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TrashBash

@traashbash.bsky.social
29 followers 10 following 60 posts

Also known as former MKDS and NSMB Rom Hacker ray. Something between a Bullshit-Artist, Video-Editor and Game-Dev ¯\_(ツ)_/¯ Known for Adventure Super Mario Bros (tinyurl.com/5xksh73d) Making a 3D tool in #GameMaker

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TrashBash @traashbash.bsky.social · 13/06/2026
Time to make a platformer with rotating levels? #gamemaker #gamedev #indiedev
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TrashBash @traashbash.bsky.social · 07/06/2026
Revisiting collisions for the 10th time (: #gamemaker #indiedev #gamedev
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TrashBash @traashbash.bsky.social · 01/06/2026
Finally pushing this out the door. It's a beta but hopefully in a stable enought state. github.com/TrashBash/Tr... #gamemaker
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TrashBash @traashbash.bsky.social · 20/05/2026
Testing the scripting API and making rainbow grids #gamemaker #indiedev
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TrashBash @traashbash.bsky.social · 02/05/2026
I have been working on some other stuff so I don't really have anything to show, but have a screenshot of collision editing anyway 🤷‍♂️ #gamemaker #gamedev #screenshotsaturday
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TrashBash @traashbash.bsky.social · 22/03/2026
Batch imports and asset zoos (: Models by @kenney.nl #gamemaker #gamedev #indiedev
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TrashBash @traashbash.bsky.social · 11/03/2026
Runtime generation, saving, and loading of terrain chunks - very slow but having premade terrain files could make this zippy and interesting. Also the water is definitely broken and unfinished lol #gamemaker #gamedev
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TrashBash @traashbash.bsky.social · 07/03/2026
Who doesn't like a day-night cycle #gamemaker #gamedev #screenshotsaturday #indiedev
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TrashBash @traashbash.bsky.social · 06/03/2026
Creating caches for 121 animations @ 60fps asynchronously (green-threaded) and then playing them with hardly any frame cost feels extremely satisfying! Makes me want to switch from matrices to dual-quats to half the memory required 🤔 #gamemaker #gamedev
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TrashBash @traashbash.bsky.social · 03/03/2026
Been playing with some runtime bone transformation for cached and non-cached animations, as well as some example rooms for my runtime scripts #gamemaker #gamedev
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TrashBash @traashbash.bsky.social · 22/02/2026
Playing with a direct export from my tool to BBMOD. Creates the models, materials, textures, and objects in the room with minimal injected code to load the models. Still plenty of bugs (couple in this video actually) but it's pretty awesome. #gamemaker #gamedev
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TrashBash @traashbash.bsky.social · 18/02/2026
Revived and upgraded some dead code for rigs, bounding boxes and wireframes. Made a cute new WIP asset browser, dopesheet getting a bit of an upgrade after an animation system refactor. Things are coming together :) Dwarf model by TheSnidr #gamemaker #gamedev
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TrashBash @traashbash.bsky.social · 15/02/2026
Collision workflow coming together, as well as generation and visualisation of acceleration structures! :) #gamemaker #gamedev
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TrashBash @traashbash.bsky.social · 14/02/2026
Updated TextEditor and ImGuizmo on my fork of @nomm.dev's ImGui_GM. -Breakpoints, Error Markers -Custom Constants, Preproc Identifier, Identifier and Keywords -Get Alpha for a Palette Color -Fix ImGuizmo snap values -Updated examples of both github.com/TrashBash/Im... #gamemaker
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TrashBash @traashbash.bsky.social · 12/02/2026
Browsing and installing plugins fetched from a github repo, here seen as installing a plugin that enables a command for printing out scene info. Still needs loads of work but I'm super excited this works! #gamemaker #gamedev
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TrashBash @traashbash.bsky.social · 11/02/2026
Shine bright 💡 #gamemaker #gamedev
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TrashBash @traashbash.bsky.social · 10/02/2026
Been working a lot on cleaning things up, making things stable and fixing my own mistakes. Part of that was to bring the material inspector back to life after it's been sitting dead from too many UI refactors x) #gamemaker #gamedev
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TrashBash @traashbash.bsky.social · 08/02/2026
I thought scripting might be awesome instead of having everything needing to be a plugin, definitely is awesome. Made possible with @katsaii.bsky.social's Catspeak! #gamemaker #gamedev
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TrashBash @traashbash.bsky.social · 26/01/2026
@scottpetrovic.bsky.social's #mesh2motion working like a charm in #gamemaker too! Make sure to check it out!
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TrashBash @traashbash.bsky.social · 10/01/2026
Project saving and loading is kinda exciting #gamemaker #screenshotsaturday #gamedev
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TrashBash @traashbash.bsky.social · 14/12/2025
ImGuizmo and ColorTextEdit for @nomm.dev 's ImGui_GM (with some shoddy examples). First attempt at doing any work with extensions and a dip into C++ #GameMaker github.com/TrashBash/Im...
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TrashBash @traashbash.bsky.social · 09/12/2025
Implementing Undo/Redo was a lot easier than I thought #gamemaker #gamedev
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TrashBash @traashbash.bsky.social · 23/11/2025
#Blender to #GameMaker It's rather unoptimised and slow right now but it works yay! #gamedev
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TrashBash @traashbash.bsky.social · 16/11/2025
Life's been full on so I've been taking a breather and focussing on less daunting tasks. The debug log got some fancy filter buttons and selection, and multiple workspaces work perfectly now :) Model by @kenney.nl #gamemaker #gamedev
