Trent Taray @trenttaray.bsky.social · 12hi suppose i could start i could start adding some new npcs for spooky season the rake would fit quite nicely, some zombies, and maybe something in the waters 010
Trent Taray @trenttaray.bsky.social · 12hthis system is a lot more dynamic than what i had its actually 2 seperate models, that allows for different scales it does have slots for in and out animations but i throw this single animation in both slots #gamedev 0103
Trent Taray @trenttaray.bsky.social · 03/10/2026box3d works so much better than bullet physics the trees no longer turn into projectiles #gamedev 0113
Trent Taray @trenttaray.bsky.social · 03/10/2026i think i have got mostly converted over to box3d physics just got clean out some residual bullet physics things but most part fairly straight forward 010
Trent Taray @trenttaray.bsky.social · 02/10/2026some how today i managed to install Ubuntu virtualbox for testing my game random sidequest of the day 010
Trent Taray @trenttaray.bsky.social · 02/10/2026so its official i have 3 physics engines in my game at once i got regular panda3d physics plus bullet physics plus box3d now i will be chopping out bullet physics for box3d and in time replacing panda3d's physics with box3d #gamedev 082
Trent Taray @trenttaray.bsky.social · 01/10/2026i thought it was gonna be hellish todo but i got box3d working in panda3d that was a lot smoother than i thought now actually going further than that maybe a different story 000
Trent Taray @trenttaray.bsky.social · 30/09/2026some weather rain and rough waters this will be fun once i do oceans and boats #gamedev 072
Trent Taray @trenttaray.bsky.social · 30/09/2026swimming do work this should also work for floating other objects has well #gamedev 071
Trent Taray @trenttaray.bsky.social · 30/09/2026added some sounds and been trying to get swimming to work again but its been a bit harder since its not a flat surface anymore #gamedev 082
Trent Taray @trenttaray.bsky.social · 28/09/2026i found a cheap way to make nice water effect runs smoothly it doesnt use any physics i just have set at level but this should do the trick for what i need #gamedev 193
Trent Taray @trenttaray.bsky.social · 27/09/2026its probably not best way todo it but im gonna say its good enough even thought it gets water under terrain ill try and figure something out to hide it for caves, #gamedev 0103
Trent Taray @trenttaray.bsky.social · 24/09/2026now we burning got so each instance can have there own color #gamedev 091
Trent Taray @trenttaray.bsky.social · 24/09/2026working on getting unique colors for each instance so for burn effect i can make them darker 010
Trent Taray @trenttaray.bsky.social · 24/09/2026doing a burn effect gonna attempt to use this for sorta cooking/forging #gamedev 0113
Trent Taray @trenttaray.bsky.social · 21/09/2026it appears using physics to chop trees maybe harder than i thought #gamedev 1113
Trent Taray @trenttaray.bsky.social · 16/09/2026i think im some what done with multiplayer i just need to add a sorta name system in not everything is synced right but good enough #gamedev 051
Trent Taray @trenttaray.bsky.social · 16/09/2026the text to speech now has some sliders to change voice to make it sound a bit different #gamedev 042
Trent Taray @trenttaray.bsky.social · 14/09/2026i think once i complete multiplayer sync ill finally move onto more interesting things like i wanna redo the werewolf transform i thought of way i could do it better its bit more undertaking my idea is to create 2nd rig on the same character may or may not work 010
Trent Taray @trenttaray.bsky.social · 13/09/2026slowly i get multiplayer closer to working #gamedev 092
Trent Taray @trenttaray.bsky.social · 09/09/2026ragdolls are back sorta i still need to get the actual textures sorted out #gamedev 172
Trent Taray @trenttaray.bsky.social · 06/09/2026got a text to speech working probably will use it for npc callouts just has indication for player to hear #gamedev 061
Trent Taray @trenttaray.bsky.social · 05/09/2026damn i hate when its stupid simple fix i was having trouble with quit to menu and reload everything else was loading right chunks should been loading at right spot but no where to be seen they were, turns out i forgot to reset world root on game load 010
Trent Taray @trenttaray.bsky.social · 05/09/2026networking is so confusing i think im making progress at very least 010
