trickster721.bsky.social @trickster721.bsky.social · 26/09/2026Dylan is constantly apologizing to everyone in this whiny, obsequious tone because... it's his fault that he tried to escape literal enslavement? It's bad writing, it makes him pathetic and unlikable, and it makes the FBC into broad villains. 000
trickster721.bsky.social @trickster721.bsky.social · 26/09/2026This is the post where I thought something similar to your technique must be happening internally to provide some dynamic control over baked lighting, but I probably misunderstood.reddit.comFrom the godot community on RedditExplore this post and more from the godot community 000
trickster721.bsky.social @trickster721.bsky.social · 26/09/2026Neat! I always assumed modern lightmapping was maybe using this kind of dynamic interpretation of the textures internally, but I guess not? 100
trickster721.bsky.social @trickster721.bsky.social · 23/09/2026Blender breaking into Hollywood with Backrooms!youtube.comBlendrooms | From YouTube to Hollywood - The VFX of A24's Backrooms — BCON26YouTube video by Blender 000
trickster721.bsky.social @trickster721.bsky.social · 10/09/2026The peak for me is a cutscene in Nier Automata that holds on a character crying for what feels like ten minutes. I was shaking my clenched fist like an orchestra conductor sustaining the last note of a symphony. "Yes, that's it, hold it, keep holding..." 020
trickster721.bsky.social @trickster721.bsky.social · 10/09/2026Silent Hill 2 had key cutscene moments where the camera just cinematically pans around with no dialogue, lingering on a vibe, and the remake cut them out. Standards have changed that much. 120
trickster721.bsky.social @trickster721.bsky.social · 31/08/2026If you're in MA, show up tomorrow and vote against Seth Moulton, who's trying to fail upwards after burning every bridge here in his home district. 140
trickster721.bsky.social @trickster721.bsky.social · 30/08/2026Yeah, I quit halfway, it's frustrating to see the writing continue to get worse. But I might have to finish watching because it looks so amazing. Really feels like a retro "the Movie" from the 90s. 110
trickster721.bsky.social @trickster721.bsky.social · 22/08/2026Jonathan Blow's real crime is putting those audio logs from The Witness in his new game. I'll always remember the moment I first discovered that trying to turn them off just restarts playback from the beginning. 000
trickster721.bsky.social @trickster721.bsky.social · 22/08/2026Definitely, I know they've had a "new" way of doing it for like ten years now, but the old solution was already eccentric twenty years ago. I don't think GameMaker's approach to project structure is necessarily worse, or even simpler, but it's very different. 000
trickster721.bsky.social @trickster721.bsky.social · 22/08/202615 years ago game jams didn't have 10k entries. I used Torque too, they had the right idea, but it mostly stayed an idea, and then Unity came along. Godot 4 doesn't remind me of Torque, it reminds me of Unity in 2017. 000
trickster721.bsky.social @trickster721.bsky.social · 21/08/2026That's exactly what people were saying about Unity a decade ago. Game engines aren't just enterprise software that you start learning after you're hired, or with a student license from your school. The gamejam community is the thin end of the wedge, scraping up new people. 100
trickster721.bsky.social @trickster721.bsky.social · 21/08/2026Like, people make fun of Toby Fox for copy-pasting functions, but GameMaker is made for people who would rather copy-paste for an hour than spend that time thinking about code architecture. 110
trickster721.bsky.social @trickster721.bsky.social · 21/08/2026GameMaker is fascinatingly weird. All non-tilemap data is visualized as flowcharts. They went a long time without variable serialization. Instead, you attach a script file to each object INSTANCE, and just declare whatever variables and initial values you want. No concept of code re-use. 110
trickster721.bsky.social @trickster721.bsky.social · 10/08/2026Has anybody seen these YouTube ads that meticulously fake being naive? I feel like I'm watching an art film.youtube.comShortened: Proline | Model HD | Modular, Ergonomic workbench, w/Plastic Laminate work surfaceYouTube video by Video ad upload channel for 595-163-2038 000
