TrashBash @traashbash.bsky.social · 13/06/2026Time to make a platformer with rotating levels? #gamemaker #gamedev #indiedev 0101
TrashBash @traashbash.bsky.social · 07/06/2026Revisiting collisions for the 10th time (: #gamemaker #indiedev #gamedev 0204
TrashBash @traashbash.bsky.social · 01/06/2026Finally pushing this out the door. It's a beta but hopefully in a stable enought state. github.com/TrashBash/Tr... #gamemaker 050
TrashBash @traashbash.bsky.social · 20/05/2026Testing the scripting API and making rainbow grids #gamemaker #indiedev 061
TrashBash @traashbash.bsky.social · 02/05/2026I have been working on some other stuff so I don't really have anything to show, but have a screenshot of collision editing anyway 🤷♂️ #gamemaker #gamedev #screenshotsaturday 0122
TrashBash @traashbash.bsky.social · 22/03/2026Batch imports and asset zoos (: Models by @kenney.nl #gamemaker #gamedev #indiedev 0114
TrashBash @traashbash.bsky.social · 11/03/2026Runtime generation, saving, and loading of terrain chunks - very slow but having premade terrain files could make this zippy and interesting. Also the water is definitely broken and unfinished lol #gamemaker #gamedev 0111
TrashBash @traashbash.bsky.social · 07/03/2026Who doesn't like a day-night cycle #gamemaker #gamedev #screenshotsaturday #indiedev 0182
TrashBash @traashbash.bsky.social · 06/03/2026Creating caches for 121 animations @ 60fps asynchronously (green-threaded) and then playing them with hardly any frame cost feels extremely satisfying! Makes me want to switch from matrices to dual-quats to half the memory required 🤔 #gamemaker #gamedev 071
TrashBash @traashbash.bsky.social · 03/03/2026Been playing with some runtime bone transformation for cached and non-cached animations, as well as some example rooms for my runtime scripts #gamemaker #gamedev 051
TrashBash @traashbash.bsky.social · 22/02/2026Playing with a direct export from my tool to BBMOD. Creates the models, materials, textures, and objects in the room with minimal injected code to load the models. Still plenty of bugs (couple in this video actually) but it's pretty awesome. #gamemaker #gamedev 082
TrashBash @traashbash.bsky.social · 18/02/2026Revived and upgraded some dead code for rigs, bounding boxes and wireframes. Made a cute new WIP asset browser, dopesheet getting a bit of an upgrade after an animation system refactor. Things are coming together :) Dwarf model by TheSnidr #gamemaker #gamedev 051
TrashBash @traashbash.bsky.social · 15/02/2026Collision workflow coming together, as well as generation and visualisation of acceleration structures! :) #gamemaker #gamedev 0132
TrashBash @traashbash.bsky.social · 14/02/2026Updated TextEditor and ImGuizmo on my fork of @nomm.dev's ImGui_GM. -Breakpoints, Error Markers -Custom Constants, Preproc Identifier, Identifier and Keywords -Get Alpha for a Palette Color -Fix ImGuizmo snap values -Updated examples of both github.com/TrashBash/Im... #gamemaker 041
TrashBash @traashbash.bsky.social · 12/02/2026Browsing and installing plugins fetched from a github repo, here seen as installing a plugin that enables a command for printing out scene info. Still needs loads of work but I'm super excited this works! #gamemaker #gamedev 0122
TrashBash @traashbash.bsky.social · 10/02/2026Been working a lot on cleaning things up, making things stable and fixing my own mistakes. Part of that was to bring the material inspector back to life after it's been sitting dead from too many UI refactors x) #gamemaker #gamedev 061
TrashBash @traashbash.bsky.social · 08/02/2026I thought scripting might be awesome instead of having everything needing to be a plugin, definitely is awesome. Made possible with @katsaii.bsky.social's Catspeak! #gamemaker #gamedev 061
TrashBash @traashbash.bsky.social · 26/01/2026@scottpetrovic.bsky.social's #mesh2motion working like a charm in #gamemaker too! Make sure to check it out! 040
TrashBash @traashbash.bsky.social · 10/01/2026Project saving and loading is kinda exciting #gamemaker #screenshotsaturday #gamedev 071
TrashBash @traashbash.bsky.social · 14/12/2025ImGuizmo and ColorTextEdit for @nomm.dev 's ImGui_GM (with some shoddy examples). First attempt at doing any work with extensions and a dip into C++ #GameMaker github.com/TrashBash/Im... 041
TrashBash @traashbash.bsky.social · 09/12/2025Implementing Undo/Redo was a lot easier than I thought #gamemaker #gamedev 0131
TrashBash @traashbash.bsky.social · 23/11/2025#Blender to #GameMaker It's rather unoptimised and slow right now but it works yay! #gamedev 091
TrashBash @traashbash.bsky.social · 16/11/2025Life's been full on so I've been taking a breather and focussing on less daunting tasks. The debug log got some fancy filter buttons and selection, and multiple workspaces work perfectly now :) Model by @kenney.nl #gamemaker #gamedev 0101
