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trickster721.bsky.social

@trickster721.bsky.social
54 followers 87 following 85 posts

Game engine enthusiast

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trickster721.bsky.social @trickster721.bsky.social · 26/09/2026
Dylan is constantly apologizing to everyone in this whiny, obsequious tone because... it's his fault that he tried to escape literal enslavement? It's bad writing, it makes him pathetic and unlikable, and it makes the FBC into broad villains.
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trickster721.bsky.social @trickster721.bsky.social · 26/09/2026
This is the post where I thought something similar to your technique must be happening internally to provide some dynamic control over baked lighting, but I probably misunderstood.
reddit.com
From the godot community on Reddit
Explore this post and more from the godot community
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trickster721.bsky.social @trickster721.bsky.social · 26/09/2026
Neat! I always assumed modern lightmapping was maybe using this kind of dynamic interpretation of the textures internally, but I guess not?
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trickster721.bsky.social @trickster721.bsky.social · 23/09/2026
Blender breaking into Hollywood with Backrooms!
youtube.com
Blendrooms | From YouTube to Hollywood - The VFX of A24's Backrooms — BCON26
YouTube video by Blender
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trickster721.bsky.social @trickster721.bsky.social · 10/09/2026
The peak for me is a cutscene in Nier Automata that holds on a character crying for what feels like ten minutes. I was shaking my clenched fist like an orchestra conductor sustaining the last note of a symphony. "Yes, that's it, hold it, keep holding..."
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trickster721.bsky.social @trickster721.bsky.social · 10/09/2026
Silent Hill 2 had key cutscene moments where the camera just cinematically pans around with no dialogue, lingering on a vibe, and the remake cut them out. Standards have changed that much.
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trickster721.bsky.social @trickster721.bsky.social · 31/08/2026
If you're in MA, show up tomorrow and vote against Seth Moulton, who's trying to fail upwards after burning every bridge here in his home district.
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trickster721.bsky.social @trickster721.bsky.social · 30/08/2026
Yeah, I quit halfway, it's frustrating to see the writing continue to get worse. But I might have to finish watching because it looks so amazing. Really feels like a retro "the Movie" from the 90s.
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trickster721.bsky.social @trickster721.bsky.social · 22/08/2026
Jonathan Blow's real crime is putting those audio logs from The Witness in his new game. I'll always remember the moment I first discovered that trying to turn them off just restarts playback from the beginning.
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trickster721.bsky.social @trickster721.bsky.social · 22/08/2026
Definitely, I know they've had a "new" way of doing it for like ten years now, but the old solution was already eccentric twenty years ago. I don't think GameMaker's approach to project structure is necessarily worse, or even simpler, but it's very different.
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trickster721.bsky.social @trickster721.bsky.social · 22/08/2026
15 years ago game jams didn't have 10k entries. I used Torque too, they had the right idea, but it mostly stayed an idea, and then Unity came along. Godot 4 doesn't remind me of Torque, it reminds me of Unity in 2017.
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trickster721.bsky.social @trickster721.bsky.social · 21/08/2026
That's exactly what people were saying about Unity a decade ago. Game engines aren't just enterprise software that you start learning after you're hired, or with a student license from your school. The gamejam community is the thin end of the wedge, scraping up new people.
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trickster721.bsky.social @trickster721.bsky.social · 21/08/2026
Like, people make fun of Toby Fox for copy-pasting functions, but GameMaker is made for people who would rather copy-paste for an hour than spend that time thinking about code architecture.
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trickster721.bsky.social @trickster721.bsky.social · 21/08/2026
GameMaker is fascinatingly weird. All non-tilemap data is visualized as flowcharts. They went a long time without variable serialization. Instead, you attach a script file to each object INSTANCE, and just declare whatever variables and initial values you want. No concept of code re-use.
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trickster721.bsky.social @trickster721.bsky.social · 10/08/2026
Has anybody seen these YouTube ads that meticulously fake being naive? I feel like I'm watching an art film.
youtube.com
Shortened: Proline | Model HD | Modular, Ergonomic workbench, w/Plastic Laminate work surface
YouTube video by Video ad upload channel for 595-163-2038
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trickster721.bsky.social @trickster721.bsky.social · 14/07/2026
This is only the 2nd GodotCon in the US, but I think the plan is to continue having an annual event somewhere in NA. Even if GodotCon moves on next year, the Boston event will likely continue with the same organizers, similar to GodotFest in Munich.