trickster721.bsky.social @trickster721.bsky.social · 14/07/2026This is only the 2nd GodotCon in the US, but I think the plan is to continue having an annual event somewhere in NA. Even if GodotCon moves on next year, the Boston event will likely continue with the same organizers, similar to GodotFest in Munich. 140
trickster721.bsky.social @trickster721.bsky.social · 14/07/2026Get involved with your local gamedev group and make it happen! These events are hosted by local established grassroots organizations. 030
trickster721.bsky.social @trickster721.bsky.social · 01/07/2026Because a lot of coding is basically multiple-choice algebra. The one time I used ChatGPT to "assist" with coding, it was to identify which of Newton's four motion equations I needed, and reorder the terms. I could ask a thousand math teachers that question and get the exact same answer. 000
trickster721.bsky.social @trickster721.bsky.social · 27/06/2026Putting aside that Bluesky uses AI, where can you sell a game these days that isn't ideologically tainted? Disclosure isn't the enemy, some AI contributions are going to make into a big open-source project either way. 000
trickster721.bsky.social @trickster721.bsky.social · 22/06/2026I'm not enthusiastic about vibe-coding, but I also don't want practical decisions about the project being made by vibes on social media. 040
trickster721.bsky.social @trickster721.bsky.social · 19/06/2026Huh. Two famous fishermen from my hometown. Have they ever been seen in the same place at the same time? 000
trickster721.bsky.social @trickster721.bsky.social · 19/06/2026An alternative you could check out is the beta of Xogot for macOS, which I think exists mainly to make iOS development easier. 000
Reposted by @trickster721.bsky.socialSceneTree @scentree.bsky.social · 02/06/2026Excited to be running our first official GodotCon as SceneTree. Come to GodotCon Boston 2026 July 21 - 22 at the Microsoft NERD Center. conference.godotengine.org Early bird tickets are on sale until June 5th. Accepting speakers, workshops, and Godot project showcases until June 15th. 15022
trickster721.bsky.social @trickster721.bsky.social · 30/05/2026He famously did all the VFX work for Monsters solo on his laptop, so this might fall more on the "artist is sick of cleaning outlines" side of things. 000
trickster721.bsky.social @trickster721.bsky.social · 27/05/2026I was nervous about comparing Kane Parsons (The Backrooms) to David Lynch, but now Variety is doing it, so I'm very smart actually. 000
trickster721.bsky.social @trickster721.bsky.social · 29/04/2026Does Godot "choose" sponsors, though? My understanding is that if you donate over a certain amount, you get publicly credited. Should Kickstarter campaigns try to refuse backer rewards to people they don't agree with? 100
trickster721.bsky.social @trickster721.bsky.social · 12/03/2026"Will NOT flag you for cheating" makes it sound like their anti-cheat might be the culprit. OBS does sort of hack into the game's memory to make capture work. 000
trickster721.bsky.social @trickster721.bsky.social · 20/02/2026Isn't it standard to use 3x4 until you actually need perspective, to save time on operations? I thought other engines did the same thing. 000
trickster721.bsky.social @trickster721.bsky.social · 20/02/2026Former digital commons advocate Joseph Gordon-Levitt was suckered by far-right lobbyists into attacking Section 230, and now claims his critics are "confused". Very disappointing. Is the ACLU also confused?youtube.comExplaining My Section 230 SpeechYouTube video by HITRECORD 012
trickster721.bsky.social @trickster721.bsky.social · 14/01/2026GameMaker provides more project structure, but is less flexible. Godot is more general-purpose, it just gives you an empty garage and all the parts in the hardware store, and you can build however you want. So it really depends on whether your project fits neatly into the GameMaker mold. 110
trickster721.bsky.social @trickster721.bsky.social · 14/01/2026Unity's Components are objects too, just hidden in the hierarchy. In Godot, components are nodes that influence the parent node. So the way to do multiple scripts is with plain Node children as script containers. But I do wish Godot had a "Script Node" with Unity's magic "this" context. 010
