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𝔗ℜ𝔄ℑ𝔓𝔖𝔈

@traipsehex.bsky.social
140 followers 239 following 146 posts

OSR | Weird fiction enthusiast traipse.hexarcana.com

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𝔗ℜ𝔄ℑ𝔓𝔖𝔈 @traipsehex.bsky.social · 22/07/2026
I haven’t checked but has anyone done a comparative study of the Gamma World dice flowcharts & the CCRU Numogram
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𝔗ℜ𝔄ℑ𝔓𝔖𝔈 @traipsehex.bsky.social · 20/07/2026
Transfixed by Frederic Coché's Hortus Sanitatis
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𝔗ℜ𝔄ℑ𝔓𝔖𝔈 @traipsehex.bsky.social · 23/06/2026
People who talk about Todd Hayne's SAFE (1995) are correct about the chilling plot and oppressive atmosphere, but no one mentions how it has one of the most unsettling minor characters ever put to film
A still from the movie Safe. A wiry man in a striped shirt and white pants with a mask obscuring his face is seen limping behind a cabin in the background.
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𝔗ℜ𝔄ℑ𝔓𝔖𝔈 @traipsehex.bsky.social · 26/03/2026
The Spawn of Shub-Niggurath gurgles menacingly as it approaches
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𝔗ℜ𝔄ℑ𝔓𝔖𝔈 @traipsehex.bsky.social · 26/03/2026
You arrive at a village ruled by『the Unapproachable Radiance』 and see this. What do you do
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𝔗ℜ𝔄ℑ𝔓𝔖𝔈 @traipsehex.bsky.social · 26/03/2026
Picture this: Carcosa but the visual inspiration is old school Tokusatsu
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𝔗ℜ𝔄ℑ𝔓𝔖𝔈 @traipsehex.bsky.social · 16/03/2026
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𝔗ℜ𝔄ℑ𝔓𝔖𝔈 @traipsehex.bsky.social · 12/03/2026
Working on a doc for my players about unlockable classes. One of the classes is unlocked by discovering it exists.
A screenshot of a document reading: 
"A prestige version of a character class is available to players who run a character of that class to level 4 or satisfy in-game conditions as that class. Here are some examples:
Acrobat (Thief): Survive a fall of 30’ or more.
Assassin (Thief): Slay an assassin initiate and take their place.
Druid (Cleric): Renounce your god, burn down a church, and wander the wilderness for 6 months.
Illusionist (Magic-User): Acquire a totem from the Place of Shadows. 
Paladin (Fighter): Find a holy sword and complete the quest it bestows you.
Ranger (Fighter): Slay or subdue a beast of legend. 
Slayer (Cleric): Accept a blood-curse in order to slay a demon or undead foe.