TrashBash @traashbash.bsky.social · 15/11/2025A fully working plugin, heavily inspired by Blender. Granted .STL files aren't very complicated to parse but it's super cool nonetheless. Love it! #gamemaker #screenshotsaturday #gamedev 0142
TrashBash @traashbash.bsky.social · 19/10/2025wiggle wiggle wiggle Also, more colorful collision debug view and bone attachments (keyblade) using Mesh Sockets with 2 lines which is pretty awesome. #gamemaker #kingdomhearts #khdays 040
TrashBash @traashbash.bsky.social · 11/10/2025Collision working pretty well, should probably use a Triangle-Box test and not a triangles' AABB for the spatial hash generation though lol #gamemaker 040
TrashBash @traashbash.bsky.social · 05/10/2025Sometimes when things just work it's hard to believe that this is #gamemaker and boy does it feel nice 040
TrashBash @traashbash.bsky.social · 14/09/2025Mostly been working on stability, bugfixes and the likes, but also QOL stuff for the UI. Dopesheet received working buttons, playing back/forwards, sampling from playhead, auto play on animation change and a few other things. Stuff you notice when it's not there lol #gamemaker 030
TrashBash @traashbash.bsky.social · 07/09/2025Live shader editing (and bugs galore)! This feels like black magic even with all the glitches in both the shader compiling and the UI. #gamemaker 070
TrashBash @traashbash.bsky.social · 05/09/2025Been implementing ImGuiColorTextEdit to facilitate a plugin scripting interface straight from within. Very very early stages but cool nonetheless! #GameMaker 020
TrashBash @traashbash.bsky.social · 01/09/2025Rewrote my Outliner *again* (: The joys of ongoing learning I suppose! Now works like a scenegraph with basic modification capabilities #gamemaker 000
TrashBash @traashbash.bsky.social · 16/08/2025Async model loading with no stutter at all. Quite happy with how that turned out although I really wish #gamemaker had better async image loading support for anything that isn't already an image file on the disk, because that was a pain to implement 010
TrashBash @traashbash.bsky.social · 29/06/2025Added bookmarks and recent directories when importing/exporting. And the inspector now displays tabs on the side based on what is currently clicked (although still very WIP) #gamemaker 000
TrashBash @traashbash.bsky.social · 22/06/2025Collision view and collision material editing coming along nicely :) #gamemaker 030
TrashBash @traashbash.bsky.social · 21/06/2025Been putting this off for too long and it's not quite finished yet, but the Outliner supports multi/range-select, rearranging and creating new nodes now. #gamemaker #screenshotsaturday 050
TrashBash @traashbash.bsky.social · 11/06/2025Changed the animation system to support any target property and now I can easily create different animations. For example change a material color by just using a different property path like: "materials/robe02/ambient" 010
TrashBash @traashbash.bsky.social · 26/05/2025Didn't think STL files were gonna be this simple to load but wowser are they huge files and half a million vertices! Model in #HeroForge on the right #gamemaker 000
TrashBash @traashbash.bsky.social · 24/05/2025Dopesheet playhead syncs with the playing animation now, zooming in and out and deleting keyframes works too #gamemaker 020
TrashBash @traashbash.bsky.social · 18/05/2025A very WIP dopesheet, asset by @kenney.nl #gamemaker 010
TrashBash @traashbash.bsky.social · 11/05/2025Implemented hot reloading - small but really useful feature #gamemaker #picocad 1202
TrashBash @traashbash.bsky.social · 27/04/2025A few days of reverse engineering and I finally figured out the 3d collision format for Kingdom Hearts 358/2 Days, which I've been wanting to crack for a while! It also uses some sort of grid as accelerator but haven't fully figured that out yet #kingdomhearts #khdays #gamemaker 020
TrashBash @traashbash.bsky.social · 19/04/2025Made a standalone #picocad parser for #GameMaker! Nothing crazy but neat either way github.com/TrashBash/Pi... 000
TrashBash @traashbash.bsky.social · 24/03/2025Not sure how useful this is but I can now choose which kind of interface a window displays so multiple 3D Viewports are also possible. #gamemaker 040
TrashBash @traashbash.bsky.social · 03/03/2025Started to add Plugin API support, possible thanks to Catspeak developed by @katsaii.bsky.social , loving it so far! #gamemaker 030
TrashBash @traashbash.bsky.social · 23/02/2025Now with raft and model isn't backwards anymore! #GameMaker #crocotile 020
TrashBash @traashbash.bsky.social · 08/02/2025First attempt at making a 3D model lol #gamemaker #screenshotsaturday 051
TrashBash @traashbash.bsky.social · 18/01/2025Slowly been redoing my Model Loader with new knowledge and skills after I got tired of juggling the spaghetti codebase and I like how much cleaner and expandable it is now #gamemaker #screenshotsaturday 021