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Martin Griffiths

@trickygriff.bsky.social
634 followers 67 following 21 posts

#NoMansSky Engine Programmer. Owner of #TrickyPixels who re-mastered #JourneyPS4. Platform lead on #ProjectCars and EA’s Harry Potter games. BAFTA member

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Martin Griffiths @trickygriff.bsky.social · 04/12/2025
“Imperial II-Class Star Destroyer (V3)” (Modded, Credit Reddit u/paul__pk) #NoMansSky
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Martin Griffiths @trickygriff.bsky.social · 08/10/2025
“It's impossible! No, it's necessary” (Credit Reddit u/KenFalco87)
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Martin Griffiths @trickygriff.bsky.social · 24/09/2025
“KITTY!!!” #NoMansSky ShipBuilds. (Credit Reddit u/Str8TripNOuT)
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Martin Griffiths @trickygriff.bsky.social · 22/09/2025
“Venator-class Star Destroyer” (Credit Reddit u/TechnicalPirate95)
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Martin Griffiths @trickygriff.bsky.social · 18/09/2025
“Ships are cool and all but look at this planet. Awesome” (Credit Reddit u/TheBlank89)
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Martin Griffiths @trickygriff.bsky.social · 15/09/2025
Look up and wave to the International Space Station (Corvette Edition) in #NoMansSky. (Credit Reddit u/Total_Construction_6)
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Martin Griffiths @trickygriff.bsky.social · 15/09/2025
“The Sea Duck” Credit Reddit/Own-Astronomer-1296
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Martin Griffiths @trickygriff.bsky.social · 15/09/2025
Wow! 🙏
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Martin Griffiths @trickygriff.bsky.social · 22/03/2025
At 18 years old, around about 1990/91 and just a few years into learning 3D graphics I worked with a friend, the late Jose Commins to create our first 3D world on the Atari ST. It might seem primitive and crude, but this was a foundational step for me from there to #NoMansSky
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Martin Griffiths @trickygriff.bsky.social · 01/02/2025
This is another nice #NoMansSky Worlds Part II water demo - showing off bioluminescent algae! (From Reddit, Credit u/Solar-Sailor1982)
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Martin Griffiths @trickygriff.bsky.social · 29/01/2025
On the #NoMansSky Worlds Part II website there’s a lovely video sequence with multiple ships creating water wakes as they fly - here’s the first time 5 months ago that our talent graphics coder(Tom) demonstrated a ship’s wake on a still water surface. Blown away then and even more now
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Martin Griffiths @trickygriff.bsky.social · 24/11/2024
An older video for those not on X - showing our streaming tech in the debate about smoke and mirrors in space games - the #NoMansSky debug camera and how it looks these days .. a demo of how seamless and powerful our engine is! PS5 running here, with video from an iPhone… 3 planets in 50 seconds.
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Martin Griffiths @trickygriff.bsky.social · 17/11/2024
These four images were the first screenshots that I ever took in 8K with #NoMansSky running on #PS5Pro. Note, that I’m not a skilled virtual photographer like @abella80s.bsky.social or @kashkaroon.bsky.social - posting these as a test to see how #Bluesky copes!
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Martin Griffiths @trickygriff.bsky.social · 16/11/2024
There was a fix for a very rare Switch bug that made it into patch 5.26 of #NoMansSky. This one in graphics programming is called “NaN propagation” and the reproduction case involved our Depth Of Field shaders. (1/3)
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Martin Griffiths @trickygriff.bsky.social · 15/11/2024
A first set of post release #PS5Pro optimisations, along with some fixes for minor graphics bugs are now making their way to our next update. This incoming #NoMansSky patch includes fixes for older Xbox consoles to resolve image quality issues with water, warping and motion-blur.
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