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Treechcer (dev)

@treechcer.bsky.social
50 followers 6 following 267 posts

Programmer | gamedev | webdev | gamer | more my github: github.com/Treechcer

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Treechcer (dev) @treechcer.bsky.social · 03/01/2026
⚠️LÖVE2D on PSP⚠️ I started to work on fork of LOVE-WrapLua by LukeZGD so it works on PSP and supports more of LÖVE library. #LOVED #Lua #PSP #GameDev #IndieDev #RetroGaming #Homebrew #love2d
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Treechcer (dev) @treechcer.bsky.social · 26/12/2025
🕰️Long time no see...🕰️ I managed to make a small 3D rendering engine in LÖVE2D, and now I can render a monke from Blender. #GameDev #IndieDev #Programming #Coding #3D #3DGraphics #Rendering #Blender3D #LOVE2D #Lua
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Treechcer (dev) @treechcer.bsky.social · 05/11/2025
Ohh, thanks!! But now it only is tested on windows, so if you have Linux you have to compile it yourself, I haven't got to it yet... But thanks! If you need any help with it, message me in DMs or reply to this tweet (I'll help when I can)
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Treechcer (dev) @treechcer.bsky.social · 05/11/2025
🚀 First release of my small C++ project compiler and builder. If you want to test it you can test it here: github.com/Treechcer/FO... If you do please send me feedback! Thanks. #CPlusPlus #Cpp #Programming #DeveloperTools #OpenSource #Coding #SoftwareDevelopment #GitHub #BuildTools #Compiler
github.com
Release First test version of Forge. · Treechcer/FORGE
This is the first release of Forge. This is a test/beta release (and version) and isn’t fully complete yet. If you encounter any bugs, glitches or unexpected behavior please open an Issue or submit...
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Treechcer (dev) @treechcer.bsky.social · 17/10/2025
I'm trying my best hah
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Treechcer (dev) @treechcer.bsky.social · 17/10/2025
I mean fair IG? I'll look at it later if I don't forget Also I don't like using code from others (like copy and paste yk), because I'd rather make my code myself
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Treechcer (dev) @treechcer.bsky.social · 17/10/2025
I mean, because I've made my own I don't need any other tool like this ngl
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Treechcer (dev) @treechcer.bsky.social · 17/10/2025
Pushed new updates to GUST! With commit message as '' github.com/Treechcer/GUST #GitHub #Coding #DevLog #PowerShell #Scripting #Automation #Shell
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Treechcer (dev) @treechcer.bsky.social · 17/10/2025
I made the discord server for anyone who's curious: discord.gg/MeeCKDnMhV
discord.gg
Připoj se k serveru Treechcer's Community Server na Discordu!
Omrkni komunitu Treechcer's Community Server na Discordu – má už zhruba 6 dalších členů, takže si tam můžeš skvěle poklábosit a užít si bezplatný hlasový a textový chat.
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Treechcer (dev) @treechcer.bsky.social · 17/10/2025
Should I make discord server someday? #GameDev #IndieGame #Love2D #PixelArt #GameDevThursday #IndieDev #Programming #GameDevelopment #IndieGameDev #discord
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Treechcer (dev) @treechcer.bsky.social · 12/10/2025
I can generate the map now (also I had fun with "biome sprites"), also I'm working now on buildings and better walking (collision code is awful ngl) #GameDev #IndieGame #Love2D #PixelArt #GameDevThursday #IndieDev #Programming #GameDevelopment #IndieGameDev
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Treechcer (dev) @treechcer.bsky.social · 07/10/2025
Working on another side project a small RP Pico game (maybe even a full “console” with community game support). #RaspberryPiPico #RP2040 #GameDev #IndieDev #Microcontroller #DIY #Electronics #Homebrew #Coding
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Treechcer (dev) @treechcer.bsky.social · 05/10/2025
I mean, I was testing if my inventory works by adding 1 stone to my inventory per frame, so the rock part isn't the problem...
