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jt

@trev3d.com
490 followers 217 following 110 posts

trev3d.com

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jt @trev3d.com · 14/08/2026
Zombies
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jt @trev3d.com · 20/06/2026
networked environment scanning & drift correction soon(™) (thx @parsenoire.com for helping get footage)
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jt @trev3d.com · 14/06/2026
I'll be at AWE USA, and I'll be helping with a roundtable discussion on location-based XR. Hope to see you there! www.awexr.com/usa-2026/age...
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jt @trev3d.com · 07/06/2026
Making good progress on lasertag live scanning V2. Hoping to have it done enough to show around AWE
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jt @trev3d.com · 27/05/2026
wip gpu environment scanning now with sparse-ish chunk aliasing
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jt @trev3d.com · 02/02/2026
For 48hr Global Game Jam, a proof-of-concept RPG in the form of a nonlinear interactive comic. My friend drew all the comic panels. trev3d.com/syrinx/ Not suitable for mobile screens!
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jt @trev3d.com · 23/12/2025
W developers.meta.com/horizon/blog...
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jt @trev3d.com · 11/11/2025
Recording from recent playtest. 10 headsets connecting (almost) seamlessly, but still many bugs to squash
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jt @trev3d.com · 21/10/2025
Yell magic spells at your friends 🔊 trev3d.com/portfolio/wi... Custom version of the Lasertag game with voice-activated spells. Made for Purdue University's student orientation event. Friends and I themed this as a fictional wizarding class.
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jt @trev3d.com · 21/09/2025
these r good
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jt @trev3d.com · 18/09/2025
Line con
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jt @trev3d.com · 10/09/2025
pushed lasertag v2.1 with a significant improvement to performance and battery usage
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jt @trev3d.com · 10/08/2025
baby's first point registration
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jt @trev3d.com · 02/08/2025
Lasertag v2 is live on the Meta Quest Store for free: – Live environment scanning. Bullets accurately collide with real-world obstacles. – StrikerVR Mavrik support for high impact haptics. – No IPs or room codes. Players connect automatically. More info: anagly.ph
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jt @trev3d.com · 23/06/2025
developing situation
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jt @trev3d.com · 12/05/2025
Color me a Portman fan
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jt @trev3d.com · 25/04/2025
scuffed live room meshing on Meta Quest 3. TSDF chunks + @keijiro.bsky.social's compute marching cubes package. still WIP, so mind the framerate :)
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jt @trev3d.com · 10/04/2025
I made the designs to cover the entire facade but the projectionist brought the wrong lens :(
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jt @trev3d.com · 10/04/2025
Some projection work I did last summer for a local food & music fest trev3d.com/portfolio/co...
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jt @trev3d.com · 20/02/2025
Super janky Quest + Optitrack saber game. One player in a mocap suit ‘acting’ for the other player in VR
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jt @trev3d.com · 17/02/2025
@strikervr.bsky.social gifted a pair of their Mavrik haptic blasters for integration into Lasertag. Here's some footage of my friends and I trying them out. They're a blast to use :) strikervr.com
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jt @trev3d.com · 28/01/2025
Using Quest’s system keyboard tracking for colocation (for when you’re on an intranet or shared anchors are being finicky)
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jt @trev3d.com · 27/01/2025
there's an 'Alpha Source' option further up the page. I think if it's set to 'None' then swizzling won't work for the alpha channel 🙃
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jt @trev3d.com · 19/01/2025
Fun clip from recent test with friends
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jt @trev3d.com · 06/01/2025
Working on room scan streaming for the Lasertag game: headsets build a shared heightmap of the playspace collaboratively in the background. Quest's depth estimation is only good up to ~5 meters, so this lets people fight at greater distances. I still have some work to do with the scan filtering :/
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jt @trev3d.com · 04/12/2024
Happy wrapped day open.spotify.com/playlist/37i...
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jt @trev3d.com · 26/11/2024
potree.org does this (IIRC also developed by the author of the linked paper)
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jt @trev3d.com · 26/11/2024
rasterizing point clouds through compute shaders with interlockedmin. slow naive bad implementation of www.cg.tuwien.ac.at/research/pub... because I don't know what I'm doing lol. 16mil points on my integrated laptop graphics
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jt @trev3d.com · 17/10/2024
Custom in-app large environment mapping with Meta Quest & Unity. Sampling depth and writing to a heightmap. Not a full 3D volume/mesh but saves on memory and better fits the needs of this project.
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jt @trev3d.com · 20/09/2024
Twitter repost - 'are there any Clark listeners in the chat?'
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jt @trev3d.com · 28/11/2023
youtube upload of a renderfarm test animation is rough. please excuse :/ www.youtube.com/watch?v=Aae3...
arctic fox sitting on a train looking out the window
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jt @trev3d.com · 20/11/2023
#wip
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jt @trev3d.com · 11/08/2023
Ears
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jt @trev3d.com · 02/08/2023
art train! except I barely have any recent anthro stuff. womp In the meantime, here's some models of radiation equipment + an old animation project tagging: @shinythebutterfree.bsky.social @studiomaverick.bsky.social @reaganlodge.art @miyak.bsky.social
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