Trent Taray @trenttaray.bsky.social · 03/09/2026have gained a other bad idea gonna attempt to break the player character/npcs into there seperate parts arms legs all that then somehow put them back together so i can use instancing on each part and in theory i would have better control over npcs/player could ragdoll each npc could play out sync 010
Trent Taray @trenttaray.bsky.social · 31/08/2026upgraded my physics system a bit can work with any object now #gamedev 041
Trent Taray @trenttaray.bsky.social · 30/08/2026maybe this is stupid way of rendering terrain but works which scares me all that yellow is a instanced plane like a flat plane spread across the ground and it works better then trying the cube marching mesh #gamedev 071
Trent Taray @trenttaray.bsky.social · 23/08/2026messing with terrain generate abit i dont quite know how to mix caves with a surface level but i can make a cavern world #gamedev 0121
Trent Taray @trenttaray.bsky.social · 22/08/2026now its safe to throw objects without them falling through the world or becoming projectiles they still sorta like to become bullet sometimes #gamedev 052
Trent Taray @trenttaray.bsky.social · 21/08/2026making some progress, the progress albeit highly unstable, it do work #gamedev 1101
Trent Taray @trenttaray.bsky.social · 19/08/2026its a bit buggy this sorta what i want to do to put physics vehicles together #gamedev 172
Trent Taray @trenttaray.bsky.social · 18/08/2026sorta redoing my old stuff to get working with rebasing its mostly working #gamedev 071
Trent Taray @trenttaray.bsky.social · 14/08/2026got a falling sound need add sounds to objects like trees so it will randomly play a cracking sound from them #gamedev 0101
Trent Taray @trenttaray.bsky.social · 14/08/2026if everything actually works out i may attempt using a physics building system similar to aeronautics with bullet physics i got a decent of system for instancing to physics objects which gives decent fps so with that i might be able to have stuff like wheels that can be attached to physics objects 020
Trent Taray @trenttaray.bsky.social · 08/08/2026this new terrain is beautiful no stalls its buttery smooth you can just run in direction and no lag spike, probably speaking too soon but for now it works really well 010
Trent Taray @trenttaray.bsky.social · 08/08/2026so npcs are working with terrain partially atleast i still havent made them work with rebasing, but this the simplest part of the npcs i got to battle pathing next #gamedev 0103
Trent Taray @trenttaray.bsky.social · 06/08/2026got scattering working this still sorta 2d im not quite sure how scattering is gonna work for caves #gamedev 050
Trent Taray @trenttaray.bsky.social · 06/08/2026we getting somewhere now got scattering partially working #gamedev 071
Trent Taray @trenttaray.bsky.social · 05/08/2026its been bit of headache but i think i got instances working with rebasing now i need to get the rest of my old code working with rebasing #gamedev 080
Trent Taray @trenttaray.bsky.social · 03/08/2026you can sorta see rebasing happening if you look at the clouds since i havent tied those to the root the clouds are staying at same place the player is getting set back to 0,0,0 along with the terrain #gamedev 051
Trent Taray @trenttaray.bsky.social · 02/08/2026so i think i have new success with this method and im also attempting a rebasing method so the player always stays near 0,0,0 in theory the world can be really large any direction and still have meshes there without floating point errors 010
Trent Taray @trenttaray.bsky.social · 02/08/2026dang for longest time i was fighting the shader language it was using some compute shader stuff i have no idea about and suddenly i had idea i could generate regular meshes like how i was doing my colliders now my regular shader works perfectly 020
Trent Taray @trenttaray.bsky.social · 31/07/2026the marching cubes are working except the saving of modified terrain its not the best performance wise but i think its good a enough #gamedev 081
Trent Taray @trenttaray.bsky.social · 31/07/2026i think im gonna attampt to use marching cubes gonna redo all the current terrain code but i think its gonna be worth it since this will allow for caves 020
Trent Taray @trenttaray.bsky.social · 30/07/2026i found code on panda3d forum that maybe requiring a large rewrite of my terrain gen but on the up side i can have 3d terrain its marching cubes shader which may screw up npcs since they work on just 2d terrain but i do astar pathing that may fix that problem 030