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trickster721.bsky.social @trickster721.bsky.social · 14/07/2026
Get involved with your local gamedev group and make it happen! These events are hosted by local established grassroots organizations.
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trickster721.bsky.social @trickster721.bsky.social · 01/07/2026
Because a lot of coding is basically multiple-choice algebra. The one time I used ChatGPT to "assist" with coding, it was to identify which of Newton's four motion equations I needed, and reorder the terms. I could ask a thousand math teachers that question and get the exact same answer.
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trickster721.bsky.social @trickster721.bsky.social · 27/06/2026
Putting aside that Bluesky uses AI, where can you sell a game these days that isn't ideologically tainted? Disclosure isn't the enemy, some AI contributions are going to make into a big open-source project either way.
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trickster721.bsky.social @trickster721.bsky.social · 22/06/2026
I'm not enthusiastic about vibe-coding, but I also don't want practical decisions about the project being made by vibes on social media.
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trickster721.bsky.social @trickster721.bsky.social · 19/06/2026
Huh. Two famous fishermen from my hometown. Have they ever been seen in the same place at the same time?
The Gorton's Fisherman mascot, an elderly fisherman with curly grey hair, a beard, and a round yellow hat.A statue of St. Peter being carried during a Fiesta, depicting an elderly fisherman with curly grey hair, a beard, and a round golden halo.
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trickster721.bsky.social @trickster721.bsky.social · 19/06/2026
An alternative you could check out is the beta of Xogot for macOS, which I think exists mainly to make iOS development easier.
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Reposted by @trickster721.bsky.social
SceneTree @scentree.bsky.social · 02/06/2026
Excited to be running our first official GodotCon as SceneTree. Come to GodotCon Boston 2026 July 21 - 22 at the Microsoft NERD Center. conference.godotengine.org Early bird tickets are on sale until June 5th. Accepting speakers, workshops, and Godot project showcases until June 15th.
Promotional key art from GodotCon Boston revealing the dates as July 21 & 22, the location as The Microsoft NERD Center in Boston.

It is done in the style of a comic cover.
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trickster721.bsky.social @trickster721.bsky.social · 30/05/2026
He famously did all the VFX work for Monsters solo on his laptop, so this might fall more on the "artist is sick of cleaning outlines" side of things.
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trickster721.bsky.social @trickster721.bsky.social · 27/05/2026
I was nervous about comparing Kane Parsons (The Backrooms) to David Lynch, but now Variety is doing it, so I'm very smart actually.
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trickster721.bsky.social @trickster721.bsky.social · 29/04/2026
Does Godot "choose" sponsors, though? My understanding is that if you donate over a certain amount, you get publicly credited. Should Kickstarter campaigns try to refuse backer rewards to people they don't agree with?
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trickster721.bsky.social @trickster721.bsky.social · 12/03/2026
"Will NOT flag you for cheating" makes it sound like their anti-cheat might be the culprit. OBS does sort of hack into the game's memory to make capture work.
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trickster721.bsky.social @trickster721.bsky.social · 20/02/2026
Isn't it standard to use 3x4 until you actually need perspective, to save time on operations? I thought other engines did the same thing.
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trickster721.bsky.social @trickster721.bsky.social · 20/02/2026
Former digital commons advocate Joseph Gordon-Levitt was suckered by far-right lobbyists into attacking Section 230, and now claims his critics are "confused". Very disappointing. Is the ACLU also confused?
youtube.com
Explaining My Section 230 Speech
YouTube video by HITRECORD
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trickster721.bsky.social @trickster721.bsky.social · 14/01/2026
GameMaker provides more project structure, but is less flexible. Godot is more general-purpose, it just gives you an empty garage and all the parts in the hardware store, and you can build however you want. So it really depends on whether your project fits neatly into the GameMaker mold.
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trickster721.bsky.social @trickster721.bsky.social · 14/01/2026
Unity's Components are objects too, just hidden in the hierarchy. In Godot, components are nodes that influence the parent node. So the way to do multiple scripts is with plain Node children as script containers. But I do wish Godot had a "Script Node" with Unity's magic "this" context.
