heatmap shows where the rays actually go. With variance guidance we can trade rays for a bit of noise. Needs more finetuning to blur the noise. #threejs
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Cedric Pinson @trigrou.bsky.social · 10/08/2026
Something that changed how I build: throwaway debug tools. HDRI light extraction + ground occlusion. You need to see cost, occlusion and direction to validate it. Before: hours on a debug viewer, then kept out of laziness. Now: minutes, then deleted. Useless if you code without bugs 😉 #threejs
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Cedric Pinson @trigrou.bsky.social · 15/04/2026
I did some test about using avifenc to encode linear data into avif format. It works but be careful about the parameters. #webgl #webgpu
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Cedric Pinson @trigrou.bsky.social · 15/04/2026
I am almost ready to go back to emacs :)
Image showing Cursor consuming 14.26GB of memory
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Cedric Pinson @trigrou.bsky.social · 09/10/2022
I have this error in #webgpu when I reload multiple times my program in chrome canary. I need to quit and re run the browser. Any idea @gfxprogrammer
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Cedric Pinson @trigrou.bsky.social · 01/10/2022
I like lospec.com/palette-list to use predefined palette for debugging/viz, I used lospec.com/palette-list/resurrect-64 to debug quads #webgpu
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Cedric Pinson @trigrou.bsky.social · 08/08/2022
sketchfab.com/blogs/adventure-kit-c…
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Cedric Pinson @trigrou.bsky.social · 29/04/2021
Finally Diamond rank
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Cedric Pinson @trigrou.bsky.social · 04/02/2021
It's pretty annoying that this #apple #scenekit extension try to make thumbnail from my huge obj on the disk. @Apple can I disable this extension ? or could you set a limit file size to avoid to load model > X MB 25GB for a background process is not cool...
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Cedric Pinson @trigrou.bsky.social · 01/02/2021
Added texture 2d support in shaderyjoy github.com/cedricpinson/shaderjoy/p… #shadertoy
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Cedric Pinson @trigrou.bsky.social · 26/12/2020
Thank you @FirstMarkCap for the huge block of chocolate. My wife and kids thank you more 😉
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Cedric Pinson @trigrou.bsky.social · 20/12/2020
Ho a lot of old 3.5 disks. Look @mryoungfr 😉
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Cedric Pinson @trigrou.bsky.social · 20/12/2020
Unpacking old box 1991 #amiga #oldschool
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Cedric Pinson @trigrou.bsky.social · 19/12/2020
I am trying #emacs doom as a replacement of spacemacs. I did some adjustment but If you are an emacs users I recommend to try it. The clang integration with lsp works very well. github.com/hlissner/doom-emacs
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Cedric Pinson @trigrou.bsky.social · 18/12/2020
Humm !!! what is this SceneKitQL... process running on my laptop ??? #macos
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Cedric Pinson @trigrou.bsky.social · 09/12/2020
I finally built a small application to edit fragment shader like #shadertoy. It uses the same shadertoy syntax/api so you can copy and past in shadertoy. Should compile on macos/window/linux. github.com/cedricpinson/shaderjoy
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Cedric Pinson @trigrou.bsky.social · 04/11/2020
After less than one day of @brave usage
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Cedric Pinson @trigrou.bsky.social · 07/10/2020
low resolution shadow map in real life
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Cedric Pinson @trigrou.bsky.social · 21/04/2020
The @Sketchfab plugin for Godot has been fixed, you can access the biggest library of creative common models directly in Godot editor github.com/sketchfab/godot-plugin/r… Cc @godotengine
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Cedric Pinson @trigrou.bsky.social · 08/10/2016
Bastion & Ganymede - Overwatch sketchfab.com/models/8595bdd9b6554a…
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Cedric Pinson @trigrou.bsky.social · 04/10/2016
Miss Seagull sketchfab.com/models/e7a9bada4c9341…
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Cedric Pinson @trigrou.bsky.social · 04/10/2016