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Treechcer (dev) @treechcer.bsky.social · 05/10/2025
Yeah, pretty much the whole clip in one sentence
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Treechcer (dev) @treechcer.bsky.social · 05/10/2025
Now items held in hand follow the mouse! Also, the side switching animation looks great (it wasn’t even intended lol). #GameDev #IndieGame #Love2D #PixelArt #GameDevThursday #IndieDev #Programming #GameDevelopment #IndieGameDev
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Treechcer (dev) @treechcer.bsky.social · 05/10/2025
Inventory gone wrong 🤦 #GameDev #IndieGame #Love2D #PixelArt #GameDevThursday #IndieDev #Programming #GameDevelopment #IndieGameDev
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Treechcer (dev) @treechcer.bsky.social · 04/10/2025
btw: before I had AABB collision but it... did some weird stuff and felt weird walking, so I just said "nah I'll redo it in worse way"
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Treechcer (dev) @treechcer.bsky.social · 04/10/2025
this has to be one of the worst player controller code... Not even normalising vectors 💀 #GameDev #IndieGame #Love2D #PixelArt #GameDevThursday #IndieDev #Programming #GameDevelopment #IndieGameDev
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Treechcer (dev) @treechcer.bsky.social · 04/10/2025
Well, my code has a variable that tracks the state of the animation and when the animation started it should switch to true, but in my code it switched to false, which made it so the animation can start again next frame
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Treechcer (dev) @treechcer.bsky.social · 04/10/2025
I started the animation that switches the hammer side every frame, which made it grow
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Treechcer (dev) @treechcer.bsky.social · 04/10/2025
This game looks like that one non-eucledean puzzle game from like 2015! I love that
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Treechcer (dev) @treechcer.bsky.social · 04/10/2025
if you're wondering, why not porting it?
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Treechcer (dev) @treechcer.bsky.social · 04/10/2025
can't pretendo do that?
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Treechcer (dev) @treechcer.bsky.social · 04/10/2025
Pushed new updates to GUST! With commit message as 'Added support for more modding. Actions are now possible to make, they're code that'll run on top of any modes, they're 'superset' to GUST' github.com/Treechcer/GUST #GitHub #Coding #DevLog #PowerShell #Scripting #Automation #Shell
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Treechcer (dev) @treechcer.bsky.social · 04/10/2025
Pushed new updates to GUST! With commit message as 'modding API now has better documentation and has a new function getConfigValue that returns your desired config value' github.com/Treechcer/GUST #GitHub #Coding #DevLog #PowerShell #Scripting #Automation #Shell
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Treechcer (dev) @treechcer.bsky.social · 03/10/2025
Pushed new updates to GUST! With commit message as 'added versions (0.3.0), mods have supported version as version, modAPI has 'callNormalMode' and added 'bot' that posts every update with -m 'bsk' ' github.com/Treechcer/GUST #GitHub #Coding #DevLog #PowerShell #Scripting #Automation #Shell
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Treechcer (dev) @treechcer.bsky.social · 03/10/2025
big hammer lol 🔨 #GameDev #IndieGame #Love2D #PixelArt #GameDevThursday #IndieDev #Programming #GameDevelopment #IndieGameDev
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Treechcer (dev) @treechcer.bsky.social · 03/10/2025
I mean AI is a good tool to HELP you, not to do your projects, most programs you use have some "AI" in them to help you.
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Treechcer (dev) @treechcer.bsky.social · 02/10/2025
👀 Sneak peeks of my current project! A few clips showing some bugs, plus a showcase of the latest version at the end. Everything in chronological order. #GameDev #IndieGame #Love2D #PixelArt #GameDevThursday #IndieDev #Programming #GameDevelopment #IndieGameDev
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Treechcer (dev) @treechcer.bsky.social · 15/09/2025
I mean, I know I could research how others do languages, but I like the challenge of figuring stuff out, it's not about making the best language it's more about having fun, learning and making my own approach and it's not about having the best approach... I just like the challenge of hard things
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Treechcer (dev) @treechcer.bsky.social · 15/09/2025
For that JSON part, yes I take JSON as input in specific format and then I make language from it, that's why it's not PowerShell "superset" or something but just a new language. 2/2
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Treechcer (dev) @treechcer.bsky.social · 15/09/2025
I know making languge is hard, that's kinda the point why I do it? Also, it might not be "commenrcially viable" but I'm not programming at home for money, for that I have a job. 1/2
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Treechcer (dev) @treechcer.bsky.social · 15/09/2025
I'm not reinventing PowerShell in JSON, I'm just making another language in PowerShell that uses JSON as input... Also it's only null when I don't write it out (the type?), if I write out it works as it should (shown in the video).