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trickster721.bsky.social @trickster721.bsky.social · 03/01/2026
TIL the term "Europid", which I assume is a kind of octopus swimming around on Jupiter's moon.
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trickster721.bsky.social @trickster721.bsky.social · 14/12/2025
It says a lot about superhero comics that I'd never heard of Darwyn Cooke and his amazing work. Batman: The Animated Series really saved DC for a generation despite their best (and continuing) efforts.
youtube.com
when the artist refuses to play by DC's rules (Darwyn Cooke)
YouTube video by matttt - comic & manga history
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trickster721.bsky.social @trickster721.bsky.social · 12/12/2025
Really neat to see indie horror games getting adapted into movies! Games have become the native medium of high-concept horror.
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trickster721.bsky.social @trickster721.bsky.social · 07/12/2025
😮 (But yeah, the enshittification has been ramping up ever since they went public last year.)
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trickster721.bsky.social @trickster721.bsky.social · 06/12/2025
Dispatch is cool, but also weirdly terrified of sexual competition
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trickster721.bsky.social @trickster721.bsky.social · 04/12/2025
That fascinating, I see the opposite, the higher contrast makes it easier to pick out the enemies (because of the sharp highlights), and if anything the low contrast version is more aesthetically "correct" for a situation where information didn't matter as much.
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trickster721.bsky.social @trickster721.bsky.social · 28/11/2025
I'm thankful that you're thankful for so many different things, but maybe put them in a thread next time, instead of spamming my feed for 18 hours?
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trickster721.bsky.social @trickster721.bsky.social · 28/11/2025
I think clothes dryers are the only common use of those outlets in homes. I added one in my garage for a large space heater, so I can occasionally work on a project in the winter.
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trickster721.bsky.social @trickster721.bsky.social · 17/11/2025
We just have to wait for that first integer step, to 2x. Surely it's coming any day now.
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trickster721.bsky.social @trickster721.bsky.social · 17/11/2025
If it's literally just the ending, that's usually an epilogue that's totally meaningless out of context anyway. Spoiler, all the Avengers become friends and eat dinner together.
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trickster721.bsky.social @trickster721.bsky.social · 15/11/2025
Having visited, it makes perfect sense why they would film there. Albuquerque is like one of those fake cities they build in the desert to test bombs, but with Starbucks.
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trickster721.bsky.social @trickster721.bsky.social · 02/11/2025
Seems like a hardware limitation. Zelda didn't attempt scrolling on the original GB, even though they had already done it on SNES. When Capcom made the Oracles games for GB Color using the same engine, they added scrolling.
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trickster721.bsky.social @trickster721.bsky.social · 31/10/2025
Isn't a "social neighborhood" just an echo chamber? I don't want to avoid "misunderstandings" by being insulated from people with different backgrounds.
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trickster721.bsky.social @trickster721.bsky.social · 23/10/2025
😯 Looks like this was added in 4.5, and is on the Docs to-do list. github.com/godotengine/...
github.com
Add `color_conversion_disabled` shader hint. by basicer · Pull Request #97801 · godotengine/godot
Sometimes shaders want to accept a color as input that is always in the srgb color space. This adds a hint to disable color space conversion on vec3s/vec4s while leaving the color picker popup ena...
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trickster721.bsky.social @trickster721.bsky.social · 23/10/2025
Yeah, it also took me way too long to figure out where the magic conversion was happening. It would be nice if there was a linear_color hint, and maybe source_color should really be called srgb_color?
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trickster721.bsky.social @trickster721.bsky.social · 19/10/2025
Where are you trying to drag it from? AFAIK you can only drag it from the FileSystem panel.
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trickster721.bsky.social @trickster721.bsky.social · 19/10/2025
But wouldn't the behavior be exactly the same as if the revert button was clicked currently?
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trickster721.bsky.social @trickster721.bsky.social · 19/10/2025
Ah, gotcha! So I guess what I'm asking is, do you think instancing a scene in another scene should also be changed, so the behaviors still match?
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trickster721.bsky.social @trickster721.bsky.social · 19/10/2025
But they both duplicate the resource, I just tested it.
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