trickster721.bsky.social @trickster721.bsky.social · 03/01/2026TIL the term "Europid", which I assume is a kind of octopus swimming around on Jupiter's moon. 000
trickster721.bsky.social @trickster721.bsky.social · 14/12/2025It says a lot about superhero comics that I'd never heard of Darwyn Cooke and his amazing work. Batman: The Animated Series really saved DC for a generation despite their best (and continuing) efforts.youtube.comwhen the artist refuses to play by DC's rules (Darwyn Cooke)YouTube video by matttt - comic & manga history 000
trickster721.bsky.social @trickster721.bsky.social · 12/12/2025Really neat to see indie horror games getting adapted into movies! Games have become the native medium of high-concept horror. 030
trickster721.bsky.social @trickster721.bsky.social · 07/12/2025😮 (But yeah, the enshittification has been ramping up ever since they went public last year.) 010
trickster721.bsky.social @trickster721.bsky.social · 06/12/2025Dispatch is cool, but also weirdly terrified of sexual competition 000
trickster721.bsky.social @trickster721.bsky.social · 04/12/2025That fascinating, I see the opposite, the higher contrast makes it easier to pick out the enemies (because of the sharp highlights), and if anything the low contrast version is more aesthetically "correct" for a situation where information didn't matter as much. 000
trickster721.bsky.social @trickster721.bsky.social · 28/11/2025I'm thankful that you're thankful for so many different things, but maybe put them in a thread next time, instead of spamming my feed for 18 hours? 000
trickster721.bsky.social @trickster721.bsky.social · 28/11/2025I think clothes dryers are the only common use of those outlets in homes. I added one in my garage for a large space heater, so I can occasionally work on a project in the winter. 010
trickster721.bsky.social @trickster721.bsky.social · 17/11/2025We just have to wait for that first integer step, to 2x. Surely it's coming any day now. 010
trickster721.bsky.social @trickster721.bsky.social · 17/11/2025If it's literally just the ending, that's usually an epilogue that's totally meaningless out of context anyway. Spoiler, all the Avengers become friends and eat dinner together. 000
trickster721.bsky.social @trickster721.bsky.social · 15/11/2025Having visited, it makes perfect sense why they would film there. Albuquerque is like one of those fake cities they build in the desert to test bombs, but with Starbucks. 000
trickster721.bsky.social @trickster721.bsky.social · 02/11/2025Seems like a hardware limitation. Zelda didn't attempt scrolling on the original GB, even though they had already done it on SNES. When Capcom made the Oracles games for GB Color using the same engine, they added scrolling. 010
trickster721.bsky.social @trickster721.bsky.social · 31/10/2025Isn't a "social neighborhood" just an echo chamber? I don't want to avoid "misunderstandings" by being insulated from people with different backgrounds. 000
trickster721.bsky.social @trickster721.bsky.social · 23/10/2025😯 Looks like this was added in 4.5, and is on the Docs to-do list. github.com/godotengine/...github.comAdd `color_conversion_disabled` shader hint. by basicer · Pull Request #97801 · godotengine/godotSometimes shaders want to accept a color as input that is always in the srgb color space. This adds a hint to disable color space conversion on vec3s/vec4s while leaving the color picker popup ena... 000
trickster721.bsky.social @trickster721.bsky.social · 23/10/2025Yeah, it also took me way too long to figure out where the magic conversion was happening. It would be nice if there was a linear_color hint, and maybe source_color should really be called srgb_color? 100
trickster721.bsky.social @trickster721.bsky.social · 19/10/2025Where are you trying to drag it from? AFAIK you can only drag it from the FileSystem panel. 000
trickster721.bsky.social @trickster721.bsky.social · 19/10/2025But wouldn't the behavior be exactly the same as if the revert button was clicked currently? 100
trickster721.bsky.social @trickster721.bsky.social · 19/10/2025Ah, gotcha! So I guess what I'm asking is, do you think instancing a scene in another scene should also be changed, so the behaviors still match? 100
trickster721.bsky.social @trickster721.bsky.social · 19/10/2025But they both duplicate the resource, I just tested it. 100