Classes not listed here may also become available over the course of the game." 
"A prestige version of a character class is available to players who run a character of that class to level 4 or satisfy in-game conditions as that class. Here are some examples:
Acrobat (Thief): Survive a fall of 30’ or more.
Assassin (Thief): Slay an assassin initiate and take their place.
Druid (Cleric): Renounce your god, burn down a church, and wander the wilderness for 6 months.
Illusionist (Magic-User): Acquire a totem from the Place of Shadows. 
Paladin (Fighter): Find a holy sword and complete the quest it bestows you.
Ranger (Fighter): Slay or subdue a beast of legend. 
Slayer (Cleric): Accept a blood-curse in order to slay a demon or undead foe.
[the following sentence is in white font, highlighted to make it visible] Paramander (Fighter): discover the Paramander and take up their cause. 
Classes not listed here may also become available over the course of the game."
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𝔗ℜ𝔄ℑ𝔓𝔖𝔈 @traipsehex.bsky.social · 03/03/2026
The Coen brothers have such a talent for creating overwhelming malicious and magnetic villains
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𝔗ℜ𝔄ℑ𝔓𝔖𝔈 @traipsehex.bsky.social · 26/02/2026
Turning Bluesky posts into a blog
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𝔗ℜ𝔄ℑ𝔓𝔖𝔈 @traipsehex.bsky.social · 25/02/2026
If you're ever worried about your settlements being underprepped, remember that people used to run years-long campaigns with Wilderlands of High Fantasy which described towns like this:
The top half of the Villages page for Tarantis - Campaign Map Four from the Wilderlands of High Fantasy game aid.
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𝔗ℜ𝔄ℑ𝔓𝔖𝔈 @traipsehex.bsky.social · 18/02/2026
The 10 Types of Special Rooms is in round three? Can we keep the dream alive? Only with your support. Join me on the path to glory. WE HAVE NOTHING TO LOSE BUT OUR CHAINS.
A painting of a horse standing triumphantly on its hind legs against a mountainous background.
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𝔗ℜ𝔄ℑ𝔓𝔖𝔈 @traipsehex.bsky.social · 16/02/2026
The Tichnertime says: "You hear the man! Voting has begun!! Tick tock!!!" "The Tichnertime" sculpture is one of my favorite pieces from Mexican artist Pedro Friedeberg, whose wonderful art graces my bloggie-nominated post The 10 Types of Special Rooms. Vote for it in the THEORY category!
A sculptural clock displayed in a museum. The piece features a central circular body that serves as the clock face, with twelve human arms and hands radiating outward like the rays of a sun or numbers on a clock. Each hand is holding up a number of fingers equal to their position on the clock, with the hands at the 6-12 positions having extra fingers. Below the circular body are two human legs with feet that support the structure.
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𝔗ℜ𝔄ℑ𝔓𝔖𝔈 @traipsehex.bsky.social · 13/02/2026
Every now and then I think about how the design note for Adelle from Final Fantasy Tactics A2 must have been "make her as catgirl as possible without actually making her a catgirl." And I love it.
Full-body character portrait of Adelle from Final Fantasy Tactics A2
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𝔗ℜ𝔄ℑ𝔓𝔖𝔈 @traipsehex.bsky.social · 02/02/2026
”Oh you’re still using a hex map? That’s nice. I’ve switched to aperiodic monotiles. Never get the same pattern twice. I found hexes to be too… *chuckle* monotonous.“
A tessellation of aperiodic monotiles
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𝔗ℜ𝔄ℑ𝔓𝔖𝔈 @traipsehex.bsky.social · 12/01/2026
Determining wandering monsters' motive doesn't just tell you why they're wandering, it—crucially—tells you what they want from the PCs, and how they'll go about getting it. That's a lot of bang for your buck! (12/14)
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𝔗ℜ𝔄ℑ𝔓𝔖𝔈 @traipsehex.bsky.social · 12/01/2026
Wandering monsters already have an activity baked in (wandering, of course), but we can add more dimension by determining their MOTIVE. The expanded reaction table that's been floating around for a while is a good example of what I mean—the needs inform the encounter. (11/14)
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𝔗ℜ𝔄ℑ𝔓𝔖𝔈 @traipsehex.bsky.social · 12/01/2026
While surprise is a possibility, it's not guaranteed for every encounter. Some games even deny the possibility that monsters can be surprised by a party carrying blazing torches through the inky darkness of the underworld. (6/14)
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𝔗ℜ𝔄ℑ𝔓𝔖𝔈 @traipsehex.bsky.social · 12/01/2026
Monsters hang out in a hallways, sure, but stationary activities are generally the purview of room encounters. Think about what happens if a random encounter is rolled while the PCs are in an empty room. This is why, traditionally, random encounters are rolled on a "wandering monsters" table. (4/14)
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𝔗ℜ𝔄ℑ𝔓𝔖𝔈 @traipsehex.bsky.social · 12/01/2026
Encounter activities can be a great way to add color to random encounters. See Arnold K's seminal "WTF are these goblins doing?" table. Nowadays its even common to bake activities in to the encounter table itself. "2d6 goblins playing kiss the blowfish" is more exciting than "2d6 goblins." (2/14)
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𝔗ℜ𝔄ℑ𝔓𝔖𝔈 @traipsehex.bsky.social · 12/01/2026
A lot of people conceptualize random encounters as the party encountering the monsters, but they make more sense the other way: the monsters encounter the party. Below is a thread on what most people get wrong about encounter activities and what there is to be done about it. (1/14)
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𝔗ℜ𝔄ℑ𝔓𝔖𝔈 @traipsehex.bsky.social · 09/01/2026
I also got to show my players the best monster art from 5e:
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𝔗ℜ𝔄ℑ𝔓𝔖𝔈 @traipsehex.bsky.social · 06/01/2026
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