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Treechcer (dev) @treechcer.bsky.social · 15/09/2025
🚀 JLang 🚀 ❓ How is this even possible? When I don’t print the variable type, it crashes… how? 🧪 Repo: github.com/Treechcer/JL... #PowerShell #JSON #ProgrammingLanguage #DevTools #OpenSource #GitHub #CLI #Coding #SaturdayVibes #Productivity #Programming #Scripting
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Treechcer (dev) @treechcer.bsky.social · 13/09/2025
✨ GUST ✨ 📂 PowerShell script to automate Git tasks ⚡ Commit, push, switch branches & more –> now with modding support! Create your own modes with simple PowerShell mods. 🧰 Repo: github.com/Treechcer/GUST #PowerShell #Git #DevTools #OpenSource #Automation #CLI #Coding #Productivity
github.com
GitHub - Treechcer/GUST: Gust a lightweight PowerShell script to simplify and automate common GitHub workflows: initializing repos, managing branches, committing, pushing, pulling, etc. all configura...
Gust a lightweight PowerShell script to simplify and automate common GitHub workflows: initializing repos, managing branches, committing, pushing, pulling, etc. all configurable via a JSON file. -...
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Treechcer (dev) @treechcer.bsky.social · 07/09/2025
Hmmm, yeah I thought it was that "fake NES 3D"... What was that game that had? I don't remember but this is cool, I love raycasters (even though I think the original NES game had other fake 3D) also I've made raycaster, they're cool
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Treechcer (dev) @treechcer.bsky.social · 07/09/2025
I mean, I don't want to learn powershell more than I need to - I'm in private repo making NAS solution with (mostly*) bash and powershell, this programming language (JLang) is "relaxation" from that NAS project (also waiting for parts to arrive...) - so Tl;Dr: I do it to learn for my NAS project
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Treechcer (dev) @treechcer.bsky.social · 07/09/2025
so that makes the game "fake 3D" does't it?
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Treechcer (dev) @treechcer.bsky.social · 07/09/2025
is it 3D or is it some 3D looking like effect?
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Treechcer (dev) @treechcer.bsky.social · 07/09/2025
I mean, with this I would just translate my syntax to PowerShells, which sounds too easy and I think I would learn much less, but thanks for the suggestion.
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Treechcer (dev) @treechcer.bsky.social · 06/09/2025
🚀 JLang 🚀 📦 JSON based prog. language in PowerShell 💻 Write JSON code, run it in PowerShell, currently supports IFs + basic arithmetics with variables! 🧪 Repo: github.com/Treechcer/JLang #PowerShell #JSON #ProgrammingLanguage #DevTools #OpenSource #GitHub #CLI #Coding #SaturdayVibes #Productivity
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Treechcer (dev) @treechcer.bsky.social · 27/07/2025
🚨 GUST 🚨 ⚡ Push to GitHub & initialise new repos with less commands than raw Git 🛠️ Made for myself, maybe it'll help you too! 🧪 Repo: github.com/Treechcer/GUST #PowerShell #Git #Automation #DevTools #OpenSource #GitHub #CLI #WIP #CodingTools #Productivity
github.com
GitHub - Treechcer/GUST
Contribute to Treechcer/GUST development by creating an account on GitHub.
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Treechcer (dev) @treechcer.bsky.social · 26/07/2025
🚨 3D Voxel Engine Update! 🚨 🧱 Added more shapes: half height blocks, slopes / "stairs", and more coming soon 🌀 3-axis rotation system objects 🧪 Repo: github.com/Treechcer/3D... #Lua #Love2D #GameDev #IndieDev #OpenSource #VoxelEngine #Retro3D #SoftwareRendering #PixelArt #WIP #ScreenshotSaturday
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Treechcer (dev) @treechcer.bsky.social · 25/07/2025
I mean LÖVE2D is really easy, if you make it easier then there won't be much of a reason to say "making games is hard."
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Treechcer (dev) @treechcer.bsky.social · 25/07/2025
I meant you've made what you've already made, which is impressive
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Treechcer (dev) @treechcer.bsky.social · 25/07/2025
But you've made it... How many people did something like you?
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Treechcer (dev) @treechcer.bsky.social · 25/07/2025
You're literally making a 3D/2D engine...
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Treechcer (dev) @treechcer.bsky.social · 25/07/2025
Damn, you're a really good programmer as it seems
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Treechcer (dev) @treechcer.bsky.social · 25/07/2025
Oh, that makes sense... What's nya engine?
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Treechcer (dev) @treechcer.bsky.social · 25/07/2025
Thanks... But what do you mean "you don't think so"?
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