Sitting sketchfab.com/models/e3c33fd7542440…
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Cedric Pinson @trigrou.bsky.social · 22/06/2016
Sketchfab is looking for a senior artist to join the team in Paris www.artstation.com/jobs/9OR #jobs #cgi
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Cedric Pinson @trigrou.bsky.social · 10/06/2016
Vela by SamuelCompain skfb.ly/P7sr via @sketchfab
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Cedric Pinson @trigrou.bsky.social · 26/05/2016
Forester by ioan skfb.ly/OAB9 via @sketchfab #pbr #ThisIsSubstance
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Cedric Pinson @trigrou.bsky.social · 29/04/2016
Low Final by timurkreativ skfb.ly/NpJF via @sketchfab
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Cedric Pinson @trigrou.bsky.social · 31/03/2016
Stunning Post-Apocalyptic Pirate Captain by roumen.filipov skfb.ly/MCvx via @sketchfab
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Cedric Pinson @trigrou.bsky.social · 23/03/2016
SCI-FI HELMET - RED DEVIL by Jonathan BENAINOUS skfb.ly/MrEz via @sketchfab @Allegorithmic
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Cedric Pinson @trigrou.bsky.social · 26/02/2016
Legion TD 2 - Safety Mole sketchfab.com/models/6882905a41564a…
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Cedric Pinson @trigrou.bsky.social · 23/12/2015
WOW - > Kroxigor ! by sensokan skfb.ly/JAPn via @Sketchfab
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Cedric Pinson @trigrou.bsky.social · 05/12/2015
Looks like a pbr reference render for pbr implementation 😉
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Cedric Pinson @trigrou.bsky.social · 27/11/2015
very nice PORSCHE 993 by safysaada skfb.ly/IMLN via @sketchfab
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Cedric Pinson @trigrou.bsky.social · 10/11/2015
Nice making of Fallout4 asset forum.sketchfab.com/t/fallout-radio… by @ElectroCactus with @Allegorithmic @Sketchfab #pbr
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Cedric Pinson @trigrou.bsky.social · 06/11/2015
Room by anex skfb.ly/GwzW via @sketchfab try alt + mouse to rotate the light in the viewer
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Cedric Pinson @trigrou.bsky.social · 18/08/2015
Am I alone using lot of tabs ?
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Cedric Pinson @trigrou.bsky.social · 28/07/2015
Fallout NCR Ranger Helmet by @WNS_studio skfb.ly/FGPt via @sketchfab
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Cedric Pinson @trigrou.bsky.social · 22/07/2015
Mad Doctor by @moxstudios skfb.ly/FBQq via @sketchfab
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Cedric Pinson @trigrou.bsky.social · 13/07/2015
Kung Fury - True Survivor on @Sketchfab \o/ sketchfab.com/models/e8e76704d41042… www.youtube.com/watch?v=ZTidn2dBYbY
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Cedric Pinson @trigrou.bsky.social · 07/07/2015
Smoking Man by gustavorios skfb.ly/FqFD via @sketchfab
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Cedric Pinson @trigrou.bsky.social · 24/06/2015
minimalist iron giant 3d model by tzeshi sketchfab.com/models/145a513ac6154e… @Sketchfab
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Cedric Pinson @trigrou.bsky.social · 14/06/2015
what's wrong with you @YouTube ? you suspended my account for a video of a poker game I made 5 years ago ???
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Cedric Pinson @trigrou.bsky.social · 14/06/2015
My Neighbour Totoro sketchfab.com/models/e94c7566e8ce4c…
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Cedric Pinson @trigrou.bsky.social · 12/06/2015
Speero Wip by nikohard skfb.ly/ENBB via @sketchfab WOW
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Cedric Pinson @trigrou.bsky.social · 01/06/2015
very nice model from moxstudio sketchfab.com/moxstudios with @3DCoatOfficial @Sketchfab
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Cedric Pinson @trigrou.bsky.social · 13/05/2015
Some test with the new @ksp exporter to @sketchfab sketchfab.com/exporters/kerbalspace… try it
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Cedric Pinson @trigrou.bsky.social · 12/05/2015
Tutorial - PBR and Metals Technics - read the description sketchfab.com/models/f7b627011efc47… forum.sketchfab.com/t/tutorial-pbr-… @Sketchfab
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Cedric Pinson @trigrou.bsky.social · 11/05/2015
Buggy drive notification in action 'uploading file' but the file is uploaded a long time ago...
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