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TrashBash @traashbash.bsky.social · 15/11/2025
A fully working plugin, heavily inspired by Blender. Granted .STL files aren't very complicated to parse but it's super cool nonetheless. Love it! #gamemaker #screenshotsaturday #gamedev
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TrashBash @traashbash.bsky.social · 19/10/2025
wiggle wiggle wiggle Also, more colorful collision debug view and bone attachments (keyblade) using Mesh Sockets with 2 lines which is pretty awesome. #gamemaker #kingdomhearts #khdays
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TrashBash @traashbash.bsky.social · 11/10/2025
Collision working pretty well, should probably use a Triangle-Box test and not a triangles' AABB for the spatial hash generation though lol #gamemaker
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TrashBash @traashbash.bsky.social · 05/10/2025
Sometimes when things just work it's hard to believe that this is #gamemaker and boy does it feel nice
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TrashBash @traashbash.bsky.social · 04/10/2025
Extremely humble shadowmap beginnings #gamemaker
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TrashBash @traashbash.bsky.social · 14/09/2025
Mostly been working on stability, bugfixes and the likes, but also QOL stuff for the UI. Dopesheet received working buttons, playing back/forwards, sampling from playhead, auto play on animation change and a few other things. Stuff you notice when it's not there lol #gamemaker
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TrashBash @traashbash.bsky.social · 07/09/2025
Live shader editing (and bugs galore)! This feels like black magic even with all the glitches in both the shader compiling and the UI. #gamemaker
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TrashBash @traashbash.bsky.social · 05/09/2025
Been implementing ImGuiColorTextEdit to facilitate a plugin scripting interface straight from within. Very very early stages but cool nonetheless! #GameMaker
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TrashBash @traashbash.bsky.social · 01/09/2025
Rewrote my Outliner *again* (: The joys of ongoing learning I suppose! Now works like a scenegraph with basic modification capabilities #gamemaker
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TrashBash @traashbash.bsky.social · 16/08/2025
Async model loading with no stutter at all. Quite happy with how that turned out although I really wish #gamemaker had better async image loading support for anything that isn't already an image file on the disk, because that was a pain to implement
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TrashBash @traashbash.bsky.social · 29/06/2025
Added bookmarks and recent directories when importing/exporting. And the inspector now displays tabs on the side based on what is currently clicked (although still very WIP) #gamemaker
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TrashBash @traashbash.bsky.social · 22/06/2025
Collision view and collision material editing coming along nicely :) #gamemaker
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TrashBash @traashbash.bsky.social · 21/06/2025
Been putting this off for too long and it's not quite finished yet, but the Outliner supports multi/range-select, rearranging and creating new nodes now. #gamemaker #screenshotsaturday
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TrashBash @traashbash.bsky.social · 11/06/2025
Changed the animation system to support any target property and now I can easily create different animations. For example change a material color by just using a different property path like: "materials/robe02/ambient"
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TrashBash @traashbash.bsky.social · 26/05/2025
Didn't think STL files were gonna be this simple to load but wowser are they huge files and half a million vertices! Model in #HeroForge on the right #gamemaker
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TrashBash @traashbash.bsky.social · 24/05/2025
Dopesheet playhead syncs with the playing animation now, zooming in and out and deleting keyframes works too #gamemaker
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TrashBash @traashbash.bsky.social · 18/05/2025
A very WIP dopesheet, asset by @kenney.nl #gamemaker
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TrashBash @traashbash.bsky.social · 11/05/2025
Implemented hot reloading - small but really useful feature #gamemaker #picocad
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TrashBash @traashbash.bsky.social · 27/04/2025
A few days of reverse engineering and I finally figured out the 3d collision format for Kingdom Hearts 358/2 Days, which I've been wanting to crack for a while! It also uses some sort of grid as accelerator but haven't fully figured that out yet #kingdomhearts #khdays #gamemaker
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TrashBash @traashbash.bsky.social · 19/04/2025
Made a standalone #picocad parser for #GameMaker! Nothing crazy but neat either way github.com/TrashBash/Pi...
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TrashBash @traashbash.bsky.social · 24/03/2025
Not sure how useful this is but I can now choose which kind of interface a window displays so multiple 3D Viewports are also possible. #gamemaker
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TrashBash @traashbash.bsky.social · 03/03/2025
Started to add Plugin API support, possible thanks to Catspeak developed by @katsaii.bsky.social , loving it so far! #gamemaker
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TrashBash @traashbash.bsky.social · 23/02/2025
Now with raft and model isn't backwards anymore! #GameMaker #crocotile
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TrashBash @traashbash.bsky.social · 22/02/2025
#Crocotile to #GameMaker #screenshotsaturday
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TrashBash @traashbash.bsky.social · 08/02/2025
First attempt at making a 3D model lol #gamemaker #screenshotsaturday
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TrashBash @traashbash.bsky.social · 18/01/2025
Slowly been redoing my Model Loader with new knowledge and skills after I got tired of juggling the spaghetti codebase and I like how much cleaner and expandable it is now #gamemaker #screenshotsaturday
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