Martin Griffiths @trickygriff.bsky.social · 04/12/2025“Imperial II-Class Star Destroyer (V3)” (Modded, Credit Reddit u/paul__pk) #NoMansSky 0131
Martin Griffiths @trickygriff.bsky.social · 08/10/2025“It's impossible! No, it's necessary” (Credit Reddit u/KenFalco87) 0161
Martin Griffiths @trickygriff.bsky.social · 24/09/2025“KITTY!!!” #NoMansSky ShipBuilds. (Credit Reddit u/Str8TripNOuT) 1243
Martin Griffiths @trickygriff.bsky.social · 22/09/2025“Venator-class Star Destroyer” (Credit Reddit u/TechnicalPirate95) 0111
Martin Griffiths @trickygriff.bsky.social · 18/09/2025“Ships are cool and all but look at this planet. Awesome” (Credit Reddit u/TheBlank89) 1202
Martin Griffiths @trickygriff.bsky.social · 15/09/2025Look up and wave to the International Space Station (Corvette Edition) in #NoMansSky. (Credit Reddit u/Total_Construction_6) 1335
Martin Griffiths @trickygriff.bsky.social · 15/09/2025“The Sea Duck” Credit Reddit/Own-Astronomer-1296 1153
Martin Griffiths @trickygriff.bsky.social · 22/03/2025At 18 years old, around about 1990/91 and just a few years into learning 3D graphics I worked with a friend, the late Jose Commins to create our first 3D world on the Atari ST. It might seem primitive and crude, but this was a foundational step for me from there to #NoMansSky 1241
Martin Griffiths @trickygriff.bsky.social · 01/02/2025This is another nice #NoMansSky Worlds Part II water demo - showing off bioluminescent algae! (From Reddit, Credit u/Solar-Sailor1982) 0323
Martin Griffiths @trickygriff.bsky.social · 29/01/2025On the #NoMansSky Worlds Part II website there’s a lovely video sequence with multiple ships creating water wakes as they fly - here’s the first time 5 months ago that our talent graphics coder(Tom) demonstrated a ship’s wake on a still water surface. Blown away then and even more now 3325
Martin Griffiths @trickygriff.bsky.social · 24/11/2024An older video for those not on X - showing our streaming tech in the debate about smoke and mirrors in space games - the #NoMansSky debug camera and how it looks these days .. a demo of how seamless and powerful our engine is! PS5 running here, with video from an iPhone… 3 planets in 50 seconds. 6778
Martin Griffiths @trickygriff.bsky.social · 17/11/2024These four images were the first screenshots that I ever took in 8K with #NoMansSky running on #PS5Pro. Note, that I’m not a skilled virtual photographer like @abella80s.bsky.social or @kashkaroon.bsky.social - posting these as a test to see how #Bluesky copes! 8706
Martin Griffiths @trickygriff.bsky.social · 16/11/2024There was a fix for a very rare Switch bug that made it into patch 5.26 of #NoMansSky. This one in graphics programming is called “NaN propagation” and the reproduction case involved our Depth Of Field shaders. (1/3) 2363
Martin Griffiths @trickygriff.bsky.social · 15/11/2024A first set of post release #PS5Pro optimisations, along with some fixes for minor graphics bugs are now making their way to our next update. This incoming #NoMansSky patch includes fixes for older Xbox consoles to resolve image quality issues with water, warping and motion-blur. 2273